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    posted a message on Signature Annoy-o

    its a hidden message by the devs that says "whos being annyoing will die alone". anyway, fok em!

    Posted in: General Discussion
  • 0

    posted a message on Wild death rattle rogue is BS.

    it is dane's rogue and the deck got nerfed ages ago.

    Posted in: General Discussion
  • 1

    posted a message on Balance Patch on Thursday - Battlegrounds, Standard & Wild Changes Incoming

                              atleast the shop is working now after ten years

    Posted in: News
  • 0

    posted a message on 25.0 Known Issues - Patch With Bug Fixes Going Out

    :D

    Posted in: News
  • 4

    posted a message on 25.0.4 Patch Notes - Many Balance Changes - Arena and BG Changes Too & More

    bro i cant play stitched giant in my even dk anymore :(

    Posted in: News
  • 0

    posted a message on They finally did it

    nerfs might come tomorrow :D

    Posted in: Wild Format
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    posted a message on Balancing wild format
    Quote from Madskillphil1425 >>

    I would say banning Soul Barrage would fix 99% of Wild's problems. There's nothing really else that is gamebreaking. The next thing I would look at is maybe nerfing a bit of DK healing.

     nerf dk healing in a world full of rogues and druids? sure, man xD

    Posted in: General Discussion
  • 0

    posted a message on Balancing wild format

    sounds more like he played wild for the first time and got steamrolled by mediocre decks.

    if he had written that a year ago, i would have believed him.

    Posted in: General Discussion
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    posted a message on Balancing wild format
    Quote from csguba >>
    Quote from FatalityHS >>

    are you on crack? none of these decks is a problem, maybe, maaaaaybe big priest.

    mr smite back to 6? wtf xD

    Spotted the discolock enjoyer.

    imagine thinking this deck is ok. lol. 

     

     

     WHERE

    Nerfs:

    Pillager rogue: spectral pillager be like, combo: deal 1 damage for every two cards you play this turn.

    Mech paladin: mechwarper to 4 mana, galvanizer to 3 mana and radar detector to draw 3 cards.

    Curse warlock: dragged below to 4 mana and immolate(toxic card) to light only 3 cards.

    Big priest: illuminate to reduce the dredged spell's cost by 1.

    Even shaman: splitting axe to summon a copy of a random friendly totem.

    Pirate rogue: swordfish to give dredged pirate and the weapon +1 attack only.

    Pirate warrior: raid the docks's each questline to play 3 pirates and juggernaut to just equip weapon and summon a pirate.

    Deathrattle rogue: snowfall graveyard to your deathrattles trigger twice this turn only. 

    Beast hunter: starving buzzard to battlecry: draw a card for each beast you have summoned this turn.

     If possible change these cards completely: immolate, secret passage, Baku the mooneater, genn greymane, kingsbane, celestial alignment, shudderwock and caverns below.

    Buffs:

    Leeroy Jenkins back to 4 mana 

    Mr. Smite back to 6 mana.

    Cloak of shadows back to 3 mana.

    Dragonbane shot back to 2 mana.

    Mindrender illucia back to 2 mana nad not it's functionality.

    Posted in: General Discussion
  • 1

    posted a message on Balancing wild format

    are you on crack? none of these decks is a problem, maybe, maaaaaybe big priest.

    mr smite back to 6? wtf xD

    Posted in: General Discussion
  • 1

    posted a message on Lets keep pretending
    Quote from HeilKise >>
    Quote from FatalityHS >>
    Quote from HeilKise >>
    Quote from FatalityHS >>

    always funny when standard players (90% of the community) talk to wild players, theyre like "man we only have 3 classes right now. wild is wild. blizzard dont care etc."

    the sad part about this is they have no idea how much blizzard really did to balance wild compared do standard.

