• 1

    posted a message on How is Darkglare warlock not a terrible deck?

    I've been playing this deck quite a bit lately, and enjoying it. It is SURPRISINGLY effective, even though you feel like you are losing most of the game while you teeter on that knife edge... there have been multiple games I almost conceded only to limp along a couple more rounds and pull a win.

    I've been really tempted to try slotting in a Enhance-o Mechano, but not sure what I could sub out for it... Was initially thinking Lesser Amethyst Spellstone, but there have been games I used that on my own minions to limp out of lethal against face classes for a turn. The deck I run also has Cult Neophyte, cutting one Spirit Bomb and if you play that well along with a timely Raise'd Dead and then Loatheb on 5, you can cause some inefficient plays from Mages and Warlocks that are really satisfying.

     

    Edit: Off my work computer now, and yeah, something like this speaks pretty loudly as to it's effectiveness.

    Posted in: Card Discussion
  • 3

    posted a message on What game mode are you playing most in the moment?

    Wild. That voting chart is kind of amusing... Standard and Wild are in a dead heat which should be surprising considering the number of "NoBoDy PlAyS wIlD" people there are here.

    Posted in: General Discussion
  • 0

    posted a message on Stealer of Souls Breaking Wild?
    Quote from CheesyTactic >>
    Quote from Panteradw >>

    Trash tier 3 deck...dunno what ranks you all playing on but i destroy this deck with big priest,reno dh,secret mage,mill rogue, and the list goes on... Yeah some slow/otk decks lose but that's the nature of the draw ...even with with slow decks add some rats and its gg...

    lol the winrate of big priest vs this deck must be around 5%...

     

     That was kind of my thoughts... Saying the taunt wall class wins when it takes until turn 5 to start producing any true board presence, and all their spells are reactive, versus the class that just needs a combo and goes right up over the top of the taunt wall and slaps face?

    Posted in: Card Discussion
  • 0

    posted a message on "Most likely to be nerfed" Award winner

    Oh yeah, I totally forgot Nether Breath can go face. My bad!

    Posted in: "Most likely to be nerfed" Award winner
  • 0

    posted a message on "Most likely to be nerfed" Award winner

    Wouldn't you want a Power Overwhelming to slap on that Arcane Golem for that last little bit of lethal damage? Alex to 15 > Alex to 7 > Golem to 3? All your other spells are minion target locked.

     

    Edit: Actually, why not just Leeroy if you are swapping mana to health and going immune anyways?

    Posted in: "Most likely to be nerfed" Award winner
  • 0

    posted a message on About deck of lunacy
    Quote from Schweezy >>

    what pally deck kills you in 4 turns???

     Why would you really create an account today just to respond to a thread over a month old, which references decks (mage, paladin) affected by recent nerfs?

    Posted in: Standard Format
  • 2

    posted a message on Guidance does not trigger Unbound Elemental effect

    Does Runic Carvings trigger it? That's another card that HAS an Overload component, but it's a choice and not a default aspect of the card. Which, if that's how they've programmed it, seems a bit silly. Why not just have it be "When you Overload" or something.

    Posted in: Card Discussion
  • 0

    posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!

    Fair observation. It was more the dismissiveness I sometimes interpret in those responses that annoys me a bit. Like, I don't play Battle Grounds or many Duels, because it's not my preferred format for a customizable card game. But I don't ever assume that they aren't formats that other people enjoy, so I wouldn't couch my comments about them as such.

    Also, I am under no illusion that if one card is nerfed that it won't be immediately replaced by some other absurd card or combo. But I would make the argument that it could be a slightly less absurd card or combo! And could the ever increasing power creep that is Wild benefit from small adjustments to some cards to cultivate a healthier meta? Yes, I believe so. So from that lens, I find it hard to view the answer to the question is to not make changes, ever.

    Posted in: News
  • 17

    posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!
    Quote from darkspear743 >>
    Quote from greenuar >>

    Wild in agony. Pls nerf Sorcerer's Apprentice, is the most cancerous card ever

     if you start to nerf one card in wild, theyre gonna have to nerf tons of other cards in the future, its not happening. Wild is wild man. It's why nobody plays it.

     This response always annoys me a bit. I play a lot of wild (probably a ratio of 3/4, wild to standard), and I've never gotten the impression that it's lacking in players. Is there a published ratio of Standard to Wild players per month? Or do you just assume that because you don't play the format that no one does?

    Posted in: News
  • 1

    posted a message on Mystery Disappointment
    Quote from 9Royalwolf6 >>

    Now that all the puzzles have been solved, lets talk about the whole concept ~~!~~

    First of all - its great they are giving free card back. I know lots of ppl love collecting them. I am not one of those and never have done anything to gain any cardback which doesnt mean I dont appreciate colours, style and niche cosmetics we have in the game.

