Fun card, but the actual effect this has on Constructed play is as a buff to Sneed's Old Shredder.
Rollback Post to RevisionRollBack
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Don't understand the hype around this card. It will probably meet the same fate as some other cards before -- Iron Juggernaut, Gallywix,etc. Considered good at first glance, they are never played afterwards.
Cant wait to ladder against druids as an aggro deck, even mid range would kill people who overload on the big minions. I can see this card more in a mid range druid with like Rag and Cenarious and 1 more big minion. More than that your screwing yourself TBH.
This card will only see play, if the meta slows down by A LOT. Only positive thing is that druid can play high mana cost cards because of Wild Growth and Innervate.
Rollback Post to RevisionRollBack
''With great power comes great electricity bill.''
This is absolutely absurd. Whole decks can be built around it. I mean, ramp druid itself already lends itself to including this without much change if any needed.
This is huge. It NEEDS to be silenced the turn it is played.
In the late game I often find myself holding on to an Innervate with no way to use it except by innervating out a hero power. Aviana gives a very important purpose to any Innervate you may draw later on.
Also, there is now a very good reason to drop Emperor Thaurissan other than having Force of Nature and Savage Roar in hand to wait for the second Savage Roar and make a 10-mana combo. Now, you can drop it with Aviana in hand and make amazing tempo plays.
In conclusion, it's like the other Druid legendaries. Slow, solid, interesting, and not particularly insane.
This card doesn't do anything other than give you a 5/5 in addition to your "big legendary play" (which isn't a thing in druid, btw) on turn 10. It's obviously going to die on the next turn 99% of the time (does your Thaurissan ever survive a turn? NOPE! And that's just turn 6)
Faceless going in all of my non-druid decks if this becomes part of the meta.
Fun card, but the actual effect this has on Constructed play is as a buff to Sneed's Old Shredder.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Can you play this and 1 or 2 ancients? And lothaheb for 1 so there is no AOE spells?
I see Driud meta incoming !
Don't understand the hype around this card. It will probably meet the same fate as some other cards before -- Iron Juggernaut, Gallywix,etc. Considered good at first glance, they are never played afterwards.
i will Lightbomb the hell out of her and her 1 mana drop army! :D
-Wix
inb4 Lightbomb, equal+consecration, twisting nether...
To start this+ KelTuzed turn 10. Then Owl or go home for opponent.
I'm really happy to be a druid player right now.
"Time you enjoy wasting is not wasted time."- Bertrand Russell
Check out my website
Will this card see play? Sure
Cant wait to ladder against druids as an aggro deck, even mid range would kill people who overload on the big minions. I can see this card more in a mid range druid with like Rag and Cenarious and 1 more big minion. More than that your screwing yourself TBH.
Seems to me like we got first extremely OP card from Grand Tournament. And there is no more fitting class than druid for this card.
You either die a pimp, or you live long enough to see yourself become the hoe
It will certainly bust up late-game stalemates, that's for sure.
Hearthpwn's #1 Resident Shadowform Advocate
This card will only see play, if the meta slows down by A LOT. Only positive thing is that druid can play high mana cost cards because of Wild Growth and Innervate.
''With great power comes great electricity bill.''
''I am Malganis. I am a TURTLE!''
Best card: Malygos
This is absolutely absurd. Whole decks can be built around it. I mean, ramp druid itself already lends itself to including this without much change if any needed.
This is huge. It NEEDS to be silenced the turn it is played.
In the late game I often find myself holding on to an Innervate with no way to use it except by innervating out a hero power. Aviana gives a very important purpose to any Innervate you may draw later on.
Also, there is now a very good reason to drop Emperor Thaurissan other than having Force of Nature and Savage Roar in hand to wait for the second Savage Roar and make a 10-mana combo. Now, you can drop it with Aviana in hand and make amazing tempo plays.
In conclusion, it's like the other Druid legendaries. Slow, solid, interesting, and not particularly insane.
Rawr I'm a dinosaur
day 1 craft. new favorite TGT card.
If you can't beat them, join them
How reliable is this combination and arent you going to win with these cards in hand and 10 mana anyway?
''With great power comes great electricity bill.''
''I am Malganis. I am a TURTLE!''
Best card: Malygos
This card doesn't do anything other than give you a 5/5 in addition to your "big legendary play" (which isn't a thing in druid, btw) on turn 10. It's obviously going to die on the next turn 99% of the time (does your Thaurissan ever survive a turn? NOPE! And that's just turn 6)
http://www.twitch.tv/szsoulzek
At what time they will show rogue legendary?
http://www.hearthpwn.com/decks/287291-tgt-theorycraft-midrange
They already have, Anub'arak
◥·̆◤TO ARMS TOTEMS!◥·̆◤
Im gonna cry the day a Mage gets Aviana + Master of Disguise from Unstable portal, or through Sneeds (Aviana that is)