Desperately needs good hand-buff synergy to be good. Otherwise it's just a pack filler and a subpar "deal 3, gain 3 for 4" in arena (aka, a worse Bash).
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I just had this thought: would this card and Prince Keleseth work well in Handbuff Paladin? I'm interested in seeing if these cards do indeed have the unexpected synergy I think they do.
This is clearly not the level of the Keeper of Uldaman, the paladin does not need the weak 4 drops when there is a Concecration and Truesilver Champion.
It's actually fairly balanced. It can't be 3 it's way too good for that. It could maybe have 1 more stat point, but even that would probably too strong. It's just a combination of effects that make it unfortunately overshadowed in a class that has so much healing already available to it.
Well it is pretty much playable c'mon it is a charge minion that heals you 3 no matter what also you can use this with buff cards. Tho if this would be a murloc it would be broken op.
Pretty slow card...You need to get this thing buffed in order to get the heals going which won't happen often. It's Wolfrider but you pay 1 mana for 3 healing....Is that good enough? I would say no....Also Paladin like always has a stacked 4 slot, no room for this thing...Will see zero play in Constructed.
Mind you all of this is card reveal pending...If a solid 3 drop is getting dropped that has synergy with Lifesteal minions that could change everything...Even something like giving played Lifesteal minions +1/+1...A Kor'kron Elite that heals might make it just playable enough. Who knows.
Reminds me of Bash (one of my favorite cards from TGT, despite its simplicity), but more expensive and without overheal.
On the plus side this guy occasionally survives, there are also synergies with handbuffs and traditional buffs (as if like people play those).
There is also an obvious comparison with Truesilver Champion. With the weapon you get 2 attacks much more consistenly (harder to remove a weapon than a minion), but 1 less heal per attack (on top of face damage when killing a minion). I think I'd pick truesilver over this guy anyday.
Finally, there is Hammer of Wrath, which doesn't heal you bit let you draw a card. Card draw is better than restoring 3 health 90% of the time, yet I can remember the last time when hammer has seen constructed play (was it before Naxx?)
I'd talk about this card again if it had divine shield but who knows there must be any thinking for his stats and manacost. Maybe with the undead paladin?
Desperately needs good hand-buff synergy to be good. Otherwise it's just a pack filler and a subpar "deal 3, gain 3 for 4" in arena (aka, a worse Bash).
Building Quirky Decks Every Week, Loving Life at Rank 15!
I just had this thought: would this card and Prince Keleseth work well in Handbuff Paladin? I'm interested in seeing if these cards do indeed have the unexpected synergy I think they do.
This card remember me the old Arcane Golem, but wrong. Do you get it?
At least better than Drain Life. That said, that's a pretty low bar to be over.
Hard to see this being better than Truesilver.
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Good in Handbuff I guess? Pretty ok in arena too I suppose.
Well met.
This is clearly not the level of the Keeper of Uldaman, the paladin does not need the weak 4 drops when there is a Concecration and Truesilver Champion.
Why is it 4 mana ??
Seems garbage, the stats are just horrible and Paladin already has some of the best healing in the game.
Idk, this would be a decent card in an agro-buff deck, but on its own stat value is pretty bad.
Kinda like a worse Truesilver, won't see play at all. If you need healing you run FH, WB or Rag.
Well it is pretty much playable c'mon it is a charge minion that heals you 3 no matter what also you can use this with buff cards. Tho if this would be a murloc it would be broken op.
1 out of 5 stars
Paladin has much better 4 mana options and I'm not paying 4 mana for a Bash.
Pretty slow card...You need to get this thing buffed in order to get the heals going which won't happen often. It's Wolfrider but you pay 1 mana for 3 healing....Is that good enough? I would say no....Also Paladin like always has a stacked 4 slot, no room for this thing...Will see zero play in Constructed.
Mind you all of this is card reveal pending...If a solid 3 drop is getting dropped that has synergy with Lifesteal minions that could change everything...Even something like giving played Lifesteal minions +1/+1...A Kor'kron Elite that heals might make it just playable enough. Who knows.
Wow it is too hard to satisfy paladin players sunkeeper tarim and now this. Seriously guys it is not a bad charge option
Reminds me of Bash (one of my favorite cards from TGT, despite its simplicity), but more expensive and without overheal.
On the plus side this guy occasionally survives, there are also synergies with handbuffs and traditional buffs (as if like people play those).
There is also an obvious comparison with Truesilver Champion. With the weapon you get 2 attacks much more consistenly (harder to remove a weapon than a minion), but 1 less heal per attack (on top of face damage when killing a minion). I think I'd pick truesilver over this guy anyday.
Finally, there is Hammer of Wrath, which doesn't heal you bit let you draw a card. Card draw is better than restoring 3 health 90% of the time, yet I can remember the last time when hammer has seen constructed play (was it before Naxx?)
TL;DR: meh
I'd talk about this card again if it had divine shield but who knows there must be any thinking for his stats and manacost. Maybe with the undead paladin?
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i think this + Adaptation on turn 5 might be interesting.
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