i bought a wild bundle recently and found those cards, need help and advice which are good and I should keep em or which are just dust, i think my collection is public, crafted Reno after kazakus and mal :D
i bought a wild bundle recently and found those cards, need help and advice which are good and I should keep em or which are just dust, i think my collection is public, crafted Reno after kazakus and mal :D
1) Nzoth Druid might be a fringe place for this card but it's mostly too slow.
2) If you like playing Reno Mage Anomalus can help you out as a board clear. Not sure itf it's the best option, but better than a lot of the others and it hinders the options your opponent can do.
3) Paletress is just to RNg heavy to guarantee a good outcome -> garbage.
4) Best Demon by far.
5) One of the best neutrals.
6) The new monkey for 3 Mana does the same so it's dust for sure.
7) Kragg is played in Pirate Warrior if that's your desire i would keep him.
1) Nzoth Druid might be a fringe place for this card but it's mostly too slow.
2) If you like playing Reno Mage Anomalus can help you out as a board clear. Not sure itf it's the best option, but better than a lot of the others and it hinders the options your opponent can do.
3) Paletress is just to RNg heavy to guarantee a good outcome -> garbage.
4) Best Demon by far.
5) One of the best neutrals.
6) The new monkey for 3 Mana does the same so it's dust for sure.
7) Kragg is played in Pirate Warrior if that's your desire i would keep him.
That monkey has a name. And his name is Banana Buffoon.
also tess is way better in wild than she is in standard. I can see why she'd be trash tier in standard though. I crafted the card because I was hyped up on rogue at the time and I wanted to play every deck I could.
I feel in wild she does way better though, even though if tess herself isn't what makes the deck win, she is a cool card than can be amazing in the right set up.
1) Nzoth Druid might be a fringe place for this card but it's mostly too slow.
2) If you like playing Reno Mage Anomalus can help you out as a board clear. Not sure itf it's the best option, but better than a lot of the others and it hinders the options your opponent can do.
3) Paletress is just to RNg heavy to guarantee a good outcome -> garbage.
4) Best Demon by far.
5) One of the best neutrals.
6) The new monkey for 3 Mana does the same so it's dust for sure.
7) Kragg is played in Pirate Warrior if that's your desire i would keep him.
That monkey has a name. And his name is Banana Buffoon.
Sorry, i could not remember it. Thanks for pointing it out. ^^
SlydE, I have a request for the Wild list format to make it more useful. As it stands, it seems to mainly concentrate on wild-only cards, only mentioning standard cards occasionally when the card is much better in wild than standard (i.e. Kingsbane prior to Leeching poison nerf). However, due to higher power level of wild, many Tier 1-2 standard cards do not make the cut in wild (i.e. Kathrena Winterwisp is not anywhere near as powerful in wild as in standard).
Instead of being treated as a supplementary list to Standard, therefore, can Wild section have its own complete list, otherwise it's not quite obvious which cards are worth crafting and which aren't.
SlydE, I have a request for the Wild list format to make it more useful. As it stands, it seems to mainly concentrate on wild-only cards, only mentioning standard cards occasionally when the card is much better in wild than standard (i.e. Kingsbane prior to Leeching poison nerf). However, due to higher power level of wild, many Tier 1-2 standard cards do not make the cut in wild (i.e. Kathrena Winterwisp is not anywhere near as powerful in wild as in standard).
Instead of being treated as a supplementary list to Standard, therefore, can Wild section have its own complete list, otherwise it's not quite obvious which cards are worth crafting and which aren't.
SlydE, I have a request for the Wild list format to make it more useful. As it stands, it seems to mainly concentrate on wild-only cards, only mentioning standard cards occasionally when the card is much better in wild than standard (i.e. Kingsbane prior to Leeching poison nerf). However, due to higher power level of wild, many Tier 1-2 standard cards do not make the cut in wild (i.e. Kathrena Winterwisp is not anywhere near as powerful in wild as in standard).
Instead of being treated as a supplementary list to Standard, therefore, can Wild section have its own complete list, otherwise it's not quite obvious which cards are worth crafting and which aren't.
SlydE, I have a request for the Wild list format to make it more useful. As it stands, it seems to mainly concentrate on wild-only cards, only mentioning standard cards occasionally when the card is much better in wild than standard (i.e. Kingsbane prior to Leeching poison nerf). However, due to higher power level of wild, many Tier 1-2 standard cards do not make the cut in wild (i.e. Kathrena Winterwisp is not anywhere near as powerful in wild as in standard).
