• 2

    posted a message on Hearthstone not fun in this state

    Y'all ungrateful swines. This is nothing compared to the Naxx-Hunter fest, or the Grim Patron meta (Pre-TGT), or the Crystal Core Rogue (Un'goro meta). 

    Yeah things aren't shining bright, but we've been through unspeakable horrors in the past.

    Posted in: General Discussion
  • 0

    posted a message on SI:7 Skulker

    combo potential over the sky.

    Posted in: SI:7 Skulker
  • 4

    posted a message on Royal Librarian

    Press F to pay respects to Spellbreaker.

    Posted in: Royal Librarian
  • 3

    posted a message on Entitled Customer

    Not good for Handlock, but really good for Control Warlock decks, such as Renolock.

    Posted in: Entitled Customer
  • 2

    posted a message on Find the Imposter

    This card should only be measured with funrate. The Gizmos are pretty good though.

    Posted in: Find the Imposter
  • 0

    posted a message on Blessed Goods

    I am not sure I would ever want to include it in any Paladin deck, ever.

    Posted in: Blessed Goods
  • 0

    posted a message on First Flame

    Decent.

    Posted in: First Flame
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Just wanted to say that even though I'm all for what happened to Blizzard these days, it really pisses me off that Alex Klontzas tries to pass a little piece of the blame to the players. Like, you got people paying for your product and you blame them for wanting to receive something back. What an absolute randallion.

    Posted in: General Discussion
  • -2

    posted a message on Provoke

    Weak card for constructed. Tier S for Arena. Not going to get nerfed because of a combo potential with Deathspeaker.

    Posted in: Provoke
  • 4

    posted a message on Rise to the Occasion

    Just wanna say to anyone who thinks about Odd Paladin.

     

    The real strength of Odd Paladin is pusing hard and establishing a strong board on the first 3 turns. So, even though this card is awesome, I am not sure about its viability. Turn 1 Tour Guide is much more meaningful.

    Posted in: Rise to the Occasion
  • 0

    posted a message on Mozaki Mage Power Level
    Quote from PetiteMouche >>

    A good wild deck is a broken deck. Just play a counter deck and you will win against mozaki. If you don't understand this as a mostly Wild player I don't know what to say, best for you to stick to standard then.

    And winning on turn 5 is perfectly fine, especially as an aggro deck (one could argue it's a combo deck, but it has an aggressive strategy, so it's aggro. Every deck is a combo deck in Wild anyway). It's when you start winning on turn 2-3 that Blizzard will step in and make changes.

     Winning on turn 5 is perfectly fine. Winning by playing alone with no room for interaction with the other player is kinda lame. No matter which turn. That said, I don't think Mozaki Mage is broken and Mozaki doesn't need a nerf. If any card other than Sorcerer's Apprentice gets nerfed, you'll see another Mage Combo deck with another stupid win condition, because Sorcerer's Apprentice exists in its current form. And you can't deny it.

    Posted in: General Discussion
  • 0

    posted a message on Mozaki Mage Power Level
    Quote from BrindlePoint >>
    Quote from Chewmass >>

    I've said this a million times and I'll say this a million more. You can't argue, I know I am 100% correct about it. Anyone who argues with the following statement is either blind or mentally challenged. Why am I saying this? Because anyone with a 2-digit IQ can see this. Here we go:

    Nerfing Sorcerer's Apprentice so that all spells won't cost less than 1 mana, will solve ALL of our current Mage problems and will give space to future card design for Mage.

     There is no mage deck in wild that is broken. Closest thing was Flamewaker but the spring water nerf killed it. Also explosive runes destroys that deck and so does aggro. Mozaki doesn't have a crazy high win rate because of the skill cap at lower levels and obvious counters at higher levels. 

    Future card design: Yes sorcerer's apprentice limits future design but anytime the game is broken by a new card (wretched tiller/hysteria, stealer of souls, refreshing spring water), the nerfs or even bans now come quickly

     Never said there's anything broken. Just problematic. The fact that there's a deck that allows a player to win in one turn without any serious work behind it, or a chance to intervene is problematic. That said, I am not simply referring to Mozaki Mage, but any Mage archetype that utilizes the effect of Sorcerer's Apprentice. We've seen this in various forms.  

    Future design is painful with such a card. Printing a low cost Mage spell is very risky. That's why you see the majority of low cost Mage spells being undertuned, in comparison to Priest, Warlock or even Druid, I dare say. This leads, in most cases, in useless low cost spells for Mage, or niche cantrips that can never be utilized in other Mage decks. I think Research Project is the last ACTUAL strong low cost spell we've seen in Mage. I am not talking about the most played cards, but ACTUALLY strong cards.

    I think that such a nerf is inevitable. The sooner it comes the better for the playerbase. 

    Posted in: General Discussion
  • 2

    posted a message on Mozaki Mage Power Level

    I've said this a million times and I'll say this a million more. You can't argue, I know I am 100% correct about it. Anyone who argues with the following statement is either blind or mentally challenged. Why am I saying this? Because anyone with a 2-digit IQ can see this. Here we go:

    Nerfing Sorcerer's Apprentice so that all spells won't cost less than 1 mana, will solve ALL of our current Mage problems and will give space to future card design for Mage.

    Posted in: General Discussion
  • 0

    posted a message on How is Darkglare warlock not a terrible deck?

    Can you show us the Dead Man's list you use? 
    Because I can't get to win against them with such a deck. 

     

    Posted in: Card Discussion
  • 1

    posted a message on Looking for wild deck suggestions

    Search for Renolock decks. IMO they will always be relevant and the Golden Warlock cards are simply beautiful.

    Posted in: Wild Format
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