This card looks very well designed, and if Elemental Shaman becomes a viable deck (Tier 3 or more) it will run this card. If you don't have anything on board, a 6 Mana 7/7 is good enough that you don't regret getting value from it, and are not behind in the game. If you have a board, you pretty much sacrifice a lot of tempo (if you have 3 minions, think of it as a 9 mana 7/7, as it costs you 3 extra mana to have a normal board). But it can be compensated by good battlecries. If you have a lot of minions, it is a bad tempo card on turn 6, but a good value card.
So I really like the feel of the trade-off. But at the end it is a very good card, because you can play it decently on an empty board, get a lot of value when needed, and keep it when you need tempo. Also a very good design idea is that this card makes bonemare on 7 more unreliable. Just a very good, well designed card.
Why is this a 6 mana 7/7? Am I missing something? He has a very strong battlecry that's definitely an upside, so why does he have such great stats?
(...)
As we can see from Youthful Brewmaster, bouncing back minions is not an upside. Of course, there are scenarios in which you wnat the value (healing the respective minion; getting the battlecry again), but generally you want to keep your stuff on the board (even if replaying it costs only 1 mana per minion). This is particularly true if your board is intact and/or buffed. I guess that is the reason why is is slightly overstatted.
@Topic: I think it can be a strong card. It is playable just for the stats without its effect, and often the effect will be good. However, I can also imagine scenarios in which you have him but don't want to play him because you lose your board. Any solid buffed board (Scalebane, bonemare) is something I usually do not want to get back to hand. Anyway, I voted playable (thx to the stats).
I think that, in general, in the types of decks that you do want to put him in this is a strong effect the majority of the time. So in those decks, this is more frequently and upside than a downside, so the effect is generally positive. Which makes it weird to me that this card has insane stats for 6 mana.
I don't know. Certainly there will be attempts to make good decks for this legendary. But I can also imagine that his effect is just not as insane as some people believe. Sure, getting a Kalimos for 1 mana is a great thing, but it all depends on the board state. And since your opponent has a word in the board state as well, I think Grumble, Worldshaker might not hit the really good minions consistently. And to make him a good legendary if his effect wiffs, they give him slightly better stats. It's not like a +1 attack on a boulderfist ogre is OP as hell, but it will make him a good play without getting value out of his battlecry. Or even when his battlecry is not beneficial. But yes, maybe I am wrong and he is one of the nerf targets of K&K. Just to be clear, I think he is a good card. I just don't think he is supercrazy good.
But to be honest, we do not have experience with this effect. He bounces the mininos back, but he enables insane tempo on the next turn (unlike the brewmasters).
Jade Shaman is sure looking spicy this expansion, but aside from Jade generators there are many other great synergies with this. You can double up on healing with Jinyu Waterspeaker, get a cheap but high-mana minion for Evolve or the spellstone, get another taunt from Stonehill, etc. It's also a way to rescue wounded minions, and this can be cast along with one minion and Spirit Echo on the same turn.
At worst it's a 6 mana 7/7 (or 7 mana 8/8, 8 mana 9/9, etc. if you return minions), which is what makes it truly awesome.
So... we have vanilla stats for 6 mana, a powerful effect that is really good in Elemental Shaman for getting the effects off again, not to mention it's a strictly better Youthful Brewmaster that affects everything. As well as that it has the elemental tag. Honestly this is kinda broken. To play this on 10 mana would be really awesome and even with only 1 or 2 minions on the field the value is insane. Definitely an auto-include in Elemental Shaman, might also be the final push it needed to make the deck extremely viable. Not only that but it might even see play in other Shaman decks too, I could see you getting a shitty Evolve with a bunch of cards that have powerful battlecries then playing Grumble to bounce them back to your hand so you can actually use them. Could also even combat that unlikely nightmare of Evolve into Doomsayer.
All and all I think this will be one of the best cards in the set, if not the best and I can see a lot of opportunities for Shaman next expansion with this card.
I don't see how I can vote anything other than meta-defining here, I have no idea how this card will be used, but it will be exploited in a very serious way, that's for certain
Meta defining! Long awaited support for Elemental Shaman! Solid stats and a battlecry that restores damaged minions and refills your hand. Definitely less clunky than Spirit Echo. It will see a lot of play that is for sure.
