I was wondering the other day that there are quite a few cards in the game that are a lot stronger than I usually give them credit for and I haven't been playing enough. I've been a dirty hunter main after coming back to the game in this expansion (it's always been in my top 3 classes) and after Leeroy Jenkins rotated, I replaced my Snake Trap and Leeroy with 2x Freezing Trap in my dragon hunter and boy has the card been doing some work in the deck. I've always liked Freezing Trap and used to play 2 copies in all of my old school midrange hunter lists, but once again it's proved to be one of the strongest effects in the game that I have totally forgot how strong it is.
So the question is: Does anyone else have similiar cards that you guys have noticed that are stronger that you give them credit for, or have forgot how strong the card actually is?
I think being able to target a freezing trap is a lot more powerful than you think.
If your opponent has a 9- or 10-cost minion, then you're using 1 (ONE) mana to silence then destroy it, in a way that does not trigger deathrattles, and cannot be resurrected, so that it's out of the game permanently. In addition to that, it essentially reduces the opponent's hand size by 1 for the rest of the game!
And the fact that this is a rogue minion? They can shadowstep/bounce it to get rid of ALL of the opposing 9- or 10-mana minions. The only thing it doesn't defend against is battlecries or the first end of turn effect.
Reducing the cost of a specific, or all, cards in your hand is rare.
There are so many, I barely know where to start. If people made their own decks, they'd realize that, but sadly it's all netdecks on the ladder, and if a card isn't in one of the half dozen or so that get set into the meta, then it doesn't get used.
DRUID: Druid is my least played class, but I think I'd have to go with Treenforcements. One mana 2/2 OR taunt something and +2 health should see a lot more play in aggro than it does.
HUNTER: I'd probably go with Dwarven Sharpshooter here. Dire Mole saw play, and this, minus the beast tag, is strictly better, and most people weren't using Dire Mole for the beast tag.
MAGE: There's a lot in mage, because it's the most played/netdecked class right now, so anything not in the stock lists is just not seeing play. Arcane Amplifier, Azure Explorer, Chenvaala (imagine that in the mana cyclone deck), Rolling Fireball, Hex Lord Malacrass, and possibly Animated Avalanche, though that last one is debatable.
Paladin's got a few, but Shrink Ray stands out as probably the biggest one. One more mana than Equality, and it sets attack to 1 as well, which is way better if you don't have a board or Consecration or something to combo with Equality, which does nothing on its own, and is still a decent card.
PRIEST: Chameleos is one that's always surprised me that people don't use more, but I don't have one to try, so maybe it's not as good as it seems. Even never playing it, it gives you a lot of information, and occasionally highrolling some bomb in their hand to turn against them... even better. Shadow Madness at 3 mana is ridiculous, but I haven't seen one outside of Zephyrs since the buff. Shadow Word: Ruin is another amazing card I haven't seen anyone use outside Zephyrs.
ROGUE: Definitely going with Waxmancy on this one. It's the Primordial Glyph of Rogue, and it almost never whiffs. Even if it does, Witchy Lackey works really well on the rare piece of junk you get from it.
Shaman: Surging Tempest is another 'strictly better than Dire Mole that saw play' and I haven't seen anyone use it yet. Vessina I've seen very occasional play, but it should be seeing a LOT more than it is. Weaponized Lackey as well, but people are still butthurt that Shaman got nerfs awhile back, even though all of them except Sludge Slurper were reasonable.
WARLOCK: I've been having a lot of success with Twisted Knowledge. If it were only one card instead of two, I'd value Waxmancy higher, but since it's two cards, even though I'd say the average warlock card is weaker than the average battlecry rogue/neutral minion, getting two chances makes up for it. Warlock has some fantastic cards to discover, but it's also got a few real duds and if you get a couple of those in one pick, sometimes one of them gets basically wasted. Crazed Netherwing and Dark Pharaoh Tekahn are great cards as well. I haven't seen a single netherwing outside arena/RNG/discover, and I have seen Tekhan a couple times, but far less than he deserves. I also haven't seen any Riftcleaver or Zzeraku the Warped outside RNG generation/arena, though they are much slower cards.
WARRIOR: I haven't seen a single person use Boom Squad. I also haven't seen anyone use Hack the System. I'm not sure how good that one is, since I don't have it, but it definitely looks promising. I've also never seen anyone even try using Beryllium Nullifier, not even in Dr Boom mech decks.
NEUTRAL: Blazing Battlemage and Quicksand Elemental seem like natural additions to decks like Zoolock. Grand Lackey Erkh can get some serious lategame value, obviously only in decks with lackeys, but it's not unreasonable to get 2-4 or more extra lackeys from him.
edit: for what it's worth, I've been playing since about season 4, been Legend a couple times, gotten lots of 12 win arenas (though oddly never with Priest) and am Diamond 9(7) this season.
I was wondering the other day that there are quite a few cards in the game that are a lot stronger than I usually give them credit for and I haven't been playing enough. I've been a dirty hunter main after coming back to the game in this expansion (it's always been in my top 3 classes) and after Leeroy Jenkins rotated, I replaced my Snake Trap and Leeroy with 2x Freezing Trap in my dragon hunter and boy has the card been doing some work in the deck. I've always liked Freezing Trap and used to play 2 copies in all of my old school midrange hunter lists, but once again it's proved to be one of the strongest effects in the game that I have totally forgot how strong it is.
