Strange enough, almost every deck I played had Deathwing Dragonlord in it, without any other dragons. And faceless behemoth was rather popular too. Deck generator likes bigboys.
Horrible bullshit, idk why so many players lie saying was fun or smth like that...guess many of those players never really played anything or any high quality games in their lives.
I played this brawl a lot, I win most of my mirrors. Mercs 14, I've lost the deck twice but got it back promptly, the first time I lost to a taunt warrior. Second Time a Burn mage. I managed to beat someone with the Taunt warrior. By the looks of it it is all about if you can clear the Patches and keep control of the Salty Dogs and the board. In a few rare cases if you are lucky with your draws you can outlast the deck and they run out of steam. As for mirrors the best strategy is to be conservative with your resources and get the best efficiency and most value possible. This brawl where perfectly balanced does get stale.
Git gud my a*s, dude. So what if i have the same deck? I posted the picture as an example of what kind of bs can be pulled off, but you came and said it like I got completely wrecked on t.2 just because I suck. If you think you're better than me, then I'd like to see how you, who doesn't suck unlike me, whould win that game.
5 x 1/1 1 First mate and 4 Patches, 3/4 weapon booster, charger 4/4 (frozen taken 2 dmg), and 2/2 weapon and I have 17 hp left.
What they think? Idea was good but so badly hosed. Played with insanely high cost decks and then something that can put out 5 minions in T1 and T2 4/6 charger. Some of those decks never play a thing.
I was so happy to run into burn mage deck - played against it for a while to see it was decent deck and then just conceded with my "Mercenaries 280". Now I've won 2/2 games against pirate warrior and hopefully I can "share" this optional deck to as many player as possible. It works rather well against pirates and brings back some fun to this brawl.
Why Blizzard added 4 patches (against their own rules) to pirate deck, but other decks seem to be "legal"? Is there any other brawl decks created against the rules?
A bit late to this brawl, and the midsummer fire festival as I didn't really have time to be playing. Man I didn't know it was possibly to make a randomized brawl into a non-randomized one. Or that it would literally result in a Rock-Paper-Scissors fight between two Pirate Warriors.
I barely got to play anything that wasn't pirate warrior. Most of the time if I lost to a non-pirate deck, my next match would literally be me getting rocked by pirates and forced to play pirates again.
So you're on that level when you can control rng? I have no choice but accept defeat then. That's beyond my capabilities.
Basically the goal is to have in your opening hand, mulligan included: Ship's Cannon + 1-cost Pirate (N'Zoth's First Mate on a good opener or Patches the Pirate on a "mediocre" opener). Its actually very advantageous to go second as you get the coin and pull it off on your turn 2. Keeping a Warpath in your hand is good for basically stopping what your opponent is doing. A god opener would involve 2x Ship's Cannon and 1x N'Zoth's First Mate but drawing zero Patches the Pirate as that is basically 21 damage split amongst enemies which can result in the opponent conceding. Getting a Skycap'n Kraag early instead of a second Ship's Cannon is also a very potent play that can also result in opponent conceding. From there it just involves things like Salty Dog and beating your opponent's face in.
Strange enough, almost every deck I played had Deathwing Dragonlord in it, without any other dragons. And faceless behemoth was rather popular too. Deck generator likes bigboys.
What a fun brawl! (not)
It was fun for about 4 hours.
Whole fucking thing is just warriors pirate warrior with 4 patches in the deck
Exactly I had an opponent get ships cannon into southsea captain into 4 patches? really
I played this brawl a lot, I win most of my mirrors. Mercs 14, I've lost the deck twice but got it back promptly, the first time I lost to a taunt warrior. Second Time a Burn mage. I managed to beat someone with the Taunt warrior. By the looks of it it is all about if you can clear the Patches and keep control of the Salty Dogs and the board. In a few rare cases if you are lucky with your draws you can outlast the deck and they run out of steam. As for mirrors the best strategy is to be conservative with your resources and get the best efficiency and most value possible. This brawl where perfectly balanced does get stale.
https://www.twitch.tv/randomturtle00
Could be one of the best tavern brawls ever, until you match vs mercenaries 280...
5 - Awesomeness
1 - Replayability
1 - Balance
You have the same deck, git gud
DJ
Git gud my a*s, dude. So what if i have the same deck? I posted the picture as an example of what kind of bs can be pulled off, but you came and said it like I got completely wrecked on t.2 just because I suck. If you think you're better than me, then I'd like to see how you, who doesn't suck unlike me, whould win that game.
Cool idea, but needs Reset button. 2 Wins and after that just Mercenaries 14.
Man this is so wickedly unbalanced that its pain
On T3 without coin opp has:
5 x 1/1 1 First mate and 4 Patches, 3/4 weapon booster, charger 4/4 (frozen taken 2 dmg), and 2/2 weapon and I have 17 hp left.
What they think? Idea was good but so badly hosed. Played with insanely high cost decks and then something that can put out 5 minions in T1 and T2 4/6 charger. Some of those decks never play a thing.
BOOORING
-D
this could have been great if they gave the deck normal competitive restrictions
Wars, wars everywhere. Wars are the only decks that remained.
I was so happy to run into burn mage deck - played against it for a while to see it was decent deck and then just conceded with my "Mercenaries 280". Now I've won 2/2 games against pirate warrior and hopefully I can "share" this optional deck to as many player as possible. It works rather well against pirates and brings back some fun to this brawl.
Why Blizzard added 4 patches (against their own rules) to pirate deck, but other decks seem to be "legal"? Is there any other brawl decks created against the rules?
ust how many decks there?
I would win that game you lost at by changing my mulligan obviously.
You seem salty that he pulled off his combo more smoothly than yourself.
Ive never been mad when playing a bunch of mirror matches of someone getting their combo before me.
Otherwise I would win every time. But you have to git gud if you believe what your opponent accomplished was "unfair"
DJ
A bit late to this brawl, and the midsummer fire festival as I didn't really have time to be playing. Man I didn't know it was possibly to make a randomized brawl into a non-randomized one. Or that it would literally result in a Rock-Paper-Scissors fight between two Pirate Warriors.
I barely got to play anything that wasn't pirate warrior. Most of the time if I lost to a non-pirate deck, my next match would literally be me getting rocked by pirates and forced to play pirates again.
So you're on that level when you can control rng? I have no choice but accept defeat then. That's beyond my capabilities.
So you're on that level when you can control rng? I have no choice but accept defeat then. That's beyond my capabilities.
Basically the goal is to have in your opening hand, mulligan included: Ship's Cannon + 1-cost Pirate (N'Zoth's First Mate on a good opener or Patches the Pirate on a "mediocre" opener). Its actually very advantageous to go second as you get the coin and pull it off on your turn 2. Keeping a Warpath in your hand is good for basically stopping what your opponent is doing. A god opener would involve 2x Ship's Cannon and 1x N'Zoth's First Mate but drawing zero Patches the Pirate as that is basically 21 damage split amongst enemies which can result in the opponent conceding. Getting a Skycap'n Kraag early instead of a second Ship's Cannon is also a very potent play that can also result in opponent conceding. From there it just involves things like Salty Dog and beating your opponent's face in.
I didn't really need a mulligan guide on Mercenaries 14, but thnaks for your time making it anyway.
I mulliganed, got what I got, conceded on t.3 and moved on.
Again, I just posted the screenshot as an example of what combo could be pulled off on t.2. If it was me who got it I would still post it.
I'm just annoyed that I somehow need to "git gud" because my opponent got good rng and I didn't.