Only way to balance currently is to introduce a combat phase. This will also increase the skillceling of hearthstone by 1000%. Oh, and rework 90% of facespells to be minion spesific as is way to easy to face with them.
This xpac was the perfect opportunity to introduce the graveyard system from mtg and cards that interact with it. Alas, these fucking devs fucked opportunity yet again.
This would make graveyard decks more reliable and introduce direct counter cards. For example remove target graveyard from the game.
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This game needs a combat phase.
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First step: remove all passive heropowers
Reason: There should be a thought process when you play, and not have game win it for you.
Second step: Remove all heropowers that reduces costs
Reason: see step one
Third step: Fix your fucking bugs.
???
Profit.
Ps: Would have been nice if the fucking devs stopped sniffing glue.
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Only way to balance currently is to introduce a combat phase. This will also increase the skillceling of hearthstone by 1000%. Oh, and rework 90% of facespells to be minion spesific as is way to easy to face with them.
0
This xpac was the perfect opportunity to introduce the graveyard system from mtg and cards that interact with it. Alas, these fucking devs fucked opportunity yet again.
This would make graveyard decks more reliable and introduce direct counter cards. For example remove target graveyard from the game.
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The solution to fixing ress priests is to introduce "graveyard" and cards to interact with it. Like in mtg.
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They just need to add "graveyard" like in mtg and Interaction with It. They could also add cards like thoughtseize and other combo breakers.
2
Simple solution to this problem. Copy mtg system where you auto concede after 3 ropes.