Rule number 1 of Hearthstone: Nothing aimed strictly towards the late-game is ever meta-defining. Either Very Good or worse.
That being said, this looks playable in Wild. My Iron Juggernaut fatigue warrior would like some extra steam.
But it is not that great. Against aggro it is a dead draw, or a waste of mana that messes up your draws even further. Against control, this might be what warriors needed to handle the value that Reno decks now have. I want to like it, really, but most control vs control cards have been killed by Jade Druid and aggro. *cough* I miss Elise Starseeker *cough*
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I'm actually not sure what I think about this card's existence. Playing against Control Warrior as any other control deck is going to feel helpless if fatigue is your win condition against them. This is another one of those cards that just screws over the entire fatigue aspect of the game.
And in Wild you can play Deathlord and Coldlight Oracle to accelerate fatigue. You already have a fantastic matchup against aggro, and this card makes your matchup against Reno decks and priests favored as well. I actually think this card might be fucking busted. Maybe I'm wrong. Hopefully I am.
Should copy itself, ability to go infinite, once Jade Druid is gone this would be the thing that beats all control, as long as they dotn make Jade-Druid ever again.
Will still lose to Jaraxxus and probably to couple of new hero cards, plus can be stolen by priest. It provides value yes, but control vs control is not always about value, tempo is a big thing too. And this card is exactly what it is - anti tempo, plus its really bad against aggro. Don't think this card is as good as you think people.
I'm actually not sure what I think about this card's existence. Playing against Control Warrior as any other control deck is going to feel helpless if fatigue is your win condition against them. This is another one of those cards that just screws over the entire fatigue aspect of the game.
And in Wild you can play Deathlord and Coldlight Oracle to accelerate fatigue. You already have a fantastic matchup against aggro, and this card makes your matchup against Reno decks and priests favored as well. I actually think this card might be fucking busted. Maybe I'm wrong. Hopefully I am.
The question will be can you afford to hold 2 dead cards and still be in the game. Using this will slow warrior down, so the win condition is kill them before this goes off. No fatigue is fine, and the deck using this is more likely to kill you with a repetitive win condition then fatigue... The only way it tries to fatigue you is if it had to burn all it's Other ways to win in order to survive. Suffice it to say, This deck will probably want a lot of draw.
Fatigue Warrior won't be a thing as long as Fire Plume's Heart is more efficent and faster at finishing the game and this card rotates at the same time as the Quest, so I don't think this card will see much play. Also Warrior shapes up to become a strong Midrange class and this doesn't fit into it at all.
This doesn't need to win by fatigue though... it uses whatever kill condition is in the deck... obviously it would want a lot of draw too.
Fatigue Warrior won't be a thing as long as Fire Plume's Heart is more efficent and faster at finishing the game and this card rotates at the same time as the Quest, so I don't think this card will see much play. Also Warrior shapes up to become a strong Midrange class and this doesn't fit into it at all.
okay , but we dont know what kind of Death knight the Warrior will be. from what it looks like it could be a game winning heropower so thats narrow thinking to think that quest warrior will be the only type of Control deck.
This card is maent to be played against control decks. Just one copy is enough. Maybe it is going to be unplayable though. At first i was excited, but now i am not so sure if it will be as good as i tought.
The real question is if it's possible to shove into your deck enough card draw and armor to draw your whole deck before your opponent kills you.
In theory you just need 2 Dead Man's Hand, 1-2 powerful cards (like C'thun+C'thun buff minion or N'zoth) and 27 other cards to get to fatigue as soon as possible.
Not as long as Jade Druid exists :(
yet another over hyped card.. yes you can go infinite, but you are spending 2 mana to do nothing rogue had gang up, saw exactly 0 play so yep..
good against control, no doubt, few matches go to fatigue nowadays though.
Rule number 1 of Hearthstone: Nothing aimed strictly towards the late-game is ever meta-defining. Either Very Good or worse.
That being said, this looks playable in Wild. My Iron Juggernaut fatigue warrior would like some extra steam.
But it is not that great. Against aggro it is a dead draw, or a waste of mana that messes up your draws even further. Against control, this might be what warriors needed to handle the value that Reno decks now have. I want to like it, really, but most control vs control cards have been killed by Jade Druid and aggro. *cough* I miss Elise Starseeker *cough*
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
no.
never lucky
fatigue and possible anti-jade if you get both in-hand
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
awesome card cant with for it
it was never gone, CW is like a tier 3 deck.
Hearthstone is a game of "copy and pasting"
Hearthstone is a game of "copy and pasting"
Can't wait for a trollden vid of a priest getting this from mindsteal or discover with an Gadgetzan Auctioneer and 2 Radiant Elemental in play with either Shadowform or Embrace the Shadow active
1. Draws elise pack
2. use this card
3. ???
4. Profit?
G=Good B=Bad Do you see the pattern? Every second expansion is always trash.
G: Goblins V Gnomes , Old Gods, unguro
B: TGT, gadgetzan, Knights (Unreleased so MAYBE)
This card is maent to be played against control decks. Just one copy is enough. Maybe it is going to be unplayable though. At first i was excited, but now i am not so sure if it will be as good as i tought.
The real question is if it's possible to shove into your deck enough card draw and armor to draw your whole deck before your opponent kills you.
In theory you just need 2 Dead Man's Hand, 1-2 powerful cards (like C'thun+C'thun buff minion or N'zoth) and 27 other cards to get to fatigue as soon as possible.
I'm not sure how this works .
Do you shuffle a copy for every card in your hand in your deck, or a spell that brings back your whole hand when casted ?
The infinite value - when you will have both of them in your hand, cast it and wait to draw this spell again, then repeat.
I wonder how many days Fatigue Warrior mirrors are gonna take.
I'm here to kick ass and play cards, and I'm all out of ass.