So, many people have posted on how OP spreading plague is. While there are some decent techs against it, even after those techs it does a significant amount of dmg to your board.
In this thread I'm going to assume that most decks who are really wanting to counter spreading plague are aggro/midrange.
Example 1: Mossy Horror: This card utterly destroys spreading plague. However, in an aggro deck, how often will you have a large board left after destroying all your 2 or less attack minions?
Example 2: Void Ripper: This card effectively turns your opponent's taunt wall into a magma rager wall, making them a lot easier to kill. However, in clearing the board of their magma ragers, you end up dealing 5 dmg to all your minions. What aggro deck will have any real board after that?
Ya it’s Mossy Horror. Not wonderfully stat-ed but in other matchups it can still find some value. It’s a good tech for the meta- just like Blood Knight.
How about not overcomitting to a wide board and completely playing into plague?
What do I know though? I just started this game in vanilla and learned not to overextend into things like Flamestrike & Holy Nova. Must be hard being a modern player who never learned that lesson when going face.
This card should be nerfed to 8 manas (or never released), this will force the druid to actual play the f....... game putting more low cost minions to fight for the early board.
With this abomination he can safe all slots in his deck for combo/ramp/armor/draw, ignore the opponent in first turns because with one single card he make all the work he should be done before without a single downside.
Mossy is the only good tech because work for other decks running inventor.
If you're playing a deck that plays too easily into Spreading Plague but can't make space for Mossy Horror, you either have to except it as a bad matchup or change decks.
An aggro deck that could wipe Spreading Plauge with one tech would probably also be OP in other matchups, making it game-breaking. If theres something like that that wouldn't, I'd be interested to see your idea.
You forgot the best solution: play around it by killing off your small minions. Go huge not wide. Admitted, for board flooding strategies like zoo or odd pala it's difficult. But then the plan is to not care (If he has plague, so be it) since spreading plague is the counter against you.
Thanks for your input, though it could've been phrased less belittlingly.
For the record, I play 80% meme decks/combo/control decks so I don't have this problem as often as you might think. I simply started this to try and address the problem, which is that druid doesn't deserve an effective board clear because it's one of its class weaknesses. All classes have them (Mages it's understatted minions, Warlock it's self damaging cards, Shaman it's overload, etc.) The problems with classes come when cards come in to address those problems and not just address them but make their weaknesses practically nonexistent.
How about not overcomitting to a wide board and completely playing into plague?
What do I know though? I just started this game in vanilla and learned not to overextend into things like Flamestrike & Holy Nova. Must be hard being a modern player who never learned that lesson when going face.
Bro thank you for replying with this, that’s exactly what I’ve been saying. If you think spreading plague is OP then either you’re playing a brain dead deck like zoolock or odd rogue, or you just don’t know how to play around stuff. I know it’s an unpopular opinion but coming from a Druid player for years now, most of the time spreading plague is a dead card, unless I’m facing someone who plays the game as if they don’t know that spreading plague is a card
So, many people have posted on how OP spreading plague is. While there are some decent techs against it, even after those techs it does a significant amount of dmg to your board.
In this thread I'm going to assume that most decks who are really wanting to counter spreading plague are aggro/midrange.
Example 1: Mossy Horror: This card utterly destroys spreading plague. However, in an aggro deck, how often will you have a large board left after destroying all your 2 or less attack minions?
Example 2: Void Ripper: This card effectively turns your opponent's taunt wall into a magma rager wall, making them a lot easier to kill. However, in clearing the board of their magma ragers, you end up dealing 5 dmg to all your minions. What aggro deck will have any real board after that?
Has anyone found any like strong counters to it?
Not playing Aggro.
I'm not being snarky. It's like a weapon based deck asking how to get around anti-weapon deck. You don't. The entire point to these cards is to make you change your strategy. If your opponents are punishing slow decks without a win condition you go play decks that work faster and have a strong pressure game. If your opponents are poised to kill all aggro, you go Tempo or Midrange. If they are anti-Combo you stop playing Combo.
If you are playing competitively, then you don't treat decks or classes like they were fighting game characters or waifus. Your decks are WEAPONS. You adapt them or swap them out as needed according to your opponent.
So yes, if all of your opponents are playing Spreading Plague, a card made to punish zooish board flooding decks, then you form a deck that's less board flood focused and/or can wield counter tech effectively. Then they can come over and say "How can a spreading plague druid fight against those decks that use Mossy Horror and don't flood the board."
To which we'll say: By not playing a druid that relies purely on spreading plague.
