Ok, so what if you're playing a C'thun priest, and on turn ten you play forbidden shaping. You have a 20% chance of getting C'thun out of it, assuming that blizzard doesn't make more ten mana cards. Wouldn't he have all the buffs that you spent the game trying to give your own C'thun?
i don't like it at all ,because your paying full mana price and you are getting a random minion minus its Battlecry ,i wish they gave the priest the healing card.
i don't like it at all ,because your paying full mana price and you are getting a random minion minus its Battlecry ,i wish they gave the priest the healing card.
Forbidden Healing is the worst of the revealed forbidden set. Also, if the card is targettable, which is likely by its text, it would be a balance disaster if it's a Priest card.
I'm wondering... if this card brings out a c'thun, would that count as 'your' c'thun, for the purpose of synergy cards? I'm guessing not, but I'm not sure.
I don't know if priest can afford removing one/two cards for this. I like the concept. It's extremely flexible. Though, I really dislike RNG because it's too often against me but I'll give it a try if I unpack one of those.
This card is great. The best of the 3 cards we've seen with this effect so far. Probably going to be dwarfed by the druid / warrior ones though, if im correct in my assumptions
This card is great. The best of the 3 cards we've seen with this effect so far. Probably going to be dwarfed by the druid / warrior ones though, if im correct in my assumptions
Druid : +1/+1 and taunt for each mana spent
Warrior : Armor x 2 for each mana spent.
I'm 100% certain you are wrong about the druid one. They are not going to make a (WAY!) better Mark of the Wild. Let alone 10 charge damage for 10 mana in a class that had so many problems with combo.
+0/+1 and taunt for each mana spent, maybe.
Maybe they go a more interesting route and give the warrior weapon durability. But that's OP too, I guess. Though it might not be, since you can still attack only once each turn, you need to have a weapon for it to do anything, and there are two very solid counters.
This card is great. The best of the 3 cards we've seen with this effect so far. Probably going to be dwarfed by the druid / warrior ones though, if im correct in my assumptions
Druid : +1/+1 and taunt for each mana spent
Warrior : Armor x 2 for each mana spent.
I'm 100% certain you are wrong about the druid one. They are not going to make a (WAY!) better Mark of the Wild. Let alone 10 charge damage for 10 mana in a class that had so many problems with combo.
+0/+1 and taunt for each mana spent, maybe.
Maybe they go a more interesting route and give the warrior weapon durability. But that's OP too, I guess. Though it might not be, since you can still attack only once each turn, you need to have a weapon for it to do anything, and there are two very solid counters.
I think you are wrong, Dark Wispers isnt run today, and its basically the same - only less powerful. If they are going to nerf the combo, that opens up room for spells like the one i mentioned. It's 10 damage at the very best. Its no combo, but druids need something when combo goes away.
I like the idea. What i don't like Is the randomeness. I think the Card would BW by far better/less random, if it cost 3 and Is limited to only priestcards. That way you can predict outcomes, make it very versatile, if played Smart a nice synergie with other Cards, but still 3 mana more than you d usually spend (2mana Is debatteably ok aswell)
This card is great. The best of the 3 cards we've seen with this effect so far. Probably going to be dwarfed by the druid / warrior ones though, if im correct in my assumptions
Druid : +1/+1 and taunt for each mana spent
Warrior : Armor x 2 for each mana spent.
I'm 100% certain you are wrong about the druid one. They are not going to make a (WAY!) better Mark of the Wild. Let alone 10 charge damage for 10 mana in a class that had so many problems with combo.
+0/+1 and taunt for each mana spent, maybe.
Maybe they go a more interesting route and give the warrior weapon durability. But that's OP too, I guess. Though it might not be, since you can still attack only once each turn, you need to have a weapon for it to do anything, and there are two very solid counters.
I think you are wrong, Dark Wispers isnt run today, and its basically the same - only less powerful. If they are going to nerf the combo, that opens up room for spells like the one i mentioned. It's 10 damage at the very best. Its no combo, but druids need something when combo goes away.
We'll never know because like I said, that card will never be printed. They are not going to make a card that's strictly better than an already existing card in the same class. And not even by a small margin. (But that alone should tell you enough)
And druid doesn't need anything when combo is nerfed. Druid players have been so spoiled that they can't even see all the other good stuff that's right in front of them.
Incredibly good card, it can either add more win conditions to your deck or something to play on curve in a pinch.
Forbidden eSports PogChamp
Ok, so what if you're playing a C'thun priest, and on turn ten you play forbidden shaping. You have a 20% chance of getting C'thun out of it, assuming that blizzard doesn't make more ten mana cards. Wouldn't he have all the buffs that you spent the game trying to give your own C'thun?
i don't like it at all ,because your paying full mana price and you are getting a random minion minus its Battlecry ,i wish they gave the priest the healing card.
Jade Serpent guides you.
Can't killadin the paladin.
Keep in mind the possibility of Doomsayer and Lorewalker Cho if played at 2mana lol
I'm wondering... if this card brings out a c'thun, would that count as 'your' c'thun, for the purpose of synergy cards? I'm guessing not, but I'm not sure.
I don't know if priest can afford removing one/two cards for this. I like the concept. It's extremely flexible. Though, I really dislike RNG because it's too often against me but I'll give it a try if I unpack one of those.
Not all who wander are lost.
This card is great. The best of the 3 cards we've seen with this effect so far. Probably going to be dwarfed by the druid / warrior ones though, if im correct in my assumptions
Druid : +1/+1 and taunt for each mana spent
Warrior : Armor x 2 for each mana spent.
I wonder what Rogues card will be like. Draw a card for each mana spent?
I think so @leandervr
Since the god-buffs are tied to you as a player, and not to the card. It should buff every C'thun you play right?
fucking trash with RNG effect. This is one of those cards that can make or break a game depending on what it summons and I freaking hate that shit.
Fun in brawl maybe but on ladder fuck that shit.
I like the idea. What i don't like Is the randomeness. I think the Card would BW by far better/less random, if it cost 3 and Is limited to only priestcards. That way you can predict outcomes, make it very versatile, if played Smart a nice synergie with other Cards, but still 3 mana more than you d usually spend (2mana Is debatteably ok aswell)
have you ever played anything other than aggro? not every deck is supose to be tempo
I think the most sound idea about this card's flexibility is not about top-decking or being on-curve.
It's about being a flexible slot for different match-ups.
VS Control you'd want to use it for 6 or 8. Versus Aggro - asap for 2 or 4.
"Infinite" doen't mean "big" - it can be small and have no end.
Let´s say i have an innervate form Nexuschampion Saraad, i use it on Turn 9, then this. What happens?