First and foremost this is vanilla 2 mana 1/3, that shuffles a vanilla 2 mana 1/3 into the deck that you can topdeck instead of topdecking something useful. Doubt this will work, especially with the fact paladin has poor card draw.
why would you play it as a vanilla 2 mana 1/3 if you can give it some buffs? topdecking a 2 mana 5/7 ( blessing) or a 3/9 ( steeds ) isn't that bad, especially because you can cheat the card out via piper / call to arms... and you hardly lose to fatigue if you do it right.
paladin got few nice card draws the last expansions.. only problem was that it was useless because you can't win in the late game vs combo/control... call to arms + thalnos/loot hoarder / crystology / prismatic lens / countess ashmore (val'anyr, zilliax,shivrallah...) are great card draw tools and now we also get a piper draw target which is interesting enough to theoriecraft around it.
First and foremost this is vanilla 2 mana 1/3, that shuffles a vanilla 2 mana 1/3 into the deck that you can topdeck instead of topdecking something useful. Doubt this will work, especially with the fact paladin has poor card draw.
why would you play it as a vanilla 2 mana 1/3 if you can give it some buffs? topdecking a 2 mana 5/7 ( blessing) or a 3/9 ( steeds ) isn't that bad, especially because you can cheat the card out via piper / call to arms... and you hardly lose to fatigue if you do it right.
paladin got few nice card draws the last expansions.. only problem was that it was useless because you can't win in the late game vs combo/control... call to arms + thalnos/loot hoarder / crystology / prismatic lens / countess ashmore (val'anyr, zilliax,shivrallah...) are great card draw tools and now we also get a piper draw target which is interesting enough to theoriecraft around it.
So your gameplan is to hog this card until you have 6/8 mana and drop a buff on it without buff charge benefit? This won't work against anything not named Odd Warrior. With such gameplan you will be most likely already dead to aggro and you dont even need this card to win against aggro. All other decks will simply silence/transform it and all your mana and effort goes down the drain.
First and foremost this is vanilla 2 mana 1/3, that shuffles a vanilla 2 mana 1/3 into the deck that you can topdeck instead of topdecking something useful. Doubt this will work, especially with the fact paladin has poor card draw.
why would you play it as a vanilla 2 mana 1/3 if you can give it some buffs? topdecking a 2 mana 5/7 ( blessing) or a 3/9 ( steeds ) isn't that bad, especially because you can cheat the card out via piper / call to arms... and you hardly lose to fatigue if you do it right.
paladin got few nice card draws the last expansions.. only problem was that it was useless because you can't win in the late game vs combo/control... call to arms + thalnos/loot hoarder / crystology / prismatic lens / countess ashmore (val'anyr, zilliax,shivrallah...) are great card draw tools and now we also get a piper draw target which is interesting enough to theoriecraft around it.
So your gameplan is to hog this card until you have 6/8 mana and drop a buff on it without buff charge benefit? This won't work against anything not named Odd Warrior. With such gameplan you will be most likely already dead to aggro and you dont even need this card to win against aggro. All other decks will simply silence/transform it and all your mana and effort goes down the drain.
and your gameplan is to play cards without their "combos"? cards like immortal prelate need support.. same as skull of manari, cube, oakheart, spiteful summoner, barnes etc.. paladin also has plenty of cheap spells if you think the meta is too fast for 6/8 mana combos, combine it with 1/2 mana buffs..
if your matchplan is to win via faitgue + powerful buffed immortal prelates.. why would you play immortal prelate in the early turns? jade druid never played their whole idol combo early on.. they waited until the end.. same will be the case with this dude
how many silence/transforms do your decks run? paladin has so many silence targets and the whole mech package added a new bunch of cards which can get out of control rly fast...
I am not saying that immortal prelate will be meta defining or very good but atleast it has potential for theorycrafting because it is a low mana cost card which can be combined with other cards in the same turn + piper / call to arms or mana cost reduced spells via prismatic lens.