    Got to say my eyes sparkled a little bit when I was heard about the mystery. It reminded me of earlier HS times- Naxx/Blackrock tough fights, Prince Arthas skin, discovering Ungoro special volcano animation. There has been many warm and cool small ideas throughout the history of our beloved game and I yearn and weep for a mystery or a challange

    Which leads us to my final point - the whole idea behind the 4 puzzles turned out to be super boring and useless. After solving them out not even a single soul is gonna try to figure it out on their own. The difficulty of the 3rd and 4th mystery is so absurd I cant even come up with an analogy for it. It may have been fun as a "World first" achievement, kudos to any1 who tried or succeded. However the gameplay of it is so outside of entertainment zone for the rest of the world.

    Why didnt they put some scrumbs informing us that there is a puzzle on twitter or yt ? How about a mysterious ingame voiceline? So that we may actually wonder about that one 'outside the box' sentence or picture. Why the puzzle itsself was made for a computer to spam clicks or run simulations ? Why cant u make it simpler AND slightly different for every player - like a Diablo 2 map, switching between sides so that YOU ACTUALLY HAVE TO READ OR THINK A LITTLE BIT

    In my mind around 4-5 ppl (2 engineers, 1 concept/HR person, 1 graphic designer) spent about a week on this. They can do whatever they want with their team ofc, its just a shame they didnt make it into something bigger, smarter. 

    WHAT DO YOU THINK ? AM I SUPER OUT OF LINE ? Maybe you superduper did like it ? Are you gonna copy-paste the moves to get a card back ? 

     

     Your reasoning seems a little contradictory in a few parts (underlined above). Do you want a challenge you have to think and reason through? Sounds like this would be it. Just... don't look up the solutions online? But instead you are low key shaming people who would look up the solutions for a free cardback?

    Or do you want something to be entertaining, in which case game puzzles such as this or even the Lucid Nightmare, Hivemind or Fathom Dweller mount puzzles in WoW aren't really meant to be entertaining, so much as incredibly obscure puzzles that it takes people all over the world to successfully crack. Which again seems like it'd fit the challenging bill.

    Not trying to be super critical, just not able to pin down the through-line of your feelings here. For myself, I'll go through a walkthrough when all the puzzles are done and I have a spare hour on a Saturday when my daughter is napping, but I don't have the time to burn on it until then. :-)

    Posted in: General Discussion
  • 0

    posted a message on Patch is live but can't claim the new skins
    Quote from Cr3nshun >>
    Quote from Suikiele >>

    They stated multiple times that it isn't effective retroactively. So start counting to 200 now.

     It was clearly stated even in the patch notes that it is retroactive. But hey, i would love to see your "multiple times" proof/blue post etc.

     Curious, so it is. I was wrong! After looking around, I found the Celestalon post detailing as much from the 29th. I must have misunderstood the initial postings, which seem to have been re-written a few times in the interim in the Patch 20.2 "Blue Post" on the homepage.

    Posted in: General Discussion
  • 0

    posted a message on Patch is live but can't claim the new skins

    They stated multiple times that it isn't effective retroactively. So start counting to 200 now.

    Posted in: General Discussion
  • 0

    posted a message on The only Nerf required: Remove Discover asap!

    I'd maintain the issue with both Standard and Wild is any card discount mechanics that allow anything less than 1. All "Your spells cost (X) less" should also be "... but not less than (0)." Anything other than this gives rise to nothing but degenerate gameplay. And before anyone complains "... this would adversely affect XXX specific gameplay!" keep in mind this is the same game that had the Shaman spell damage totem erased essentially OVERNIGHT for no good reason, effectively destroying Odd Shaman in wild, and greatly damaging Standard gameplay with other cards, such as Ras... with little recognition or fanfare.

    Posted in: General Discussion
  • 1

    posted a message on So much fun all these Facehunters!

    I think I played 5 games last night as control warrior, and faced 1 mage, 3 handlocks, and a miracle rogue, and was having a good time of it (won all 5). Your mileage may vary!

    Posted in: Classic Format
  • 1

    posted a message on Am I the only one who thinks Rogue is a problem?
    Quote from canadasphere >>

    the cards u generate from secret passage should count as part of the "secret passage" space and get shuffled back into your deck at the end of your turn.

     100% agree! The first time I saw it kept cards that were drawn I thought "That seems wrong...".

    It's the same feeling I always had with how Branching Paths worked, in that after I first saw that a person could make the same selection twice, I was confused why they would allow that from a design standpoint. Like, that one specifically seemed it should have functioned like Pawn from the Dominion card game

    Posted in: General Discussion
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