A slightly worse Betrayal for 5 mana, that damages you and doesn't bypass taunts.. I say dust it.
It doesn't work like Betrayal. Firstly the minions deal damage to each other. If you betrayal two creatures only one at max will die. Using the collider on two creatures then BOTH at max will die. Now lets look at three minions. If you betrayal when the opponent has three minions the max amount of deaths is only two. If you use the Collider then the max amount of death is ALSO two. The downside being you have to attack into something. Not that that is that big a deal cause you are playing warrior. It does what Betrayal does when there are 3+ minions and performs 100 better when there are only two. And is of extremely tiny use when there is only 1 minon (it still has 1 attack afterall) where betrayal is completely useless then.
Further more it CAN bypass taunt, sorta. What happens when you hit a taunt minon with this? It will hit one of it's non taunting neighbors, and hence it indirectly bypasses taunt. Another upside is that it has three charges at only five mana, making it more efficient in every way than betrayal. Better at removal, costs less mana, costs fewer cards in your deck.
Now it does suffer a number of shared downside with betrayal. First, Low attack High Health Creatures screw the weapon over. Voidlords for example, and worst yet the things Voidlords spit out, Voidwalkers will be the absolute bane of this weapon. Many priest decks also counter this card.
It's not super amazing, but it isn't trash tier (depending on your definition).
It shores up the one removal spot that warrior is a bit weak in and that is small board (small as in number of creatures). They have top of the line single target removal and solid wide board removal. This gives them a tool against midrange decks who don't go super wide but have 2-3 strong minions on the board at once.
It seems to be a very good weapon for Control Warrior. What Control Warrior is weak against is midrange decks with 2-3 middle sized minions on the board and this weapon is great to take care of them. Brawl for wide boards, Shield Slam and Execute for single large threats, and now finally there is something for midrange too.
It's not fantastic, and Warrior is in a weird spot right now anyways, buuuut... I kinda like it. Depends on what you are playing against, but this thing can do some serious damage to your opponent's board. And it's cheaper and possibly faster than Gorehowl, killing one or two minions per swing.
I mean, first of all, Warrior needs to get a card that wins the late game better than the quest. And the hero card might provide that. But as a control-card, it's not all that bad really, when medium-sized or large minions get more popular. Against small minions, Blood Razor is way better of course.
I like it but it is so overcosted for what it does. I feel like it could of cost 4 but I think they increased it for 5 just to be used in Odd Control/Taunt decks, when you can get some decent armor to take hits. The card seems hard to judge right now.
Its not very flexible for a 5-cost weapon. Can't push face. Requires 2 minions on the board to be effective. RNG plays a factor if 3+ minions are on board. Only real use is to hit a poisonous minion, considering it's next to the target you want to remove.
Warrior already has better tools for standard. Poor pick in arena as its too situational.
'Gimmicky' things like this have to be super strong to actually make a difference (see something like, I don't know, Carnivorous Cube or Aviana).
Betrayal x3 for 5 mana that also makes you take a heaping of face damage *and* only hits one of the two minions (potentially at random if the minion you hit isn't on an end) doesn't seem *nearly* strong enough. Way too far off the pace.
It definitely needs some playtests, 5 mana may be too slow but it's actually better than most weapons (even Gorehowl since it's mana cost is way too high). If there are too many targets, just use brawl. If there's a single target, then shield slam or whatever. If there are two targets, use this weapon and trade with your minions.
Oh, did I just said trade minions? Warrior is going to be based on magnetic minions, surely he will have midrange build even it's not gonna happen, it might happen as silly as treant druid does.
Good in an armor / control warrior. Maybe even odd warrior. We’ll have to see
It doesn't work like Betrayal. Firstly the minions deal damage to each other. If you betrayal two creatures only one at max will die. Using the collider on two creatures then BOTH at max will die. Now lets look at three minions. If you betrayal when the opponent has three minions the max amount of deaths is only two. If you use the Collider then the max amount of death is ALSO two. The downside being you have to attack into something. Not that that is that big a deal cause you are playing warrior. It does what Betrayal does when there are 3+ minions and performs 100 better when there are only two. And is of extremely tiny use when there is only 1 minon (it still has 1 attack afterall) where betrayal is completely useless then.
