I play something similar but as shaman in wild with the wock. Throw in some healbots, coldlights, brann, baleful bankers, the darkness (MEMES), and stall/clears and you have yourself a pretty dang good, if slow, deck
I played against this deck a couple days ago with my Tess Rogue and it was a tough win.
I play something similar but as shaman in wild with the wock. Throw in some healbots, coldlights, brann, baleful bankers, the darkness (MEMES), and stall/clears and you have yourself a pretty dang good, if slow, deck
With all due respect, OP, the baku nerf would make their decks literally unplayable. Who in their right mind would ever use 3 mana gain 4 armor or 3 mana gain a 2/2 weapon over playing cards of that cost? Especially considering that the 3-drop slot is an incredibly valuable slot for Baku decks. Having built Baku decks of nearly every class, I want to pose a few questions.
What's a t2 2/2 weapon w/o hench-clan thug on 3? What's a t2 gain 4 armor without a shield block/stonehill defender to follow it up?
The whole point of the even-odd mechanic, what makes it work, is that the hero power fills in the gaps. When you have overlap between the hero power and the cards, your curve is thrown off. Making the Baku hero power cost 3 would leave Baku decks with very little options but to pass their T2 (or coin hero power/card).
Rather, I feel that the Baku hero powers should/could either be reworked. The hero powers originally were created (in my opinion) to create a lategame overall power boost at the cost of a 5 mana 6/3. They worked well in this regard, some better than others. However, giving the decks this power boost from the beginning has obviously caused problems. The only real way to solve this problem now while keeping the archetypes intact is to either: rework the hero powers, or provide enough strong/synergizing cards of different types (odd/even) to create decks that can compete at a high level with the odd/even decks of its kind. It should be a deckbuilding choice, not a forced archetype. In my opinion, it should be a conscious choice, and a tough one, whether to build a certain archetype using even cards, odd cards, or both.
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rogue-pala is strong strictly tempo wise. Made 6 wins with it
Currently running Hunter-rogue which is working alright
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Currently playing tempo rogue-pala (pala hero power) and I'm pleasantly surprised.
Hydrologist is super consistent with there being 3 secrets so I can consistently get cheat death lol. Fal'dorei strider is OP
And Crazed Chemist is super strong with consistent bods on board lol
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That is... until Hemet Nesingwary has his say
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Yeah, it's a tough matchup for me lol
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Our group is growing super fast! This is really cool
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I'd love to but I play on NA. Shame... my curator handbuff was itching for a spin
1
Not necessarily, but if you play only standard there's nothing wrong with that. All are welcome here (except for netdecks)
1
I play something similar but as shaman in wild with the wock. Throw in some healbots, coldlights, brann, baleful bankers, the darkness (MEMES), and stall/clears and you have yourself a pretty dang good, if slow, deck
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Cutpurse
Synergizes with a card with the same statline (in this case Questing Adventurer
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Well it could, if he didn't get demolished by my Revenge
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Void Ripper
Card that synergizes well with another card (in this case Glitter Moth) and is still strong on its own
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It's a good thing I run Baleful Banker in this deck
1
i am impressed, sir. Well done.
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Spectral Knight
A humanoid that might not actually be human
6
With all due respect, OP, the baku nerf would make their decks literally unplayable. Who in their right mind would ever use 3 mana gain 4 armor or 3 mana gain a 2/2 weapon over playing cards of that cost? Especially considering that the 3-drop slot is an incredibly valuable slot for Baku decks. Having built Baku decks of nearly every class, I want to pose a few questions.
What's a t2 2/2 weapon w/o hench-clan thug on 3? What's a t2 gain 4 armor without a shield block/stonehill defender to follow it up?
The whole point of the even-odd mechanic, what makes it work, is that the hero power fills in the gaps. When you have overlap between the hero power and the cards, your curve is thrown off. Making the Baku hero power cost 3 would leave Baku decks with very little options but to pass their T2 (or coin hero power/card).
Rather, I feel that the Baku hero powers should/could either be reworked. The hero powers originally were created (in my opinion) to create a lategame overall power boost at the cost of a 5 mana 6/3. They worked well in this regard, some better than others. However, giving the decks this power boost from the beginning has obviously caused problems. The only real way to solve this problem now while keeping the archetypes intact is to either: rework the hero powers, or provide enough strong/synergizing cards of different types (odd/even) to create decks that can compete at a high level with the odd/even decks of its kind. It should be a deckbuilding choice, not a forced archetype. In my opinion, it should be a conscious choice, and a tough one, whether to build a certain archetype using even cards, odd cards, or both.
Just my thoughts.