This is an awesome concept! I got a suggestion for a new keyword. How about Deathly, any minion touched by Minion with Deathly dies next turn. Or Ghost, Only spells, secrets and hero powers can affect Minions with Ghost. Anything like Raid Leader's +1 to all minions cannot affect it, another example can be Ragnaros Lightlord 8 Heal cannot affect it either. Minion cannot attack Minions with ghost. Sorry If I wasted peoples time reading this!
awesome work designing this, very cool theorycraft. However, like WOW, the DK and cards are pretty OP all around, so I'd expect some nerfing. but definitely feasible for a new release in the near future.
Haven't seen this thread around, but just wanted to congratulate you on the fantastic job after going through your ideas. Love a lot of them and good on you for putting so much effort into it. I really love it when WoW abilities are translated into HS cards and you have nailed so many of those. Wanted to point out and celebrate some the cards I loved the most:
GvG: Reverse Engineer - Absolutely love the text and the artwork for this card. Corrupted Ashbringed - What a beautiful card! Wish we had something like this in the game and the meta where it could be played. Outbreak - Simply love the clever translation from a Wow ability into a HS mechanic (and an artwork to match).
TGT: Plague Eruptor - While 6 mana slot is highly competitive for this card to see play, I just love the design of it nonetheless.
WOG: Dark Simulacrum - My absolute most favourite design of them all. Perfect implementation of a WoW ability. Great job on this one! Wish you'd win a fan card design competition with this one or something.
Kara: Acherus Portal - Once again, just admiring the clever idea. If there ever was an "Acherus Portal' in HS - this is exactly what it should have looked like.
Well done!
(But yeah, Corrupted Ashbringer and Dark Simulacrum are simply amazing.)
Locust Swarm - If your opponent has 3 minions, and you target the middle one & kill it - then it casts itself on both of the adjacent ones...if it, for example, kills one of those, it would cast itself again on the other one...so you could clear a board of a 2x3 Health + 1x6 Health minions with 3 mana. Even though your opponent would probably play around it, or at least try, by positioning carefuly, it seems kinda strong?
Would it be better if it said something like "Deal 3 damage to a minion. If that kills it, cast Locust Swarm on a random adjacent minion." (or "to the right"; "to the left" after "adjacent minion", without "random")?
Maybe I'm looking too much into it, perhaps it's fine as is...great cards btw ^^
Locust Swarm - If your opponent has 3 minions, and you target the middle one & kill it - then it casts itself on both of the adjacent ones...if it, for example, kills one of those, it would cast itself again on the other one...so you could clear a board of a 2x3 Health + 1x6 Health minions with 3 mana. Even though your opponent would probably play around it, or at least try, by positioning carefuly, it seems kinda strong?
Would it be better if it said something like "Deal 3 damage to a minion. If that kills it, cast Locust Swarm on a random adjacent minion." (or "to the right"; "to the left" after "adjacent minion", without "random")?
Maybe I'm looking too much into it, perhaps it's fine as is...great cards btw ^^
I'm reading it as a 3 mana 3 damage Flamestrike, like you, as long as the "chain" keeps going.
Like, say the enemy has a 0/6, 0/3, 0/2, 0/4, 0/3 in that order.
I use Locust Swarm on the left most 0/3. It takes 3 damage and dies. Locust Swarm chains and casts itself on the 0/6 and the 0/2. The 0/6 does not die, so the left-side chain ends there. The 0/2 does die however, and casts the Locust Swarm on the 0/4 and the DEAD 0/3 (as it remains in play as a 0/0 until the spell fully resolves). The 0/4 goes to 1 health and lives. The dead 0/3 doesn't "die-again" or anything.
End result: 0/3, [dead], [dead], 0/1, 0/3.
If I cast Locust Swarm on the 0/2 instead, the same scenario from above would happen. If I cast Locust Swarm on the 0/6 or 0/4, then they would take 3 damage and the "chain" would not continue. If I cast Locust Swarm on the right-most 0/3, it would die and the 0/4 would become a 0/1.
As you did with Demon Hunter, your design is really interesting and is definitely worth praise for its depth.
Some cards inevitably need some balancing (just to mention a few, Death Pact should have either heal or card draw, not both; army of the dead is too strong&efficient for a basic card, etc), most of them are quite original and good. Others are just plain awsome.
However, what I like the most this time is the hero power you made here. Definitely fitting the hero class, and quite balanced as well. Also easily buffable via card synergy if needed (eg effects that trigger upon hero healing).
Dude, this is phenomenal work! theres maybe 2 cards that feel a tad overpowered in terms of freezing effects, but aside from that this could easily be implemented into the game and it would diversify things greatly and very well. We'd finally have a really amazing control/attrition strategy that doesn't just involve warrior, and more token spam for things other than druid! thank you for all the work you've put into this masterpiece!
