So, there's a combo that I've not really seen done with Glinda. Essentially, Bloodbloom works with Siphon Soul to Trigger Arcane Tyrant. The health cost still counts as a mana cost for Arcane Tyrant, even though it's not obvious.
So, you can play Bloodbloom, Twisting Nether to clear the board (though you take 8 damage), then populate your side of the board with a 3/7 and six 4/4s. This is 27/31 worth of stats. And, Warlock is pretty good at fatiguing people out of their board clears. This is the most effective use of Glinda I've found, and I've been playing it in this deck:
So far I've had some really fun games, including consistently answering Hadronox druid. I want to see what other people think of this deck. I designed it to be more of a responsive generalist deck with good balance, rather than hinging around a single combo. There are multiple combos, but the individual pieces can be ditched and used on their own for the most part, and the deck has plenty of other ways of winning without using one of the many combos in it.
I'd say its biggest weakness is getting pinned down by damage/burn oriented aggro decks like Baku or tempo mage since you have taunt, but lack the necessary heals until late game. However, it's not a hopeless matchup by any means. It might need a bit more tweaking to make that matchup better without sacrificing too much in the control game.
it looks awesome like dude. I left a few comments with a bunch of questions on the deck itself.
I am thinking about crafting the extras I need for it, but I was also thinking about a meat wagon deck. it will cost me the same (and all the dust I have) to make either deck. would you say this is better than a meat wagon glinda deck?
I’m a big Bloodbloom fan so thumbs up from me. One combo I’ve used extensively is Glinda + Banker to dodge fatigue indefinitely so it might be worth tossing in a banker for those situations where you know it’ll go late
I mean it is cool and all, but is full board of 4/4s on later turns gonna do something spectacular when you had to invest so much resources into it? Not like there arent other cards that populate entire board, and more easilly i might add, and you dont win the game on the spot off them. Again, im not saying it cant be fun, but seems rather overly complicated for its worth :)
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
I mean it is cool and all, but is full board of 4/4s on later turns gonna do something spectacular when you had to invest so much resources into it? Not like there arent other cards that populate entire board, and more easilly i might add, and you dont win the game on the spot off them. Again, im not saying it cant be fun, but seems rather overly complicated for its worth :)
It is a complete tempo reversal. Kill whole board, build whole board in a single play. How is that overly complicated? It is one of the possible combos. Its not that those few cards require to go all-in on the deckbuilding. Bloodbloom is one of the greatest spells ever printed, imo, just lacked the support so far. What i mean by this is, that so far it wasnt possible to utilize it in anything board-creating that made sense, but only in mere removal + play something for the saved mana combos, while this idea here adds a full, free board on top of that. His idea has definitely potential, but yes, it need refinement. Since i built a very tempo swingy Arcane Giants-Ixlid-Malydruid successfully in the past, which played a lot like this, i advise the OP to look for abundancy. Means, don't go all in on a mere tempo combo, add at least some other combo/powerplay, that synergizes well with all the cards of the first combo. That is the key to good deckbuilding in my experience (at least for non-exodia decks that can't afford fully goin all-in on a single win con): Vast synergy within the whole deck. You got a lot harder job to do than i had tho, since Druid builds itself a lot more intuitively, while you are entering completely unexplored terrain here. If i hadn't banned Warlock from my collection i would gladly join in into the deckbuilding. Bonne chance!
Yes, a board of 4-4s is not enough for that much investment. I like Glinda Crowskin a lot too, but I think her real playmates are in Wild: Molten Giant as an extra boardfill along with N'Zoth and DK and Arcane Giant being an unexplored option (in a maly deck??) I think Sea Giant has been mostly given up on at this point.
@SlydE: I don't see the much investment part here. It's 4 cards that synergize well with a lot of other stuff in the deck on their own. And deckbuilding in wild is like fishing in a bucket. ^^ Note that i dont agree with a lot of card choices he made, i just refer to the combo he mentioned in the OP.
Yes, a board of 4-4s is not enough for that much investment.
I agree for a lot of situations, which is why most games I don't actually play that combo and focus on winning in other ways. That combo is really quite strong against hadronox druid, clearing a hadronox board. But if you're playing hunter? Use her as a threat that has to be dealt with that will otherwise result in an instant loss for your opponent. She almost always gets excellent value because she's such a menace. Few people won't burn their hex, execute, etc, which gives you voidlords.
Bloodbloom also gets used on its own a lot of the time since it allows arcane tyrant to get out for 2 mana. Being able to kill something for 2 mana and get a 4/4 out of it at the cost of 3 health is good against many decks, especially decks that push for tempo.
That's really what the deck itself is about, not the Glinda Combo. So, when I say I found a real use for Glinda, it was by building a deck around the idea that she doesn't have ridiculous combos like spamming giants in standard, but that she has pretty good combos some of the time and she already is a good card with other cards in the deck, especially if she survives a turn.
For real though, destroying your opponent's board and spamming the board with 4/4s is VERY strong vs. control.
So, there's a combo that I've not really seen done with Glinda. Essentially, Bloodbloom works with Siphon Soul to Trigger Arcane Tyrant. The health cost still counts as a mana cost for Arcane Tyrant, even though it's not obvious.