This is prolly good in a elemental deck so you can get some sick "If an elemental..." value, but that doesnt exist yet. Not good imo, but Im probably wrong
Wow, not only elemental shaman but also jade shaman have great synergy with this card. Or maybe cthun will shine again for his last breath before he gets rotated in the next 3 month
Man, this thing has a lot of potential power. It allows you to reverse the effects of a bad Evolve roll by taking a summoned minion that doesn't have much power without its battlecry, returning it to your hand so the battlecry can trigger again AND making the card cost 1 freaking mana. Not to mention that it also saves any high-value Legendary minions or minions you want on board for the presence from dying to damage alone just so you can spit them all back out onto the board again the next turn. The only thing is that you don't want to play this card immediately after you get a good Evolve board, because then you end up losing a lot of the value. I can't even begin to imagine how people are gonna mess around with this card in Wild...and the combo potential still scares me in Standard. Here comes a game changer people.
Maybe I'm blind but I don't see all this combo potential. I don't think that's a bad card, but it seems just made to "recycle" the battlecries of your elementals (and kind of heal them) for 1 mana each. You can't combo it with stuffs like malygos or idk what else, because you can't have 15 mana in a turn. Maybe I'm missing something, tell me if that's the case.
Coincidentally, your response just opened my eyes to the true combo potential this card has. When you recycle the Battlecries of your elementals, you can use Kalimos, Primal Lord to deal 15 damage to the enemy hero for 1 mana alongside two 1 mana Blazecallers that deal 5 damage - combine that with two Lava Bursts and you have a 30 damage OTK combo right there for 9 mana. Not to mention that you could use things like Faceless Manipulator, Moat Lurker and the new Carnivorous Cube [/card] to gain more copies of those cards alongside the effects of [card]Spiritsinger Umbra and Ancestral Spirit (plus Reincarnate in Wild) - all of which get thrown back into your hand for 1 mana so that the death-dealing Battlecries can rain down upon your helpless opponent's face. The aforementioned combo triggers would also work really well with Malygos and spells like Lightning Bolt that would do stupid amounts of damage alongside an army of 1 mana Malygoses. I mean, yeah you can't have 15 mana in a turn, so the combo would be pretty slow with you having to play Malygos on one turn, the combo triggers on the following turn and then Grumble, Worldshaker on the turn after that to get all the summoned copies back into your hand. So I think the Elemental combo I mentioned first would probably work better because, although it's entirely possible that your opponent could remove those cards from the board before you drop Grumble, Worldshaker, Blazecaller and Kalimos, Primal Lord both do a good job of removing enemy minions and giving your opponent less options to deal with the board. I'm kinda just spitballing right now honestly, but thanks for the help in coming up with ideas.
I don't think you can really call anything that requires a minion, let alone a big minion, to stay on the board for not one, not two, but three whole turn a otk. If you're in that position you can just beat them to death with the 6/6s and the 7/7.
Same with Malygos, if you can reliably stick it to the board, you might as well just kill your opponent.
Man, this thing has a lot of potential power. It allows you to reverse the effects of a bad Evolve roll by taking a summoned minion that doesn't have much power without its battlecry, returning it to your hand so the battlecry can trigger again AND making the card cost 1 freaking mana. Not to mention that it also saves any high-value Legendary minions or minions you want on board for the presence from dying to damage alone just so you can spit them all back out onto the board again the next turn. The only thing is that you don't want to play this card immediately after you get a good Evolve board, because then you end up losing a lot of the value. I can't even begin to imagine how people are gonna mess around with this card in Wild...and the combo potential still scares me in Standard. Here comes a game changer people.
Maybe I'm blind but I don't see all this combo potential. I don't think that's a bad card, but it seems just made to "recycle" the battlecries of your elementals (and kind of heal them) for 1 mana each. You can't combo it with stuffs like malygos or idk what else, because you can't have 15 mana in a turn. Maybe I'm missing something, tell me if that's the case.