Rollback Post to RevisionRollBack
The best way to solve problems is to create more problems until you are dead
This is an awesome concept! I got a suggestion for a new keyword. How about Deathly, any minion touched by Minion with Deathly dies next turn. Or Ghost, Only spells, secrets and hero powers can affect Minions with Ghost. Anything like Raid Leader's +1 to all minions cannot affect it, another example can be Ragnaros Lightlord 8 Heal cannot affect it either. Minion cannot attack Minions with ghost. Sorry If I wasted peoples time reading this!
awesome work designing this, very cool theorycraft. However, like WOW, the DK and cards are pretty OP all around, so I'd expect some nerfing. but definitely feasible for a new release in the near future.
This should be in the game! Amazing job dude. Some cards are OP but it can be fixed.
We should make an influent pro or not pro see this, so, he/she will post and Ben Brode maybe would see
Legendaries Opened: Tirion Fordring * Ysera * Dreadscale * Malorne * Cenarius * Captain Greenskin * Two fucking Nat, the Darkfisher * The Lich King * Deathwing * Hemet, Jungle Hunter * Malfurion The Pestlent (adv)
Legendaries Crafted: Deathwing, Dragonlord * Alexstrasza * Chillmaw * Kel'Thuzad
Haven't seen this thread around, but just wanted to congratulate you on the fantastic job after going through your ideas. Love a lot of them and good on you for putting so much effort into it. I really love it when WoW abilities are translated into HS cards and you have nailed so many of those. Wanted to point out and celebrate some the cards I loved the most:
GvG:
Reverse Engineer - Absolutely love the text and the artwork for this card.
Corrupted Ashbringed - What a beautiful card! Wish we had something like this in the game and the meta where it could be played.
Outbreak - Simply love the clever translation from a Wow ability into a HS mechanic (and an artwork to match).
TGT:
Plague Eruptor - While 6 mana slot is highly competitive for this card to see play, I just love the design of it nonetheless.
WOG:
Dark Simulacrum - My absolute most favourite design of them all. Perfect implementation of a WoW ability. Great job on this one! Wish you'd win a fan card design competition with this one or something.
Kara:
Acherus Portal - Once again, just admiring the clever idea. If there ever was an "Acherus Portal' in HS - this is exactly what it should have looked like.
Well done!
(But yeah, Corrupted Ashbringer and Dark Simulacrum are simply amazing.)
NAXX, BRM, LOE:
Locust Swarm - If your opponent has 3 minions, and you target the middle one & kill it - then it casts itself on both of the adjacent ones...if it, for example, kills one of those, it would cast itself again on the other one...so you could clear a board of a 2x3 Health + 1x6 Health minions with 3 mana. Even though your opponent would probably play around it, or at least try, by positioning carefuly, it seems kinda strong?
Would it be better if it said something like "Deal 3 damage to a minion. If that kills it, cast Locust Swarm on a random adjacent minion." (or "to the right"; "to the left" after "adjacent minion", without "random")?
Maybe I'm looking too much into it, perhaps it's fine as is...great cards btw ^^
You can't stop the signal.
End result: 0/3, [dead], [dead], 0/1, 0/3.
If I cast Locust Swarm on the 0/2 instead, the same scenario from above would happen. If I cast Locust Swarm on the 0/6 or 0/4, then they would take 3 damage and the "chain" would not continue. If I cast Locust Swarm on the right-most 0/3, it would die and the 0/4 would become a 0/1.
I hope this isn't too confusing... :P
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
Great class design - really like the balance of the card designs and attention to theme. Really good work.
Check out my most recent Wild Deck, the Ancient Resurrection Priest:
As you did with Demon Hunter, your design is really interesting and is definitely worth praise for its depth.
Some cards inevitably need some balancing (just to mention a few, Death Pact should have either heal or card draw, not both; army of the dead is too strong&efficient for a basic card, etc), most of them are quite original and good. Others are just plain awsome.
However, what I like the most this time is the hero power you made here. Definitely fitting the hero class, and quite balanced as well.
Also easily buffable via card synergy if needed (eg effects that trigger upon hero healing).
Dude, this is phenomenal work! theres maybe 2 cards that feel a tad overpowered in terms of freezing effects, but aside from that this could easily be implemented into the game and it would diversify things greatly and very well. We'd finally have a really amazing control/attrition strategy that doesn't just involve warrior, and more token spam for things other than druid! thank you for all the work you've put into this masterpiece!
The best way to solve problems is to create more problems until you are dead
What a topic! You, sir, are the boss.
blizzard, just go ahead and hire this guy so you can use these ideas because now i just wanna play DK.