Do you guys remember this borderline broken priest card, made OP with purpose to push an archetype?
This card does this TWICE, with arguably better chances for synergy and no requirement. The downside is giving a card to your oppoment obviously, but 2 shots at discovering exactly what you need seems very powerful to me. It could be:
-Damage for lethal
-A taunt
-A big minion
-Removal
-Heal etc. etc.
Also, consider that what you need in a situation might be the opposite of what your opponent needs.
In typical situation (you have minions on board), just choose 2 decent, cheap minions and you get one of them. Avoid aoe, removal, life gain, card draw etc like a plague.
If the game is not going well for you, you can adjust your choices and hope for some luck
In typical situation (you have minions on board), just choose 2 decent, cheap minions and you get one of them. Avoid aoe, removal, life gain, card draw etc like a plague.
If the game is not going well for you, you can adjust your choices and hope for some luck
This legendary will be played a lot
You keep both, which makes this card a LOT better...
This guy is literally just a pun. A 'grifter' is someone who is known to be a con artist or scam people. Since the troll races of Azeroth have Jamaican accents, he is called Griftah. Clever mechanic and pun, Blizzard.
In typical situation (you have minions on board), just choose 2 decent, cheap minions and you get one of them. Avoid aoe, removal, life gain, card draw etc like a plague.
If the game is not going well for you, you can adjust your choices and hope for some luck
This legendary will be played a lot
You keep both, which makes this card a LOT better...
Has this been confirmed by Blizzard directly? That is not what the card says and it is possible it was misinterpreted by SilverName (from what I have gathered, I haven't seen the video).
Do you guys remember this borderline broken priest card, made OP with purpose to push an archetype?
This card does this TWICE, with arguably better chances for synergy and no requirement. The downside is giving a card to your oppoment obviously, but 2 shots at discovering exactly what you need seems very powerful to me. It could be:
-Damage for lethal
-A taunt
-A big minion
-Removal
-Heal etc. etc.
Also, consider that what you need in a situation might be the opposite of what your opponent needs.
I am very curious about how this will play out...
Let me tell you how I wasn't impressed by the outcome of Choose Your Path. The options, which were presented, were so random that I rarely found a useful card to play in the current situation.
Griftah is a Chillwind Yeti. He has a nice stat-line and can be used early on w/o hurting your deck. But I wouldn't call him broken. He is kinda useful in a control deck (due to the card advantage benefit against other slow decks and relatively cheap cost as a mid-game minion against aggro), but the outcome can't be compared to the one of Dr. OP. That dragon was straight up busted. You could choose from a pool with GOOD cards and use them against their opponent (a certain Death Knight, huge AoE, tech card like Dirty Rat, value generating minion like The Lich King etc). Griftah can give you shit. And sometimes you will purposely miss on a good card (burst, charger), so that your opponent won't get it and use it against you.
This is where you will say, that discovering twice is a big deal, but I will continue to state, that the outcome on its own isn't something to praise. It can vary a lot (= it's unpredictable, unreliable). I would say, that this legendary will be included but only in decks, where having card advantage means a lot and where the average card pool is decent. This means control warlock and mage...
[edit] Wild priest has a better card pool there, but there is no reason to run this weak card over dr. OP. Shaman will ruin his Shudderwock synergies. Warrior benefits from their odd package. Druid has many 4-drops, which will compete for this slot. Like Oaken Summons into Ironwood Golem.
I mean sure sometimes what you get from this vs what your opponent needs could be different, but I very much doubt that it's radically different enough that it would be useless for your opponent. Any kind of burst damage can also be removal. A taunt to protect your face can protect their minions from being traded into. A heal can allow value trades if nothing else. I'd say the best you could do is play this as an aggro deck and pick a 1 mana creature like Argent Squire vs control; that's the extent of it. I'm not that sure that sees play.
In typical situation (you have minions on board), just choose 2 decent, cheap minions and you get one of them. Avoid aoe, removal, life gain, card draw etc like a plague.
If the game is not going well for you, you can adjust your choices and hope for some luck
This legendary will be played a lot
You keep both, which makes this card a LOT better...
Has this been confirmed by Blizzard directly? That is not what the card says and it is possible it was misinterpreted by SilverName (from what I have gathered, I haven't seen the video).
He was told by the devs. Fluxflashor says you keep both 100%, he tends to be on top of it.
Also, there are no other mechanics where you don't keep something you discover, so it makes sense.
Yes, the average powerlevel of the discover cards matters, but having 2 shots is important to consider!
In typical situation (you have minions on board), just choose 2 decent, cheap minions and you get one of them. Avoid aoe, removal, life gain, card draw etc like a plague.
If the game is not going well for you, you can adjust your choices and hope for some luck
This legendary will be played a lot
You keep both, which makes this card a LOT better...
Has this been confirmed by Blizzard directly? That is not what the card says and it is possible it was misinterpreted by SilverName (from what I have gathered, I haven't seen the video).
I personally think he did. I fail to see his interpretation both in English and Russian versions of the card text. Blizzard would write something like "your opponent gets a copy of one of them" if his interpretation was correct.
If he is correct than this card is a 4 mana 4/5 discover a card + an additional, usually positive effect. And that seems VERY strong. I think to the point of "any slow non-odd deck will play that" level of strong.
Of the two cards you picked, you will receive one of them at random and the opponent will receive the other card
</dd>
</dl>
Silvername in the video states that you will get 2 cards and it will be interesting if you can know what card your opponent will get. He also states that he clarified how the card mechanic works.
Conclusion: Silvername should never reveal a card again.
