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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!
    Quote from Fniktor jump

    To all the f2p ranters: 

    1. I am f2p since first day of open beta. I long have a complete collection. I assume you can catch up with pure f2p without arena, but i cant prove it right now hecause i am too lazy to actually calculate.

    2. Can you name 1 f2p game with a similar sized user basis which can actually compare to hs in f2p playability.

    League of Legends?

    Posted in: General Discussion
  • 1

    posted a message on New Rogue Card - Beneath the Grounds
    Quote from ZeroAeon jump
    Quote from Pianissimo jump

    Control Rogue:  Now a thing.  Beneath the Grounds provides you board presence while you sit back and focus on clearing the opponent's board to stall and wait until you can start pumping out value from Anub'arak.  The arachnophobia is real.

    Just, no. I mean, yeah i think Beneath the Grounds just gives so much value, but Anub'arak will rarely see play imho, since it costs 9 mana and it's way too slow EVEN for a Control Rogue. Wasting an entire turn to drop and 8/4 that does nothing the moment it comes to play, seems pretty bad for me.

    Back on the card, if you can somehow survive until this card starts droppin' dem' Nerubians, then i think it might see some play, but it's hard to see exactly what deck will be fitting to host this card.

    I guess the idea is that you play Trade Prince Gallywix first, so as to discourage spell use and force minion trading, a war of attrition that you'll win.  Quality deathrattles that that improve your board state can outweigh the lack of immediate effect, with Sylvanas Windrunner and Dr. Boom being prime examples.

    Posted in: Card Discussion
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    posted a message on New Rogue Card - Beneath the Grounds
    Quote from frzhrt834 jump
    Quote from Pianissimo jump
    Quote from frzhrt834 jump

    Sucks ass.

    3 mana for 3 4/4 Nerubians seems like a pretty great deal.  Sure, you don't get them right away, but you can just stall for time with the rest of your deck until you start pulling nerubians.

    After reading another time, I just don't understand the card anymore :/

    It's like Iron Juggernaut with its Burrowing Mine.  3 copies of Ambush are shuffled into your opponent's deck.  When your opponent draws Ambush, a 4/4 Nerubian spawns on your side of the field, the Ambush card is destroyed, and then your opponent draws another card.  Basically you're getting 3 4/4s that only come out, one by one, after random periods of time.  You can speed up the process with Coldlight Oracle and such, but it also discourages your opponent from using their own card draw, for fear of handing out free Nerubians.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Mulch

    Except it's better than recombobulating an enemy minion. If you hit his 6-7+ minion, odds are it will be a cheaper, or at least a different card (good bye Sludge Belcher, Savannah Highmane, or Legendary). The better comparison is a 3 mana sap, and replace the minion, but a sap would be much better because it doesn't trigger the deathrattles. I think this card feels really good, and much needed, especially with creature mechanics like inspire, & taunt more abundant... HOWEVER if the amount of deathrattle & battlecr still sees current play, the value will have been maintained.

    I said it was essentially similar, not exactly the same.  We don't have a "turn any minion into any other minion in the game" effect, so that was the closest comparison I could draw.

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Card - Beneath the Grounds
    Quote from frzhrt834 jump

    Sucks ass.

    3 mana for 3 4/4 Nerubians seems like a pretty great deal.  Sure, you don't get them right away, but you can just stall for time with the rest of your deck until you start pulling nerubians.

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Legendary - Acidmaw
    Quote from Pianissimo jump

    Turn 10 Dreadscale + Acidmaw for a board wipe that leaves a pair of 4/2 beasts on the field.  Deinitely a decent power play, but now I'll be scared to play Tracking if I don't have either of the dragonsnakeworms.

    Wouldn't it be a 4/2 and a 4/1 since one would do damage to the other? Still decent cost to kill everything else though.

    Woops, I missed that.  Thanks for pointing it out.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Sideshow Spelleater
    Quote from MightyGorgon jump
    Quote from Pianissimo jump

    Yep, Control Hunter no longer needs its useless hero power.  

    Really interesting idea...

    The only problem would be that this card is worthless against our face-hunting brethren, which is already a terrible matchup.

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card - Tiny Knight of Evil
    Quote from Darknessvamp1 jump
    Quote from Pianissimo jump

    This doesn't work with Fel Reaver, just like how Fist of Jaraxxus doesn't work with it.  However, Discard Warlock will now be a thing.  Oh, the chaos!