     

     Well to be fair i dont remember the last time i could play control Shaman nor good old control priest on Wild. Or tempo something any class. The problem with Wild is not the class diversity, almost any class has atleast one deck that is "wild" level. But the real problem is archtype diversity in those classes. Like Priest is very restricted to OTK combos for example or going hard into Neptulon. The way the game works in Wild is very different to what i want my game experience to be.

     control shaman (shudder) and control priest (quest) are pretty good right now, theres also quest mage and mecha'thun warlock, and there is not really an otk priest. besides that you can play any type of hyper aggro or midrangy deck right now, like enrage warrior, aggro rogue, aggro druid or aggro shaman.

    like i said, 90% dont really know what theyre talkin about if ure not very into other modes. its simple an act of feelings. i dont play battlegrounds and i dont talk about it, its that simple.

     

     i dont consider heavy focus shudder decks as a control deck. The wincondition and the gameplan are very different from the raw "i just win by value" in fact most "control shaman" decks on wild will lose even when they dont concede after losing the shudderwock and i can tall of this one very well because i own the deck myself when it becomes a think in standard and try to running a very decent Wild version when haggata rotates. it was a deck i really enjoy for a lot of time but when i get into wild i get quest terminate, mage secret crush me, hunter too, healing priest otk beat, weapon rogue before the nerfs was also just crushing me every time. In single: the deck suck in wild.

    I have to admit that this days i dont touch wild i already disch all my wild cards without second thoughts. So yeah maybe you are right and thinks are "better" know but the reason why i leavy wild still remains. Deck are out of control there, its very expensive in terms of value build a full Wild fine tuned deck. If i have the cards i will try it againt this yeah? i dont know. Probably not because the card quality is heavy demanding, stuff like Galakron or some niche Dragon cards i used to tech on my decks are not working anymore there and honestly i hate more matches in Wild than standard.

    Maybe is not the "format but me" but well i dont like the kind of stuff that was heavy play back them the past year. This year as i said i dont touch wild and honestly i dont hear something that makes me belive is safe to go back.

     

    edit: btw i find really hard to belive that people is not running mind blast combos that dealt 40 damage over any kind of control priest with shadow cards, 40 card, that kind of autoloses to any "i win with this play" in Wild. It could be a thin but the last time i check this format playing PURE control decks without any end-the-game combo play was a doom sentence (or your draw all your disruption on the right time)

     these control decks youre talkin about are gone for about 5 years, and wild is cheaper because u dont need the whole expansion to make archetypes work, not like standard where blizzard wants ur money. but thats another story.

    Posted in: Wild Format
  • 0

    posted a message on Lets keep pretending

    Posted in: Wild Format
  • 0

    posted a message on Lets keep pretending
    Quote from HeilKise >>
    Quote from FatalityHS >>

    always funny when standard players (90% of the community) talk to wild players, theyre like "man we only have 3 classes right now. wild is wild. blizzard dont care etc."

    the sad part about this is they have no idea how much blizzard really did to balance wild compared do standard.

     

     Well to be fair i dont remember the last time i could play control Shaman nor good old control priest on Wild. Or tempo something any class. The problem with Wild is not the class diversity, almost any class has atleast one deck that is "wild" level. But the real problem is archtype diversity in those classes. Like Priest is very restricted to OTK combos for example or going hard into Neptulon. The way the game works in Wild is very different to what i want my game experience to be.

     control shaman (shudder) and control priest (quest) are pretty good right now, theres also quest mage and mecha'thun warlock, and there is not really an otk priest. besides that you can play any type of hyper aggro or midrangy deck right now, like enrage warrior, aggro rogue, aggro druid or aggro shaman.

    like i said, 90% dont really know what theyre talkin about if ure not very into other modes. its simple an act of feelings. i dont play battlegrounds and i dont talk about it, its that simple.

     

    Posted in: Wild Format
  • 4

    posted a message on Lets keep pretending

    always funny when standard players (90% of the community) talk to wild players, theyre like "man we only have 3 classes right now. wild is wild. blizzard dont care etc."

    the sad part about this is they have no idea how much blizzard really did to balance wild compared do standard.

     

    Posted in: Wild Format
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