Instead of being treated as a supplementary list to Standard, therefore, can Wild section have its own complete list, otherwise it's not quite obvious which cards are worth crafting and which aren't.
This has been suggested before, but there are a number of reasons why this is not practical: 1: The Wild playerbase is small and few of them only play Wild. 2: Because of 1, few games are played, so it is impossible to find reliable statistics for many of the cards. 3: It is difficult enough as it is to keep the current Wild list updated, adding wild-specific rankings for all the Standard cards as well is not realistic, unfortuantely. I have rather focussed on the legendaries which do BETTER in wild than in standard because of special synergies, and many cards have gotten special mentions. 4: I like to keep the length of the lists as manageable as possible (tldr wall of text.) The Wild list will be more than long enough as it is pretty soon...
When the rotation happens, all the rotated cards will recieve a new Wild-ranking, though, and I expect many to be demoted from how they perform in standard now.
Halazzi, the Lynx - Playable in faster hunter decks, staple in quest hunter.
I have a small question. You probably put Halazzi in the tier 3 category because of quest hunter, right? Because if we forget about this quest for a minute (I don't have it in my collection), how useful is Halazzi in reality? According to hsreplay he has a very low play win-rate.
Halazzi, the Lynx - Playable in faster hunter decks, staple in quest hunter.
I have a small question. You probably put Halazzi in the tier 3 category because of quest hunter, right? Because if we forget about this quest for a minute (I don't have it in my collection), how useful is Halazzi in reality? According to hsreplay he has a very low play win-rate.
No, he is just a clear-cut tier 3 because he can be used in some good decks, even though he is far from a staple in them. Played WR is often deceptive, especially for cards which are played as a last resort.
SlydE, I have a request for the Wild list format to make it more useful. As it stands, it seems to mainly concentrate on wild-only cards, only mentioning standard cards occasionally when the card is much better in wild than standard (i.e. Kingsbane prior to Leeching poison nerf). However, due to higher power level of wild, many Tier 1-2 standard cards do not make the cut in wild (i.e. Kathrena Winterwisp is not anywhere near as powerful in wild as in standard).
Instead of being treated as a supplementary list to Standard, therefore, can Wild section have its own complete list, otherwise it's not quite obvious which cards are worth crafting and which aren't.
SlydE, I have a request for the Wild list format to make it more useful. As it stands, it seems to mainly concentrate on wild-only cards, only mentioning standard cards occasionally when the card is much better in wild than standard (i.e. Kingsbane prior to Leeching poison nerf). However, due to higher power level of wild, many Tier 1-2 standard cards do not make the cut in wild (i.e. Kathrena Winterwisp is not anywhere near as powerful in wild as in standard).
Instead of being treated as a supplementary list to Standard, therefore, can Wild section have its own complete list, otherwise it's not quite obvious which cards are worth crafting and which aren't.
also support this idea.
Hmmm... At least updating the Wild section for the Rotation will be pretty much automatic! I'll think about it, and if a dedicated Wild player wants to help out, it would make things easier.
It would probably be best to list all the "standard cards" in one big section at the bottom of each tier. Be warned, though, with that many cards in each tier, the list will be pretty clunky to navigate! The Wild-section was moved to a separate post for a reason...
I currently have been enjoying Rush Warrior, but am missing Grommash and Darius. Either would be good in that deck. My wishlist for Rasta includes Zul'jin, Jan'alai, Talanji but I'm not sure if I should wait for rotation to decide on any legends.
I currently have been enjoying Rush Warrior, but am missing Grommash and Darius. Either would be good in that deck. My wishlist for Rasta includes Zul'jin, Jan'alai, Talanji but I'm not sure if I should wait for rotation to decide on any legends.
At least get some meme value fun out of it first XD
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i bought a wild bundle recently and found those cards, need help and advice which are good and I should keep em or which are just dust, i think my collection is public, crafted Reno after kazakus and mal :D
Malorne not sure
Anomalus not sure
Confessor Paletress have some priest epics but i dont have any usefull legendary for priest
Mal'Ganis 100% keep
Kazakus 100% keep
Mukla, Tyrant of the Vale golden, like 99% dust but maybe there is a point to keep it?
Skycap'n Kragg not sure, without patches i got almost all pirates
thanks for any reply
1) Malorne can see play in grindy deathrattle N'zoth druid
2) 99% Anomalus is a real liability when played that can instantaneously destroy any tempo you may have when your opponent has an answer for it.
