It doesn't work because devs clearly didn't think that these two cards from the same expansion could be played together. Don't worry they already figured this out. Taken from 18.2 Patch Notes: "Headmaster Kel’Thuzad’s Spellburst will now resurrect minions that are destroyed by spells that swap Attack and Health, and spells that have been granted Poisonous by Professor Slate."
After reading description about "very successful dungeon run" expected decks filled with cool dungeon treasures, instead got boring useless cards with no synergy. Dissapointed :(
Storm - this card can only be played using Overloaded Mana Crystals.
Trogg Stormcaller - 2 mana 1/3 "Storm. Battlecry: Unlock your Overloaded Mana Crystals, gain +1 Attack per unlocked Mana Crystal" Lightningrod Totem - 3 mana 0/3 totem "Storm. At the end of your turn, deal 1 damage per locked Mana Crystal randomly split among all enemy minions." Lei Shen the Thunder King - 10 mana 7/7 "Storm. Battlecry: Unlock and refresh your Mana Crystals, summon a 2/1 Elemental with Rush for each enemy minion." Token: Ball Lightning - 2 mana 2/1 elemental "Rush"
Restless Spirit - 2 mana 1/1 "Soulbound" Souldevouring Scythe - 2 mana 4/1 weapon "Gain soulbound upon attacking and killing a minion" Cursed Crewmember - 3 mana 5/3 pirate "Battlecry: summon 0/2 Cursed Treasure for your opponent if he doesn't have one. Has soulbound as long as Cursed Treasure is alive" Token: Cursed Treasure - 0 mana 0/2 "Deathrattle: get 2 coins, kill ALL Cursed Crewmembers"
If you define the 'bad' spells as those which would do nothing then how are Innervate and Blur good? They give you nothing at the end of the turn. Commanding Shout and Crystalsong Portal - bad? It's draw 1 and random 1 (or 3) druid minion. Why BEEEES!!! isn't risky? It can kill your minion. I would put Plague of Madness in risky at least since the opponent gets to use the weapon first (and can remove yours too). Also i'm pretty sure that the totem won't cast quests.
Mindrender Illucia is an awfull card, it single handedly ruins all fun from playing any kind of non-agro decks. You gather resourses, creating interesting combos and then suddenly get your own hand thrown at you. I usually try to stay calm even if I lose but this kind of $hit really frustrates.
In regular packs - yes, but I'm talking about golden packs.
Big bundle contains 5 golden packs where all cards are golden, as far as I know golden packs have seperate pity timer and every new pity timers starts from -10 (so we get the first legendary in 10 or less packs with 100% probability).
If we'd gotten 10 packs we would've opened a legendary with 100% probability, but since we only got 5 packs probability was halved too, or am I'm counting wrong?
Now that I think of it, since golden packs have separate pity timer and the rule says that you get a guaranteed legendary in the first 10 packs, does that mean that those 5 packs give us 50% chance for a golden leg? If that's the case than it's kinda even more depressing not getting one.
0
I've yet to play her, so I wonder what would happen if you swap a golden minion. Can you buy it back and get free next tier minon card again?
4
It doesn't work because devs clearly didn't think that these two cards from the same expansion could be played together. Don't worry they already figured this out. Taken from 18.2 Patch Notes: "Headmaster Kel’Thuzad’s Spellburst will now resurrect minions that are destroyed by spells that swap Attack and Health, and spells that have been granted Poisonous by Professor Slate."
13
After reading description about "very successful dungeon run" expected decks filled with cool dungeon treasures, instead got boring useless cards with no synergy. Dissapointed :(
0
Storm - this card can only be played using Overloaded Mana Crystals.
Trogg Stormcaller - 2 mana 1/3 "Storm. Battlecry: Unlock your Overloaded Mana Crystals, gain +1 Attack per unlocked Mana Crystal"
Lightningrod Totem - 3 mana 0/3 totem "Storm. At the end of your turn, deal 1 damage per locked Mana Crystal randomly split among all enemy minions."
Lei Shen the Thunder King - 10 mana 7/7 "Storm. Battlecry: Unlock and refresh your Mana Crystals, summon a 2/1 Elemental with Rush for each enemy minion."
Token: Ball Lightning - 2 mana 2/1 elemental "Rush"
Next: Flatfooted
0
Soulbound - returns to your hand on death.
Restless Spirit - 2 mana 1/1 "Soulbound"
Souldevouring Scythe - 2 mana 4/1 weapon "Gain soulbound upon attacking and killing a minion"
Cursed Crewmember - 3 mana 5/3 pirate "Battlecry: summon 0/2 Cursed Treasure for your opponent if he doesn't have one. Has soulbound as long as Cursed Treasure is alive"
Token: Cursed Treasure - 0 mana 0/2 "Deathrattle: get 2 coins, kill ALL Cursed Crewmembers"
Next: Flow
0
If you define the 'bad' spells as those which would do nothing then how are Innervate and Blur good? They give you nothing at the end of the turn. Commanding Shout and Crystalsong Portal - bad? It's draw 1 and random 1 (or 3) druid minion. Why BEEEES!!! isn't risky? It can kill your minion. I would put Plague of Madness in risky at least since the opponent gets to use the weapon first (and can remove yours too). Also i'm pretty sure that the totem won't cast quests.
1
Mindrender Illucia is an awfull card, it single handedly ruins all fun from playing any kind of non-agro decks. You gather resourses, creating interesting combos and then suddenly get your own hand thrown at you. I usually try to stay calm even if I lose but this kind of $hit really frustrates.
2
Why do you have 2 copies of Guardian Animals if there's only 2 beasts in the deck?
2
Played against warrior and priest. Nothing sticks to the board so no cool spell damage combos :(
0
In regular packs - yes, but I'm talking about golden packs.
Big bundle contains 5 golden packs where all cards are golden, as far as I know golden packs have seperate pity timer and every new pity timers starts from -10 (so we get the first legendary in 10 or less packs with 100% probability).
If we'd gotten 10 packs we would've opened a legendary with 100% probability, but since we only got 5 packs probability was halved too, or am I'm counting wrong?
2
Now that I think of it, since golden packs have separate pity timer and the rule says that you get a guaranteed legendary in the first 10 packs, does that mean that those 5 packs give us 50% chance for a golden leg? If that's the case than it's kinda even more depressing not getting one.
1
3 legendaries form 85 packs: Lorekeeper Polkelt, Mozaki, Master Duelist, Forest Warden Omu
0
You can create Fireside Gathering just for yourslef. There's post on the main page
0
3 regular Legendaries form 85 packs. Last expansion I got 4, so next is 2 I geuss...
10
Can't wait to draw my backstabs and shadowsteps with Galakrond again.