Illuminate into Shadow Essence into either Blood of G'huun or Neptulon the Tidehunter on turn 3. Lets just pretend that this disgusting class, which I won't name, didn't receive special treatment since the Raza era. Majority of actual viable counterdecks to this specific playstyle, were either "readjusted" or straightforwardly nerfed, so this class can thrive untouched.
Needlessly to say, I can't wait for the next expac to drop, to see whats being, in accordance of countering ^this^, "readjusted" next.
There is immense power creep in Standard already, with either grotesque early boards (warlock, druid) or massive stats by turn 5 (rogue, priest). Of vourse wild will be even more busted.
Constructed is balanced primarily by the standard rotation, you're opting to play with the balancing turned off.
There were quite a few "balances" in wild, all in favor of the class i won't name and if your best argument is "Wild will be wild", then revert everything done so far. Shortly, you'll see flood of players, who main class that i won't name, spamming every forum.
Realistically, they struggle to balance Standard in each rotation, with patches upon patches being released. That’s with a limited card set due to rotation. Although their priorities are off when it comes to design, I don’t think everyone on the team is a buffoon. Balancing a card game must be really, really complex.
Wild pool of cards keeps increasing, making it even harder to balance than standard. There’s no happy ending coming that way, just more and more imbalance as players find new ways to break the game further with each release. Some nerfs will happen from time to time but the team is already overwhelmed with balancing standard, they likely won’t do anything with Wild unless it’s something critical.
There were quite a few "balances" in wild, all in favor of the class i won't name and if your best argument is "Wild will be wild", then revert everything done so far. Shortly, you'll see flood of players, who main class that i won't name, spamming every forum.
Good lord it gets old when someone posts about Wild in the "WILD FORMAT FORUM", and you get comments from people about how "no one plays wild / balance adjustments shouldn't be made in wild, etc.".
Anyways, yes: This specific priest deck is a problem. I've used it to get to Platinum rank the last couple months and then I go with a non-even Totem Shaman deck after that (just hit legend this weekend using that). It's not that it's a "high-roll" deck (because it kind of is), but that there are very few decks that can play around it successfully. But if priest wasn't there, keeping Secret Mage in check, you'd just see even more mages in queue.
I honestly don't know what nerfs could be done to the priest cards (short of banning Neptulon from Wild entirely), but whatever would be done should hit mages a bit as well, while also maybe buffing warrior and demon hunter cards a bit (as they are just in a sorry state right now).
For every time a Priest high-rolls you with that deck, there is a time the deck just perishes under any amount of pressure. It's not a big enough problem in terms of statistics, other than it being incredibly boring and with times frustrating to play against. To compare, Big Rogue was a problem because it was just too consistent. Rogue was able to tutor for specific cards, and Priest lacks that ability completely. Rogue was able to get the ball rolling turn 4 consistently, while Priest can reliably do that between turns 5 and 6.
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It'd be easier for me if you would name the classes you're talking about, I don't play Wild.
And sure I think they should patch Wild (which is meant to be unbalanced) as much as players want, as long as they can do so without affecting standard (which is meant to be balanced). I don't care about the 'philosophy' of each mode, I'm in favor of the devs doing whatever makes the game more fun for the players.
As for what my 'argument' is, I don't think I can state it any more clearly than I did in the original post, so I won't try to rephrase it here.
If it's as bad as you say I hope they nerf some of those cards when they're out of standard, or ban them in wild until they rotate.
He is talking about Priestm you know the worse class in standard that is actually in need of adjusment to increase the overall winrate with decks that are not really heavy strong like Naga priest (the most "i need to over commit to play this game and i lose if my oponent has 2 answers in a row" kind of zoo deck) Res Priest a deck that is really easy to outvalue in standard due the lack of good ways to accelerate your mid-game except for iluminate high rolls or Thief Priest/Quest (basically any control version) due the lack of power plays in a meta were the other primary long-game decks (Mage and Druid) can utterly win games even after you take one of their win conditions and the argue best deck (imp lock) bypass most of the early removal and has too much fuel for the late game removal (and has a secondary win-plan against Priest with the curse scaling mini-package that can dealt over 20 damage burst in the late game).