First and foremost this is vanilla 2 mana 1/3, that shuffles a vanilla 2 mana 1/3 into the deck that you can topdeck instead of topdecking something useful. Doubt this will work, especially with the fact paladin has poor card draw.
why would you play it as a vanilla 2 mana 1/3 if you can give it some buffs? topdecking a 2 mana 5/7 ( blessing) or a 3/9 ( steeds ) isn't that bad, especially because you can cheat the card out via piper / call to arms... and you hardly lose to fatigue if you do it right.
paladin got few nice card draws the last expansions.. only problem was that it was useless because you can't win in the late game vs combo/control... call to arms + thalnos/loot hoarder / crystology / prismatic lens / countess ashmore (val'anyr, zilliax,shivrallah...) are great card draw tools and now we also get a piper draw target which is interesting enough to theoriecraft around it.
So your gameplan is to hog this card until you have 6/8 mana and drop a buff on it without buff charge benefit? This won't work against anything not named Odd Warrior. With such gameplan you will be most likely already dead to aggro and you dont even need this card to win against aggro. All other decks will simply silence/transform it and all your mana and effort goes down the drain.
and your gameplan is to play cards without their "combos"? cards like immortal prelate need support.. same as skull of manari, cube, oakheart, spiteful summoner, barnes etc.. paladin also has plenty of cheap spells if you think the meta is too fast for 6/8 mana combos, combine it with 1/2 mana buffs..
if your matchplan is to win via faitgue + powerful buffed immortal prelates.. why would you play immortal prelate in the early turns? jade druid never played their whole idol combo early on.. they waited until the end.. same will be the case with this dude
how many silence/transforms do your decks run? paladin has so many silence targets and the whole mech package added a new bunch of cards which can get out of control rly fast...
I am not saying that immortal prelate will be meta defining or very good but atleast it has potential for theorycrafting because it is a low mana cost card which can be combined with other cards in the same turn + piper / call to arms or mana cost reduced spells via prismatic lens.
My plan is to play good cards, that's the whole point and this card is very slow and needs to be comboed with other cards, to make it worth, and even if you hog it and combo it you can easily be punished by silence or transform. And yes by the time you get to all your paladin "silenceable cards", most decks already assembled their win conditions. People might try it in some decks, but overall cause the card is so slow, can be easily punished and paladin has really poor draw mechanics I doubt it will see any competitive play.
True, but assuming this card will be in spell based deck, that means they’re not silencing Tirion, or lynessa, or galvadon, or your spikeridged steeds.
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Take a look at my most recent deck, Watch post, totem, menagerie shaman.
At early game is expensive. 2 mana, drop this, pass turn (if mana wyrm now is bad, this card can be worst, needs to die, be draw and be drop into the board again AND needs to dodge every silence/polymorph to make it worth). Your opponent can use a minion spell/hero power and gg.
To make it worth, you should drop this and apply a buff to it the same turn, and pray for your opponent to not have a silence or polymorph.
We need to see if we are going to have cheaper spells to support it, I hope that more than "add 1/1 to the minion for 2 mana" ones, i expect more creatives ones.
On turn 3, if you play this + Blessing of Might, you have a 3 mana, 4/3 card which dies and then goes back into your deck. It can be replayed, with the buff, for 2 mana. That is not bad at all.
I will be surprised if this card doesn't see competitive play. It recycles itself and comes back stronger and stronger, each time with only a 2 mana base cost.
To me the biggest drawback of this card is that (like Kingsbane) copies will not retain buffs. So this can't be comboed with Baleful Banker or Zola the Gorgon to get a bunch a similarly buffed ones in the deck
This card is good, but it could easily become meta-defining if they release even one or two more, good, buffs. 8-mana for a 3/9 taunt spikeridge that shuffles itself every time it is killed unless it is silenced, and can be drawn back onto the field with call to arms, is just really good. If you manage to get 2 of these cycling with buffs, it can also give call to arms late-game value instead of it being a dead card--it can be used to draw out two large minions (e.g. a 3/9 taunt and a 5/8, just from playing a Blessing of Kings on one and a spikeridge steed on the other) that will return to your deck when they die, delaying fatigue.
If this becomes a powerful deck, silence and transform will be everywhere though, so it will limit the power-level of this card in the meta. Best-case scenario, it is a niche deck that you can run in a meta without silence, letting you surprise opponents who have no way to deal with your rotating threats.
With Shirvallah, Call to Arms, and buffs like Spikeridged Steed, this card and Control Paladin have the potential to be meta defining. Which of course means the Silence meta is also incoming! :D
Also, imagine playing a few good mechs in a Control Buff Pally, spread out the buffs to some of them as well, then Kangor's Endless Army bringing those mechs back buffed, along with these minions continually coming back all buffed as well... sounds pretty good in theory!
