Packs>Adventure for spending gold for new players.
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Jul 20, 2019Maxinalightyear posted a message on Questions Regarding Recent and Future Solo AdventuresPosted in: Adventures
Jul 20, 2019Posted in: General Discussion
To all those who are saying: “Its not an OTK because it requires a mech on the board so thus it takes two turns, not one” Although technically correct, No. Even if the mech had been cleared off, a free snipsnap allows a person to build up around 3 or 4 averagely sized mechs, and you may now be saying. But he has devolve in hand. Correct. But this is the ONLY card in the game that can deal with a board full of 10/15s on turn 4. So in this case, sure he can stop it and his opponent concedes. But in all other cases and other classes it's an auto win anyway. So what does it matter? It counts as an OTK because if it's done on perfect curve you cant stop it.
May 22, 2019Posted in: General Discussion
not only classic and vanilla...the first 3-or-so expansions were good it started getting worse after gadgetzan I'd say and plummeted in KoFT...I enjoyed KoFT, but it just wasnt good for the game with the DKs
May 21, 2019Posted in: Card Discussion
what if the entrance animation is longer tho, then it will take longer for the echo card to pop up and then meaning that you cant actually play 10 of these onto a mech in one turn with reckless experimenter on the board?
May 20, 2019Maxinalightyear posted a message on Elysiana Need To Be Nerfed Or Turn Limit Be Increased.Posted in: General Discussion
Do. Not. Increase. Turn. Limit.
Or it just means you will have longer warrior vs warrior games ending in the same result...
May 13, 2019Posted in: General Discussion
I guess they could make a game format where you choose what class you play against (or dont want to play against) for all those who are salty about those who hate casual..just play casual wild. then its abit nicer as your tempo rogues arent found as often there..
May 9, 2019Posted in: Standard Format
i have the rule of 3
after 3 consecutives losses, change deck.
ive never applied the rule though lol
I do this, it stops me from feeling terrible, tho generally its cos I'm running a control deck that draws badly 3 games against aggros so I'll play aggro for a bit then swap back after getting my stars back...
May 6, 2019Posted in: General Discussion
Wild so far has been incredibly fun. I dunno if it gets more stale past rank 10, but so far I'm encountering a ton of original and creative decks.
I'm rocking quest disco lock myself and having a very nice winrater so far
Ranks 25-20 are often netdecked, ranks 20-10 are the region for more fun decks, 10-1 are more competitive with more big priests popping up the further you get into those ranks
May 6, 2019Posted in: General Discussion
Big Priest is the only problem in Wild, nerf to oblivion all resurrect mechanic and all be great.
the only thing truly broken about it is the spellstone and Eternal Servitude. Nerfing both of those would make it easier to play against (eternal servitude to all minions that have died and spell stone to less minions ressed).
May 5, 2019Posted in: General Discussion
If you nerf big priest, more “annoying” decks will pop up, at least against big priest you just hope they low roll on some res cards or only draw their minions. Nerfing barnes wont help alot, nerfing eternal servitude would be better.
May 1, 2019Posted in: General Discussion
Watch Regiskillbin's Video called “Rogue is a problem”, this will say all rogue needs to have nerfed. But also raiding party should go to 4 mana. 1 to stop the curve being insane, but two so that in wild Odd Rogue doesnt have a good earlier game draw.
Apr 24, 2019Maxinalightyear posted a message on You start a match. Which archetype are you least excited to see across the board?Posted in: General Discussion
You forgot tempo/secret mage....
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