I don't think it will see play in standard format, because of the high mana cost. It's a nice board clear, but too late - by that time most aggro decks will have higher attack minions. That's the biggest drawback for Corrupted Seer as well and he doesn't see a lot of play already.
Is a tech card vs paladin deck, if paladin still Tier 1 in next meta this card will be played because don't is affect by the new paladin spell protecting the board vs spell clears.
I don't think it will see play in standard format, because of the high mana cost. It's a nice board clear, but too late - by that time most aggro decks will have higher attack minions. That's the biggest drawback for Corrupted Seer as well and he doesn't see a lot of play already.
Is a tech card vs paladin deck, if paladin still Tier 1 in next meta this card will be played because don't is affect by the new paladin spell protecting the board vs spell clears.
I still doubt it will see a lot of play, because it's only effective against dude paladin before he manages to buff his Silver hand recruits (but that is a huge requirement) and/or Spreading Plague (I don't know how many druid decks will get to a high tier rankings, since the jade shenanigans are no more in standard).
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I still doubt it will see a lot of play, because it's only effective against dude paladin before he manages to buff his Silver hand recruits (but that is a huge requirement) and/or Spreading Plague (I don't know how many druid decks will get to a high tier rankings, since the jade shenanigans are no more in standard).
That's what cubelock's void babies want you to think! Maybe you're possessed?! =O
I don't think it will see play in standard format, because of the high mana cost. It's a nice board clear, but too late - by that time most aggro decks will have higher attack minions. That's the biggest drawback for Corrupted Seer as well and he doesn't see a lot of play already.
Is a tech card vs paladin deck, if paladin still Tier 1 in next meta this card will be played because don't is affect by the new paladin spell protecting the board vs spell clears.
I still doubt it will see a lot of play, because it's only effective against dude paladin before he manages to buff his Silver hand recruits (but that is a huge requirement) and/or Spreading Plague (I don't know how many druid decks will get to a high tier rankings, since the jade shenanigans are no more in standard).
Well, tech cards don't see lot of play, but situational play, like eater of secrets or crabs, it is good have a neutral card keeping paladin in check.
We need now a neutral card to erradicate demons from decks and hands...
I think it's verging on meta defining because of it's impact on a lot of paladin decks. It's got amazing tech potential and eats through divine shields. Also hits the board the turn before Sunkeeper Tarim.
I am really starting to like this card a lot. Along with Lord Godfrey it is a fantastic anti aggro tool for Warlock. A very helpful counter to all of these aggro Hunter, Paladin, and Rogue decks that are flooding the ladder right now. Interestingly enough, it also fits very nicely into the Spiteful Lady in White deck for Priest that a lot of people seem to think could be a tier one deck.
Although I love the design of Mossy Horror, I find it difficult to pick this over Doomsayer; Doomsayer just seems to be a little more flexible in comparison.
Although I love the design of Mossy Horror, I find it difficult to pick this over Doomsayer; Doomsayer just seems to be a little more flexible in comparison.
The problem with Doomsayer is that Odd Paladin and Odd Rogue can take a turn to generate the seven damage necessary to kill it and then you're back where you started. Mossy Horror can be played in response to a board already full of weenies.
I think the difference is that Doomsayer can be played on turns 1-3 in hopes of buying you another turn. After that, aggro decks have the tools to kill or silence it. Mossy Horror is supposed to be played after your opponent has already assembled their board and filled it with Stonehill Defenders, Corridor Creepers, Militia Commanders, Saronite Chain Gangs, Tortollan Shellraisers, Tundra Rhinos, and Crypt Lords etc. It's also good in the late game against a board full of Face Collectors or Phantom Militia that have been echoed out.
It can even be played in combination with Curse of Weakness to destroy multiple minions with much higher attack values. That's extra nasty because you can play the Mossy Horror the turn after the Curse of Weakness!
I've been running 2 of these in my Shudderwock deck. Really keeps pally in check. It's also great for shaman when you end up with a bunch of useless totems taking up real estate and need to clear some room for real cards. I like it a lot so far.
So effective right now against all of the crazy combo druids. You can actually bait them into the big 6 or 7 minion Spreading Plague and then crush their dreams like a ripe tomato. Also effective against those two 1/5s that Malfurion the Pestilent generates. Absolutely wrecks Giggling Inventor as well.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I can see a pretty crazy Lady in White deck in Wild that runs pint sized potion and these
I think it's verging on meta defining because of it's impact on a lot of paladin decks. It's got amazing tech potential and eats through divine shields. Also hits the board the turn before Sunkeeper Tarim.
How that come since both cards have the same cost?
good for classes that have shitty AoE (Druid, Pala, Rogue)
Maybe good as well in Priest with Lady White.
2-7 is bad statline though, "let me change your mind" or Kodo Value.
Still voted "very good", because it's effect is powerful, he also stomps Doomsayer and others with low atk but high health.
Verdict: Just a nice Kodo 2.0 for AoE purposes for 1 more Mana, and Kodo was already decent.
I freakin’ love the artwork.
Great anti aggro card
Lady in White loves this card!
Well Stampeding Kodo was played in paladin this might replace it
monsters inc. reference?
I am really starting to like this card a lot. Along with Lord Godfrey it is a fantastic anti aggro tool for Warlock. A very helpful counter to all of these aggro Hunter, Paladin, and Rogue decks that are flooding the ladder right now. Interestingly enough, it also fits very nicely into the Spiteful Lady in White deck for Priest that a lot of people seem to think could be a tier one deck.
Agreed, in an aggro meta this card is much better than I gave it credit for, even outside of Warlock.
It's probably good enough to auto-include at least one-of in Even decks that don't have good even AOE.
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Although I love the design of Mossy Horror, I find it difficult to pick this over Doomsayer; Doomsayer just seems to be a little more flexible in comparison.
This card is winning me games, y'all!
The problem with Doomsayer is that Odd Paladin and Odd Rogue can take a turn to generate the seven damage necessary to kill it and then you're back where you started. Mossy Horror can be played in response to a board already full of weenies.
I think the difference is that Doomsayer can be played on turns 1-3 in hopes of buying you another turn. After that, aggro decks have the tools to kill or silence it. Mossy Horror is supposed to be played after your opponent has already assembled their board and filled it with Stonehill Defenders, Corridor Creepers, Militia Commanders, Saronite Chain Gangs, Tortollan Shellraisers, Tundra Rhinos, and Crypt Lords etc. It's also good in the late game against a board full of Face Collectors or Phantom Militia that have been echoed out.
It can even be played in combination with Curse of Weakness to destroy multiple minions with much higher attack values. That's extra nasty because you can play the Mossy Horror the turn after the Curse of Weakness!
Mossy Horror FTW!
I've been running 2 of these in my Shudderwock deck. Really keeps pally in check. It's also great for shaman when you end up with a bunch of useless totems taking up real estate and need to clear some room for real cards. I like it a lot so far.
So effective right now against all of the crazy combo druids. You can actually bait them into the big 6 or 7 minion Spreading Plague and then crush their dreams like a ripe tomato. Also effective against those two 1/5s that Malfurion the Pestilent generates. Absolutely wrecks Giggling Inventor as well.