But I welcome any meta where viable Paladin decks go beyond the stale "bunch of dude" odd deck that has barely changed (or not at all?) since WW came out.
If this becomes a powerful deck, silence and transform will be everywhere though, so it will limit the power-level of this card in the meta. Best-case scenario, it is a niche deck that you can run in a meta without silence, letting you surprise opponents who have no way to deal with your rotating threats.
If a deck defines the meta to the point where widespread tech cards have to be used to counter it, it's already succeeded to the highest reasonable degree. One could argue that more anti-silence tech cards should already be used in the current meta, given the power of deathrattle rogue, deathrattle hunter, deathrattle paladin, cube warlock, even paladin, and otk paladin, so an additional deck archetype vulnerable to silence would should bring out the ironbeak owls and spellbreakers in force.
Very good in a vacuum. In a meta situation it's difficult to say how good it is. Imo Paladin draw is so bad that it's hard for me to be optimistic about it (for people talking about Prismatic Lens, that's not a good card). Crystology is good early but becomes worse over time (more so than other draw spells), LoH is awful, and I don't like Call to Arms as draw in decks that aren't crazy about tempo (you want to keep cards in your hand to respond to issues, and it pulls out useful minions like Wild Pyro to be killed. Imho the reason this got run in Control Pally was simply because this was the best draw option available and nothing else). There's arguments to be made about neutral draw like Witchwood Piper working with this card, but I'm still doubtful. While buffs aren't truly "dead" draws in Paladin because you can spawn tokens using hero power, if you need to spawn a Silver Hand Recruit to apply buffs most - if not all of them end up awful (with the possible exception of Spikeridged Steed, and then only as a stall card. BoK ends up as a 6 mana 5/5, Potion of Heroism ends up as a 4 mana 1/1 DS draw 1).
I'll optimistically rate it Very Good, but I also fully expect it to not see play. I just don't think the deck is consistent enough in tempo. You really do need to play this again after it first having died with buffs for it to be okay, meaning you need to hold this card and draw a buff then play the buff on it, and card hogging in Paladin is difficult imo.
Really interesting card, with definite potential to be extremely powerful.
Agree with some of the comments here that it is highly vulnerable to silence, but people said that about the Magnetic keyword and look what happened there - we had a couple of weeks where silence was everywhere and then it completely dropped out of a lot of decks. We certainly didn't end up with the 'silence meta' a lot of people were predicting.
Really interesting card, with definite potential to be extremely powerful.
Agree with some of the comments here that it is highly vulnerable to silence, but people said that about the Magnetic keyword and look what happened there - we had a couple of weeks where silence was everywhere and then it completely dropped out of a lot of decks. We certainly didn't end up with the 'silence meta' a lot of people were predicting.
That's because no strong decks were based around Magnetic. If Inmortal Prelate ends being the core part of a Tier 1 deck, Silences will be everywhere.
I collected some new informations about Immortal Prelate and some interactions. (source: different devs)
Immortal Prelate will only keep enchantments if its Deathrattle fires.
-> Baleful Banker and resurrection effects will not retain enchantments. (source)
Immortal Prelate does have the enchantments attached while it's in your deck and hand
-> Barnes summons a 1/1 copy with taunt + steed deathrattle, Stichted Tracker copies a 3/9 Prelate with Steed buff..(source dev via pm)
Immortal Prelate and Kingsbane work differently - Kingsbane cardtext will most likely be updated, Sap/Vanish or similar effects will "silence" Immortal Prelate (Kingsbane keeps his buffs after Doomerang) (source dev via pm)
Corruption destroys itself when it kills a minion so it ends up not killing prelate forever. (tweet)
If you give Immortal Prelate Divine Shield and it is popped before it dies, it won't have Divine Shield when played later. (source)
Immortal Prelate and Kingsbane work differently - Kingsbane cardtext will most likely be updated, Sap/Vanish or similar effects will "silence" Immortal Prelate (Kingsbane keeps his buffs after Doomerang) (source dev via pm)
Corruption destroys itself when it kills a minion so it ends up not killing prelate forever. (tweet)
If you give Immortal Prelate Divine Shield and it is popped before it dies, it won't have Divine Shield when played later. (source)
I dont know about you, but Ill be rocking Galvadon. Like every expansion. This, mechanoeggs. Tiger, buffs. Gonna be fun, until I want to win again.
your right and wont have to worry about silence just play other minions before this one and your fine people are making to big a deal about silence being a problem but not if you have 6-7 other minions they have to silence too lol
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If you dont eant the game to have ended by then...?