So, you can play Bloodbloom, Twisting Nether to clear the board (though you take 8 damage), then populate your side of the board with a 3/7 and six 4/4s. This is 27/31 worth of stats. And, Warlock is pretty good at fatiguing people out of their board clears. This is the most effective use of Glinda I've found, and I've been playing it in this deck:
So far I've had some really fun games, including consistently answering Hadronox druid. I want to see what other people think of this deck. I designed it to be more of a responsive generalist deck with good balance, rather than hinging around a single combo. There are multiple combos, but the individual pieces can be ditched and used on their own for the most part, and the deck has plenty of other ways of winning without using one of the many combos in it.
I'd say its biggest weakness is getting pinned down by damage/burn oriented aggro decks like Baku or tempo mage since you have taunt, but lack the necessary heals until late game. However, it's not a hopeless matchup by any means. It might need a bit more tweaking to make that matchup better without sacrificing too much in the control game.
This is me, Twitch merger broke my account: https://www.hearthpwn.com/members/Alkan53
it looks awesome like dude. I left a few comments with a bunch of questions on the deck itself.
I am thinking about crafting the extras I need for it, but I was also thinking about a meat wagon deck. it will cost me the same (and all the dust I have) to make either deck. would you say this is better than a meat wagon glinda deck?
Great deck idea, man! Wish you good luck refining it, but deffo worth a shot.
I’m a big Bloodbloom fan so thumbs up from me. One combo I’ve used extensively is Glinda + Banker to dodge fatigue indefinitely so it might be worth tossing in a banker for those situations where you know it’ll go late
I mean it is cool and all, but is full board of 4/4s on later turns gonna do something spectacular when you had to invest so much resources into it? Not like there arent other cards that populate entire board, and more easilly i might add, and you dont win the game on the spot off them. Again, im not saying it cant be fun, but seems rather overly complicated for its worth :)
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Good idea guy, but why you don't run gnomeferatu and/or sea giant? They both synergize very well with Glinda
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
It is a complete tempo reversal. Kill whole board, build whole board in a single play. How is that overly complicated? It is one of the possible combos. Its not that those few cards require to go all-in on the deckbuilding. Bloodbloom is one of the greatest spells ever printed, imo, just lacked the support so far. What i mean by this is, that so far it wasnt possible to utilize it in anything board-creating that made sense, but only in mere removal + play something for the saved mana combos, while this idea here adds a full, free board on top of that. His idea has definitely potential, but yes, it need refinement. Since i built a very tempo swingy Arcane Giants-Ixlid-Malydruid successfully in the past, which played a lot like this, i advise the OP to look for abundancy. Means, don't go all in on a mere tempo combo, add at least some other combo/powerplay, that synergizes well with all the cards of the first combo. That is the key to good deckbuilding in my experience (at least for non-exodia decks that can't afford fully goin all-in on a single win con): Vast synergy within the whole deck. You got a lot harder job to do than i had tho, since Druid builds itself a lot more intuitively, while you are entering completely unexplored terrain here. If i hadn't banned Warlock from my collection i would gladly join in into the deckbuilding. Bonne chance!
Yes, a board of 4-4s is not enough for that much investment. I like Glinda Crowskin a lot too, but I think her real playmates are in Wild: Molten Giant as an extra boardfill along with N'Zoth and DK and Arcane Giant being an unexplored option (in a maly deck??) I think Sea Giant has been mostly given up on at this point.
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I've played a similar deck in wild, using Arcane Giants instead.
Curse of Weakness to lower mana cost Arcane Giant to 0
Glinda
Giant
Shadow Flame
Giantx6
Put in the rest of the Genn Warlock cards too. All the cards in the combo above are even.
And yup, same conclusion. Ok, but not against burn of any type.
Might as well play meta Genn Warlock -> might as well return to standard.
@SlydE: I don't see the much investment part here. It's 4 cards that synergize well with a lot of other stuff in the deck on their own. And deckbuilding in wild is like fishing in a bucket. ^^ Note that i dont agree with a lot of card choices he made, i just refer to the combo he mentioned in the OP.
I agree for a lot of situations, which is why most games I don't actually play that combo and focus on winning in other ways. That combo is really quite strong against hadronox druid, clearing a hadronox board. But if you're playing hunter? Use her as a threat that has to be dealt with that will otherwise result in an instant loss for your opponent. She almost always gets excellent value because she's such a menace. Few people won't burn their hex, execute, etc, which gives you voidlords.
Bloodbloom also gets used on its own a lot of the time since it allows arcane tyrant to get out for 2 mana. Being able to kill something for 2 mana and get a 4/4 out of it at the cost of 3 health is good against many decks, especially decks that push for tempo.
That's really what the deck itself is about, not the Glinda Combo. So, when I say I found a real use for Glinda, it was by building a deck around the idea that she doesn't have ridiculous combos like spamming giants in standard, but that she has pretty good combos some of the time and she already is a good card with other cards in the deck, especially if she survives a turn.
For real though, destroying your opponent's board and spamming the board with 4/4s is VERY strong vs. control.
This is me, Twitch merger broke my account: https://www.hearthpwn.com/members/Alkan53