U Know the class that is struggling in the "finding a deck" phase of the meta sinse the very start of this year.
I get why people is mad of Res Priest in Wild but them...againt so i am with Secret Mage in Wild a deck that becomes more and more annoying to play for example. Wild is Wild. Some decks are just annoying and they would be forever annoying.
While I don’t think priest is given special treatment this deck has been pretty cancerous for a very long time now in wild. I understand “let wild be wild” it would be nice if they did a little more changes to keep things interesting.
always funny when standard players (90% of the community) talk to wild players, theyre like "man we only have 3 classes right now. wild is wild. blizzard dont care etc."
the sad part about this is they have no idea how much blizzard really did to balance wild compared do standard.
always funny when standard players (90% of the community) talk to wild players, theyre like "man we only have 3 classes right now. wild is wild. blizzard dont care etc."
the sad part about this is they have no idea how much blizzard really did to balance wild compared do standard.
Well to be fair i dont remember the last time i could play control Shaman nor good old control priest on Wild. Or tempo something any class. The problem with Wild is not the class diversity, almost any class has atleast one deck that is "wild" level. But the real problem is archtype diversity in those classes. Like Priest is very restricted to OTK combos for example or going hard into Neptulon. The way the game works in Wild is very different to what i want my game experience to be.
always funny when standard players (90% of the community) talk to wild players, theyre like "man we only have 3 classes right now. wild is wild. blizzard dont care etc."
the sad part about this is they have no idea how much blizzard really did to balance wild compared do standard.
Well to be fair i dont remember the last time i could play control Shaman nor good old control priest on Wild. Or tempo something any class. The problem with Wild is not the class diversity, almost any class has atleast one deck that is "wild" level. But the real problem is archtype diversity in those classes. Like Priest is very restricted to OTK combos for example or going hard into Neptulon. The way the game works in Wild is very different to what i want my game experience to be.
control shaman (shudder) and control priest (quest) are pretty good right now, theres also quest mage and mecha'thun warlock, and there is not really an otk priest. besides that you can play any type of hyper aggro or midrangy deck right now, like enrage warrior, aggro rogue, aggro druid or aggro shaman.
like i said, 90% dont really know what theyre talkin about if ure not very into other modes. its simple an act of feelings. i dont play battlegrounds and i dont talk about it, its that simple.
Well to be fair i dont remember the last time i could play control Shaman nor good old control priest on Wild. Or tempo something any class. The problem with Wild is not the class diversity, almost any class has atleast one deck that is "wild" level. But the real problem is archtype diversity in those classes. Like Priest is very restricted to OTK combos for example or going hard into Neptulon. The way the game works in Wild is very different to what i want my game experience to be.
Wait, what? One of the recent solid Priest decks was the oddball Darkbishop Benedictus / Shadowreaper Anduin / Reno deck. Unless you, for some reason, don't consider that a Control Priest deck.
always funny when standard players (90% of the community) talk to wild players, theyre like "man we only have 3 classes right now. wild is wild. blizzard dont care etc."
the sad part about this is they have no idea how much blizzard really did to balance wild compared do standard.
Well to be fair i dont remember the last time i could play control Shaman nor good old control priest on Wild. Or tempo something any class. The problem with Wild is not the class diversity, almost any class has atleast one deck that is "wild" level. But the real problem is archtype diversity in those classes. Like Priest is very restricted to OTK combos for example or going hard into Neptulon. The way the game works in Wild is very different to what i want my game experience to be.
control shaman (shudder) and control priest (quest) are pretty good right now, theres also quest mage and mecha'thun warlock, and there is not really an otk priest. besides that you can play any type of hyper aggro or midrangy deck right now, like enrage warrior, aggro rogue, aggro druid or aggro shaman.
like i said, 90% dont really know what theyre talkin about if ure not very into other modes. its simple an act of feelings. i dont play battlegrounds and i dont talk about it, its that simple.
i dont consider heavy focus shudder decks as a control deck. The wincondition and the gameplan are very different from the raw "i just win by value" in fact most "control shaman" decks on wild will lose even when they dont concede after losing the shudderwock and i can tall of this one very well because i own the deck myself when it becomes a think in standard and try to running a very decent Wild version when haggata rotates. it was a deck i really enjoy for a lot of time but when i get into wild i get quest terminate, mage secret crush me, hunter too, healing priest otk beat, weapon rogue before the nerfs was also just crushing me every time. In single: the deck suck in wild.
