I hate that you can't choose the target it attacks. For me that kills the card.
Pretty cool idea. Just not enough oomph to be playable IMHO.
I mean you kinda can by choosing the outsides most minions. Obviously good minion placement can counter that. Honestly if you could chose I think it would be a bit OP.
Will the attack be completely random? For example if I attack a minion in the middle of two other minions then will that minion attack a neighbour randomly? I assume that's the case from the wording.
the idea is you are not killing the minions with the weapon, the idea is your killing the minions with more minions. two birds with one stone where the fact that it does 1 damage is a blessing for the effect as you are unlikely to kill most things with a ping. That also said it's pretty good at getting rid of divine shields as well. The real question is would this control effect be good enough? Cause the effect is rather situational, but when it works it works very well.
When playing Warrior, I have so many options for removing troublesome minions already. I would rather just use Brawl and save myself the trouble of attacking a strong enough minion to get value out of this.
Also, cards whose strength depends mainly on what your opponent plays rarely succeed in this game.
I think it might be solid just because it can punish you for playing around brawl. If you only play big threats, they can get rammed by this. if you space them out on the board with small threats, you get brawl'd and lose the whole board. There might be some ways to play around with this.
When playing Warrior, I have so many options for removing troublesome minions already. I would rather just use Brawl and save myself the trouble of attacking a strong enough minion to get value out of this.
Also, cards whose strength depends mainly on what your opponent plays rarely succeed in this game.
You would rather brawl when the opponent only has 2-3 minions?
It's clear this is designed for control, and specifically Odd control, which has gorehowl as their go-to weapon, but Gorehowl has flaws. The potential power level for this card is actually insane, as it can initiate 3 trades of 2 separate minions. If they're low cost terrible, but if they're value minions, this weapon could be a must craft. It encourages a slower play style to wait for the right moment to blow up their board. Also to the guy saying this is the next tentacles for arms, 4 damage for 5 that can be re-cast is so far down the crap-scale compared to this you shouldn't be disingenuous. Maybe it won't be great but the potential is there, anyone with a brain can see that.
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Watch the video, way better than betrayal.
You mean like every other warrior weapon meant for removal...
Very fun card, but this is not what Warrior needs right now.
I hate that you can't choose the target it attacks. For me that kills the card.
Pretty cool idea. Just not enough oomph to be playable IMHO.
Galavant Animation
I mean you kinda can by choosing the outsides most minions. Obviously good minion placement can counter that. Honestly if you could chose I think it would be a bit OP.
In terms of power it's definitely the new Tentacles for Arms...
It worse than betrayal only atack one of the neighbors,betrayal damages both neighbors
I look at this card and I think wow that's kinda bad right? then I look at the class it's given to and then think oh that explains alot. xD
Rumors are carried by haters, spread by fools, and accepted by idiots.
Isn't betrayal a bit better in warrior though?
This is just worse as Beryllium Nullifier... moving on.
EDIT: On the other thoughts, It seems ok since BOTH minions attack each other. I had to try it for fun though.
I like elementals and totems.
Will the attack be completely random? For example if I attack a minion in the middle of two other minions then will that minion attack a neighbour randomly? I assume that's the case from the wording.
Works as exactly one of Rogue's secret, it will be random.
I like elementals and totems.
the idea is you are not killing the minions with the weapon, the idea is your killing the minions with more minions. two birds with one stone where the fact that it does 1 damage is a blessing for the effect as you are unlikely to kill most things with a ping. That also said it's pretty good at getting rid of divine shields as well. The real question is would this control effect be good enough? Cause the effect is rather situational, but when it works it works very well.
Seems interesting weapon
When playing Warrior, I have so many options for removing troublesome minions already. I would rather just use Brawl and save myself the trouble of attacking a strong enough minion to get value out of this.
Also, cards whose strength depends mainly on what your opponent plays rarely succeed in this game.
Where is that reveal video everyone is talking about ? Link pls? 😊
I think it might be solid just because it can punish you for playing around brawl. If you only play big threats, they can get rammed by this. if you space them out on the board with small threats, you get brawl'd and lose the whole board. There might be some ways to play around with this.
That's where Grommash, enrage and sudden genesis come into play :)
You would rather brawl when the opponent only has 2-3 minions?
It's clear this is designed for control, and specifically Odd control, which has gorehowl as their go-to weapon, but Gorehowl has flaws. The potential power level for this card is actually insane, as it can initiate 3 trades of 2 separate minions. If they're low cost terrible, but if they're value minions, this weapon could be a must craft. It encourages a slower play style to wait for the right moment to blow up their board. Also to the guy saying this is the next tentacles for arms, 4 damage for 5 that can be re-cast is so far down the crap-scale compared to this you shouldn't be disingenuous. Maybe it won't be great but the potential is there, anyone with a brain can see that.
If you thought you knew what you think I know, then you'd know I knew you knew I know.