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    posted a message on Welcome Bundle - Hearthstone is Officially Pay to Win

    I hate ppl like you. A good Product needs it Price. Ppl like you Are the reason newspaper all over the world Are getting shit cause ppl pay for catpics but Not for journalism. 

    Posted in: General Discussion
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    posted a message on Is priest going to be good again?

    There cannot be a tier1 deck for every playstyle. Priest is able to gibt high legend. Priest is Fine.

    Posted in: Priest
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    posted a message on [Legend] Control

    you re not patronwarrior who needs grom as a finisher, you mainly use it cause it basically always trade s1 card for 2 cards, in controlematchups you don't realy need the revenge other than a grom activator and in everything else it s a removal taht trades 1 for 2

    Posted in: [Legend] Control
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    posted a message on Is This Game Rigged?

    Well. If you d consistently have 4-win-winrates your average winrate was 80% over a Long Time. What so you expect? This game has Been around quite a while. Even in the lower Ranks (especially early in the Season) ppl Play metadecks And Understand the concepts of the game Nowerdays. You want to Know what Takes me Long to Hit Rank 5 the Last few seasons? I Play via mobile the App crashes the Game every 3rd-4th match. Since New Patch i m Stuck Rank 16, cause now it crashes every 2nd match. Not complaining though. Just stopped Playing And waiting for a better Patch.

    chill dude

    Posted in: General Discussion
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    posted a message on Legend 12-2 Patron WoG

    Patron has always been One of the Most difficult decks to Play. Even Premiere of warsongcomander, where everyone basically knew how op it was, the difficulty of the deck balanced it (that s why Patron never had incredible winrates Even though beeing a toptier Deck). You have to know your enemied Decks way bettet than with other decks. This Makes it a better deck for higher ranks, where:

    a) you have a better understanding of the game

    b) you Face more metadecks (which makes those decks predictable)

    i don't want to disencourage you. Start with thinking turns ahead to get the most value out of your cards And try to think what "the best Card the oponent Could Play neckt turn. And Play proactivly, Not reactively. You have Patron And whirlwind on Hand Turn 5? Don't Play the Patron, wait a turn to Patron whirl, even if it means you lose some hp. And Most importantly:

    THE ROPE IS YOUR FRIEND. Even pro patronplayers see the rope about every second turn. If you re Not seeing it often you re Not thinking enough which Results in Bad, Most of the times greedy decissions. Same Applies to your mulligans ofc

    PS: sorry for Bad spelling. I m on a mobile with German autocorrect...

    Posted in: Legend 12-2 Patron WoG
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    posted a message on I'm worried about freeze mage.

    I won't Write to every dumb answer here. But mainly to poor OP. Whose Thread got occupied by idiots

    1. Nobody plays healbot in fm

    2. Patron = cancer and nobrain? The Deck Is considered to Be one of the Most complicated Decks.

    @op yes fm will Be Strong, but you underestimate the Loss of scientist. Scientist Is a 2 mana Card worth about 6-7 mana for freezemage. Why?

    body+3-mana-secret+(very important!!) it thins Out your Deck to draw more efficently. And drawing efficently Is the key to victory for fm. ( it basically turns your secrets from blocking efficient drawing to Making them very efficient draws)

    also you underestimate eater of secrets. If we look at straight statts it s Bad, but it s a 1-Card-wincondition against mage/Hunter And Especially secretpally. I expect This card To Be played by every renodeck And elisedeck. Yes These Decks don't tend to Be in an offensiv position against fm, but they can potentially with this card.

    and for the People who Are so dumb they forget what i wrote at the beginning while Reading the Rest, i repeat myself. Yes i think fm will be Strong, but Not op

    Posted in: General Discussion
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    posted a message on Winners and Losers in the Year of the Kraken meta

    The losers Are ppl who try to Play via mobile. Eliseanimation often crashes the Game. Reno often dös. Propably so will the New legendaries. 

