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    posted a message on New Mage Legendary Card Revealed - The Galactic Projection Orb

    Ohmy...not other card that gives the opp 0+1+2+3+4+5+6+7+8+9+10 (Aka 55) mana for just 10 mana.

    Posted in: News
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    posted a message on New Neutral Legendary Card Revealed - Li Na Shop Manager
    Quote from xskarma >>

    I really don't think that paying 6 mana + wasting the Coin for a 3/3 and 6 1/1's is the power play you might feel it is.

     unless you play +1 spell damage on them and throw some burn spells with +7 damage to their face

    Posted in: News
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    posted a message on New Mage Legendary Card Revealed - Puzzlemaster Khadgar
    Quote from SinAscendant >>

    No, that isn't what it says at all. Have you never played the Solo Adventures? He casts a random helpful spell. It could be Blizzard, but it could also be a secret, or a Draw 1, or a Vast Wisdom or something like that. 

     Well turns out that you cant just directly compare it with the Solo Adventure one because the pull of can be different and them again is 6 turns of free spells that can really b all good which is worth atleast 9 free mana normally + the other free mana that usually mage generates + their actual mana card. Im just saying that this card CAN be the next topic of why you should not put free mana stuff that last for almost all the game in the hand of a class that already has a TON of ways to do this already.

    Posted in: News
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    posted a message on New Mage Legendary Card Revealed - Puzzlemaster Khadgar

    Not a fan of this kind of effects specially if it last for 6 freaking turns. If the IA of the card is good...you said it will cast ALWAYS an spell to dealt with the board for free? Mage really need more tools to not care about my cards when i am trying to finist the game spending mana? and if the IA is bad well still too much rng for 6 turns. It should last 3 turns regardless of how good or bad is the AI

     

    Posted in: News
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    posted a message on Thought they did a ban wave, right?

    You’re really seeing 25% bots on EU? 

    I’d say I was meeting bots around 1 in 3 games not long ago but  they’ve disappeared completely now, haven’t seen one since the ban. 

     i belive because of the ban wave someone is just dropping bots on a "punish" take because right now the ladder is full of bots with asian nicks. I honestly belive if you want to reach legend ranks this is your momento 9 of 10 matches you will face a bot not joke.

    Posted in: Standard Format
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    posted a message on Priest weak late game has to end
    Quote from Legend_Entomber >>

    I don't think they want to give Priest more strong late-game values besides copy/discover more values, or else, the class will be on top of other classes and always drag long games, which is against their current game philosophy. Maybe they start giving more Control stuffs after the rotation once the current tools are rotated to Wild...

    Other than Control decks, they have the Automation Priest, Overheal Priest, and Shadow Aggro Priest, which are all currently failing because they are Midrange Tempo decks and Priest Tempo cards suck or don't exist compared to the tempo tools of other classes (Rogue, DK, Paladin, Shaman, Mage, etc.) they were not even given the class-owned Excavate cards to get tempo cards. Priest just sucks at early and mid games. 

    I dont think most Priest players want to rope... their turns always take long rather because they always have to discover over and over again to make sure they are not screwed over the next few turns.. Like the OP said, they need 3x times the amount of skills and luck compared to other classes. So they rely a lot on the discovered cards...

     

     Do you understand that one of the most important aspects of the Hero (the Hero power) dont favored midrange at all? People often dont understand why aggresive Priest strategiest dont last long but is usually because the Hero at core is not design to be fast is design to be SLOW. If they want to shift the class them rework the freaking class because just throw a bunch of random direct damage that wont last one rotation DONT WORK AT ALL. You are just taking space that can be use on more SLOW cards that actually WORK.

    Now that that is off the topic i will procede with the other part. If as you said give it more late game stuff was against the game design...them why we have right now classes that can just generate cards over 30 turns until they get enough burst? Like DK or Rogue or Warrior are not actually fast wincons on a slow deck. If you perfect drawing yes but usually it takes time to set-up. I am not asking for stuff to draw the games to 60 turns consistenly but stuff to win the late game which is what Priest lacks right now. I feel like Priest is just suffering from Shaman syndrome but worse because atleast Shaman was a class design with a very shifty nature from the start that "kinda" makes sense as long as they keep bringing the spell school consistenly and the elementals. Because both are constants that just works. While Shadow Priest and the direct damage package dont really do something in other decks because priest is doing anything but being aggresive in literally any other approach.

    Posted in: General Discussion
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    posted a message on Priest weak late game has to end
    Quote from Baldassar >>

    I thought that playing Aman'Thul over and over until the opponent falls asleep was enough added value.

    I don't think that is the real weakness of Priest atm.

     It is a good card, a great card. But is not a game winning card. And that is kinda the problem. If all you are doing, your best cards, is not winning you the game...them what are you actually doing? When literally every other class can ALSO match your survavility (or they are straigh better) yours is kinda losing its point.

