Could Blizzard atleast have made the buffing and card effects go by faster? Kinda tired of having priests extending their turn so far into your turn for some reason, that your own turn is skipped, or mages having 5 mana wyrms or whatever getting 1 attack from that random spell they just drew. Takes aaaaaaaaaaaages
So, I am an avid user of just autofinishing decks to play with friends. It used to throw in all random cards, sometimes only class cards, sometimes only neutral etc. etc.
Now, it does not. It has a priority list it seems and puts in according to that. Tried making a mage deck twice, ended up with about 100% same cards. I tried making 4 mage decks, choosing custom deck and just instantly clicking done. 4 decks, nearly identical, the picture is the one deck with a variation, which was 2 Flame cannons and 1 Blizzard instead of the opposite.
Really annoying change in my perspective. Sure it is minor, but ruined a whole aspect for me :(
Just nerf Warsong commander to be an Aura, so if attack exceeds 3, then charge disappears. It wont ruin Grim Patron, and Frothing will have to manually charged or wait a turn to be effective.
It's clear card for drawing so overload may be not problem. You usually will use this card when your hand is empty or almost empty, that make place mainly in lategame. And in lategame overload doesn't hurt so much. You can play 8-mana minion from this card in the same turn. But anyway it's still worse then Mage's option, that's true.
I would love this to happen. I always have like 6/7 decks lying around all the time and sometimes, I just get a few random thoughts about a few things, then make the deck with the corecards it needs, and then leave it there for a few days to think it through, so am always close to 8/9 decks all the time
Justicar Trueheart is very much an "investment" card, similar to Sprint and Dragon Consort. Even though you're not doing much on the turn it's played, it gives a great advantage in the near future.
Since Hero Powers are something that are used about once every other turn, this is a great investment even though it can die to a 2-drop card.
You need to live to use the advantage. Think about Emperor Thaurissan. He costs 1 more than he "should" but gives you an instant 5-6 mana for next turn. Now this guy? He costs 2 more than he should and he gives you maybe 1 mana worth of value every turn going forward.
Pretty garbage.
First of all, it is a She, Second, most Heropowers gets doubled (Warlocks dont lose health and hunters only get +1 damage and shamans removes the RNG), which would make it equal to 2 mana of worth in general. Being able to ping for 2 instead of one can do alot for both Druids and mages, Being able to choose what totem you get can be pretty damn strong, depending on the situations (So many games has been hinging on getting that 25% chance for a specific totem for me). So calling it garbage currently is something you can't tell. Dr.boom was called shit before GvG, and look now. I dont say that Justicar Trueheart is the new Dr.boom, but you can't really diminish her effect before TGT is released
This is indeed a nice point of view, but I'm not sure about how it will work alongside the hearthstone tradition of sharing decklists. Most the control deck lists that are posted will still be using all those legendaries and consting 6000 dust+, ranging untill de 13000 for control warrior. Those new players are going to start searching deck lists to try and find a nice deck they can use, but all they will find is a bunch of expensive control decks and cheap aggro decks. I really think that if the way how decks are shared doesn't change, these big vanilla common minions won't change this scenario. Maybe something like a starters tab, or a budget tab, could help it, but the way hearthstone community is nowadays make these Blizzard's efforts nearly meaningless
Well, there are also quite alot of budget decks out there, which is based around the basic set and GvG commons/few rares, they are just not as flashy as the other decks as usual. But most of them offer very great help with the whys for all the cards in the deck + replacements. They dont take you to Legend, but they are good enough to bring you around the game. But on the Control side, there are not that many decks, that does not need some heavy firearms, which is why you dont really see it on the budget side that often. I really hope for the HS Development team to go through with more cards, that might seem obscure to the experianced/wallet player (Wallet as is just spending piles of real money without really being invested into the game), but might make sense for the new player wanting a cheap control deck. The cards might be top tier, nor 2nd, but you have to start somewhere, and atleast it is alright. It has the statline of the dragons, and deals 4 damage to a target. 4 damage might not seem like alot, but it can easily be enough.
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Could Blizzard atleast have made the buffing and card effects go by faster? Kinda tired of having priests extending their turn so far into your turn for some reason, that your own turn is skipped, or mages having 5 mana wyrms or whatever getting 1 attack from that random spell they just drew. Takes aaaaaaaaaaaages
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Worst is when mage goes turn 1 -> discover Unstable Portal, Turn 2 -> Use said Unstable Portal, Turn 3 -> Skulking Gheist from Unstable Portal
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I like the brawl, can have some pretty heavy swings. However I do not like how long it takes to actually cast Raven Idol.
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No, brawl is not for that. Because not every brawl is random decks, and it way many other features, that some people dont like.
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So, I am an avid user of just autofinishing decks to play with friends. It used to throw in all random cards, sometimes only class cards, sometimes only neutral etc. etc.
Now, it does not. It has a priority list it seems and puts in according to that. Tried making a mage deck twice, ended up with about 100% same cards. I tried making 4 mage decks, choosing custom deck and just instantly clicking done. 4 decks, nearly identical, the picture is the one deck with a variation, which was 2 Flame cannons and 1 Blizzard instead of the opposite.
Really annoying change in my perspective. Sure it is minor, but ruined a whole aspect for me :(
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"Hello"
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Just nerf Warsong commander to be an Aura, so if attack exceeds 3, then charge disappears. It wont ruin Grim Patron, and Frothing will have to manually charged or wait a turn to be effective.
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Got to think, this buffs the Recombobulator indirectly when used on 9mana drops (If they survive that is)
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Im gonna cry the day a Mage gets Aviana + Master of Disguise from Unstable portal, or through Sneeds (Aviana that is)
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I dont find this brawl that fun. If you lose tempo at 1 point, you have lost the game pretty quickly
Edit: When is this Brawl over? This aint brawl, just Shamans and Rank 20 hunters
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Soooo 5 mana draw potentially 2 cards?
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I would love this to happen. I always have like 6/7 decks lying around all the time and sometimes, I just get a few random thoughts about a few things, then make the deck with the corecards it needs, and then leave it there for a few days to think it through, so am always close to 8/9 decks all the time
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First of all, it is a She, Second, most Heropowers gets doubled (Warlocks dont lose health and hunters only get +1 damage and shamans removes the RNG), which would make it equal to 2 mana of worth in general. Being able to ping for 2 instead of one can do alot for both Druids and mages, Being able to choose what totem you get can be pretty damn strong, depending on the situations (So many games has been hinging on getting that 25% chance for a specific totem for me).
So calling it garbage currently is something you can't tell. Dr.boom was called shit before GvG, and look now. I dont say that Justicar Trueheart is the new Dr.boom, but you can't really diminish her effect before TGT is released
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Well, there are also quite alot of budget decks out there, which is based around the basic set and GvG commons/few rares, they are just not as flashy as the other decks as usual. But most of them offer very great help with the whys for all the cards in the deck + replacements. They dont take you to Legend, but they are good enough to bring you around the game.
But on the Control side, there are not that many decks, that does not need some heavy firearms, which is why you dont really see it on the budget side that often. I really hope for the HS Development team to go through with more cards, that might seem obscure to the experianced/wallet player (Wallet as is just spending piles of real money without really being invested into the game), but might make sense for the new player wanting a cheap control deck. The cards might be top tier, nor 2nd, but you have to start somewhere, and atleast it is alright. It has the statline of the dragons, and deals 4 damage to a target. 4 damage might not seem like alot, but it can easily be enough.