Gross. The issue with this one to me has always been that there's no "...and 5 Random Minions" thrown in there. So any portal minions that you get that have "draw X minion from your deck" stuff are absolute whiffs. So instead you pray that you get the best minions from the portals themselves, or draw into exact lethal from a Firelands Portal.
Basically, random upon random, but with some weird guard-rails that punish low-rolls more than feels needed.
It seems the bigger drawback is that the card is a 4 mana Deathrattle, and not a Battlecry. Even in the reveal video, they had to blast it with their own spell to get mileage off it, and DH hasn't had true Deathrattle support since 2021, if I recall correctly. Underwhelming.
I just want to interject that you've mentioned a couple times now that this puts them "on the bottom of your deck". They are shuffled in, they aren't directly placed at the bottom like Bottomfeeder was.
May as well add Quest Hunter to the list there. With the glut of damage spells they've been given the past couple years, I've had solid luck with that deck even thought it's technically off-meta for the format now. Sing-Along Buddy will slot in just fine there.
Interesting thought. Do a Battlecry / Shudder package to survive, then go in with this, and a couple Lightning Blooms, Lightning Bolts and Crackle. It's a 10 mana combo, but not impossible to do in Wild.
Considering the wording is "owner" and I'd assume a stealing mechanic is "change owner" or "change owner until end of turn", etc. as far as how it's programmed.
I agree on the "should wipe your board as well" flavor for that card. If the whole thing is about a standoff, it'd make sense to lock BOTH players down to a single slot. Because right now it's not just a board wipe for your opponent but a pretty massive restriction on what they are able to do that next turn. I don't know of many cards that hurt your opponent so much for two full turns like that.
Sure you don't want a Finley to throw back any early big minion draws you'd prefer to be at the bottom of the deck? On previous versions of this I've played, that came in key numerous times, having a soft mulligan midgame.
Having a wide board to eat Sludge pings is essential, as well as having enough robustness to that board to not have Crescendo simply blast you out (and that card requires a couple ramps to get to 2 or 3 damage). Then again, if they get the 7/7 on the board early, that requires a totally different approach to remove him before you are eating that face damage each turn (regardless of what he's burning at the bottom of the Warlock's deck). Or, like in your example, if they get 4x 3/3 imps out, that's going to require a strong board-wide clear from you as well, since you can't afford to trade into that stuff.
What I'm saying is that the counter-plays require drastically different for the various threats that deck presents, and few classes can punish it properly.
The wording being changed on Objection! to "Secret: AFTER your opponent plays a Minion, Counter it." would solve a ton of issues I have with that card. It's the exact same issue with Counterspell's wording and the interaction with Flare, although Counterspell has been that way so long that it'd be disruptive to change it now.
Just dipping back into this comment thread to acknowledge that Paladin + Windfury is playing out pretty much how I thought it would. Have fun playing Paladinstone!
I legit didn't know the Windfury / Titan interaction was like that. In all my games, I've never used it nor encountered it so until Shroomscavate was printed, it must have been pretty niche. Good to know though, I'll give the deck a spin!
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Gross. The issue with this one to me has always been that there's no "...and 5 Random Minions" thrown in there. So any portal minions that you get that have "draw X minion from your deck" stuff are absolute whiffs. So instead you pray that you get the best minions from the portals themselves, or draw into exact lethal from a Firelands Portal.
Basically, random upon random, but with some weird guard-rails that punish low-rolls more than feels needed.
0
It seems the bigger drawback is that the card is a 4 mana Deathrattle, and not a Battlecry. Even in the reveal video, they had to blast it with their own spell to get mileage off it, and DH hasn't had true Deathrattle support since 2021, if I recall correctly. Underwhelming.
0
I just want to interject that you've mentioned a couple times now that this puts them "on the bottom of your deck". They are shuffled in, they aren't directly placed at the bottom like Bottomfeeder was.
2
May as well add Quest Hunter to the list there. With the glut of damage spells they've been given the past couple years, I've had solid luck with that deck even thought it's technically off-meta for the format now. Sing-Along Buddy will slot in just fine there.
2
Use a Floppy Hydra to swing with more kinetic energy!
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Interesting thought. Do a Battlecry / Shudder package to survive, then go in with this, and a couple Lightning Blooms, Lightning Bolts and Crackle. It's a 10 mana combo, but not impossible to do in Wild.
0
Considering the wording is "owner" and I'd assume a stealing mechanic is "change owner" or "change owner until end of turn", etc. as far as how it's programmed.
2
I agree on the "should wipe your board as well" flavor for that card. If the whole thing is about a standoff, it'd make sense to lock BOTH players down to a single slot. Because right now it's not just a board wipe for your opponent but a pretty massive restriction on what they are able to do that next turn. I don't know of many cards that hurt your opponent so much for two full turns like that.
0
Do you have the wrong Yogg in this deck? You currently have the Battlecry one that doesn't really lend itself to the mass-token transformation.
0
Sure you don't want a Finley to throw back any early big minion draws you'd prefer to be at the bottom of the deck? On previous versions of this I've played, that came in key numerous times, having a soft mulligan midgame.
0
Having a wide board to eat Sludge pings is essential, as well as having enough robustness to that board to not have Crescendo simply blast you out (and that card requires a couple ramps to get to 2 or 3 damage). Then again, if they get the 7/7 on the board early, that requires a totally different approach to remove him before you are eating that face damage each turn (regardless of what he's burning at the bottom of the Warlock's deck). Or, like in your example, if they get 4x 3/3 imps out, that's going to require a strong board-wide clear from you as well, since you can't afford to trade into that stuff.
What I'm saying is that the counter-plays require drastically different for the various threats that deck presents, and few classes can punish it properly.
0
The wording being changed on Objection! to "Secret: AFTER your opponent plays a Minion, Counter it." would solve a ton of issues I have with that card. It's the exact same issue with Counterspell's wording and the interaction with Flare, although Counterspell has been that way so long that it'd be disruptive to change it now.
0
Just dipping back into this comment thread to acknowledge that Paladin + Windfury is playing out pretty much how I thought it would. Have fun playing Paladinstone!
2
I legit didn't know the Windfury / Titan interaction was like that. In all my games, I've never used it nor encountered it so until Shroomscavate was printed, it must have been pretty niche. Good to know though, I'll give the deck a spin!
2
Yep, either this works by turn 3 or 4, or you are dead by 8. Seems no in-between.