Most decks run 10-14 spells, so this can easily be played for 3-4 mana. you will be able to drop 2 big threats on one turn and assure 1 will live to buff next turn.
I mad a Spellpriest and played some unranked with it, to replae this i ran mountain giants, just to find out, that the mountain giants most of the time are cheaper than this imo.
To be somewht decent for an 8/8 this has to go down to around 6 mana. Casting 6 spells is not that easy since there are sometimes no good targets.
Its a verry good card for sure but its more a lategame card.
Earlier than turn 4? You have to be kidding. More like later in the game its lower than 4.
yeah, thats what i meant. Playing this at 3-4 mana and dropping a Cairne or Sylvanus with it is pretty good value. You dont have to have a bunch of cards in your hand, or spam your Hero power to get a cheap giant.
So for all those people saying this is good for Yog mage, just like Yog doesn't trigger flamewaker he will not trigger this card. For tempo though this card is absolutely insane!
So for all those people saying this is good for Yog mage, just like Yog doesn't trigger flamewaker he will not trigger this card. For tempo though this card is absolutely insane!
so what? flamewaker is good in yogg mage too, just because the sheer ammount of spells in the deck, this will be no different
Mage, come <3.
Yogg Spell maly control rogue with thistle tea and gangup + this
Renounce Darkness
It's only fitting that this expansion be a kickass one for mages. Some sweet sweet Medivh love.
I want the flavor text of this card to be "One of the First Applicants to be a Servant of Yogg Sauron"
Bgh too slow, people will just tech more removal like, double mulch for example and sylvanas.
Wild Echo mage is even sillier now.
With a bunch of spare parts, could this work in mech mage, or would Fel Reavers do the job better?
Tempo and giant-freeze, maybe some echo version would rock with this!
I do NOT like Yogg, just as Elise, save from those stupid RNG-lategame cards, I am more than happy for them losing games for my opponents instead.
Editor of the Heartpwn Legendary Crafting Guide:
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Most decks run 10-14 spells, so this can easily be played for 3-4 mana. you will be able to drop 2 big threats on one turn and assure 1 will live to buff next turn.
Earlier than turn 4? You have to be kidding. More like later in the game its lower than 4.
YES! Yogg-saron mage is going to be even better!
RIP yogg-saron good things don't last forever :(
I mad a Spellpriest and played some unranked with it, to replae this i ran mountain giants, just to find out, that the mountain giants most of the time are cheaper than this imo.
To be somewht decent for an 8/8 this has to go down to around 6 mana. Casting 6 spells is not that easy since there are sometimes no good targets.
Its a verry good card for sure but its more a lategame card.
So for all those people saying this is good for Yog mage, just like Yog doesn't trigger flamewaker he will not trigger this card. For tempo though this card is absolutely insane!
Echo mage will be a thing (in wild obv), and without the health drop. Which is good, because echo mage is awesome, awesome, awesome.
This card is either very good or meta-defining. By meta-defining I mean it gives slower deck a fighting chance.
This card don't even need yogg, it is not as good as call of the wild, but certainly will have an impact.
We will be seeing removal and AOE heavy deck with this giant. I am guessing Mage, Rouge and Shaman could utilize it.
Those deck will use mostly removal and AOE on Turn 2 to 6, could play 2 giant on Turn 7, 8.
Freeze mage may be the best since most of the time your opponent minions are being freeze.
May also be insane for miracle rouge.
Mukla, Tyrant of the Vale and cutpurse will be good too.
Arcane Missiles, Innervate, Shadowstep, popular low mana spells will also be good.
This card will push priest. :)
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This card shall be named "Then you too lazy to count yogg's spells"
Have no idea what english is since 1996 ¯\_(ツ)_/¯
anyone tried these guys in fatigue warrior ?