So the question is: Does anyone else have similiar cards that you guys have noticed that are stronger that you give them credit for, or have forgot how strong the card actually is?
EDIT: also makes me concerned about Blackjack Stunner... Targetable Freezing Trap on a stick is scary.
Probably Volcano in Shaman for me. I mostly play wild and I always thought Volcano was too risky given it’s overload after using.
It has bailed me out several times on turn 5 vs aggro decks. Sometimes it’s that one little push you need to buy yourself a turn to aoe or heal
Unidentified Elixir. It's been slept on for a long time, but it's actually a very versatile tempo card.
I think being able to target a freezing trap is a lot more powerful than you think.
If your opponent has a 9- or 10-cost minion, then you're using 1 (ONE) mana to silence then destroy it, in a way that does not trigger deathrattles, and cannot be resurrected, so that it's out of the game permanently. In addition to that, it essentially reduces the opponent's hand size by 1 for the rest of the game!
And the fact that this is a rogue minion? They can shadowstep/bounce it to get rid of ALL of the opposing 9- or 10-mana minions. The only thing it doesn't defend against is battlecries or the first end of turn effect.
Reducing the cost of a specific, or all, cards in your hand is rare.
Boompistol Bully could be a sleeper card as if battlecries like lackeys take over the new Meta it is really good stats with a great stall effect.
the answer is Fungalmancer or Corridor Creeper
There are so many, I barely know where to start. If people made their own decks, they'd realize that, but sadly it's all netdecks on the ladder, and if a card isn't in one of the half dozen or so that get set into the meta, then it doesn't get used.
DRUID: Druid is my least played class, but I think I'd have to go with Treenforcements. One mana 2/2 OR taunt something and +2 health should see a lot more play in aggro than it does.
HUNTER: I'd probably go with Dwarven Sharpshooter here. Dire Mole saw play, and this, minus the beast tag, is strictly better, and most people weren't using Dire Mole for the beast tag.
MAGE: There's a lot in mage, because it's the most played/netdecked class right now, so anything not in the stock lists is just not seeing play. Arcane Amplifier, Azure Explorer, Chenvaala (imagine that in the mana cyclone deck), Rolling Fireball, Hex Lord Malacrass, and possibly Animated Avalanche, though that last one is debatable.
Paladin's got a few, but Shrink Ray stands out as probably the biggest one. One more mana than Equality, and it sets attack to 1 as well, which is way better if you don't have a board or Consecration or something to combo with Equality, which does nothing on its own, and is still a decent card.
PRIEST: Chameleos is one that's always surprised me that people don't use more, but I don't have one to try, so maybe it's not as good as it seems. Even never playing it, it gives you a lot of information, and occasionally highrolling some bomb in their hand to turn against them... even better. Shadow Madness at 3 mana is ridiculous, but I haven't seen one outside of Zephyrs since the buff. Shadow Word: Ruin is another amazing card I haven't seen anyone use outside Zephyrs.
ROGUE: Definitely going with Waxmancy on this one. It's the Primordial Glyph of Rogue, and it almost never whiffs. Even if it does, Witchy Lackey works really well on the rare piece of junk you get from it.
Shaman: Surging Tempest is another 'strictly better than Dire Mole that saw play' and I haven't seen anyone use it yet. Vessina I've seen very occasional play, but it should be seeing a LOT more than it is. Weaponized Lackey as well, but people are still butthurt that Shaman got nerfs awhile back, even though all of them except Sludge Slurper were reasonable.
WARLOCK: I've been having a lot of success with Twisted Knowledge. If it were only one card instead of two, I'd value Waxmancy higher, but since it's two cards, even though I'd say the average warlock card is weaker than the average battlecry rogue/neutral minion, getting two chances makes up for it. Warlock has some fantastic cards to discover, but it's also got a few real duds and if you get a couple of those in one pick, sometimes one of them gets basically wasted. Crazed Netherwing and Dark Pharaoh Tekahn are great cards as well. I haven't seen a single netherwing outside arena/RNG/discover, and I have seen Tekhan a couple times, but far less than he deserves. I also haven't seen any Riftcleaver or Zzeraku the Warped outside RNG generation/arena, though they are much slower cards.
WARRIOR: I haven't seen a single person use Boom Squad. I also haven't seen anyone use Hack the System. I'm not sure how good that one is, since I don't have it, but it definitely looks promising. I've also never seen anyone even try using Beryllium Nullifier, not even in Dr Boom mech decks.
NEUTRAL: Blazing Battlemage and Quicksand Elemental seem like natural additions to decks like Zoolock. Grand Lackey Erkh can get some serious lategame value, obviously only in decks with lackeys, but it's not unreasonable to get 2-4 or more extra lackeys from him.
edit: for what it's worth, I've been playing since about season 4, been Legend a couple times, gotten lots of 12 win arenas (though oddly never with Priest) and am Diamond 9(7) this season.