Damn, this chick is so THICC! With these stats you can play it turn 3 and all aggro will be forced to kill her, cuz if she gets BK turn 4 it's game over, so at worst case scenario shes a sotf taunt. 10/10 would buff all day.
Pump this with Sound the Bells twice on the next turn.
Exactly. A 7 mana 4/9 with taunt and lifesteal on turn 4. That's pretty sick. Also very sticky with 5 health from the get-go.
The added downside is that it can be "silenced" with health-debuffs like Twilight Acolyte and Aldor Peacekeeper. I don't think this will be enough, though. This card will be a prime target for silences when buffed (and that's a good thing, forcing someone to waste it on a 3-mana card).
That’s the issue with combo cards , they have to be better than "pretty sick". A 7 mana combo for a turn 4 could already be achieved, Tarcreeper + Blessing of Kings = 5/9(+) taunt. It’s always how good those cards as stand-alones are .
Also i am very sceptical about any lifegain cards. Lifegain doesn’t win games ( I wrote something similar on the Warrior 4/3 that gave you 6 armor if the enemy attacked into it, even with the synergy with Nzoth... Lots of ppl doubted me but in the end , Lifegain is useless against Control decks,and against aggro you need boardcontrol asap) .
This being a Silence target makes it attractive tho.
I think this card is pretty damn good. The problem is that it doesn't really fit a lot of the current achetypes, since Lifesteal isn't something that Aggro Paladin requires (all be it that a 3/5 taunt is pretty good to defend your key minions like Knife Juggler or Dire Wolf Alpha) and Buffadin, while finds this card really good, is currently just a gimmicky deck. I did some theorycrafting and created a Keleseth Control Paladin that tries to win by outvaluing with cards like Uther Deathknight, Tirion and loads of control and healing, but it will probably suck, especially on a meta with 20 damage burst of Cubelock.
But I really liked the design of it. It can be a great card in the future. But right now, it just doesn't fit the current decks...
Card is amazing. It will be hard to remove. If you blow a silence on this card, you have one less (or any) for future threats. It can survive on turn 3 even if your opponent coins into a removal like Duskbreaker or Hellfire.
Turn 4 - BOK on this, boom. Big big problem for your opponent.
If it can help activate the Glass Knight, even better.
broken card especially since aggro can use this as much as control
I think that's what has me most interested in this card - potential flexibility.
As a number of people said, if you can bait out a silence on this, all the better. It's still a 2/4 and your opponent has one less silence for Tirion or the like.
This card has a lot of potential for sure, can work with keleseth, quest pally, handbuff just off the top of my head, not to mention their are many spells/minions that can also buff this with ease.
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Rumors are carried by haters, spread by fools, and accepted by idiots.
I predict this thing will be a major pain in the butt. It will either lose lifesteal or get its health knocked down. Curving into Kings with this is too much.
I totally misread this card. I was under the impression the minion needed to have 5 attack (for some reason, don't ask me why) not just 3. This card is better than I thought and I already thought it was good. lol
I think people overestimate how easy it is to combo this card tbh...reminds me a bit of that 1/2 we had back in MSoG.
It's so easy to talk about the combo with BoK, the reality is it's easy to make a big hunk of stats if we talk like that. 3 mana 3/4, buff with BoK next turn? Boom 7/8 on turn 4! So why does Control not play it?
E.g. what happens with debuffs? What happens with debuffs if she has lost the DS already? What happens if she then increases back again? What happens with "short" effect, like the new Warlock debuff giving -2 Attack. Will it gain it back if it drops below 3 and gain it back then? What if it had no DS before? Will it then gain a new DS?
Now, I can see the answer to most of these questions, but I think that the card will irritate a lot of players.
This card would probably have made Handbuff Paladin quite good. Though as it is, I don't see this card being very good at all. Quest Paladin will probably run it, but I mean... Quest Paladin...
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Damn, this chick is so THICC! With these stats you can play it turn 3 and all aggro will be forced to kill her, cuz if she gets BK turn 4 it's game over, so at worst case scenario shes a sotf taunt. 10/10 would buff all day.
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I think this card is pretty damn good. The problem is that it doesn't really fit a lot of the current achetypes, since Lifesteal isn't something that Aggro Paladin requires (all be it that a 3/5 taunt is pretty good to defend your key minions like Knife Juggler or Dire Wolf Alpha) and Buffadin, while finds this card really good, is currently just a gimmicky deck. I did some theorycrafting and created a Keleseth Control Paladin that tries to win by outvaluing with cards like Uther Deathknight, Tirion and loads of control and healing, but it will probably suck, especially on a meta with 20 damage burst of Cubelock.
But I really liked the design of it. It can be a great card in the future. But right now, it just doesn't fit the current decks...
Decent card that's going to suffer from a silence-heavy meta sadly. Hopefully things change :/
Card is amazing. It will be hard to remove. If you blow a silence on this card, you have one less (or any) for future threats. It can survive on turn 3 even if your opponent coins into a removal like Duskbreaker or Hellfire.
Turn 4 - BOK on this, boom. Big big problem for your opponent.
If it can help activate the Glass Knight, even better.
Kindda of a soft taunt on turn 3. Seems good enough.
This card has a lot of potential for sure, can work with keleseth, quest pally, handbuff just off the top of my head, not to mention their are many spells/minions that can also buff this with ease.
Rumors are carried by haters, spread by fools, and accepted by idiots.
I predict this thing will be a major pain in the butt. It will either lose lifesteal or get its health knocked down. Curving into Kings with this is too much.
I don't think Keleseth will work with Paladin anymore. Call to Arms is so strong, and Keleseth ruins that mechanic.
I totally misread this card. I was under the impression the minion needed to have 5 attack (for some reason, don't ask me why) not just 3. This card is better than I thought and I already thought it was good. lol
I am not sure if there are enough good ways to boost this minion's attack. We've got Blessing of Kings, Spikeridged Steed, and Dire Wolf Alpha so far, but are these enough?
If any class can make this card work, it's Paladin. Here is hoping that this Paragon has a bright future.
I think people overestimate how easy it is to combo this card tbh...reminds me a bit of that 1/2 we had back in MSoG.
It's so easy to talk about the combo with BoK, the reality is it's easy to make a big hunk of stats if we talk like that. 3 mana 3/4, buff with BoK next turn? Boom 7/8 on turn 4! So why does Control not play it?
E.g. what happens with debuffs? What happens with debuffs if she has lost the DS already? What happens if she then increases back again? What happens with "short" effect, like the new Warlock debuff giving -2 Attack. Will it gain it back if it drops below 3 and gain it back then? What if it had no DS before? Will it then gain a new DS?
Now, I can see the answer to most of these questions, but I think that the card will irritate a lot of players.
This card would probably have made Handbuff Paladin quite good. Though as it is, I don't see this card being very good at all. Quest Paladin will probably run it, but I mean... Quest Paladin...