Further more it CAN bypass taunt, sorta. What happens when you hit a taunt minon with this? It will hit one of it's non taunting neighbors, and hence it indirectly bypasses taunt. Another upside is that it has three charges at only five mana, making it more efficient in every way than betrayal. Better at removal, costs less mana, costs fewer cards in your deck.
Now it does suffer a number of shared downside with betrayal. First, Low attack High Health Creatures screw the weapon over. Voidlords for example, and worst yet the things Voidlords spit out, Voidwalkers will be the absolute bane of this weapon. Many priest decks also counter this card.
It's not super amazing, but it isn't trash tier (depending on your definition).
It shores up the one removal spot that warrior is a bit weak in and that is small board (small as in number of creatures). They have top of the line single target removal and solid wide board removal. This gives them a tool against midrange decks who don't go super wide but have 2-3 strong minions on the board at once.
Isn't this a 3-mana weapon? What's that 5 doing up there?
-DadamE
It seems to be a very good weapon for Control Warrior. What Control Warrior is weak against is midrange decks with 2-3 middle sized minions on the board and this weapon is great to take care of them. Brawl for wide boards, Shield Slam and Execute for single large threats, and now finally there is something for midrange too.
The attack is irrelevant considering the impact of the effect.
It has to be snakes.
There goes 2 warrior epic slot hahahaaha.
This card is very situational. Good vs control and weak vs aggro
nothing special, usefull in some unique situations but will be a waste long run
warrior need more independent stong cards, not something specific like this one
Hadron me up boyz.
It's not fantastic, and Warrior is in a weird spot right now anyways, buuuut... I kinda like it. Depends on what you are playing against, but this thing can do some serious damage to your opponent's board. And it's cheaper and possibly faster than Gorehowl, killing one or two minions per swing.
I mean, first of all, Warrior needs to get a card that wins the late game better than the quest. And the hero card might provide that. But as a control-card, it's not all that bad really, when medium-sized or large minions get more popular. Against small minions, Blood Razor is way better of course.
It's actually more like Sudden Betrayal x3 but worse since you still take the damage when you attack your target.
This space is intentionally blank.
Warrior legendary spell: 3 mana Give your Hero Windfury for the rest of the game.
This space is intentionally blank.
Do I smell arena value? Seems situationally op in arena, will keep a look out.
I like it but it is so overcosted for what it does.
I feel like it could of cost 4 but I think they increased it for 5 just to be used in Odd Control/Taunt decks, when you can get some decent armor to take hits. The card seems hard to judge right now.
5 mana and highly situational.
Looks bad to me but I could be wrong.
Will probably be ok in arena.
Its not very flexible for a 5-cost weapon. Can't push face. Requires 2 minions on the board to be effective. RNG plays a factor if 3+ minions are on board. Only real use is to hit a poisonous minion, considering it's next to the target you want to remove.
Warrior already has better tools for standard. Poor pick in arena as its too situational.
'Gimmicky' things like this have to be super strong to actually make a difference (see something like, I don't know, Carnivorous Cube or Aviana).
Betrayal x3 for 5 mana that also makes you take a heaping of face damage *and* only hits one of the two minions (potentially at random if the minion you hit isn't on an end) doesn't seem *nearly* strong enough. Way too far off the pace.
It definitely needs some playtests, 5 mana may be too slow but it's actually better than most weapons (even Gorehowl since it's mana cost is way too high). If there are too many targets, just use brawl. If there's a single target, then shield slam or whatever. If there are two targets, use this weapon and trade with your minions.
Oh, did I just said trade minions? Warrior is going to be based on magnetic minions, surely he will have midrange build even it's not gonna happen, it might happen as silly as treant druid does.
I like elementals and totems.
8 mana to leave a 5/4 on board and potentially remove a minion. Don't think it will be that good.
8 mana to leave a 5/4 on board and potentially remove a minion. Don't think it will be that good.
Except you don't have to play them on the same turn. If you have the weapon already equipped then it's a 5/4 for three and removal.