Yeah, this looked pretty good at first, then I went to see what we have in terms of totems. Totem Golem, Tuskarr Totemic, Flametongue Totem and possibly Mana Tide Totem, and I think this last one might be a stretch, for various reasons, but it is still reasoable option, so I'll include it.
Besides those, you got your hero power. But do you really want to press that button even one time before turn 5? No. You might end up doing it, but you'd rather have a real card. At most you can play a 2-drop and HP, but that is still some serious tempo loss compared to a 4 drop.
IMO bottom line is we don't have enough totems for this to be reliably strong. It's like a less reliable mech deck: both can be very explosive, but mechs are in greater number and can do it more often. For now, at least. Some new totems might change this.
Yeah, this looked pretty good at first, then I went to see what we have in terms of totems. Totem Golem, Tuskarr Totemic, Flametongue Totem and possibly Mana Tide Totem, and I think this last one might be a stretch, for various reasons, but it is still reasoable option, so I'll include it.
Besides those, you got your hero power. But do you really want to press that button even one time before turn 5? No. You might end up doing it, but you'd rather have a real card. At most you can play a 2-drop and HP, but that is still some serious tempo loss compared to a 4 drop.
IMO bottom line is we don't have enough totems for this to be reliably strong. It's like a less reliable mech deck: both can be very explosive, but mechs are in greater number and can do it more often. For now, at least. Some new totems might change this.
We just need a Muster for Totems and this will become a staple in shaman.
Has someone mentioned the absolute nuts curve for shaman now?
1. Trog
2. Totem Golem
3. Hero Power
4. THIS
This minion is absolute sick sincewith totem golem, tuskar totemic hero power this will cost constantly 4 or even less, which is a 4 mana 5/5 with an upside.
For real if this doesnt bring shaman into the meta nothing ever will.
Really like the card, shaman is having a huge boost in this set and it's kinda cool. This is pretty much gaining value for the tempo loss you suffer when playing hero power, fits perfectly in a midrange totem shaman and also works not only when in hand, like Bolvar Fordragon or Knight of the Wild, wich have a poor mechanic.
okay, therotically, its a turn 4 5/5 taunter.... which isnt bad.... but then you have to open with a good hand where it allows you to go turn 2 hero power, turn 3 tuskkar totemic....
This card is VERY good. One of the strongest cards we might have seen so far. All card combined together and we have a pretty viable mid-range shaman deck.
Has someone mentioned the absolute nuts curve for shaman now?
1. Trog
2. Totem Golem
3. Hero Power
4. THIS
This minion is absolute sick sincewith totem golem, tuskar totemic hero power this will cost constantly 4 or even less, which is a 4 mana 5/5 with an upside.
For real if this doesnt bring shaman into the meta nothing ever will.
Even better! If your taunt doesn't get Fireballed, you can use the Master of Evolution on it and you have a 4/5 and a random 7 drop (Archmage Antonidas !?)
Easily one of the top 3 cards shown so far and has TKO potential you recobob your injured 3/4 that is a 3/1 and get 2 yetis on 4 turn that is super hard to comeback from. That's naming one scenario..In Arena it's LOL good exactly the cards needed to make Shaman competitive you see this card you pick this card.
This thing shits all over Knight of the Wild. This gains taunt and its cost is reduced IN YOUR DECK.
Great card. 4.5/5
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I see no downside to this card. Seems like an auto include in any shaman deck.
Yeah, this looked pretty good at first, then I went to see what we have in terms of totems. Totem Golem, Tuskarr Totemic, Flametongue Totem and possibly Mana Tide Totem, and I think this last one might be a stretch, for various reasons, but it is still reasoable option, so I'll include it.
Besides those, you got your hero power. But do you really want to press that button even one time before turn 5? No. You might end up doing it, but you'd rather have a real card. At most you can play a 2-drop and HP, but that is still some serious tempo loss compared to a 4 drop.
IMO bottom line is we don't have enough totems for this to be reliably strong. It's like a less reliable mech deck: both can be very explosive, but mechs are in greater number and can do it more often. For now, at least. Some new totems might change this.
AMD Ryzen 5 3600 / Gigabyte GTX 1050-Ti / G.SKILL F4 DDR4 3600 C16 2x8GB / Crucial MX500 2TB / WD Blue 1TB (2010)
Add me on some other sites; I want friends.
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Shaman is going to not be a pushover anymore.
its too good to be true. April fools
this card must be an april fools joke... its probably suppose to say Costs (1) overload for every totem you have summoned this game.
This card is ridiculously OP! A 5 mama 5/5 taunt is already above average, this is just crazy!
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Oh finally a usefull boost to bring Totem Shaman back to life! And i like that it will include totems from Tuskarr Totemic as well!
I wonder if the lack of Overload is an april's fools joke!
I Have No Time for Games
Has someone mentioned the absolute nuts curve for shaman now?
1. Trog
2. Totem Golem
3. Hero Power
4. THIS
This minion is absolute sick sincewith totem golem, tuskar totemic hero power this will cost constantly 4 or even less, which is a 4 mana 5/5 with an upside.
For real if this doesnt bring shaman into the meta nothing ever will.
Uh, wow. This is just a great card.
Really like the card, shaman is having a huge boost in this set and it's kinda cool.
This is pretty much gaining value for the tempo loss you suffer when playing hero power, fits perfectly in a midrange totem shaman and also works not only when in hand, like Bolvar Fordragon or Knight of the Wild, wich have a poor mechanic.
Pretty good card
The end is coming!
Very good card - basically an auto-include in any Shaman deck.
Can be dropped as early as turn 4.. Pretty strong 4 drop, this can cause problems when dropped early on.
okay, therotically, its a turn 4 5/5 taunter.... which isnt bad.... but then you have to open with a good hand where it allows you to go turn 2 hero power, turn 3 tuskkar totemic....
you literally can't play totem golem on this.
This card is VERY good. One of the strongest cards we might have seen so far. All card combined together and we have a pretty viable mid-range shaman deck.
Did they fire the team responsible for naming cards? What is this lack of creativity?!
Release the Kraken!
Easily one of the top 3 cards shown so far and has TKO potential you recobob your injured 3/4 that is a 3/1 and get 2 yetis on 4 turn that is super hard to comeback from. That's naming one scenario..In Arena it's LOL good exactly the cards needed to make Shaman competitive you see this card you pick this card.
handlock in shaman!