This card is Not good in Warrior. Control/C'thun Warrior have enough problems trying to fit in 30 cards in the deck. This will take up an important card slot and doesn't have synergy. This card is so weak and easy to remove. Against aggro, would you rather play this over disciple of cthn, ravaging ghoul or frothing? Against control, this have such a weak body that takes up a card slot for a chance to take 1 fatigue damage? it still needs to survive a turn to take the fatigue damage. If you have this minion on board and your opponent can't remove it, you're already winning the match, the fatigue damage is not a factor.
No, if you're 5 turns into fatigue and your opponent can't remove a minion, it does not necessarily mean he's winning.
Interesting addition to Mill Rogue. One of the previous issues with the deck is that if you ran too much draw, you would mill yourself before your opponent. Now you can add in extra draw and as long as you don't burn your cards, you can play a massive fatigue turn and take none of the damage from it...
Hahaha! And I was convinced fool's bane was insane without this. And the stats are perfectly fine. I think any weapon class would gladly run this in their control decks.
I think this might be a staple in some Rogue decks. Rogue usually has to run Refreshment Vendor or Earthen Ring Farseer to counteract the damage taken by the Hero Power weapon, whereas that's not a problem for Warrior because they have armor, Paladin because they have loads of heals anyway and Shaman because they mostly go face with the only weapon they use.
This card won't stop you from taking fatigue damage. Ice Block doesnt, and im sure this wont either.
Still great with any weapon class
That's a bad comparison. Secrets only trigger on opponents turn. Since fatigue doesn't trigger ice block, fatigue must occur on your turn, so this card will make you immune.
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Ah. I honestly can't think when the last time I managed to get to fatigue as Mill Rogue was, so it didn't come to mind.
Non C'thun control warrior with two of these and two Fool's Bane, run Prince Malchezaar and cut the late game minions from your deck.
pretty cool
So uh...I guess I was wrong about fouls bane... it really is insane.
Interesting addition to Mill Rogue. One of the previous issues with the deck is that if you ran too much draw, you would mill yourself before your opponent. Now you can add in extra draw and as long as you don't burn your cards, you can play a massive fatigue turn and take none of the damage from it...
Hahaha! And I was convinced fool's bane was insane without this. And the stats are perfectly fine. I think any weapon class would gladly run this in their control decks.
Why a card with the most Mage-themed art does nothing for Mage?
Besides, among weapon classes only Rogue needed buffs. I hope it at least doesn't work with fatigue. Mill decks are the worst.
It looks good on paper but I wonder if the 3 Health is enough to stay on the board long enough to get any value.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
"Steal yo deck while I mill it" Rogue: confirmed
They're trying very hard to make Warrior good in Arena and I'm totally fine with that.
I think this might be a staple in some Rogue decks. Rogue usually has to run Refreshment Vendor or Earthen Ring Farseer to counteract the damage taken by the Hero Power weapon, whereas that's not a problem for Warrior because they have armor, Paladin because they have loads of heals anyway and Shaman because they mostly go face with the only weapon they use.
Pretty wicked combo with Fool's Bane. Both are common, too; watch out, Arena, Warrior is coming.
I'd be a little surprised if this makes Rogue viable. Not flabbergasted, just mildly surprised.
I think this will work good in miracle rogue
I'm the only one who think this card could be great with Warlock hero power and multiple demons that have a negative battlecry ?
This card won't stop you from taking fatigue damage. Ice Block doesnt, and im sure this wont either.
Still great with any weapon class
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.