It's not! As someone who built a Multi-Ragnaros version of Big Priest in Wild to celebrate the Fire Festival, I have had two Enchanters on board with 2 (or more) Rangaros in play. Doubling up on the Enchanters isn't worth it. Each end of turn effect still only activates twice. You'd be better off playing Enchanter, 2x Serpant Ward, Vivid Nightmare on a Ward (or other cheap copy effects). (2+2+2) x 2 = 12 face damage and one easy to clear board on turn 10. There are probably other combos in other classes that can get three Searing Wards into your hand with Enchanter, but I thought of Priest due to my Multi-Ragnaros deck previously, and because Priest might be most viable for this combo attempt as you can also use Enchanter with the Shadow Ascendant effect. As well as Eternal Servitude for a Lich King and follow with Enchanter.
Not sure it's even worth trying to make a deck revolving around Ward and Enchanter, just throwing out a few ideas here.
And if you're wondering, Ragnaros Big Priest is fun! Not as effective as normal Big Priest, but when you land 3 Rags on board with enchanter, or in one awesome case, FOUR, the result reminds me of the Warlock card Cataclysm. So I actually named the deck Cataclysm Priest!
Oh well. We won't see it anywhere anyway. You can kill it for free, so it's almost deal 2, heal 2 for 2 mana.
Because there is no way to protect or buff this card
I'd rather protect or buff something else. Do you think this is good or do you just want to disagree, because if you think this is good I am curious why.
My point is if you're playing this card you're obviously playing things to protect or buff it, do you disagree with this?
Obviously, but this minion doesn't do anything worth protecting. Dealing 2 damage is a thing pretty much any 2 drop is capable of. If I had a Frostbolt in my hand and I could kill either a Frostwolf Grunt or this, I would kill the frostwolf grunt. It's that bad.
yet this card will see play in control stalemates in board situations where people aren't willing to attack