I think this is a really cool card, it's no Zilliax but for decks with mechs it does some pretty cool shit. Definitely not too good. Without mech synergy it's just a harvest golem with echo. They will fix the priest combo so that isn't even worth talking about.
This is pretty nuts in warrior after you play boom. One card that can do 4/8/12 damage for 3/6/9 mana split however you want, even being able to magnetize the echo'd copy on top of the first or one of the tokens after it trades for incredibly flexible clears. Might not make the cut for a main deck slot since it's not that great before boom but who needs to actually put cards in your deck when you discover 6+ additional mechs per game?
Mech hunter probably runs it. That deck tends to run out of gas so being able to drop two sticky dudes on six for one card isn't that bad when you're just trying to distribute resources smoothly against slower decks, or you can use the magnetize to buff a few of your bombs.
Token druid might even run this. Someone popularized a token mech druid recently getting to top 100 legend with it. This is a great card for this deck because you can buff bombs and leave tokens behind.
That fast mech paladin list does some really cheesey ass shit with this
The card should have something like "Echo 1", so you can play it one more time and not more and it whould still be a very good legy but without broken potential.
what if the entrance animation is longer tho, then it will take longer for the echo card to pop up and then meaning that you cant actually play 10 of these onto a mech in one turn with reckless experimenter on the board?
what if the entrance animation is longer tho, then it will take longer for the echo card to pop up and then meaning that you cant actually play 10 of these onto a mech in one turn with reckless experimenter on the board?
Like how long is a turn? This is not the apm priest thing, you can easily stack 15-20, since a part from one other card, you dont need to do anything else.
I doubt that there's a 15 second pokemon theme some blasting from your speakers everytime this enters the battlefiels. That would be its own set of problem on an echo card.
They will nerf Reckless Experimenter before patch goes live, they did the same with Shadowboxer and Zilliax.
Yeah, if they soft nerf Reckless Experimenter so that it can't reduce costs to below 1, then the combo is still brutal late game but it's not insta-kill on t5.
But can they afford a second nerf patch 10 days after releasing one?
Something like "no less than (1)" is not a soft-nerf, it's a full-blown nerf and not even a subtle one.
The card should have something like "Echo 1", so you can play it one more time and not more and it whould still be a very good legy but without broken potential.
You mean Twinspell?
But it is a minion and no spell. ;)
Beside that: A Twinspell gives you a card to your hand, which you can play whenever you want and have the mana to, for example a turn later. This is better than "Echo 1", because with Echo you have to play the copy of the card in the same turn or you will loose it.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
hahahahaahah its really amazing people already crying and asking nerf for a card that not even is here XD
And that is free for everyone as well.
Imagine people complaining about a free N'zoth during Old Gods times.
And in this case we don't even know if this card is really good. As a wild player, I'd say it's pretty tame. 6 damage for 9 Mana is not that good, while 1/1 tokens are easy to clear by a myriad of cards that are in everyone's decks right now to counter Odd Paladin.
hahahahaahah its really amazing people already crying and asking nerf for a card that not even is here XD
And that is free for everyone as well.
Imagine people complaining about a free N'zoth during Old Gods times.
And in this case we don't even know if this card is really good. As a wild player, I'd say it's pretty tame. 6 damage for 9 Mana is not that good, while 1/1 tokens are easy to clear by a myriad of cards that are in everyone's decks right now to counter Odd Paladin.
Nobody complaining about that the legy is free. It is very nice that it is free. What is not nice is the immense powercreep and the dangerous combo potential.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
This card should read "Always costs 3 mana", because as a magnetic echo mech, it is too dangerous with so many mana reducing minions (Mechwarper, Reckless Experimenter, Portal...)
So in the rise of shadows card reveals people said lazul was a good card and would be played lots (wrong)
people also said Heistbaron togwaggle would be the dominant legendary everyone played (wrong)
also oblivitron was rubbish and wouldn’t be played (wrong)
i could keep going really. Turns out this community is terrible at foreseeing how cards play in the future. My guess is this will just be a good card and maybe I’m just seeing salty rogue players
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I think this is a really cool card, it's no Zilliax but for decks with mechs it does some pretty cool shit. Definitely not too good. Without mech synergy it's just a harvest golem with echo. They will fix the priest combo so that isn't even worth talking about.
This is pretty nuts in warrior after you play boom. One card that can do 4/8/12 damage for 3/6/9 mana split however you want, even being able to magnetize the echo'd copy on top of the first or one of the tokens after it trades for incredibly flexible clears. Might not make the cut for a main deck slot since it's not that great before boom but who needs to actually put cards in your deck when you discover 6+ additional mechs per game?
Mech hunter probably runs it. That deck tends to run out of gas so being able to drop two sticky dudes on six for one card isn't that bad when you're just trying to distribute resources smoothly against slower decks, or you can use the magnetize to buff a few of your bombs.
Token druid might even run this. Someone popularized a token mech druid recently getting to top 100 legend with it. This is a great card for this deck because you can buff bombs and leave tokens behind.
That fast mech paladin list does some really cheesey ass shit with this
whats sad is that people like you can't tell a complaint thread from any other thread discussing cards.
Rejoice, for even in death, you have become children of Thanos.
Meh I'm done with this game.
You mean Twinspell?
Twinminion
TWINION
what if the entrance animation is longer tho, then it will take longer for the echo card to pop up and then meaning that you cant actually play 10 of these onto a mech in one turn with reckless experimenter on the board?
too good to be free
Dead but dreaming
Like how long is a turn? This is not the apm priest thing, you can easily stack 15-20, since a part from one other card, you dont need to do anything else.
I doubt that there's a 15 second pokemon theme some blasting from your speakers everytime this enters the battlefiels. That would be its own set of problem on an echo card.
Occasionally gives helpful advice.
But can they afford a second nerf patch 10 days after releasing one?
Something like "no less than (1)" is not a soft-nerf, it's a full-blown nerf and not even a subtle one.
But it is a minion and no spell. ;)
Beside that: A Twinspell gives you a card to your hand, which you can play whenever you want and have the mana to, for example a turn later. This is better than "Echo 1", because with Echo you have to play the copy of the card in the same turn or you will loose it.
hahahahaahah its really amazing people already crying and asking nerf for a card that not even is here XD
nice bye
And that is free for everyone as well.
Imagine people complaining about a free N'zoth during Old Gods times.
And in this case we don't even know if this card is really good. As a wild player, I'd say it's pretty tame. 6 damage for 9 Mana is not that good, while 1/1 tokens are easy to clear by a myriad of cards that are in everyone's decks right now to counter Odd Paladin.
FOR THOSE WHO THINK THIS IS JUST ANOTHER COMPLAINT THREAD
That is all.
guess aggro needs to step their game up
Aww shit, looks like I need to run Flare again.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Nobody complaining about that the legy is free. It is very nice that it is free. What is not nice is the immense powercreep and the dangerous combo potential.
This card should read "Always costs 3 mana", because as a magnetic echo mech, it is too dangerous with so many mana reducing minions (Mechwarper, Reckless Experimenter, Portal...)
What’s this OTK combo people are worried about for priest?
So in the rise of shadows card reveals people said lazul was a good card and would be played lots (wrong)
people also said Heistbaron togwaggle would be the dominant legendary everyone played (wrong)
also oblivitron was rubbish and wouldn’t be played (wrong)
i could keep going really. Turns out this community is terrible at foreseeing how cards play in the future. My guess is this will just be a good card and maybe I’m just seeing salty rogue players