Smorc em
why would you play it as a vanilla 2 mana 1/3 if you can give it some buffs? topdecking a 2 mana 5/7 ( blessing) or a 3/9 ( steeds ) isn't that bad, especially because you can cheat the card out via piper / call to arms... and you hardly lose to fatigue if you do it right.
paladin got few nice card draws the last expansions.. only problem was that it was useless because you can't win in the late game vs combo/control... call to arms + thalnos/loot hoarder / crystology / prismatic lens / countess ashmore (val'anyr, zilliax,shivrallah...) are great card draw tools and now we also get a piper draw target which is interesting enough to theoriecraft around it.
All it needs is more spells worth casting on it
So your gameplan is to hog this card until you have 6/8 mana and drop a buff on it without buff charge benefit? This won't work against anything not named Odd Warrior. With such gameplan you will be most likely already dead to aggro and you dont even need this card to win against aggro. All other decks will simply silence/transform it and all your mana and effort goes down the drain.
and your gameplan is to play cards without their "combos"? cards like immortal prelate need support.. same as skull of manari, cube, oakheart, spiteful summoner, barnes etc.. paladin also has plenty of cheap spells if you think the meta is too fast for 6/8 mana combos, combine it with 1/2 mana buffs..
if your matchplan is to win via faitgue + powerful buffed immortal prelates.. why would you play immortal prelate in the early turns? jade druid never played their whole idol combo early on.. they waited until the end.. same will be the case with this dude
how many silence/transforms do your decks run? paladin has so many silence targets and the whole mech package added a new bunch of cards which can get out of control rly fast...
I am not saying that immortal prelate will be meta defining or very good but atleast it has potential for theorycrafting because it is a low mana cost card which can be combined with other cards in the same turn + piper / call to arms or mana cost reduced spells via prismatic lens.
My plan is to play good cards, that's the whole point and this card is very slow and needs to be comboed with other cards, to make it worth, and even if you hog it and combo it you can easily be punished by silence or transform. And yes by the time you get to all your paladin "silenceable cards", most decks already assembled their win conditions. People might try it in some decks, but overall cause the card is so slow, can be easily punished and paladin has really poor draw mechanics I doubt it will see any competitive play.
True, but assuming this card will be in spell based deck, that means they’re not silencing Tirion, or lynessa, or galvadon, or your spikeridged steeds.
Take a look at my most recent deck, Watch post, totem, menagerie shaman.
Does this keep hand buffs?
Like if it does that would be cool!
At early game is expensive. 2 mana, drop this, pass turn (if mana wyrm now is bad, this card can be worst, needs to die, be draw and be drop into the board again AND needs to dodge every silence/polymorph to make it worth). Your opponent can use a minion spell/hero power and gg.
To make it worth, you should drop this and apply a buff to it the same turn, and pray for your opponent to not have a silence or polymorph.
We need to see if we are going to have cheaper spells to support it, I hope that more than "add 1/1 to the minion for 2 mana" ones, i expect more creatives ones.
On turn 3, if you play this + Blessing of Might, you have a 3 mana, 4/3 card which dies and then goes back into your deck. It can be replayed, with the buff, for 2 mana. That is not bad at all.
I will be surprised if this card doesn't see competitive play. It recycles itself and comes back stronger and stronger, each time with only a 2 mana base cost.
What Paladin needs is card draw. Potion of Heroism is an option. So is Divine Favor. Or anything yet to come...
To me the biggest drawback of this card is that (like Kingsbane) copies will not retain buffs. So this can't be comboed with Baleful Banker or Zola the Gorgon to get a bunch a similarly buffed ones in the deck
This card is good, but it could easily become meta-defining if they release even one or two more, good, buffs. 8-mana for a 3/9 taunt spikeridge that shuffles itself every time it is killed unless it is silenced, and can be drawn back onto the field with call to arms, is just really good. If you manage to get 2 of these cycling with buffs, it can also give call to arms late-game value instead of it being a dead card--it can be used to draw out two large minions (e.g. a 3/9 taunt and a 5/8, just from playing a Blessing of Kings on one and a spikeridge steed on the other) that will return to your deck when they die, delaying fatigue.