I have to admit that this days i dont touch wild i already disch all my wild cards without second thoughts. So yeah maybe you are right and thinks are "better" know but the reason why i leavy wild still remains. Deck are out of control there, its very expensive in terms of value build a full Wild fine tuned deck. If i have the cards i will try it againt this yeah? i dont know. Probably not because the card quality is heavy demanding, stuff like Galakron or some niche Dragon cards i used to tech on my decks are not working anymore there and honestly i hate more matches in Wild than standard.
Maybe is not the "format but me" but well i dont like the kind of stuff that was heavy play back them the past year. This year as i said i dont touch wild and honestly i dont hear something that makes me belive is safe to go back.
edit: btw i find really hard to belive that people is not running mind blast combos that dealt 40 damage over any kind of control priest with shadow cards, 40 card, that kind of autoloses to any "i win with this play" in Wild. It could be a thin but the last time i check this format playing PURE control decks without any end-the-game combo play was a doom sentence (or your draw all your disruption on the right time)
Illuminate into Shadow Essence into either Blood of G'huun or Neptulon the Tidehunter on turn 3. Lets just pretend that this disgusting class, which I won't name, didn't receive special treatment since the Raza era. Majority of actual viable counterdecks to this specific playstyle, were either "readjusted" or straightforwardly nerfed, so this class can thrive untouched.
Needlessly to say, I can't wait for the next expac to drop, to see whats being, in accordance of countering ^this^, "readjusted" next.
"thrive"
Meanwhile half of games are mage
DJ
The game is not balanced around wild. Wild is a casual game mode with a ladder.
There is immense power creep in Standard already, with either grotesque early boards (warlock, druid) or massive stats by turn 5 (rogue, priest). Of vourse wild will be even more busted.
There were quite a few "balances" in wild, all in favor of the class i won't name and if your best argument is "Wild will be wild", then revert everything done so far. Shortly, you'll see flood of players, who main class that i won't name, spamming every forum.
Most recent nerf was Kobold Illusionist , which speaks volumes.
Realistically, they struggle to balance Standard in each rotation, with patches upon patches being released. That’s with a limited card set due to rotation. Although their priorities are off when it comes to design, I don’t think everyone on the team is a buffoon. Balancing a card game must be really, really complex.
Wild pool of cards keeps increasing, making it even harder to balance than standard. There’s no happy ending coming that way, just more and more imbalance as players find new ways to break the game further with each release. Some nerfs will happen from time to time but the team is already overwhelmed with balancing standard, they likely won’t do anything with Wild unless it’s something critical.
Good lord it gets old when someone posts about Wild in the "WILD FORMAT FORUM", and you get comments from people about how "no one plays wild / balance adjustments shouldn't be made in wild, etc.".
Anyways, yes: This specific priest deck is a problem. I've used it to get to Platinum rank the last couple months and then I go with a non-even Totem Shaman deck after that (just hit legend this weekend using that). It's not that it's a "high-roll" deck (because it kind of is), but that there are very few decks that can play around it successfully. But if priest wasn't there, keeping Secret Mage in check, you'd just see even more mages in queue.
I honestly don't know what nerfs could be done to the priest cards (short of banning Neptulon from Wild entirely), but whatever would be done should hit mages a bit as well, while also maybe buffing warrior and demon hunter cards a bit (as they are just in a sorry state right now).
For every time a Priest high-rolls you with that deck, there is a time the deck just perishes under any amount of pressure. It's not a big enough problem in terms of statistics, other than it being incredibly boring and with times frustrating to play against. To compare, Big Rogue was a problem because it was just too consistent. Rogue was able to tutor for specific cards, and Priest lacks that ability completely. Rogue was able to get the ball rolling turn 4 consistently, while Priest can reliably do that between turns 5 and 6.