    Posted in: General Discussion
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    posted a message on Priest weak late game has to end

    This is a control class that has CERO ways to gain the value game. Its absurd, Chaman, Deathknight, Mage, Walock. (even the over nerf druid)

    Literally ANY lass can put a bunch of late game cards and do better than Priest at this point. It is really stupid. The amount of luck and skill you need to climb with Priest control is 3 times the amount of luck and skill you need to climb with literally ANY other late game deck it is a joke at this point. A really BAD joke.

    Posted in: General Discussion
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    posted a message on Sludge goes #1

    Honestly i dont belive the problem is how good or bad is the deck. Without Thadius is obviusly a good deck, but not a meta monster. It still lacks of enough support to enable their own combos and power plays. But i do belive the deck works very well to example why Thadius and similar effects are very problematic for the game. There is not answer to the Thadius not even a "play around" they can just play the whole deck for free after that pesky combo 90% of the times.

    Posted in: General Deck Building
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    posted a message on Sludge goes #1

    It is time for a particular undead card to get the "not less than (1)" trademark. I belive its obvius what card is the real culprid here.

    Posted in: General Deck Building
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Stick Up has a secret high% of showing you cards from your opponents class or something?  I find crazy that after playing 7 or more times against Rogues testing my Priest deck they ALWAYS get the priest quickdraw card, like ALWAYS its seems crazy.

    Posted in: General Discussion
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    posted a message on Any reason why...?
    Quote from CoraxCorvus >>
    Quote from HeilKise >>

    Honestly i forget the last time we get an actual AoE speed that can dealt 3 damage before turn 5.

     Lightmaw Netherdrake I think. And I agree, it's annoying for priest to lack both any sort of inevitability and the means to deal with classes that do. It wouldn't be as bad if they committed to priest's passivity and reactive control style and printed something that countered "for the rest of the game" effects. Like if they made a card that said "Restart the game using both players current hands, decks, and life totals." Sure a lot of people would hate it, but those people hate control priest already.

     I would love they give us other card to restart our life total and buff it. And i know how many people would hate it even when any class in the game right now can dealth like 3 times your base life total as damage in a 20 minutes match not joke. Also funny enough Priest is "the class of healing" yet is the only class without the ability of outlass +29 burst damage without Neutral cards.

    Posted in: General Discussion
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    posted a message on Any reason why...?
    Quote from MintMurderMedia >>

    Im not a pro or a hardcore player these days. I sit in Diamond and thats where I belong. I can promise you that I haven't used Priest to climb the ladder in some time. I honestly can't remember the last time I have used Priest in any expansion for ladder climbing. I am very happy to have gained my 500 wins long ago when Priest was scary. If that was the case now who knows how long it would take. For me personally playing Priest is pointless. I believe every other class can achieve something decent in comparison. 

     Oh i remember, i remember even when it was not a great class but Galakrond really keep it relevant in the meta. Good times. Them again i am not pretending that it was a lot of problems with cards that generate too much value in Priest, infinite hero powers and stuff like that. But honestly this days everyone (specially Druid, Mage and Rogue) have access to that kind of tools. So when i said that i dont get it i really mean it.

    It seems funny to me that one of our best cards the past year was a legendary that makes you go -2 with a healing effect to clear the board (if you health enough) and right now we have cards on the same cost that also clear a board without investing any card that turn (so is just a -1 in your hand size).

    Posted in: General Discussion
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    posted a message on Any reason why...?
    Quote from 19YANDAI88 >>

    You want to play priest?

    -Play Shadow

    You want to play Control?

    Play another Class

    You want to play Control Priest?

    Play against a friend^^

     Well i am not asking for control Priest always be a deck but there are other long-terms focus themes in Priest that are obviously not working at all because of how underpower mid-game tools are in the class. So is not about just control is a problem that goes beyond that deck and reach any other. Most priest cards suggest that the class is intended as a main focus Plan for late game. So i dont belive your answer is correct. Because Shadow priest is fun as its own theme but it is not a solution to the problem.

    Posted in: General Discussion
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    posted a message on Any reason why...?
    Quote from lv426a11 >>

    Priest has been pretty much shafted for the last few expansions.  People rage about how anoying priest is to play against, and to some extent I agree.  Getting killed by your own win condition feels a bit shit.  You know what also feels shit? 

     

     I get why people dont like some of the Priest playpatterns like really i get it but whenever i play against said Rogue or Mage for example, those classes play your deck, play multiple decks, never run out of value. Now with the last buff Rogue is literally Fast Thief Priest. They just generate any card in any moment. Its pure RNG but is fast, low cost. It really feels like you are playing against the better version of the deck in any aspect, even healing.

    Posted in: General Discussion
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