Coincidentally, your response just opened my eyes to the true combo potential this card has. When you recycle the Battlecries of your elementals, you can use Kalimos, Primal Lord to deal 15 damage to the enemy hero for 1 mana alongside two 1 mana Blazecallers that deal 5 damage - combine that with two Lava Bursts and you have a 30 damage OTK combo right there for 9 mana. Not to mention that you could use things like Faceless Manipulator, Moat Lurker and the new Carnivorous Cube [/card] to gain more copies of those cards alongside the effects of [card]Spiritsinger Umbra and Ancestral Spirit (plus Reincarnate in Wild) - all of which get thrown back into your hand for 1 mana so that the death-dealing Battlecries can rain down upon your helpless opponent's face. The aforementioned combo triggers would also work really well with Malygos and spells like Lightning Bolt that would do stupid amounts of damage alongside an army of 1 mana Malygoses. I mean, yeah you can't have 15 mana in a turn, so the combo would be pretty slow with you having to play Malygos on one turn, the combo triggers on the following turn and then Grumble, Worldshaker on the turn after that to get all the summoned copies back into your hand. So I think the Elemental combo I mentioned first would probably work better because, although it's entirely possible that your opponent could remove those cards from the board before you drop Grumble, Worldshaker, Blazecaller and Kalimos, Primal Lord both do a good job of removing enemy minions and giving your opponent less options to deal with the board. I'm kinda just spitballing right now honestly, but thanks for the help in coming up with ideas.
That is nice in theory (although kalimos does only 6 face damage, I think). But how often do you think you will have Kalimos and two blazecaller on your board to get them back with Grumble? And if you have them on the board, that is two 6/6 and one 7/7, shouldn't you just have won the game right there?
I loved ele shaman during un'goro and was sad to see it got no love during kft and got pushed out the game because it was out tempo'd by keleseth decks. I really hope that this card and a few other good shaman or ele cards bring that deck back. I do think if ele comes back, and this card is played in it, we may see a resurgence of the forgotten elemental legendary. This card has some potential great synergy with ozruk. You drop grumble one a board with some nice elementals, then re drop those elementals for some great battlecry effects, then the turn after you drop a 5/20 or 5/30 taunt in the opponents face. Against decks that rely on minions to win they either have an answer to ozruk or they lose.
People are getting way too excited about this card.
You need a board for this to do anything and a lot of times getting "rid" of your own board is not a good thing. Not to mention that a lot of those fancy combos only works in a class with good and reliable card draw, and so far that's not shaman.
Man, this thing has a lot of potential power. It allows you to reverse the effects of a bad Evolve roll by taking a summoned minion that doesn't have much power without its battlecry, returning it to your hand so the battlecry can trigger again AND making the card cost 1 freaking mana. Not to mention that it also saves any high-value Legendary minions or minions you want on board for the presence from dying to damage alone just so you can spit them all back out onto the board again the next turn. The only thing is that you don't want to play this card immediately after you get a good Evolve board, because then you end up losing a lot of the value. I can't even begin to imagine how people are gonna mess around with this card in Wild...and the combo potential still scares me in Standard. Here comes a game changer people.
Maybe I'm blind but I don't see all this combo potential. I don't think that's a bad card, but it seems just made to "recycle" the battlecries of your elementals (and kind of heal them) for 1 mana each. You can't combo it with stuffs like malygos or idk what else, because you can't have 15 mana in a turn. Maybe I'm missing something, tell me if that's the case.
Coincidentally, your response just opened my eyes to the true combo potential this card has. When you recycle the Battlecries of your elementals, you can use Kalimos, Primal Lord to deal 15 damage to the enemy hero for 1 mana alongside two 1 mana Blazecallers that deal 5 damage - combine that with two Lava Bursts and you have a 30 damage OTK combo right there for 9 mana. Not to mention that you could use things like Faceless Manipulator, Moat Lurker and the new Carnivorous Cube [/card] to gain more copies of those cards alongside the effects of [card]Spiritsinger Umbra and Ancestral Spirit (plus Reincarnate in Wild) - all of which get thrown back into your hand for 1 mana so that the death-dealing Battlecries can rain down upon your helpless opponent's face. The aforementioned combo triggers would also work really well with Malygos and spells like Lightning Bolt that would do stupid amounts of damage alongside an army of 1 mana Malygoses. I mean, yeah you can't have 15 mana in a turn, so the combo would be pretty slow with you having to play Malygos on one turn, the combo triggers on the following turn and then Grumble, Worldshaker on the turn after that to get all the summoned copies back into your hand. So I think the Elemental combo I mentioned first would probably work better because, although it's entirely possible that your opponent could remove those cards from the board before you drop Grumble, Worldshaker, Blazecaller and Kalimos, Primal Lord both do a good job of removing enemy minions and giving your opponent less options to deal with the board. I'm kinda just spitballing right now honestly, but thanks for the help in coming up with ideas.