3) Paletress looks promising but I have not seen 1 deck use it wild for the 5 months I've been playing there
4) Agreed
5) Agreed
6) Mukla pretty understated for a 6 cost minion imho. And since its golden, it's essentially a free legendary of your choice
7) Kragg seems a dope card. I would keep it incase of unseen experimental odd rouge/ pirate synergy builds
Achieved Legend: S49-Even Paladin, S58 (Wild)- Odd Rouge + Even Shaman
1) Nzoth Druid might be a fringe place for this card but it's mostly too slow.
2) If you like playing Reno Mage Anomalus can help you out as a board clear. Not sure itf it's the best option, but better than a lot of the others and it hinders the options your opponent can do.
3) Paletress is just to RNg heavy to guarantee a good outcome -> garbage.
4) Best Demon by far.
5) One of the best neutrals.
6) The new monkey for 3 Mana does the same so it's dust for sure.
7) Kragg is played in Pirate Warrior if that's your desire i would keep him.
Always expect the unexpectable!
That monkey has a name. And his name is Banana Buffoon.
any chance you will make an epic tier lists as well, or has someone already done it?
also tess is way better in wild than she is in standard. I can see why she'd be trash tier in standard though. I crafted the card because I was hyped up on rogue at the time and I wanted to play every deck I could.
I feel in wild she does way better though, even though if tess herself isn't what makes the deck win, she is a cool card than can be amazing in the right set up.
I only wish she was better in standard.
Sorry, i could not remember it. Thanks for pointing it out. ^^
Always expect the unexpectable!
I have one (includes Wild) but it's very subjective. I'm focussing on the lefendaries, so I don't update it very often.
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide?page=24#c543
SlydE, I have a request for the Wild list format to make it more useful. As it stands, it seems to mainly concentrate on wild-only cards, only mentioning standard cards occasionally when the card is much better in wild than standard (i.e. Kingsbane prior to Leeching poison nerf). However, due to higher power level of wild, many Tier 1-2 standard cards do not make the cut in wild (i.e. Kathrena Winterwisp is not anywhere near as powerful in wild as in standard).
Instead of being treated as a supplementary list to Standard, therefore, can Wild section have its own complete list, otherwise it's not quite obvious which cards are worth crafting and which aren't.
highly support this idea
Aggreeeee with this..
Btw why is reno tier 2 and not tier 1?
This has been suggested before, but there are a number of reasons why this is not practical:
1: The Wild playerbase is small and few of them only play Wild.
2: Because of 1, few games are played, so it is impossible to find reliable statistics for many of the cards.
3: It is difficult enough as it is to keep the current Wild list updated, adding wild-specific rankings for all the Standard cards as well is not realistic, unfortuantely. I have rather focussed on the legendaries which do BETTER in wild than in standard because of special synergies, and many cards have gotten special mentions.
4: I like to keep the length of the lists as manageable as possible (tldr wall of text.) The Wild list will be more than long enough as it is pretty soon...
When the rotation happens, all the rotated cards will recieve a new Wild-ranking, though, and I expect many to be demoted from how they perform in standard now.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I have a small question. You probably put Halazzi in the tier 3 category because of quest hunter, right? Because if we forget about this quest for a minute (I don't have it in my collection), how useful is Halazzi in reality? According to hsreplay he has a very low play win-rate.
https://hsreplay.net/cards/#text=halazzi
No, he is just a clear-cut tier 3 because he can be used in some good decks, even though he is far from a staple in them. Played WR is often deceptive, especially for cards which are played as a last resort.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I have a small question. Due to Reno Hunter's recent popularity(?), would Dreadscale deserve to be put in Tier 4?
Done, thanks.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
also support this idea.
Hmmm... At least updating the Wild section for the Rotation will be pretty much automatic! I'll think about it, and if a dedicated Wild player wants to help out, it would make things easier.
It would probably be best to list all the "standard cards" in one big section at the bottom of each tier. Be warned, though, with that many cards in each tier, the list will be pretty clunky to navigate! The Wild-section was moved to a separate post for a reason...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Just rolled a golden Nozdormu and would like some advice on what to craft. My collection is here https://hsreplay.net/collection/1/85373431/
I currently have been enjoying Rush Warrior, but am missing Grommash and Darius. Either would be good in that deck. My wishlist for Rasta includes Zul'jin, Jan'alai, Talanji but I'm not sure if I should wait for rotation to decide on any legends.
At least get some meme value fun out of it first XD