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    posted a message on How does Hearthstone stack up to other card games?
    Quote from Kinkyjohnfowler >>

    Legends of Runeterra is the obvious step up from Hearthstone. It offers almost everything that is good about Hearthstone and much more (if you’re like me anyway).

    Gwent is another but it plays nothing like Hearthstone, it doesn’t have the same game feel but, from what I understand, it’s very technical. Both LoR and Gwent are very generous F2P games.

    Hearthstone is inherently one dimensional for most players until you reach specific parts of a matchup. The first 4 or so turns generally play out themselves, and unless you know the matchups inside out spotting other lines of play is generally not going to happen during those turns. The complexities of the game are really only prevalent at the higher levels. 

    With LoR, as big decisions get made earlier in the game (and more of them), often around turns 2-3, it relies far less on RNG and more on the lines of play each player has chosen, which means games between middling player (Platinum to Diamond in HS) are going to far more often feel like they were won due to player choice. There are clear areas of improvement to make when trying out new decks, where as in HS these improvements taper off after you’ve reached a certain level, and can really only be improved further by becoming a very good player if that makes sense.

    Deck building os also fun and varied as decks are often reliant on Champions (of which only 6 are allowed in a deck), so middling players can easily identify synergies and test out cool things which aren’t seen on the meta.

    There’s far more to get into tbh, I’d suggest you just try it, give it atleast a week or so to adjust, and I would be surprised if you don’t come to enjoy it.

     I second pretty much all Kinkyjohnfowler said and want to add some additional points regarding the OP's questions. 

    1. Diversity: LoR is also a rather combat centric game, but the focus is more on the interactions of both players' boards during each turn. The field of decks is very diverse in terms of how spell- or minion-heavy they are, but spells HAVE to be a lot more monitored/restricted for balance's sake in LoR, due to the interactivity of the game, their "higher speed" of impact on the combat (due to many spells being somewhat 'faster' acting than minions) AND, in the case of spells that can target face, the lower hitpoint threshold of each player's "face" (called Nexus in LoR). In HS you have to balance cards only around one player's turn at a time, due to it basically being alternating turns of solitaire . In LoR cards have to be balanced for the situation, that both players can highly interact with each other during each player's attack turn, hence there are different cast speeds of spells and so on. Board clears are a little overprized for their efficiency in LoR, which means that there is no real attrition deck. There are a lot of reactive decks, but they all have a finisher in some way. In LoR it is very possible to be successful with experimental decks, cause the game offers a lot more 'hidden' synergistic possibilities (reason for that is, again, its interactivity during combat) over HS, where synergies are more obvious and therefore deckbuilding is easier. 

    The combat system is very complex and involves a lot of possibilities for mindgames, bluffs and so on. For example it is possible to kinda 'burn' the opponents mana, by 'aggressive passing' of turns, offering him to either buy into your bluff or forfeit his mana and right to attack for that turn, returning the attack token to you in the process. While in HS curving out is the best thing to do in 90% of cases, in LoR you will see hardcore curving out only on lower ranks, cause simply always using all your mana at once will leave you prone to your opponents reaction, which he gets to make right after your play. Sometimes it is right to just curve out, but in higher leagues the art of passing turns becomes a lot more important. So, why is that, one may ask. This has to do with the fact that the spell (and also some units) system of LoR very often rewards the re-acting player over the one who made the pro-active move. This has to do with 2 facts: 1. simplified spoken (its too complicated to explain properly, but you will understand it when u play it) whenever a player takes an action, the other player gets to make an action thereafter and 2. Fast and Slow Spells (which are 2 of the 3 spell types) resolve in backward order of how they were cast. This means the spell of same speed that was cast by the re-acting player will resolve first. Which is basically the exact opposite of solitary based combat like in HS, cause there you can bluff so much (and also have to). Games where you have the mana to finish the opponent, but it is better to hold it for an upcoming turn OR for the case where he ventures out and makes a risky play, leaving him with either not enough mana to react to your coup-de-grace or simply beating him by the fact that your spell resolves first, are very common in higher leagues. 