That is nice in theory (although kalimos does only 6 face damage, I think). But how often do you think you will have Kalimos and two blazecaller on your board to get them back with Grumble? And if you have them on the board, that is two 6/6 and one 7/7, shouldn't you just have won the game right there?
Yeah...like I said, kinda just spitballing at the moment. I think I got Kalimos' face-damage effect confused with the effect that heals your hero, so it would only be 26 damage or something like that (I also got the math wrong on the first one, it would have been 35 damage from what I mentioned.) Thinking about other things beyond that, I noticed someone mentioning Fire Plume Harbinger as a good combo trigger for the card, and I like the prospect of that. You can play two of them to reduce Grumble, Worldshaker's cost to 4 (that uses up 3 mana), and when Grumble, Worldshaker is played (another 4 mana, so that's 7) at that cost you can just play the two Fire Plume Harbingers again to make every Elemental in your hand cost (4) less (that's 9 mana). And you can even play another 1 mana card after that, maybe roll for something off of Servant of Kalimos. On the turn after that, you could play Kalimos, Primal Lord for 4 mana, two Blazecallers for another 6 mana total, so that's 16 damage in one turn. Not too bad, I guess...
Anyways, if you guys can think of anything else, let me know.
Man, this thing has a lot of potential power. It allows you to reverse the effects of a bad Evolve roll by taking a summoned minion that doesn't have much power without its battlecry, returning it to your hand so the battlecry can trigger again AND making the card cost 1 freaking mana. Not to mention that it also saves any high-value Legendary minions or minions you want on board for the presence from dying to damage alone just so you can spit them all back out onto the board again the next turn. The only thing is that you don't want to play this card immediately after you get a good Evolve board, because then you end up losing a lot of the value. I can't even begin to imagine how people are gonna mess around with this card in Wild...and the combo potential still scares me in Standard. Here comes a game changer people.
Maybe I'm blind but I don't see all this combo potential. I don't think that's a bad card, but it seems just made to "recycle" the battlecries of your elementals (and kind of heal them) for 1 mana each. You can't combo it with stuffs like malygos or idk what else, because you can't have 15 mana in a turn. Maybe I'm missing something, tell me if that's the case.
Coincidentally, your response just opened my eyes to the true combo potential this card has. When you recycle the Battlecries of your elementals, you can use Kalimos, Primal Lord to deal 15 damage to the enemy hero for 1 mana alongside two 1 mana Blazecallers that deal 5 damage - combine that with two Lava Bursts and you have a 30 damage OTK combo right there for 9 mana. Not to mention that you could use things like Faceless Manipulator, Moat Lurker and the new Carnivorous Cube [/card] to gain more copies of those cards alongside the effects of [card]Spiritsinger Umbra and Ancestral Spirit (plus Reincarnate in Wild) - all of which get thrown back into your hand for 1 mana so that the death-dealing Battlecries can rain down upon your helpless opponent's face. The aforementioned combo triggers would also work really well with Malygos and spells like Lightning Bolt that would do stupid amounts of damage alongside an army of 1 mana Malygoses. I mean, yeah you can't have 15 mana in a turn, so the combo would be pretty slow with you having to play Malygos on one turn, the combo triggers on the following turn and then Grumble, Worldshaker on the turn after that to get all the summoned copies back into your hand. So I think the Elemental combo I mentioned first would probably work better because, although it's entirely possible that your opponent could remove those cards from the board before you drop Grumble, Worldshaker, Blazecaller and Kalimos, Primal Lord both do a good job of removing enemy minions and giving your opponent less options to deal with the board. I'm kinda just spitballing right now honestly, but thanks for the help in coming up with ideas.
That is nice in theory (although kalimos does only 6 face damage, I think). But how often do you think you will have Kalimos and two blazecaller on your board to get them back with Grumble? And if you have them on the board, that is two 6/6 and one 7/7, shouldn't you just have won the game right there?
Yeah...like I said, kinda just spitballing at the moment. I think I got Kalimos' face-damage effect confused with the effect that heals your hero, so it would only be 26 damage or something like that (I also got the math wrong on the first one, it would have been 35 damage from what I mentioned.) Thinking about other things beyond that, I noticed someone mentioning Fire Plume Harbinger as a good combo trigger for the card, and I like the prospect of that. You can play two of them to reduce Grumble, Worldshaker's cost to 4 (that uses up 3 mana), and when Grumble, Worldshaker is played (another 4 mana, so that's 7) at that cost you can just play the two Fire Plume Harbingers again to make every Elemental in your hand cost (4) less (that's 9 mana). And you can even play another 1 mana card after that, maybe roll for something off of Servant of Kalimos. On the turn after that, you could play Kalimos, Primal Lord for 4 mana, two Blazecallers for another 6 mana total, so that's 16 damage in one turn. Not too bad, I guess...
