• 1

    posted a message on Randomonium - Tavern Brawl #380

    Three words: Not this again! :(

    -D

    Posted in: Tavern Brawl
  • 0

    posted a message on Cloneball! - Tavern Brawl #374

    Not again this trash. Played 3 as didnt have warrior deck ready for 3 quests.

    Superstupid, megaimbalanced thus totally nonplayable as a game. Point count 1 1 1

    -D

    Posted in: Tavern Brawl
  • 0

    posted a message on Shake, Deathrattle and Roll - Tavern Brawl #367

    Superboring, totally random. Wonder if they ever bother to invent balancing mechanics into these (no they wont)

    - No rattle from card that costs double (would still be huge random but nothing nasty on t1-3)

    - Useless rattles removed like battlecry activates rattle effect

    - Some mana curve for the decks

    -D

    Posted in: Tavern Brawl
  • 0

    posted a message on All weapon buffs, no weapons - Tavern brawl

    Nice, though I think I used similar when this was last time around. Didnt have to dig my notes anywhere  and building was fast. Thus thanks!

    -D

    Posted in: All weapon buffs, no weapons - Tavern brawl
  • 0

    posted a message on Cloneball! - Tavern Brawl #360
     
    Quote from SirJohn13 >>

    One of the most stupid brawls ever and it comes up way too often

     That is well said. Plain horror. Luckly its 50% to get win on first and be done with it. But this is my 3rd already.
    Oh please set me free already from the suffering

    -D

    Posted in: Tavern Brawl
  • 1

    posted a message on Blood Magic - Tavern Brawl #356

    Horribly broken but technically its fun. OTK on T1 is pretty stupid.

    With lots of bans this would be a fun mode.

    -D

    Posted in: Tavern Brawl
  • 6

    posted a message on T1 OTK bs (updated)

    Lovely and horribly unbalanced. Man how they did not see this and so easy to find as there is no trick, just immunity.

    Totally broken, though time limit is tad tight. Got opp just to 8 after T1 as didnt manage to play right cards in the rush

    -D

    Posted in: T1 OTK bs (updated)
  • 0

    posted a message on Clockwork Card Dealer - Standard - Tavern Brawl #352

    Perfect curve - no luck. Plain awesome. Though some cards should be banned like that if all minions cost more than 4 reduce cost by 3.

    -D

    Posted in: Tavern Brawl
  • 0

    posted a message on Questline Raid the Docks

    Huoh the more I see this the more this is so broken. Pretty boring to have fast decks that do 30 dmg in 5 to 6 rounds and dont run out of steam and meanwhile doing that clear board. Only good thing is that something even more uber is bound to come and no need to craft this.... Yea wild is wild but never the less it should be somewhat playable...

    Warlock quest was toxic but so is this too. Hunter quest is pretty decent too but it can run out with bad draws

    There are way too much good pirates, problems

    3 cost 3/3 pirate who does 4 dmg when you attack to any target. Man...

    Lots of pirates which draw more cards. You can easily draw 15+ cards in 7 round game with fast deck and have board control. Not to mention with such draw capacity you cant have bad rounds.

     

    Posted in: General Discussion
  • 0

    posted a message on Fairytale Brawl - Tavern Brawl #334

    Total garbage.

    AI is so dumb that it hurts. Spamming hero power with coins. Having lethal but not using it. Luckily opp AI is as dumb.

    Also had spell only deck and "draw cards discard spells drawn in it", whaat?

    One word: NO!

    -D

    Posted in: Tavern Brawl
  • 2

    posted a message on Nerf Mage or limit the time allowed to play

    Click to quicken animations out.

    I find it problematic that game is based on "rushing". I can't see why we have 90 s time limit if you have more cards to play. Its just plain stupid.

    Time limit is good to avoid  annoy idling but getting  few seconds more IF you have little time and play card would be great. More chances to messy comboes instead that only reason why it is not possible is that time runs out, That being said it would be even more stupid if turn swapped when time runs out and animations in chain would stop and cards returned to hand.

    So give us timer that adds a tad for each card / effect. Chess is quite good example where they use such to cut slowness but promote playing. 90 sec limit could be even shorter to cut non doing over playing. Net would be faster turns in the end

    -D

    Posted in: Wild Format
  • 0

    posted a message on Warlock Questline change

    Yea agreed it is rush to do it faster.

    Besides math is WAY off, just bored to wait for some tune to happen.

    The Demon Seed

    1) Get 6 dmg and then do lifesteal for 3. Net is that both are at 27 and you got something nasty done with the damage to self

    2) Get 7 Dmg and then do lifesteal for 3. Net is that you are 23 and opponent is 24. Ooo scary kinda like free dmg

    3) Final reward is 8 dmg which doesnt heal you back ending up 15 to 24 but if you failed to get any advantage in the first 2 steps while knowing that you must get dmg you have played wrong. Not to mention all the cards you can take dmg without actually taking dmg.

    Most absurd is that for a fast deck you can still outplay long game. Breaks all RPS :)

    -D

     

    Posted in: Card Discussion
  • 2

    posted a message on The Demon Seed

    Eww man this is broken and turned at least wild to superfast. On T7 17 DMG from hand directly to face. And not even any combo except the questline itself of course. But that is really not a combo. Like Apothecary + summoner is combo

    I foresee that this card / some other card gets tune. There can't other future variations.

    Not that Hunter questline is much worse, easily 12 dmg from hand in single turn. Poor poor priest is useless in this meta.

    -D

    Posted in: The Demon Seed
  • 0

    posted a message on Shake, Deathrattle and Roll - Tavern Brawl #322

    Ooh another randomunium. If they'd balance rattles somehow it would be somewhat playable.

    Rattle comes from card that is comparable to the turn

    Or not so easy to do but each rattle should have "value" and values are balanced.

    Hope I win next one to not have to play this again until next rerun.

    -D

     

    Posted in: Tavern Brawl
  • 3

    posted a message on The Demon Seed

    Superboring questline. Way too fast and there are too many cards that "do not do real dmg". Compare to hunter questline where you need to do x times dmg with spells. Alot slower when you need multiple effects.

    Quest finished between T4 and T7 and they are everywhere. Just gottta go for face dmg until this is resolved.

    Crystallizer, fix would be lose life instead of deal damage as you take 5dmg and gain 5 armor, thats not real demon seed. 

    -D

     

    Posted in: The Demon Seed
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