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    posted a message on Any promising Prince Renethal decks?

    Now i am playing DeathRattle Priest, man Prince really save the Priest experience for me, really great card to counter the "lets just force plays out the priest by beatdown" situation that was consuming most priest decks. This is sooo fun. I know that a lot of players dont like long matches and Renathal impact on the game but try to understand...we Priest players were force to play unfun broken decks in wild OR auto lose to beatdown every day on ladder this is doing so much good to us...

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    Posted in: General Discussion
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    posted a message on Prince Renathal games too long?
    Quote from Dakhrok >>

    I play HS since the Beta, and honestly was thinking to quit lately. I reached Legend every month since they changed the laddering system (Standard), but it needs time to reach it every time. And Renathal makes things worse.

    Playing against control decks and some ppl roping you every turn makes games too long. And with the addition of Renathal most games can last 30% longer.

    It takes too much time.

    They might add some crazy powerful cards next expansion making 40 health disappear, but right now games are too long.

    Who has 20-30 minutes to play one single game?

     Who wants to lose in turn 5 against mech mage perfect curving minions that they get by RNG  - AND - Even if you survive you still lose to 4 mech legos generate with cost reduc?

    i mean i have the time to play 15 mins matches, sometimes 20. And i work. Its funny to me because you probably said this because you are kindof a busy person just like me but you enjoy quick matches, which i respect btw. But i am pretty sure that there is a lot of random players mad because 1 or 4 matches last too long. Usually you will win against the 40 card deck with your consistent 30 card deck almost every time in less than 12 turns.

    Posted in: General Discussion
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    posted a message on Any promising Prince Renethal decks?
    Quote from Legend_Entomber >>

    Great to see people having success with decks starting 40 cards and 40 health, I'm just worried that the cause of this is that Dev team want to open design space / increase power level of future cheap-mana cost cards (basically helping Aggro/Combo decks to punish slower games, so we can have 1-2 mana cost cards dealing 5-6 dmg to the face...)

     i dont belive it happens. Aggro already has a great adventage against value decks with 40 cards even if they have 40 HP. Decks like Mech Mage dont run out of stuff in lategame for example. The longer the match go the more big mech can get from rng and all those extra cards are in their hand, not in their deck. Big Deck means you need to run more draw, more cycling, more interaction so you dont brick or run out of cards in hand. if any now is actually more balance the match control vs aggro. Control now can get to mid game with more than 20 HP more consistenly, aggro needs to risk more in early to put pressure because the opponent can take one or two turn more than usual to going down.

    But Control cant keep greedy hands or heavy removal hands that easy, mulligan becomes way less consistent and more impactful in short matches.

    Posted in: General Discussion
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    posted a message on Any promising Prince Renethal decks?

    i play Dragon Priest with a more spell-heavy package thanks to the extra slots. 2x of both tradable spells and 2x of the 5/5 Taunt that draws shadow and sacred spells. They idea is simple: its just Dragon Priest but with space for more Removal and Queen Azshara. The idea is to compensate the deck space with a more draw-aggresive gameplay. Not really competitive but if the kind of stuff i like to play.

    Posted in: General Discussion
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    posted a message on 23.4.3 Patch Notes - Balance Changes in Constructed, BG and Mercs & More

    i mean its kinda a way to see it. Devs obviusly react faster when is about to answer tier 1 control decks because most casual players play...fast decks. Thats not secret to anyone and sadly it kinda make sense to go into this approach.

    I dont know if is something good or not but we know that this game always favor aggro or flashy (combo-wincon) decks. Thats probably what their metrics tell them that people wants to see on top.

