I wanted to create a new dynamic when choosing which cards to play from hand; do i try to move this card to the right hand spot to get some sweet value next turn? Or do I simply play the most powerful card i have right now? Decisions!
The (2) mana reduction might seem quite high, but remember that in order for you to keep benefiting from it you have to play the card you top-decked every turn. This can be a problem if you just drew a Hex or a Bloodlust as it's quite likely you dont want to be playing that card right this second. Even with the reduced mana cost it could very well not be the most optimal play.
My submission for this week. You get a 5-damage charge and if you don't kill him - a nice 5/7 body. The effect is pretty strong, so I thought I'd make the 'Blood of the Destructor ' a 1-mana card.
If you like it, give it a thumbs up! Best of luck to all :-)
The ability acts as a sort of reverse overload. The player can pass up on a mana here or there or even forego entire early turns to help push this out earlier or provide for a power turn later on. The earliest it can be played is turn 3 with the coin if turns 1 and 2 are passed.
Flavor Text: "Wait... did I have lethal? Who cares!"
Booby Trap Triggered Sound: "Hey, take a look at these."
Distracted! Cast Sound: "I hope you had as much fun as I did."
This card is intended to give Hunter an option in board control.
How this card works is that when the trap is triggered, the 'Distracted' card is put into the opponents hand and then all of their minions this turn are affected by a 50% chance to "miss" debuff (even the minion currently attacking). If the opponent plays 'Distracted', it does NOT reset the debuff for the turn it was played in. It is up to the opponent if they want to take the chance and attack with the debuff or wait until next turn to attack. You could also Silence your own minion(s) and it would remove the 50% debuff IF you really wanted to.
Because Spell Damage burst mage isn't quite as fun as it could be.
Cursed!
2-time Card Design finalist!
I wanted to create a new dynamic when choosing which cards to play from hand; do i try to move this card to the right hand spot to get some sweet value next turn? Or do I simply play the most powerful card i have right now? Decisions!
The (2) mana reduction might seem quite high, but remember that in order for you to keep benefiting from it you have to play the card you top-decked every turn. This can be a problem if you just drew a Hex or a Bloodlust as it's quite likely you dont want to be playing that card right this second. Even with the reduced mana cost it could very well not be the most optimal play.
By Jove! That's a splendid card isn't it, what? Jolly good show, old chap! *slurps tea*
My submission for this week. You get a 5-damage charge and if you don't kill him - a nice 5/7 body. The effect is pretty strong, so I thought I'd make the 'Blood of the Destructor ' a 1-mana card.
If you like it, give it a thumbs up! Best of luck to all :-)
Not just on one side of the table, also betwen both players.
Obviously strong in conjunction with Eviscerate, Backstab , Shiv , Fan of Knives , Blade Flurry .but it has anti-synergy with Deadly Poison,Tinker's Sharpsword Oil, Preparation , The Coin and Sprint.
Great Artwork here!
Imgur Link
The ability acts as a sort of reverse overload. The player can pass up on a mana here or there or even forego entire early turns to help push this out earlier or provide for a power turn later on. The earliest it can be played is turn 3 with the coin if turns 1 and 2 are passed.
Play: "Oh, what have we here?"
Attack: "Interesting."
Death: "Noo..."
Flavor Text:"He never gets any of the interesting jobs, all he ever does is kill mortals and get ragneros his lava coffee"
Summon:"Finally someone to KILL"
Attack:"EAT FLAMES!"
Death:"Ragneros will live on!"
Edit: fixed spelling of Majordomo Executus
My solution to the worst mechanic ever: Overload. At least this way you get SOME tempo back.
Siras Terra, the Geomancer
"Booby Trap"
Flavor Text: "Wait... did I have lethal? Who cares!"
Booby Trap Triggered Sound: "Hey, take a look at these."
Distracted! Cast Sound: "I hope you had as much fun as I did."
This card is intended to give Hunter an option in board control.
How this card works is that when the trap is triggered, the 'Distracted' card is put into the opponents hand and then all of their minions this turn are affected by a 50% chance to "miss" debuff (even the minion currently attacking). If the opponent plays 'Distracted', it does NOT reset the debuff for the turn it was played in. It is up to the opponent if they want to take the chance and attack with the debuff or wait until next turn to attack. You could also Silence your own minion(s) and it would remove the 50% debuff IF you really wanted to.
Thanks for looking at my submission!
3.01 Finalist| 3.04 Finalist|3.05 Finalist
Floating Watcher, Cursed! (token of Curse of Rafaam)
Note: Cursed! can trigger Floating Watcher's effect.
THERE IS NO GAME.
Mage Weapon
You can only hold this card in your hand for 3 turns max before you have to play it and the max Spell Damage is +4.
Turn 1: Spell Damage +2, Durability 3
Turn 2: Spell Damage +3, Durability 2
Turn 3: Spell Damage +4, Durability 1
Holding it for more than 3 turns causes the weapon to have a Durability of 0, making it useless.
This might get out of hand, but oh well. HEY EVERYONE, GET IN HERE!
Look at this... or else: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/43518-coilfang-reservoir-a-hearthstone-adventure