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He is talking about Priestm you know the worse class in standard that is actually in need of adjusment to increase the overall winrate with decks that are not really heavy strong like Naga priest (the most "i need to over commit to play this game and i lose if my oponent has 2 answers in a row" kind of zoo deck) Res Priest a deck that is really easy to outvalue in standard due the lack of good ways to accelerate your mid-game except for iluminate high rolls or Thief Priest/Quest (basically any control version) due the lack of power plays in a meta were the other primary long-game decks (Mage and Druid) can utterly win games even after you take one of their win conditions and the argue best deck (imp lock) bypass most of the early removal and has too much fuel for the late game removal (and has a secondary win-plan against Priest with the curse scaling mini-package that can dealt over 20 damage burst in the late game).
U Know the class that is struggling in the "finding a deck" phase of the meta sinse the very start of this year.
I get why people is mad of Res Priest in Wild but them...againt so i am with Secret Mage in Wild a deck that becomes more and more annoying to play for example. Wild is Wild. Some decks are just annoying and they would be forever annoying.
Neptulon the Tidehunter is simply a non-balanced card. I would ban it from Wild, without nerfing it.
While I don’t think priest is given special treatment this deck has been pretty cancerous for a very long time now in wild. I understand “let wild be wild” it would be nice if they did a little more changes to keep things interesting.
always funny when standard players (90% of the community) talk to wild players, theyre like "man we only have 3 classes right now. wild is wild. blizzard dont care etc."
the sad part about this is they have no idea how much blizzard really did to balance wild compared do standard.
Well to be fair i dont remember the last time i could play control Shaman nor good old control priest on Wild. Or tempo something any class. The problem with Wild is not the class diversity, almost any class has atleast one deck that is "wild" level. But the real problem is archtype diversity in those classes. Like Priest is very restricted to OTK combos for example or going hard into Neptulon. The way the game works in Wild is very different to what i want my game experience to be.
control shaman (shudder) and control priest (quest) are pretty good right now, theres also quest mage and mecha'thun warlock, and there is not really an otk priest. besides that you can play any type of hyper aggro or midrangy deck right now, like enrage warrior, aggro rogue, aggro druid or aggro shaman.
like i said, 90% dont really know what theyre talkin about if ure not very into other modes. its simple an act of feelings. i dont play battlegrounds and i dont talk about it, its that simple.
They just need to add "graveyard" like in mtg and Interaction with It. They could also add cards like thoughtseize and other combo breakers.
WIld is a very misleading format. It's the format where you can play everything, but you can't really play anything.
-Me, right now
Wait, what? One of the recent solid Priest decks was the oddball Darkbishop Benedictus / Shadowreaper Anduin / Reno deck. Unless you, for some reason, don't consider that a Control Priest deck.
https://hsreplay.net/decks/lGWIpB0BiULW2Wy0y07Ryb/#gameType=RANKED_WILD
i dont consider heavy focus shudder decks as a control deck. The wincondition and the gameplan are very different from the raw "i just win by value" in fact most "control shaman" decks on wild will lose even when they dont concede after losing the shudderwock and i can tall of this one very well because i own the deck myself when it becomes a think in standard and try to running a very decent Wild version when haggata rotates. it was a deck i really enjoy for a lot of time but when i get into wild i get quest terminate, mage secret crush me, hunter too, healing priest otk beat, weapon rogue before the nerfs was also just crushing me every time. In single: the deck suck in wild.
I have to admit that this days i dont touch wild i already disch all my wild cards without second thoughts. So yeah maybe you are right and thinks are "better" know but the reason why i leavy wild still remains. Deck are out of control there, its very expensive in terms of value build a full Wild fine tuned deck. If i have the cards i will try it againt this yeah? i dont know. Probably not because the card quality is heavy demanding, stuff like Galakron or some niche Dragon cards i used to tech on my decks are not working anymore there and honestly i hate more matches in Wild than standard.
Maybe is not the "format but me" but well i dont like the kind of stuff that was heavy play back them the past year. This year as i said i dont touch wild and honestly i dont hear something that makes me belive is safe to go back.
edit: btw i find really hard to belive that people is not running mind blast combos that dealt 40 damage over any kind of control priest with shadow cards, 40 card, that kind of autoloses to any "i win with this play" in Wild. It could be a thin but the last time i check this format playing PURE control decks without any end-the-game combo play was a doom sentence (or your draw all your disruption on the right time)