    Posted in: News
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    posted a message on Really guys... [Meta discussion]
    Quote from YourPersonalGuru >>
    Quote from HeilKise >>
    Quote from Aventurier >>

    what you call "broken" , "OP" , "combo" or "busted" are synergies. how cards interact with each other and the game. ofc that will "speed up" the process. thats the whole point of this game no ? would you like to play a  "fair" game with 0 synergy ? i would not. there are tons of more classical card games for that (and still ... they rely on card synergies, with also strong combos). i prefer having synergies alive and existing with time to time nerfs when its way too good (ex: switcheroo) than none.

    and yes you need to have good synergies and combos if you want to compete against good synergies / combos. whats wrong with that? its pushing people up, especially in deck building. just look how many peeps want to find decks "which can deal with naga dh"

     

    and btw there are shaman and priest decks with strong synergies / combos atm , just give a look

     look at...well any other card game that is this game direct competition and you will see the difference between "pushing synergies over tempo" and "literally throwing tempo out the window from the balance of the game" - right now Heathstone is just doing the second point. YEAH synergies look amazing for the person that is playing the deck constanly specially when you need to little effort to make them work - not like in other expansions where you Jade Druid deck has so little space to run any other plan B or your Shudderwock almost dictated how 60% of your deck will be builded. But at the same time they also feel boring to play against because there is not a real gameplan to Victory aside for beating plan A and hoping that the oponent dont get a great plan B and surrenders.

     I needed to read that statement thrice to understand it properly, so be ready to read some confused comments friend. So your point (now) is that deck synergies are so powerful that decks aren't flexible enough, because it's s much better to go 100% on one win con right? 

    EVERY dragon deck has a strategy for aggro and one for control that are completely different. Even quest hunter runs two different hero powers depending on the opponents defensive tools. Mech decks are sort of doing the same no matter what, but they are arguably a lot more like your old school mid range deck which has the board fights as tactical variation. DH sometimes go for big burst wins against control-ish decks. The number of OTK decks are lower than all of last year and control decks are (almost) better than ever. Had you written this comment back during UiS I would understand your frustration and I somewhat wish that more "off-ideas" would be better, but the game isn't any worse than before.

     i dont remember ANY tempo deck in the past that was not nerfed playing 4 cards from their hands, dealing 12 AoE ping damage and creating 4 new cards all at the same time. And even if there was any deck like that in the past (and was not nerfed) why would be belive that is fine in a meta were AoE is such in a weak spot? Were most "trival" deck lack of half the card generation that this particular deck has. That regarding mech Mage. Quest hunt running a plan B? Sure, that i why for the 20+ i match the deck they do literally the same regardless  the deck i am playing. not a linear deck at all.

    Control decks are worse than ever literally only 3 classes are able to go truly control. Warrior like always because of the armor mechanic, Mage because is the best class in the game and Warlock, and is not even in a great spot. I dont even consider Paladin as a "control deck" is just a value deck that outperforms control in the long game by default for the hero passive. I dont see any value rogue doing well, i dont need to talk about Shaman or Priest. The game right now is literally Mage, DH and the only classes that do well against DH and Mage. And i am not implaying there is not viability, i can see the stats, most of the decks that are viable are only fast decks that cheap a lot of mana. I have played enough of the expansion to see what is working and what is underperforming -there is a huge- problem with most control decks, midrange that dont run mech. Of all the expansions i have played this is the one (Death knight expansion aside) with the less interesting deck i have seem in a long time.

    Posted in: Standard Format
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    posted a message on Who else isn't a fan of hero cards and quests?

    About death knights? they well broken but they were also far more interesting on that moment. Quest in other hand...i feel like Quest are only fine in terms of gameplay when they align with very limited deck building requeriments. In all the other scenarios quest have been prove to be very bad for the meta just super tempo-minion generation cards like mech mage. Quest are just anti-control mechanic that were Fine at some degree when they were introduce and they used to be WAAAAYYY more restrictive in those times (and even so they were pretty powerful still, some of them toooooo powerful).

    The problem in general is that Hero card and Quest cards Keep becoming more rewarding or less restrictive making them literally "not a dead card in your deck for most of the game" as they were intended to be in first place. When you build pirate warrior quest for example, if you remove the sub-rewards, the difference between the actual gameplay of the deck right now and that would be heaven to hell, same for all the other current rewards. Prove of that? look and Priest quest which has the worse sub-rewards and is also in a class that lack of hyper tempo cards. With both of those checks you will see how a Quest will work normally if they were made properly.

