• -1

    posted a message on Dean Ayala on Shudderwock: Revisiting the Topic Early Next Week

    The card is fine and even if it is a little powerful we need more than 1 week of data to judge it.  On the other hand, for the love of god fix it so we don't have 10 minute long turns thanks to his animation bug.

    Posted in: News
  • 0

    posted a message on New Paladin Minion - Bellringer Sentry

    oh good, time for some old fashion Grand Tournament PTSD

    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Minion - Elven Minstrel

    Very good card for ensuring you get your tempo cards out in Kelseth Rogue, really helps to increase the odds of a Scalebane or Vilespine coming out on turn 5.

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Minion - Drygulch Jailor

    The question I have to ask is, would I cut fire fly and Kelseth for this in handbuff.  The answer I'm getting is a strong no.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Carnivorous Cube

    Boy is this card ever irrelevant in standard.  Pretty batshit in wild at least.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Weasel Tunneler

    I wish it shuffled a plain 1/1 weasel with no text on it into their deck because you just wind up getting the same shit card shuffled back in likely at the point in the game where topdecks are even more crucial for that last piece of burn or answer.

    Posted in: Card Discussion
  • -1

    posted a message on New Card Reveals: Jade Idol, Devolve

    A 2 cost AoE polymorph...wow blizz way to give Shamans the nerf they deserve.

    Posted in: News
  • 0

    posted a message on Leo's Tempo Yogg (Standard)

    Since a lot of the minions in the deck have effects present by being on board do you think swapping one water elemental out for Barnes to potentially get free spell power or other bonuses would be a positive change?

    Posted in: Leo's Tempo Yogg (Standard)
  • 0

    posted a message on New Warrior Card - Ironforge Portal

    From a purely value standpoint this is a pretty solid card.  Lets compare this to Shield Block a pretty commonplace warrior card.  So in exchange for two additional mana you always draw a 4 mana creature card and then play it immediately.  So you get unstable portal levels of value for your buck and in addition this card fills a manaslot that was pretty untouched for warrior.  Also this is batshit value for Reno Warrior since you generally wouldn't stack in another brawl and need 5 mana cards that much more. 

    Downsides:
    You don't get to cycle your deck as you would with shieldblock and its a random minion, granted the variance on 4 cost minions is a bit crazy but some of you run Yogg so you're used to that.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Arcanosmith

    I almost wish it was a 0/8 taunt simply because 0 attack minions are very low value, shieldbearer is 1 mana for 0/4 taunt so theoretically the taunt you get should be worth 2 shieldbearers to get a 3/2 which normally costs in at 2 to hit that 4 mana slot.  

    Understandably that could be a bit too strong for stall and would force even more silence than is currently run but at the least we already have 3/5 taunts as a baseline, thus a taunt with no punching power is tied to a 3/2 may seem to be costed accurately but I'm a bit skeptical, as Senjin regularly 2 for ones your standard hunter minions and this doesn't do a good job of stopping the warrior aggression we see a lot of at the moment either since they won't even need to commit any of their removal for this taunt.

    Tl.Dr: A zero attack minion needs one hell of an upside and eating two shots Alex's chosen sure as hell isn't enough of one.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Arcane Giant

    So for all those people saying this is good for Yog mage, just like Yog doesn't trigger flamewaker he will not trigger this card.  For tempo though this card is absolutely insane!

    Posted in: Card Discussion
  • 0

    posted a message on Do you think Blizzard will eventually shut down Wild Format?

    This thread asks the question, "would Blizzard ever say stop paying us money.", and as expected the answer is no.  Wild will allow blizzard to incorporate silly show matches for Blizzcon and tournaments, as well as being hard-coded into arena mode.  Most importantly it let's them sell old packs and inflate dust value.

    Posted in: General Discussion
  • 1

    posted a message on New Rogue Card - Blade of C'thun

    So it loses 5/3 from Kraken, but it can effectively deal assassinate rather than eviscerate.  So it gains 3 mana from its effect ando loses about 4 mana for stats.  Still the buff effect probably justifies it.  You just have to make sure you tempo outC'thun right on turn 10 to make use of this tempo or it'll be for nothing.

    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Keeper of the Grove

    Probably should have been demoted to a 1/4 as it stands this card still has fine stats for essentially having a 4 and 5 mana cost effect chance.

    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Force of Nature

    Well now everyone who is up voting this thread just take a moment to consider that now all druid needs to do is play savage roar in an aggro deck and it will still crush you.

    Posted in: Card Discussion
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