Anyways, if you guys can think of anything else, let me know.
okay.. play the harbinger, next turn Leeroy into grumble, into leeroy + spellstone + rockbiter weapon, flametongue totem, or windfury. Just takes a little set up.
Man, this thing has a lot of potential power. It allows you to reverse the effects of a bad Evolve roll by taking a summoned minion that doesn't have much power without its battlecry, returning it to your hand so the battlecry can trigger again AND making the card cost 1 freaking mana. Not to mention that it also saves any high-value Legendary minions or minions you want on board for the presence from dying to damage alone just so you can spit them all back out onto the board again the next turn. The only thing is that you don't want to play this card immediately after you get a good Evolve board, because then you end up losing a lot of the value. I can't even begin to imagine how people are gonna mess around with this card in Wild...and the combo potential still scares me in Standard. Here comes a game changer people.
Maybe I'm blind but I don't see all this combo potential. I don't think that's a bad card, but it seems just made to "recycle" the battlecries of your elementals (and kind of heal them) for 1 mana each. You can't combo it with stuffs like malygos or idk what else, because you can't have 15 mana in a turn. Maybe I'm missing something, tell me if that's the case.
Coincidentally, your response just opened my eyes to the true combo potential this card has. When you recycle the Battlecries of your elementals, you can use Kalimos, Primal Lord to deal 15 damage to the enemy hero for 1 mana alongside two 1 mana Blazecallers that deal 5 damage - combine that with two Lava Bursts and you have a 30 damage OTK combo right there for 9 mana. Not to mention that you could use things like Faceless Manipulator, Moat Lurker and the new Carnivorous Cube [/card] to gain more copies of those cards alongside the effects of [card]Spiritsinger Umbra and Ancestral Spirit (plus Reincarnate in Wild) - all of which get thrown back into your hand for 1 mana so that the death-dealing Battlecries can rain down upon your helpless opponent's face. The aforementioned combo triggers would also work really well with Malygos and spells like Lightning Bolt that would do stupid amounts of damage alongside an army of 1 mana Malygoses. I mean, yeah you can't have 15 mana in a turn, so the combo would be pretty slow with you having to play Malygos on one turn, the combo triggers on the following turn and then Grumble, Worldshaker on the turn after that to get all the summoned copies back into your hand. So I think the Elemental combo I mentioned first would probably work better because, although it's entirely possible that your opponent could remove those cards from the board before you drop Grumble, Worldshaker, Blazecaller and Kalimos, Primal Lord both do a good job of removing enemy minions and giving your opponent less options to deal with the board. I'm kinda just spitballing right now honestly, but thanks for the help in coming up with ideas.
That is nice in theory (although kalimos does only 6 face damage, I think). But how often do you think you will have Kalimos and two blazecaller on your board to get them back with Grumble? And if you have them on the board, that is two 6/6 and one 7/7, shouldn't you just have won the game right there?
Yeah...like I said, kinda just spitballing at the moment. I think I got Kalimos' face-damage effect confused with the effect that heals your hero, so it would only be 26 damage or something like that (I also got the math wrong on the first one, it would have been 35 damage from what I mentioned.) Thinking about other things beyond that, I noticed someone mentioning Fire Plume Harbinger as a good combo trigger for the card, and I like the prospect of that. You can play two of them to reduce Grumble, Worldshaker's cost to 4 (that uses up 3 mana), and when Grumble, Worldshaker is played (another 4 mana, so that's 7) at that cost you can just play the two Fire Plume Harbingers again to make every Elemental in your hand cost (4) less (that's 9 mana). And you can even play another 1 mana card after that, maybe roll for something off of Servant of Kalimos. On the turn after that, you could play Kalimos, Primal Lord for 4 mana, two Blazecallers for another 6 mana total, so that's 16 damage in one turn. Not too bad, I guess...
Anyways, if you guys can think of anything else, let me know.
okay.. play the harbinger, next turn Leeroy into grumble, into leeroy + spellstone + rockbiter weapon, flametongue totem, or windfury. Just takes a little set up.
