Trade only: Yes you first
I lost the first game I've played since the dude I was playing with for some reason didn't attack. Won my second game with other guy playing Millhouse into me buffing my Icehowl with Blessing of Kings and Blessed Champion. Lorewalker Cho was very helpful since we manage to bounce around some healing (Holy Light to be exact).
I really like this tavern brawl. It is really fun to play and it is definitely an interesting experience. It is pretty damn hard, but it is definitely winnable.
You also get a free pack no mattar what was the outcome.
When is GVG coming out? I'm still waiting for it. I've already saved up dust for that Troggzor card, everyone said that it would pretty much be in every constructed deck unlike that Dr. Boom.
Someone please help me.
Some of these cards will make arena super interesting, especially those inspire cards that can snowball out of control. Kodorider and Kvaldir Raider in particular. Especially if games go to topdeck wars.
King's Elekk is very solid card, the fact that is a beast and it can also potentially draw you a card seems pretty insane. I can even see this card played even in constructed (not in face huntard, but in other variations most likely). Lock and Load has a cool effect, and in certain situations it can draw you a bunch of cards with those cheap ass hunter spells. Bear Trap is one of those cards that will most likely see some play in constructed. It is one of those cards that will make checking for traps even more confusing. Fallen Hero really impressed me, it basically forces you to wheter or not to put something on board. It is one of those cards that can make huge difference in arena. Polymorph: Boar is one of those cards that can work really well in certain types of decks, the fact that can be used both defensively and offensively makes it that more interesting. Captured Jormungar will be sick arena card, since that 7 mana slot is kinda weak as far as creatures go, and stat wise you can't get better than this dude.
I was really unimpressed with Acidmaw, works well with unleash but it still 10 mana to clear the board and you need to have exactly those two cards to make him work. Arrmored Warhorse is also pretty weak, it is basically an aggro card that you pretty much need to use in control deck in order to make it work.
Seems fair enough.
Really impressed with Fallen Hero. Like mages needed any more help in arena. Good thing that is rare, but probably one of the better 2 drops for arena.
Mage seems to have a lot better deck than Hunter. Also Rhonin is in deck.
Rogue is the class that will see the least amount of benefit from this whole inspire thing. If you are to make an inspire based class, rogue will most likely be your last option.
But as far as class cards go warlock got the least amount of love. Aside from Wilfred Fizzlebang which can be insane in certain situations. Howeever the rest of warlock cards seem super weak.
Druid on the other hand is the class that got the best class cards. None of their cards seem like absolute shit which can't be said about other class cards.
This card will make a lot of inspire based cards far more viable. Instead of playing Wilfred Fizzlebang on turn 8 you can play him on 6 mana, making him that much valuable.
Also that priest legendary will work pretty good with this card.
Since we got to see all of the cards from TGT it seems fitting to ask some of the "burning"questions regarding this entire expansion.
1. Which class got the most and which class got the least amount of love from this expansion?
2. Are face hunters and other aggro decks slowly fade out of the metta?
3. Which cards are most overhyped and which ones are underrated?
4. And will this expansion change the metta in any significant way?
5. Will inspire based decks become a thing?
These are pretty much wait and see questions, but might spark interesting discussion. And when all is said and done we will see if the community was right with their predictions.