    Quest Should NOT reward the players for playing the deck until they are fully complete. You are given someone for playing a mana card that is probably worth 6 mana or more. Thats is very destructive for decks that work on curve (not like there is a lot of this in reality right now). Also Quest make other quest worse depending of the sub-reward value at the point that one quest is not just "weaker" but unplayable in most cases.

    Posted in: General Discussion
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    posted a message on Really guys... [Meta discussion]
    Quote from Aventurier >>

    what you call "broken" , "OP" , "combo" or "busted" are synergies. how cards interact with each other and the game. ofc that will "speed up" the process. thats the whole point of this game no ? would you like to play a  "fair" game with 0 synergy ? i would not. there are tons of more classical card games for that (and still ... they rely on card synergies, with also strong combos). i prefer having synergies alive and existing with time to time nerfs when its way too good (ex: switcheroo) than none.

    and yes you need to have good synergies and combos if you want to compete against good synergies / combos. whats wrong with that? its pushing people up, especially in deck building. just look how many peeps want to find decks "which can deal with naga dh"

     

    and btw there are shaman and priest decks with strong synergies / combos atm , just give a look

     look at...well any other card game that is this game direct competition and you will see the difference between "pushing synergies over tempo" and "literally throwing tempo out the window from the balance of the game" - right now Heathstone is just doing the second point. YEAH synergies look amazing for the person that is playing the deck constanly specially when you need to little effort to make them work - not like in other expansions where you Jade Druid deck has so little space to run any other plan B or your Shudderwock almost dictated how 60% of your deck will be builded. But at the same time they also feel boring to play against because there is not a real gameplan to Victory aside for beating plan A and hoping that the oponent dont get a great plan B and surrenders.

    Posted in: Standard Format
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    posted a message on Really guys... [Meta discussion]
    Quote from Ophion-EU >>
    Quote from HeilKise >>

    The whole point of the meta right now is punishing people for "playing on fair ground" pretty much.

    People say this every single set, from vanilla to now. Fair decks have never stood a chance, ever, they've always had to rely on some kind of busted combo. Sometimes that's crazy burst, sometimes it's crazy healing, sometimes it's crazy armor, sometimes it's crazy board presence, etc. I too want the meta to change, but you will never see fair decks on top.

     That was not "always" the case. i can name atleast 6 metas were the game has a lot of space "take your time" control leaving Warrior +100 armor aside. Specially on vanilla after Druid charge stuff was hit. The problem is not "fair decks not being on top" i belive people missunderstand that point.

    What i mean is that there is a Huge different between waiting to turn X to do Y card combination and get a lot of value for it....to for example playing Mech Shark and generate 4 low cost extra mech or playing 4 spells and 4 minions from your naga turn. Or spending all your low cost draw/cycle spells in dealing 20 damage with your hero power.

    Similar decks exist in the past and there was ALWAYS a deck that can just out-board them because in that past this decks lack of one of 2 things: they cant comeback from board clear - they just have 1 or 2 chances to win the game because the deck has not space for secondary wincons.

    My problem right now is that you can play for example the core "curse" lock in almost any Warlock shell and still generate enough burn damage to win the long game. Or you can still play enough spell generation cards in mech mage to get late-game spell finishers when you run out of gas (if that is even possible with 2 colossals being Mech). I see the post of the people saying "nah is not that bad i play this other deck that is kinda exactly what you are talking about and i do fine...oh wait whatever play those kinds of decks, its the meta" and i feel like people really dont care about this being a thing anymore.

    Posted in: Standard Format
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    posted a message on Patch Coming Thursday - Balance Changes in BG and Constructed!

    Dealt 2 pings instead of 3 - literally will solve a lot of the problems of Mech Mage being able to clear board without trading or dealing 10+ damage to the face at the same time they put minions on board and generate extra cards in hand.

    Posted in: News
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    posted a message on Really guys... [Meta discussion]

    How people pretend that the game becomes something like "balance" (not in the utopic sense of the word) when literally any class that cant cheap 10 mana with combos is totally unplayable. Quest Hunter is the Perfect example of what is wrong in the game right now. And you can take any meta relevant example like naga mage or mech mage or aggro DH, we have plenty of options here. If you play minions on curve, you will lose 100% of the times against any of this decks. You play a value deck? sorry this decks also will punish you for playing slow or you can just get paired with Warlock that has a mechanic that literally kills any slow deck for not reason at all. So we cant play for tempo, we cant play for control. There is just aggro and "combo" decks and the ones that can cheap that much mana that are allow to co-exist.

