Mediocre. Most of the time your opponent will just ignore it and keep hitting you in the face, and it's high enough health that you won't usually be able to trade it off to get the deathrattle.
Beyond bad. People didn't even TOUCH Tunnel Blaster. This comes out earlier (Turn 5 isn't early against aggro decks lul), but has worse stats (Defensively statted deathrattle minions without taunt lul), no taunt so aggro decks will just swing for your face until you manage to trade away 5 health on your own turn, and the deathrattle requires you to hold onto dragons, any of which would be more powerful when played than this card is on the board. Mark my words, nobody is even going to think about running this card two weeks in.
Did anyone ever consider that maybe it's not supposed to be compared to Duskbreaker?
As a Battlecry minion, Duskbreaker is basically a spell with a slightly weak body attached.
On the other hand, Chronobreaker is a well-statted minion with a pretty good Deathrattle.
You don't use them for the same reasons. You shouldn't expect the same results from them. You can do a LOT more tricks with a Deathrattle than you can with a Battlecry. If you think Deathrattles are inherently weak, you don't understand this game as well as you think you do.
This particular Deathrattle is actually the nuts. As the very simplest example, remember that Battlecries don't happen again after a rez, but Deathrattles do.
I dunno..Priest already has a plethora of good removal, delayed AoE is kinda bad too. Even if it is a dragon I still don't think this is that good. Honestly would rather play Mass Hysteria than this.
I'm somewhere between Playable and Very Good. I'm leaning towards Playable because I think it needs more support at the moment. (not sure there's enough 'good' dragons for priests yet).
On the one hand, it's a deathrattle instead of a battlecry, making this considerably worse as a board clear. Also, the stats for a 5 drop are pretty lackluster with having only 4 attack.
On the other hand, the deathrattle only hits enemy minions making it 0 risk to play unlike Chillmaw and gives more potential to take advantage of interesting deathrattle synergies such as Embalming Ritual and Reckless Experimenter.
I see this card being played against an opponent with a fairly wide board, making it a somewhat sticky minion. At 5 health, there's always a risk of Divine Spirit/Inner Fire one hit kills when playing against a priest, so leaving a 5 health minion alive is not always an option. This gives your opponent a difficult decision. Kill the dragon and wipe their own board or leave the dragon and risk combo/wombo shenanigans.
I'm going to vote Playable for now but with a bit of support, I think it might end up better.
duskbreaker on a deathrattle is infinitely (see what I did there) worse than on a battlecry.
Its delayed board clears that require another trigger to work. Historically never been that good, but it being on a 5 drop instead of a late-game card might change my mind. (Abomination never saw play and had taunt)
So the way I look at this is a delayed Flame Trap or Duskbreaker, but that means its better than it looks. Sure, the battlecry gives you immediate impact and will slow down or hose aggro decks on the spot. This card will get ignored by aggro, which is a mistake.
They can't play anything greater than 5 attack (or grant more than 5 attack) because this can trade into it then. If they DO play more to the board, its like playing into a Doomsayer. If the priest player CAN find a way to kill this, then you just lost on the spot. AND the priest player can play to the board without fear of losing or damaging their own minions.
So instead of trying to show how much worse the card is by comparing it to Duskbreaker, I am trying to find a way to make the delayed damage trigger a benefit. How do we trigger this on our turn and willingly?
Dragon decks will not be able to afford putting in board removal as a standard control deck. Instead this card will act as the Mass Hysteria for Dragon decks. Copying this card is quite easy AND can the copy can be killed far more easily. I think there is potential here.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
WAY worse than Duskbreaker. But, Duskbreaker existed in a world where you could hero power for 2 1/1s. This might be strong enough vs. murloc shaman.
Looks like a useful tool to me, but sorta depends on what the meta shapes up as.
Galavant Animation
Mediocre. Most of the time your opponent will just ignore it and keep hitting you in the face, and it's high enough health that you won't usually be able to trade it off to get the deathrattle.