    Posted in: General Discussion
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    posted a message on Winners and Losers in the Year of the Kraken meta

    Mean pasivebuffed. Nicht edits via mobile

    Posted in: General Discussion
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    posted a message on Winners and Losers in the Year of the Kraken meta

    Forgot to mention:

    patron needs to spawn Patrons proactivly Not reactively, that Is another Problem with losing db

    and Edwin van cleave will Be pasivenerfed, cause BGH nerf And less silences will Be played

    Posted in: General Discussion
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    posted a message on Winners and Losers in the Year of the Kraken meta

    Druid: cannot decide. To Many Nerfs to Be expected. Ramp Could Be the way to go As druid has claw, doesn't, Need belcher. Dragonramp wasn't very popular, but was already quite competitive. New Cards Might Be what it needed. Again, some ppl expect Nerfs to innervate-> Ramp get s hit hard.

    hunter: ppl will Experiment And the Meta will Be focusing on ctrl without the important taunts. this Is where huntet shines. the New animalcompanion-Card will Be interesting.

    Paladin, mc loses, anyfin depends on if it get s sth for losing murkey, both Need earlygame.

    Priest: if the Meta goes ctrlheavier. Entomb will shine.

    mage: Tempo Suffers, freeze, Suffers. Not bc Alex will propably get nerfed. Every freezemage ever will Tell you that the ppl who don't Play freeze overestimate her. The Problem Is losing mad scientist. Ppl don't Understand  that Darwing a specific Card doesn't only give you that Card. But aswell thins Out your Deck, so you can get other Cards more frequently (this Is why secretpallys drops one threat After the other, After the First mc, the secrets Are Out

    rogue  tempo (Former oil) will depend heavily on Classic nerfs. Oils These days ran only 1 copy of it. I don't think it s unreplaceable. Miracle And maly will get buffed

    Warrior: i think the Loss of deathsbite Is way more significant than you think  Especially As Patron. Turn 4 db (Clear 2 minions with it)  turn 5 Patron on an emptyboard doesn't work anymore. The earliest you can controle the Board to spawn Patrons without db Is around turn 7 or sth. Which Is a Huge tempoloss.  Controle don't know.

    warlock, Zoo loses (but less taunts), renolock gains, nice removals, handlock depends on giants, can potentially Be the strongest Deck of the current Meta.

    Did i forget sth?

    no predictions from ne for Entirely New decks, like cthun focused decks etc

    Posted in: General Discussion
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    posted a message on Best Overall Card in Hearthstone?

    innervate is a Card that Trades 1 for 0. it needs carddraw And big cards to value it. Can ppl without an understanding of the gameconcept stop calling others idiots? You re just emberassing yourself. Innervate Is Strong but definitly Not the strongest Card.

    half of the other ppl here don't think what the strongest Card Is but think which Cards Are played the Most. Which Is Not the Same thing

    the highmane argument Is valid. So It's tyrion in silence-light Meta And highmane in silenceheavier Meta.

    Posted in: Card Discussion
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    posted a message on Best Overall Card in Hearthstone?

    There shouldn't Even Be a debate. If you Remove all other Cards than tyrion from Paladin. The class Is still viable. 6/6 taunt/Divine shield Is already Fine value for 7 mana. The deathrattleweapon Is worth another 6 mana (and other than sylvanas he has taunt) And the combination (yeah ok via deathrattle) costs 8 mana?

    Posted in: Card Discussion
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    posted a message on Miracle Rogue in standard

    Can ppl once Stick to the topic? Nobody Cares about your nerfpredictions.

    Posted in: General Discussion
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    posted a message on GAME - CONTINUE

    Eviscerated Evil

    Posted in: General Chat
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    posted a message on Arena reward structure needs to change!

    Can anybody explain to me how the average global winrate Be over 3 wins? That Is Plain impossible. If Nobody gives up a run. The average of a gamemode that Ends After 3 losses Is precisely 3. As some ppl give up their runs (doesn't Happen often) it s slightly under 3. but definitly Not 3-5

    Posted in: The Arena
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