If this becomes a powerful deck, silence and transform will be everywhere though, so it will limit the power-level of this card in the meta. Best-case scenario, it is a niche deck that you can run in a meta without silence, letting you surprise opponents who have no way to deal with your rotating threats.
With Shirvallah, Call to Arms, and buffs like Spikeridged Steed, this card and Control Paladin have the potential to be meta defining. Which of course means the Silence meta is also incoming! :D
Also, imagine playing a few good mechs in a Control Buff Pally, spread out the buffs to some of them as well, then Kangor's Endless Army bringing those mechs back buffed, along with these minions continually coming back all buffed as well... sounds pretty good in theory!
But I welcome any meta where viable Paladin decks go beyond the stale "bunch of dude" odd deck that has barely changed (or not at all?) since WW came out.
If a deck defines the meta to the point where widespread tech cards have to be used to counter it, it's already succeeded to the highest reasonable degree. One could argue that more anti-silence tech cards should already be used in the current meta, given the power of deathrattle rogue, deathrattle hunter, deathrattle paladin, cube warlock, even paladin, and otk paladin, so an additional deck archetype vulnerable to silence would should bring out the ironbeak owls and spellbreakers in force.
Very good in a vacuum. In a meta situation it's difficult to say how good it is. Imo Paladin draw is so bad that it's hard for me to be optimistic about it (for people talking about Prismatic Lens, that's not a good card). Crystology is good early but becomes worse over time (more so than other draw spells), LoH is awful, and I don't like Call to Arms as draw in decks that aren't crazy about tempo (you want to keep cards in your hand to respond to issues, and it pulls out useful minions like Wild Pyro to be killed. Imho the reason this got run in Control Pally was simply because this was the best draw option available and nothing else). There's arguments to be made about neutral draw like Witchwood Piper working with this card, but I'm still doubtful. While buffs aren't truly "dead" draws in Paladin because you can spawn tokens using hero power, if you need to spawn a Silver Hand Recruit to apply buffs most - if not all of them end up awful (with the possible exception of Spikeridged Steed, and then only as a stall card. BoK ends up as a 6 mana 5/5, Potion of Heroism ends up as a 4 mana 1/1 DS draw 1).
I'll optimistically rate it Very Good, but I also fully expect it to not see play. I just don't think the deck is consistent enough in tempo. You really do need to play this again after it first having died with buffs for it to be okay, meaning you need to hold this card and draw a buff then play the buff on it, and card hogging in Paladin is difficult imo.
Really interesting card, with definite potential to be extremely powerful.
Agree with some of the comments here that it is highly vulnerable to silence, but people said that about the Magnetic keyword and look what happened there - we had a couple of weeks where silence was everywhere and then it completely dropped out of a lot of decks. We certainly didn't end up with the 'silence meta' a lot of people were predicting.
That's because no strong decks were based around Magnetic. If Inmortal Prelate ends being the core part of a Tier 1 deck, Silences will be everywhere.
I collected some new informations about Immortal Prelate and some interactions. (source: different devs)
Immortal Prelate will only keep enchantments if its Deathrattle fires.
-> Baleful Banker and resurrection effects will not retain enchantments. (source)
Immortal Prelate does have the enchantments attached while it's in your deck and hand
-> Barnes summons a 1/1 copy with taunt + steed deathrattle, Stichted Tracker copies a 3/9 Prelate with Steed buff..(source dev via pm)
Immortal Prelate and Kingsbane work differently - Kingsbane cardtext will most likely be updated, Sap/Vanish or similar effects will "silence" Immortal Prelate (Kingsbane keeps his buffs after Doomerang) (source dev via pm)
Corruption destroys itself when it kills a minion so it ends up not killing prelate forever. (tweet)
If you give Immortal Prelate Divine Shield and it is popped before it dies, it won't have Divine Shield when played later. (source)
The more you know. ty for the info
your right and wont have to worry about silence just play other minions before this one and your fine people are making to big a deal about silence being a problem but not if you have 6-7 other minions they have to silence too lol