EDITSS!:
For the record, I play 80% meme decks/combo/control decks so I don't have this problem as often as you might think. I simply started this to try and address the problem, which is that druid doesn't deserve an effective board clear because it's one of its class weaknesses. All classes have them (Mages it's understatted minions, Warlock it's self damaging cards, Shaman it's overload, etc.) The problems with classes come when cards come in to address those problems and not just address them but make their weaknesses practically nonexistent.
That's a completely different issue. The problem isn't spreading plague itself. It's that it's Spreading Plague combined with spells to turn the 1/5s into powerhouses AND being able to refill from an empty hand AND ramp to avoid bad mana curves AND have strong finishing tools AND...
This should've been the OP rather than the original post btw.
I like void ripper. You lose your board, but if your an Aggro deck you should be pretty okay with losing your board anyway to stuff like defile or scream. Just reload and keep going.
How about not overcomitting to a wide board and completely playing into plague?
What do I know though? I just started this game in vanilla and learned not to overextend into things like Flamestrike & Holy Nova. Must be hard being a modern player who never learned that lesson when going face.
Me play aggro, me no think about enemy cards
Rollback Post to RevisionRollBack
Those who are given more in life, must not cling to it, but risk it all at every moment!
How about not overcomitting to a wide board and completely playing into plague?
What do I know though? I just started this game in vanilla and learned not to overextend into things like Flamestrike & Holy Nova. Must be hard being a modern player who never learned that lesson when going face.
This card should be nerfed to 8 manas (or never released), this will force the druid to actual play the f.....
You are in every thread with this ‘Nerf this, nerf that’
Please learn a lesson here: If you nerf the best card in the format then another card becomes the best card in the format. Blizzard does not intend for all cards to be equally good. They want some really good cards and some really bas cards for diversity. It makes the game tactical.
Thanks for your input, though it could've been phrased less belittlingly.
For the record, I play 80% meme decks/combo/control decks so I don't have this problem as often as you might think. I simply started this to try and address the problem, which is that druid doesn't deserve an effective board clear because it's one of its class weaknesses. All classes have them (Mages it's understatted minions, Warlock it's self damaging cards, Shaman it's overload, etc.) The problems with classes come when cards come in to address those problems and not just address them but make their weaknesses practically nonexistent.
I'm not trying to be rude or anything, I guess thats just how I came off, sorry. I just don't think theres any neutral card close to the effectiveness of Blood Knight or Mossy, and anything better than those two would probably be OP. And I do think Spreading is very good, but its not what makes Druid viable. Its the broken stuff like UI and Druid's insane ramp that gives you a reason to actually play a slower Druid deck. So instead of teching against Spreading, I think Standard should have a card that targets combo/hyper control decks.
So, many people have posted on how OP spreading plague is. While there are some decent techs against it, even after those techs it does a significant amount of dmg to your board.
In this thread I'm going to assume that most decks who are really wanting to counter spreading plague are aggro/midrange.
Example 1: Mossy Horror: This card utterly destroys spreading plague. However, in an aggro deck, how often will you have a large board left after destroying all your 2 or less attack minions?
Example 2: Void Ripper: This card effectively turns your opponent's taunt wall into a magma rager wall, making them a lot easier to kill. However, in clearing the board of their magma ragers, you end up dealing 5 dmg to all your minions. What aggro deck will have any real board after that?
Has anyone found any like strong counters to it?
Proud member of the real casual play network
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/222850-new-third-game-mode-real-casual-play-network
Hit rank 15 with a homebrew back in the KOFT days.
Yaayyy...
There's all my notable achievements.
Ya it’s Mossy Horror. Not wonderfully stat-ed but in other matchups it can still find some value. It’s a good tech for the meta- just like Blood Knight.
How about not overcomitting to a wide board and completely playing into plague?
What do I know though? I just started this game in vanilla and learned not to overextend into things like Flamestrike & Holy Nova. Must be hard being a modern player who never learned that lesson when going face.
This card should be nerfed to 8 manas (or never released), this will force the druid to actual play the f....... game putting more low cost minions to fight for the early board.
With this abomination he can safe all slots in his deck for combo/ramp/armor/draw, ignore the opponent in first turns because with one single card he make all the work he should be done before without a single downside.
Mossy is the only good tech because work for other decks running inventor.
If you're playing a deck that plays too easily into Spreading Plague but can't make space for Mossy Horror, you either have to except it as a bad matchup or change decks.
An aggro deck that could wipe Spreading Plauge with one tech would probably also be OP in other matchups, making it game-breaking. If theres something like that that wouldn't, I'd be interested to see your idea.
