6 mana vs. 10, lets get that massive difference out of the way first. By the time you play Mind Control your opponent will have already won. Not to mention casting Mind Control for 10 mana means you can't play anything else. There is no single minion in your opponent's deck worth wasting an entire turn to gain control of, especially against aggro. This card does very little to turn the game around for you. Entomb is single creature removal for nearly half the cost, gets around deathrattle triggers, puts their wincon in your deck, and refreshes the out of cards timer. Oh and you can still play other cards after you cast it.
Brann Bronzebeard is absolutely insane in this deck giving you pretty much whatever you need off of Netherspite Historian, enough damage to close the game off of Blackwing Corruptor, and extra buffs for most of your taunt minions. Medivh, the Guardian is far too inconsistent and really a "win more" kind of card so I would suggest replacing him with Brann. Other than that a very strong list.
This is a digital card game, that means it's never beyond saving. Anything wrong with the game can always be patched, nerfed, buffed, or even removed altogether.
This card is amazing, 3 mana 4/5 on three bodies and there's plenty of playable dragons to trigger it. Maybe there's a deck with Steward of Darkshire and all these Whelp generators?
7
It's doing great right now in Rogue.
2
Were you affected by the bug?
7
You don't understand the first thing about customer service do you?
1
God you people are entitled.
2
Why should you get anything if you weren't affected by the bug? You got what you paid for, these people didn't.
3
The only Mech in the expansion and it's garbage.
19
Chaos is a ladder.
6
It's a free spell which means we can break it.
5
After playing several games with her and Brann I knew I had to craft a golden version.
4
6 mana vs. 10, lets get that massive difference out of the way first. By the time you play Mind Control your opponent will have already won. Not to mention casting Mind Control for 10 mana means you can't play anything else. There is no single minion in your opponent's deck worth wasting an entire turn to gain control of, especially against aggro. This card does very little to turn the game around for you. Entomb is single creature removal for nearly half the cost, gets around deathrattle triggers, puts their wincon in your deck, and refreshes the out of cards timer. Oh and you can still play other cards after you cast it.
1
Mind Control is way too slow.
10
Brann Bronzebeard is absolutely insane in this deck giving you pretty much whatever you need off of Netherspite Historian, enough damage to close the game off of Blackwing Corruptor, and extra buffs for most of your taunt minions. Medivh, the Guardian is far too inconsistent and really a "win more" kind of card so I would suggest replacing him with Brann. Other than that a very strong list.
2
This is a digital card game, that means it's never beyond saving. Anything wrong with the game can always be patched, nerfed, buffed, or even removed altogether.
0
This card is amazing, 3 mana 4/5 on three bodies and there's plenty of playable dragons to trigger it. Maybe there's a deck with Steward of Darkshire and all these Whelp generators?
0
Because a 7/7 for 4 wasn't good enough...Mage could probably get this out earlier.