    Unlikely. There's only two cards that have been added in TGT that benefit from the Discard Mechanic and it'd be ideally better to play Shadow Bolt than Fist of Jaraxxus and literally any other two drop than this rather than trying to combo them with Succubus, Soulfire, Doomguard, Dark Bargain or even Deathwing.

    In a zoo-ish list, one could run 2 Doomguard, 1-2 Soulfire, and possibly 1 Dark Bargain as activators with 2 Fist of Jaraxxus and 0-2 Tiny Knight of Evil as beneficiaries.  It would, of course, need some tweaking and play-testing to figure out the best combination of cards, but it would still just be one chunk of the zoo.  You're not going to base an entire deck off of this one mechanic.

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card - Dark Bargain
    Quote from Plunderway jump

    I don't think fist of jaraxxus is good enough to be run anywhere. You'd first have to discard it which is difficult/slow/random and then hit something good which is purely random.

    Besides if you just wanna run dark bargain and fist of jaraxxus in zoo I doubt that a new name a lá "Discard Warlock" is needed.

    I was thinking along the lines of a couple dragons in control warrior making it a dragon warrior, but yes.  I definitely shouldn't have put it the way I did.

    Posted in: Card Discussion
  • 1

    posted a message on New Card- Mogor's Champion
    Quote from ijones72 jump
    Quote from Pianissimo jump

    Play this and then Mogor the Ogre for a 75% chance to attack the wrong enemy.

    its a bit more complicated than that.

    i wouldnt expect a  dinosaur to understand.

    Play Mogor's Champion, if it survives a turn, you play Mogor the Ogre and then attack.  You have a 1/2 chance to miss, and if that fails, then Mogor has a 1/2 chance to make your ogre miss.  All in all, a 1/4 chance to hit what you meant to hit.

    At least, that's the way it works with Ogre Brute.

    Posted in: Card Discussion
  • -1

    posted a message on Beneath the Grounds

    Because this same thing happened with Iron Juggernaut.  Blizzard isn't going to give two cards the same wording but different effects.

    Posted in: Beneath the Grounds
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    posted a message on New Hunter Legendary - Acidmaw
    Quote from hearthstonedz jump
    Quote from Pianissimo jump

    Turn 10 Dreadscale + Acidmaw for a board wipe that leaves a pair of 4/2 beasts on the field.  Deinitely a decent power play, but now I'll be scared to play Tracking if I don't have either of the dragonsnakeworms.

    1st - if you survive untilt hen

    2nd - you need to have those 2 cards in your hand

    so just a fun play.. 

    If you've built a slow Hunter (which is indeed possible), then you can certainly survive until turn 10.  With tracking, you can cycle through your deck and get certain combo pieces as needed, with the only problem being that you may pull up both pieces at once and be forced to discard one.

    Posted in: Card Discussion
  • 0

    posted a message on Beneath the Grounds

    Just like the explosive mine, your opponent does indeed draw after they pull Ambush.

    Posted in: Beneath the Grounds
  • 1

    posted a message on Beneath the Grounds

    It's like the mine created by Iron Juggernaut, it does its effect when drawn and is then destroyed.

    Posted in: Beneath the Grounds
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    posted a message on New Rogue Card - Beneath the Grounds
    Quote from fdaojsdaio jump
    Quote from Krytten jump
    Quote from fdaojsdaio jump

    OH LOOK ANOTHER BAD ROGUE EPIC EleGiggle EleGiggle EleGiggle EleGiggle EleGiggle EleGiggle EleGiggle

    How is it bad? you get 12/12 for 3 mana over the course of the game.

    Every competitive player in the world can tell you that a card that shuffles something in your deck and has to be drawn to get value is bad like Gang Up. Trump will show you plebs how bad this card is dont worry.

    Gang Up actually turned out to be good, and is the reason Mill Rogue was born in its present-day glory.  Likewise, Beneath the Grounds is a great tool if you can force your opponent to draw cards because it gets value after your opponent draws a single Ambush.  As time passes, you get more and more value out of this slow card, time which you spend simply stalling because, chances are, you're running a controlly Rogue.

    Posted in: Card Discussion
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