    The worse part? i can keep naming decks that operate in the same way. There is not suprise we we see classes like Shaman or Priest being just plain bad and other classes being limited to one or two viable builds on standard. The whole point of the meta right now is punishing people for "playing on fair ground" pretty much.

    Posted in: Standard Format
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    posted a message on Hysteria Nerf

    But control wincondition is always make your opponent run out of options. In this or any other game. By default That is how control work. There are some mix like Combo-Control (which is basically control buy always playing for keep the board on check until you have enough resources to combo) or "inevitability" control that is very similar but is more about one card that when you play it wins the game on the spot. Control means to counter your opponent resources until they dont have ways of keep playing/winning.

    Posted in: General Discussion
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    posted a message on Hysteria Nerf
    Quote from Arrows23 >>
    Quote from Bjornoman >>

    And again you only look at top 1000 legend. those are approx 1000 players, have you ever done any statistics? 1000 players do not represent the 23.5 million players as of februari 11th. I got the stats from hsreplay obviously, but over all ranks not recluded to several players. Yes Priest is more popular than some classes such as shaman, but you don't nerf something because people like playing it. Also overall popularity of priest doesnt even reach 10% how can a class be labeled as most popular?

    Are trolling right? The top 1000 or even better top 100 represent the current meta since those are the best players (high game knowledge). If you are taking into account every ranks in this game you get stats from bronze, silver, gold etc. At those ranks, most people are looking for fast aggro deck in order to climb faster, people usually make tons of misplay etc generally not a good statistical sample. If you are making a statistical analysis you need  clear samples of data and only the top ranked players provide those. After all, there is a reason why you need to get a premium subscribtion at hsreplay in order to get stats from high ranks. 

     false. That is totally false. It matters too little. First: there is like an 80% of players in the game that dont play exactly like this people (for put a random %) Ladder always perform different in the regular ranks because legend is a place where people play in a veeery different way most of the times. They take decisions base on stuff that sometimes is not even related to the Match but external data ("i am playing with this other guy that is running that version of this deck that dont use this card so i dont need to play around it"; is a good example). You cant take decisions base on "how the best players playa against each other" when those guys literally track their decks, the most use recipes, the ones that have certain changes, etc...

    Posted in: General Discussion
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    posted a message on Rogue is DEAD !

    if with "dead" yo mean: Rogue cant win matches when they totally fall behind and they need to use their resources wisely; them yes, Rogue is "dead" but for any Rogue main or someone that has some interes on learning the class properly? not really. Jendice and Penflinger pre-nerf make the decks soo easy to play and so unfair against almost any matchup that Rogue was the best class of the last expansion by far.  Now the class is still solid but you need to know how to play it.

    Posted in: Standard Format
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    posted a message on "Tickatus" Destroy Hearthstone ?
    Quote from GiffindexHS >>

    Hi everyone

    I am the one who play hearthstone since first day release until now

    I have all golden card in this game , and every class win more than 1000 - 3000 win

    and I never question about the Card in the game But Today ,

    I have my first question about Hearthstone "When Blizzard nerf Tickatus ?"

    in my opinion "Tickatus" made other class need to be rush 

    because Tickatus has more advantage when vs other class (Control deck)
    (Yesh , sometime other class can beat it, But i talk about more advantage of Tickatus for Control vs other class Control) 

    then other class need to play rush deck in standard to avoid advantage of Tckatus , and this made Standard in this season is the most boring in Hearthstone history.

    I just want to know  "When Blizzard nerf Tickatus ?" 

    Thank you.
    Regards.

     i need to give you: this is probably the best tittle for tickatus random complain.

    Hello, i am a control player, i play control priest sinse the game start. I dont hate tickatus and i accept to lose against control warlock for now. I have like worse problems in this meta to complain that a bad matchups that is designed to be a bad matchup. Good day.

    Posted in: Standard Format
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