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    posted a message on Shadow Reflection is This Week's Brawl!

    Could Blizzard atleast have made the buffing and card effects go by faster? Kinda tired of having priests extending their turn so far into your turn for some reason, that your own turn is skipped, or mages having 5 mana wyrms or whatever getting 1 attack from that random spell they just drew. Takes aaaaaaaaaaaages

    Posted in: News
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    posted a message on Idols of Azeroth is This Week's Brawl!

    Worst is when mage goes turn 1 -> discover Unstable Portal, Turn 2 -> Use said Unstable Portal, Turn 3 -> Skulking Gheist from Unstable Portal

    Posted in: News
  • 0

    posted a message on Idols of Azeroth is This Week's Brawl!

    I like the brawl, can have some pretty heavy swings. However I do not like how long it takes to actually cast Raven Idol. 

    Posted in: News
  • 0

    posted a message on Finishing decks automaticly changed
    Quote from achan1058 >>

     As much as that sucked for you, the original method sucked a lot more for new players who actually need the feature.

     I get what you mean, and I see the reason for that too, but still a minor function that I will miss
    Posted in: General Discussion
  • 0

    posted a message on Finishing decks automaticly changed

    No, brawl is not for that. Because not every brawl is random decks, and it way many other features, that some people dont like. 

    Posted in: General Discussion
  • 0

    posted a message on Finishing decks automaticly changed

    So, I am an avid user of just autofinishing decks to play with friends. It used to throw in all random cards, sometimes only class cards, sometimes only neutral etc. etc.

    Now, it does not. It has a priority list it seems and puts in according to that. Tried making a mage deck twice, ended up with about 100% same cards. I tried making 4 mage decks, choosing custom deck and just instantly clicking done. 4 decks, nearly identical, the picture is the one deck with a variation, which was 2 Flame cannons and 1 Blizzard instead of the opposite. 

    Really annoying change in my perspective. Sure it is minor, but ruined a whole aspect for me :(

     

    Posted in: General Discussion
  • 1

    posted a message on Which hero's emotes add the most salt?

    "Hello"

    Posted in: General Discussion
  • 1

    posted a message on Hearthstone director on why Grim Patron nerf won't happen yet.

    Just nerf Warsong commander to be an Aura, so if attack exceeds 3, then charge disappears. It wont ruin Grim Patron, and Frothing will have to manually charged or wait a turn to be effective.

    Posted in: General Discussion
  • 0

    posted a message on New Druid Card - Aviana

    Got to think, this buffs the Recombobulator indirectly when used on 9mana drops (If they survive that is)

     

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Card - Aviana

    Im gonna cry the day a Mage gets Aviana + Master of Disguise from Unstable portal, or through Sneeds (Aviana that is)

    Posted in: Card Discussion
  • 1

    posted a message on The Masked Brawl - Tavern Brawl Week 8

    I dont find this brawl that fun. If you lose tempo at 1 point, you have lost the game pretty quickly

    Edit: When is this Brawl over? This aint brawl, just Shamans and Rank 20 hunters

    Posted in: Tavern Brawl
  • 1

    posted a message on New Shaman Card - Ancestral Knowledge
    Quote from Supersun jump
    Quote from raikaria jump

    Considering how badly Shamans need draw this is good.

     

    Quote from i3ackero jump

    It's clear card for drawing so overload may be not problem. You usually will use this card when your hand is empty or almost empty, that make place mainly in lategame. And in lategame overload doesn't hurt so much. You can play 8-mana minion from this card in the same turn. But anyway it's still worse then Mage's option, that's true.

    Arcane Intellect is also Mage's only draw mechanic at all. 

    Acolyte of Pain

    -----

    Also, please stop saying that Lava Shock will be good with this.

    Would you seriously play a 4 mana - Deal 2 damage and Draw a card?

    That's a gimped Hammer of Wrath which already sees 0 play.

     


    Soooo 5 mana draw potentially 2 cards?

    Posted in: Card Discussion
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    posted a message on A way to add more deck slots without changing the UI mock-up

    I would love this to happen. I always have like 6/7 decks lying around all the time and sometimes, I just get a few random thoughts about a few things, then make the deck with the corecards it needs, and then leave it there for a few days to think it through, so am always close to 8/9 decks all the time

    Posted in: General Discussion
  • 2

    posted a message on I'm struggling to understand why 6/3 is terrible stats.
    Quote from thepoxbox jump
    Quote from Cyg2112 jump

    Justicar Trueheart is very much an "investment" card, similar to Sprint and Dragon Consort. Even though you're not doing much on the turn it's played, it gives a great advantage in the near future.

    Since Hero Powers are something that are used about once every other turn, this is a great investment even though it can die to a 2-drop card.

    You need to live to use the advantage. Think about Emperor Thaurissan. He costs 1 more than he "should" but gives you an instant 5-6 mana for next turn.
    Now this guy? He costs 2 more than he should and he gives you maybe 1 mana worth of value every turn going forward. 

    Pretty garbage. 

    First of all, it is a She, Second, most Heropowers gets doubled (Warlocks dont lose health and hunters only get +1 damage and shamans removes the RNG), which would make it equal to 2 mana of worth in general. Being able to ping for 2 instead of one can do alot for both Druids and mages, Being able to choose what totem you get can be pretty damn strong, depending on the situations (So many games has been hinging on getting that 25% chance for a specific totem for me).
    So calling it garbage currently is something you can't tell. Dr.boom was called shit before GvG, and look now. I dont say that Justicar Trueheart is the new Dr.boom, but you can't really diminish her effect before TGT is released

    Posted in: General Discussion
  • 2

    posted a message on Why North Sea Kraken is great news regarding the future of Hearthstone!
    Quote from Lucari10 jump

    This is indeed a nice point of view, but I'm not sure about how it will work alongside the hearthstone tradition of sharing decklists. Most the control deck lists that are posted will still be using all those legendaries and consting 6000 dust+, ranging untill de 13000 for control warrior. Those new players are going to start searching deck lists to try and find a nice deck they can use, but all they will find is a bunch of expensive control decks and cheap aggro decks. I really think that if the way how decks are shared doesn't change, these big vanilla common minions won't change this scenario. Maybe something like a starters tab, or a budget tab, could help it, but the way hearthstone community is nowadays make these Blizzard's efforts nearly meaningless

    Well, there are also quite alot of budget decks out there, which is based around the basic set and GvG commons/few rares, they are just not as flashy as the other decks as usual. But most of them offer very great help with the whys for all the cards in the deck + replacements. They dont take you to Legend, but they are good enough to bring you around the game.
    But on the Control side, there are not that many decks, that does not need some heavy firearms, which is why you dont really see it on the budget side that often. I really hope for the HS Development team to go through with more cards, that might seem obscure to the experianced/wallet player (Wallet as is just spending piles of real money without really being invested into the game), but might make sense for the new player wanting a cheap control deck.  The cards might be top tier, nor 2nd, but you have to start somewhere, and atleast it is alright. It has the statline of the dragons, and deals 4 damage to a target. 4 damage might not seem like alot, but it can easily be enough.

    Posted in: General Discussion
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