Unpopular opinion: Rogue is OP
You forgot the best solution: play around it by killing off your small minions. Go huge not wide. Admitted, for board flooding strategies like zoo or odd pala it's difficult. But then the plan is to not care (If he has plague, so be it) since spreading plague is the counter against you.
I play one Mossy in Even Shaman and works pretty well against SP (also against Chained Saronite and Giggling Inventor too).
Of course I lose some minions, but at 6 mana I already have some "big" minion like Fire Elemental or even Sea Giant.
Thanks for your input, though it could've been phrased less belittlingly.
For the record, I play 80% meme decks/combo/control decks so I don't have this problem as often as you might think. I simply started this to try and address the problem, which is that druid doesn't deserve an effective board clear because it's one of its class weaknesses. All classes have them (Mages it's understatted minions, Warlock it's self damaging cards, Shaman it's overload, etc.) The problems with classes come when cards come in to address those problems and not just address them but make their weaknesses practically nonexistent.
Proud member of the real casual play network
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/222850-new-third-game-mode-real-casual-play-network
Hit rank 15 with a homebrew back in the KOFT days.
Yaayyy...
There's all my notable achievements.
Warrior: Brawl
Rogue: Vanish
Druid: Spreading plague itself
Mage: Counterspell beforehand
Shaman: Spell damage and lightning storm
Priest: The one that makes minions disappear into the opponents deck; in wild the one that kills all with attack below 2
Warlock: Void Terror or the card that destroys every card
Paladin/neutral: Mind control tech, Black knight; this one is tough
Hunter: Play around it; hero power and spells easily bypass it
Play around it. It's not that bad if you don't vomit out 5+ minions when you know the Druid is probably holding it.
Bro thank you for replying with this, that’s exactly what I’ve been saying. If you think spreading plague is OP then either you’re playing a brain dead deck like zoolock or odd rogue, or you just don’t know how to play around stuff. I know it’s an unpopular opinion but coming from a Druid player for years now, most of the time spreading plague is a dead card, unless I’m facing someone who plays the game as if they don’t know that spreading plague is a card
I know your talking about standard but Loatheb is amazing tech against it.
Not playing Aggro.
I'm not being snarky. It's like a weapon based deck asking how to get around anti-weapon deck. You don't. The entire point to these cards is to make you change your strategy. If your opponents are punishing slow decks without a win condition you go play decks that work faster and have a strong pressure game. If your opponents are poised to kill all aggro, you go Tempo or Midrange. If they are anti-Combo you stop playing Combo.
If you are playing competitively, then you don't treat decks or classes like they were fighting game characters or waifus. Your decks are WEAPONS. You adapt them or swap them out as needed according to your opponent.
So yes, if all of your opponents are playing Spreading Plague, a card made to punish zooish board flooding decks, then you form a deck that's less board flood focused and/or can wield counter tech effectively. Then they can come over and say "How can a spreading plague druid fight against those decks that use Mossy Horror and don't flood the board."
To which we'll say: By not playing a druid that relies purely on spreading plague.
EDITSS!:
That's a completely different issue. The problem isn't spreading plague itself. It's that it's Spreading Plague combined with spells to turn the 1/5s into powerhouses AND being able to refill from an empty hand AND ramp to avoid bad mana curves AND have strong finishing tools AND...
This should've been the OP rather than the original post btw.
One does not simply walk into Mordor,
unless they want to be the best they can be.
I like void ripper. You lose your board, but if your an Aggro deck you should be pretty okay with losing your board anyway to stuff like defile or scream. Just reload and keep going.
Me play aggro, me no think about enemy cards
Those who are given more in life, must not cling to it, but risk it all at every moment!
You are in every thread with this ‘Nerf this, nerf that’
Please learn a lesson here: If you nerf the best card in the format then another card becomes the best card in the format. Blizzard does not intend for all cards to be equally good. They want some really good cards and some really bas cards for diversity. It makes the game tactical.
Voidripper works fine. I lose my aggro board but it regenerates itself after my hero power and a hit to their face with Vinecleaver.
I'm not trying to be rude or anything, I guess thats just how I came off, sorry. I just don't think theres any neutral card close to the effectiveness of Blood Knight or Mossy, and anything better than those two would probably be OP. And I do think Spreading is very good, but its not what makes Druid viable. Its the broken stuff like UI and Druid's insane ramp that gives you a reason to actually play a slower Druid deck. So instead of teching against Spreading, I think Standard should have a card that targets combo/hyper control decks.
Unpopular opinion: Rogue is OP
If Spreading Plague comes out once you might get a win (although your chances are seriously diminished).
If SP comes out twice... I've lost every time. 100% chance of losing so far. I guess I'll have to include Moss in all my decks until they nerf it.