This card looks very well designed, and if Elemental Shaman becomes a viable deck (Tier 3 or more) it will run this card. If you don't have anything on board, a 6 Mana 7/7 is good enough that you don't regret getting value from it, and are not behind in the game. If you have a board, you pretty much sacrifice a lot of tempo (if you have 3 minions, think of it as a 9 mana 7/7, as it costs you 3 extra mana to have a normal board). But it can be compensated by good battlecries. If you have a lot of minions, it is a bad tempo card on turn 6, but a good value card.
So I really like the feel of the trade-off. But at the end it is a very good card, because you can play it decently on an empty board, get a lot of value when needed, and keep it when you need tempo. Also a very good design idea is that this card makes bonemare on 7 more unreliable. Just a very good, well designed card.
Jade Shaman is sure looking spicy this expansion, but aside from Jade generators there are many other great synergies with this. You can double up on healing with Jinyu Waterspeaker, get a cheap but high-mana minion for Evolve or the spellstone, get another taunt from Stonehill, etc. It's also a way to rescue wounded minions, and this can be cast along with one minion and Spirit Echo on the same turn.
At worst it's a 6 mana 7/7 (or 7 mana 8/8, 8 mana 9/9, etc. if you return minions), which is what makes it truly awesome.
So... we have vanilla stats for 6 mana, a powerful effect that is really good in Elemental Shaman for getting the effects off again, not to mention it's a strictly better Youthful Brewmaster that affects everything. As well as that it has the elemental tag. Honestly this is kinda broken. To play this on 10 mana would be really awesome and even with only 1 or 2 minions on the field the value is insane. Definitely an auto-include in Elemental Shaman, might also be the final push it needed to make the deck extremely viable. Not only that but it might even see play in other Shaman decks too, I could see you getting a shitty Evolve with a bunch of cards that have powerful battlecries then playing Grumble to bounce them back to your hand so you can actually use them. Could also even combat that unlikely nightmare of Evolve into Doomsayer.
All and all I think this will be one of the best cards in the set, if not the best and I can see a lot of opportunities for Shaman next expansion with this card.
I don't see how I can vote anything other than meta-defining here, I have no idea how this card will be used, but it will be exploited in a very serious way, that's for certain
Meta defining! Long awaited support for Elemental Shaman! Solid stats and a battlecry that restores damaged minions and refills your hand. Definitely less clunky than Spirit Echo. It will see a lot of play that is for sure.
So you thought only Mage had an exodia combo eh
This is prolly good in a elemental deck so you can get some sick "If an elemental..." value, but that doesnt exist yet. Not good imo, but Im probably wrong
Zola the Gorgon + Grumble, Worldshaker
Shenanigans
The Ancient One
~~~Jobs Done~~~
6 Mana overstated minion not reducing the cost by 1 but making it. Cost 1. I smell an otk coming.
Wow, not only elemental shaman but also jade shaman have great synergy with this card. Or maybe cthun will shine again for his last breath before he gets rotated in the next 3 month
It's insane
If we value bouncing all your minions and give them 2+ mana reduction (a weaker "Cheat death" at 2 mana then this becomes a 4 mana 7/7.
Also with the tribal tag it should have lowered stats, so surprised at how much this one has.
Good card is good, especially with Kalimos Primal Lord for combo burst damage
Bakunter for next meta
I don't think you can really call anything that requires a minion, let alone a big minion, to stay on the board for not one, not two, but three whole turn a otk. If you're in that position you can just beat them to death with the 6/6s and the 7/7.
Same with Malygos, if you can reliably stick it to the board, you might as well just kill your opponent.
I loved ele shaman during un'goro and was sad to see it got no love during kft and got pushed out the game because it was out tempo'd by keleseth decks. I really hope that this card and a few other good shaman or ele cards bring that deck back. I do think if ele comes back, and this card is played in it, we may see a resurgence of the forgotten elemental legendary. This card has some potential great synergy with ozruk. You drop grumble one a board with some nice elementals, then re drop those elementals for some great battlecry effects, then the turn after you drop a 5/20 or 5/30 taunt in the opponents face. Against decks that rely on minions to win they either have an answer to ozruk or they lose.
It can be great in evolve shaman, especially if you evolved into minions that have a good battlecry but horrible stats.
People are getting way too excited about this card.
You need a board for this to do anything and a lot of times getting "rid" of your own board is not a good thing.
Not to mention that a lot of those fancy combos only works in a class with good and reliable card draw, and so far that's not shaman.