Beyond bad. People didn't even TOUCH Tunnel Blaster. This comes out earlier (Turn 5 isn't early against aggro decks lul), but has worse stats (Defensively statted deathrattle minions without taunt lul), no taunt so aggro decks will just swing for your face until you manage to trade away 5 health on your own turn, and the deathrattle requires you to hold onto dragons, any of which would be more powerful when played than this card is on the board. Mark my words, nobody is even going to think about running this card two weeks in.
Dazzle and dominate your foes as the Jewelcrafter!
A slow Swipe on steroids. Nice.
This space is intentionally blank.
i think this is palyable at most. Probably wont see much of play unless priest is desperate for another aoe (doubtful)
Did anyone ever consider that maybe it's not supposed to be compared to Duskbreaker?
As a Battlecry minion, Duskbreaker is basically a spell with a slightly weak body attached.
On the other hand, Chronobreaker is a well-statted minion with a pretty good Deathrattle.
You don't use them for the same reasons. You shouldn't expect the same results from them. You can do a LOT more tricks with a Deathrattle than you can with a Battlecry. If you think Deathrattles are inherently weak, you don't understand this game as well as you think you do.
This particular Deathrattle is actually the nuts. As the very simplest example, remember that Battlecries don't happen again after a rez, but Deathrattles do.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I dunno..Priest already has a plethora of good removal, delayed AoE is kinda bad too. Even if it is a dragon I still don't think this is that good. Honestly would rather play Mass Hysteria than this.
I am the only one who think all dragon mechanic minions can't be dragons itself?
This card, Duskbreaker, Drakonid...
All of them should don't have the dragon tag itself, If is so freaking easy to get the requirement then the requirement become irrelevant.
I'm somewhere between Playable and Very Good. I'm leaning towards Playable because I think it needs more support at the moment. (not sure there's enough 'good' dragons for priests yet).
On the one hand, it's a deathrattle instead of a battlecry, making this considerably worse as a board clear. Also, the stats for a 5 drop are pretty lackluster with having only 4 attack.
On the other hand, the deathrattle only hits enemy minions making it 0 risk to play unlike Chillmaw and gives more potential to take advantage of interesting deathrattle synergies such as Embalming Ritual and Reckless Experimenter.
I see this card being played against an opponent with a fairly wide board, making it a somewhat sticky minion. At 5 health, there's always a risk of Divine Spirit/Inner Fire one hit kills when playing against a priest, so leaving a 5 health minion alive is not always an option. This gives your opponent a difficult decision. Kill the dragon and wipe their own board or leave the dragon and risk combo/wombo shenanigans.
I'm going to vote Playable for now but with a bit of support, I think it might end up better.
duskbreaker on a deathrattle is infinitely (see what I did there) worse than on a battlecry.
Its delayed board clears that require another trigger to work. Historically never been that good, but it being on a 5 drop instead of a late-game card might change my mind. (Abomination never saw play and had taunt)
Duskbreaker has Battlecry, this one has a deathrattle. Duskbreaker was a lot better.
So the way I look at this is a delayed Flame Trap or Duskbreaker, but that means its better than it looks. Sure, the battlecry gives you immediate impact and will slow down or hose aggro decks on the spot. This card will get ignored by aggro, which is a mistake.
They can't play anything greater than 5 attack (or grant more than 5 attack) because this can trade into it then. If they DO play more to the board, its like playing into a Doomsayer. If the priest player CAN find a way to kill this, then you just lost on the spot. AND the priest player can play to the board without fear of losing or damaging their own minions.
So instead of trying to show how much worse the card is by comparing it to Duskbreaker, I am trying to find a way to make the delayed damage trigger a benefit. How do we trigger this on our turn and willingly?
Dragon decks will not be able to afford putting in board removal as a standard control deck. Instead this card will act as the Mass Hysteria for Dragon decks. Copying this card is quite easy AND can the copy can be killed far more easily. I think there is potential here.