Question: "Griftah, you don't get either card, correct? Just the opponent?" Peter Whalen: "You get one, they get one. So it's kind of like a Spellslinger with more control."
Question: "Griftah, you don't get either card, correct? Just the opponent?" Peter Whalen: "You get one, they get one. So it's kind of like a Spellslinger with more control."
Well, Silvername should never ever get a card with a complex text to reveal......
_____________________________________________
It is a better Yeti. An interesting, skill-intensive card but sadly not strong enough to play in a good deck.
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another reason to quit playing this game
I know, it sucks when they create crappy cards and make everybody use them in every deck ever built for all eternity......
Absolutely terrible card. Giving your opponent a good card is one of the worst ideas I've ever seen on a card.
Value vs Tempo, clearly a value deck would run Griftah, that's why.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Do you guys remember this borderline broken priest card, made OP with purpose to push an archetype?
This card does this TWICE, with arguably better chances for synergy and no requirement. The downside is giving a card to your oppoment obviously, but 2 shots at discovering exactly what you need seems very powerful to me. It could be:
-Damage for lethal
-A taunt
-A big minion
-Removal
-Heal etc. etc.
Also, consider that what you need in a situation might be the opposite of what your opponent needs.
I am very curious about how this will play out...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Strong card that will be played in Zoo
good stats
In typical situation (you have minions on board), just choose 2 decent, cheap minions and you get one of them. Avoid aoe, removal, life gain, card draw etc like a plague.
If the game is not going well for you, you can adjust your choices and hope for some luck
This legendary will be played a lot
You keep both, which makes this card a LOT better...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
This guy is literally just a pun. A 'grifter' is someone who is known to be a con artist or scam people. Since the troll races of Azeroth have Jamaican accents, he is called Griftah. Clever mechanic and pun, Blizzard.
Get nae nae'd!
Why some of you guys keep saying you get to keep both of the discovers? Was this confirmed anywhere?
Has this been confirmed by Blizzard directly? That is not what the card says and it is possible it was misinterpreted by SilverName (from what I have gathered, I haven't seen the video).
This card as it is would be fine as an insanely bad epic
Let me tell you how I wasn't impressed by the outcome of Choose Your Path. The options, which were presented, were so random that I rarely found a useful card to play in the current situation.
Griftah is a Chillwind Yeti. He has a nice stat-line and can be used early on w/o hurting your deck. But I wouldn't call him broken. He is kinda useful in a control deck (due to the card advantage benefit against other slow decks and relatively cheap cost as a mid-game minion against aggro), but the outcome can't be compared to the one of Dr. OP. That dragon was straight up busted. You could choose from a pool with GOOD cards and use them against their opponent (a certain Death Knight, huge AoE, tech card like Dirty Rat, value generating minion like The Lich King etc). Griftah can give you shit. And sometimes you will purposely miss on a good card (burst, charger), so that your opponent won't get it and use it against you.
This is where you will say, that discovering twice is a big deal, but I will continue to state, that the outcome on its own isn't something to praise. It can vary a lot (= it's unpredictable, unreliable). I would say, that this legendary will be included but only in decks, where having card advantage means a lot and where the average card pool is decent. This means control warlock and mage...
[edit] Wild priest has a better card pool there, but there is no reason to run this weak card over dr. OP. Shaman will ruin his Shudderwock synergies. Warrior benefits from their odd package. Druid has many 4-drops, which will compete for this slot. Like Oaken Summons into Ironwood Golem.
They went full retard on this one.
Oops...
I mean sure sometimes what you get from this vs what your opponent needs could be different, but I very much doubt that it's radically different enough that it would be useless for your opponent. Any kind of burst damage can also be removal. A taunt to protect your face can protect their minions from being traded into. A heal can allow value trades if nothing else. I'd say the best you could do is play this as an aggro deck and pick a 1 mana creature like Argent Squire vs control; that's the extent of it. I'm not that sure that sees play.
He was told by the devs. Fluxflashor says you keep both 100%, he tends to be on top of it.
Also, there are no other mechanics where you don't keep something you discover, so it makes sense.
Yes, the average powerlevel of the discover cards matters, but having 2 shots is important to consider!
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I personally think he did. I fail to see his interpretation both in English and Russian versions of the card text. Blizzard would write something like "your opponent gets a copy of one of them" if his interpretation was correct.
If he is correct than this card is a 4 mana 4/5 discover a card + an additional, usually positive effect. And that seems VERY strong. I think to the point of "any slow non-odd deck will play that" level of strong.
Not that I want to question Flux's authority but I still haven't seen anything convincing either way. By the looks of it there have been conflicting messages about whether the cards you discover are all neutral too (https://www.reddit.com/r/hearthstone/comments/9zscwx/griftah_lets_you_discover_only_neutral_cards/).
Certainly nothing has ever discovered a card without it going to your own hand before, but that doesn't mean it cannot have been modified.
I suppose patience will resolve it one way or another.
Here it states that:
Griftah's effect works in the following way:
<dl> <dd>Silvername in the video states that you will get 2 cards and it will be interesting if you can know what card your opponent will get. He also states that he clarified how the card mechanic works.
Conclusion: Silvername should never reveal a card again.
Just found this on twitter:
Question: "Griftah, you don't get either card, correct? Just the opponent?"
Peter Whalen: "You get one, they get one. So it's kind of like a Spellslinger with more control."
Well, Silvername should never ever get a card with a complex text to reveal......
_____________________________________________
It is a better Yeti. An interesting, skill-intensive card but sadly not strong enough to play in a good deck.