Highrolling with your highroll deck is really fun. I understand it's frustrating to be the receiver. But don't let negativity dig into you. Just because you lose to highroll it doesn't mean you are a bad player or that the opponent is mocking you. Understand therlse highrolls don't happen that often.
I always wonder how people are so sure that they are playing against bots.. I play a lot of hearthstone and there were times, although rarely, i was considering whether my opponent was a bot, but i was never sure. How do people actually tell ? Sometimes i feel like people heard a streamer say something about bots and they are suddenly convinced that they are playing bots all the time. Maybe they are - i would just like to know how to be sure..
Certain play patterns. Same delay between commands, replies to your first emote only with greetings, hovers over hero power and clicks it even when nothing happens, makes nonsensical trades, no arrows on attacks, doesn't concede when they are in topdeck mode in late game. Not all at the same time, but there are various little things you can pick up on if you have a keen eye...
I think the key idea is to not take this game mode too seriously. I see it as a very casual game mode in which being top 4 is seen as a win. It's actually very relaxing to play it when i am not in the mood for standard.
People have always discussed bots and why the reports never work. But nobody considered they are endorsee, if not even coded by Blizzard to artificially pump the player base or the win rate of players who don't do very well. In pokemon unite, for example, me and my team played very rarely so we would lose a majority of pur games. To keep us playing, we noticed a lot of games against bots. Maybe hearthstone has a similar system. I am not saying all bots serve this role, but it would make sense if some of them did.
You know a better weapon than a 6 mana 4/4? Rusty hook. You get it on turn 1 while building a board. And with all the buff cards, you can fet it to 5/7 without having to sacrifice tempo. Oh wait, that's just pirate warrior.
We live in a world where 6 mana deal 16 is really not impressive, when only 4 go face. It feels like a very optimistic strategy without much payoff. The conditions are just too tough to survive in a fast format like wild:
1. You need your opponent to have a board of stuff below 4 health. Not all decks do that.
2. You need to have no board, or your opponent will trade their board into yours.
3. You need to have defias canoneer in hand, keep it until turn 7, and skip turn 6 to play your weapon and do nothing. Even so, defias canoneer can ruin your plans and damage the board, reducing your targets, so strict counter synergy with your proposed combo.
4. It's just a glorified 6 mana deal 3 to 3 minions and 4 to an additional one. Warrior has better board clears.
Sorry to burst your bubble, the card is still unplayable.
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Stomp...stomp...
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Even at draw 1 it's decent, at 2 or 3 it's amazing
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How to test someone's insecurity: put others down at any given moment to convince yourself you are smart.
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Never happened to me and i play every day
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Highrolling with your highroll deck is really fun. I understand it's frustrating to be the receiver. But don't let negativity dig into you. Just because you lose to highroll it doesn't mean you are a bad player or that the opponent is mocking you. Understand therlse highrolls don't happen that often.
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Bit tired of most hero cards for the insane swings between players who drew their hero and players who didn't.
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Certain play patterns. Same delay between commands, replies to your first emote only with greetings, hovers over hero power and clicks it even when nothing happens, makes nonsensical trades, no arrows on attacks, doesn't concede when they are in topdeck mode in late game. Not all at the same time, but there are various little things you can pick up on if you have a keen eye...
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Probably bugged, certainly fixed soon.
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I think the key idea is to not take this game mode too seriously. I see it as a very casual game mode in which being top 4 is seen as a win. It's actually very relaxing to play it when i am not in the mood for standard.
0
People have always discussed bots and why the reports never work. But nobody considered they are endorsee, if not even coded by Blizzard to artificially pump the player base or the win rate of players who don't do very well. In pokemon unite, for example, me and my team played very rarely so we would lose a majority of pur games. To keep us playing, we noticed a lot of games against bots. Maybe hearthstone has a similar system. I am not saying all bots serve this role, but it would make sense if some of them did.
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I feel the same. The board really snowballs if you get the right 6 or even 5 star unit in time. Or you can completely whiff.
3
Your low effort attempts at trilling are well known on this forum. And everyone knows the report button doesn't do anything...
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You know a better weapon than a 6 mana 4/4? Rusty hook. You get it on turn 1 while building a board. And with all the buff cards, you can fet it to 5/7 without having to sacrifice tempo. Oh wait, that's just pirate warrior.
0
We live in a world where 6 mana deal 16 is really not impressive, when only 4 go face. It feels like a very optimistic strategy without much payoff. The conditions are just too tough to survive in a fast format like wild:
1. You need your opponent to have a board of stuff below 4 health. Not all decks do that.
2. You need to have no board, or your opponent will trade their board into yours.
3. You need to have defias canoneer in hand, keep it until turn 7, and skip turn 6 to play your weapon and do nothing. Even so, defias canoneer can ruin your plans and damage the board, reducing your targets, so strict counter synergy with your proposed combo.
4. It's just a glorified 6 mana deal 3 to 3 minions and 4 to an additional one. Warrior has better board clears.
Sorry to burst your bubble, the card is still unplayable.
0
Gnoll 11 mana 6/5 will fix shaman