    2. How f2p friendly is it? Verrrry. :) I completed the whole collection after 3-4 months of play (but i played quite a lot). It is so darn generous. You wont need the whole collection tho, to build all strong decks. There are top masters accounts who have only 70% of the collection. And if you want to buy cards it is a lot more generous than HS as well. 

    3. Community/popularity: For me, this is the only field, where HS is clearly better than LoR: LoR's chat system is a bit clunky and harder accessible than in HS, where you can chat and receive messages easily within any screen. This leads to players often reacting later to chat messages than for example in HS - simply because they weren't aware, somebody sent them a msg. Also, in LoR you can't add your most recent opponent in any play mode but one. BUT there is a trick if you want to do it anyway, that works about 70% of time for me. I added big parts of my friend list of now about 70 players this way. The final thing where LoR is worse than HS is that you can't observe your friends' ladder games. You can observe their tournament games tho, cause those are played in Friendly Challenge mode. You can also observe their casual games and expedition (same as arena in HS) games. For LoR in terms of community building i highly suggest that you visit the discord servers dedicated to the game. 

     

    So, maybe this has tickled your interest. I am playing on EU in LoR, have played in masters (highest league) last season and am maybe doing again this season, if i overcome my ladder laziness. ;) If you decide to try the game i can supply you with answers to any question you have about it and will give you the 'fastest route' to getting the maximum amount of XP per day and therefore a full collection eventually. My in game tag is: a3b2c1 #5685

     

    Edit: LoR is a lot more transparent than HS in terms of other players on the ladder (be it master players, whose profiles you can freely see in the game or players from your friend list). So there are quite some stats of other players to look at and also you can see their most recently played decklist, which is also very interesting. 

    Posted in: General Discussion
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    posted a message on Legend of Runeterra is the the giganuts
    Quote from Kinkyjohnfowler >>

    Downloaded this yesterday due to this thread. I’ve heard good things before too but finally think it’s time to try something new.

    I really love the meme shit so hopefully this has lots of that.

    First impressions are good. It looks crisp and the mechanics seem rewarding, I find breaking an orb instead of killing a hero a little dissatisfying though and the general tone of the game is a huge step down from HS. Without ever playing WoW, Hearthstone pulled me in immediately with it’s lore, the LoR lore is a little generic? I don’t know.

    Definitely going to give it a proper go though, I can see a lot of possitives.

     

     Hey man. First, which realm you're on? Give tag please :)

    I felt the same way in the beginning about there being an orb instead of a hero. But it 0 bothers me now. 

    Keep in mind that LoR is way less RNG based than HS (telling this cause a big part of memes in HS is RNG). It's a game where i very rarely can blame the opponent for having superior RNG. In HS this happens all the time (Same for me, ofc, i often highrolled opponents there as well). In LoR, in case of the more complex and flexible decks (yes, there are also rather easy decks that just curve out), if you play them perfectly, you almost never lose. The game gives a huge payoff to good players (and due to its complexity it is harder to get good in LoR than it is in HS), which i really prefer in games. In HS i also played pretty successfully in high legends, but there i never had the same impression of truly being "master over my own fate" that i have in LoR. 

    Posted in: Other Games
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    posted a message on Legend of Runeterra is the the giganuts
    Quote from TheSpunYarn >>
    Quote from Pr1ncipe4i20 >>
    Quote from Heidegger11 >>

    runeterra is better in several aspects, especially about deck balance. The mechanics are better and, currently, there are at least 20 high-ranking competitive decks. I'll mention the ones that come to mind: aggro noxus-targon, pirate aggro, fiora shen, endure, midrange frostbite, go hard, plaza scout, zoe lee, zoe fiora, fearsome, discard jinx, nox-pil burn, warmother, soraka tahm, teemo, scargrounds...

     Do you have any site to netdeck good runeterra decks? I'm always find horrible sites with horrible lists. I like the game but don't have the same patience to deckbuilding there like i have in years of HS and still has in HS.

     I'm a huge fan of MegaMogwai for LoR decks.  He's super fun and engaging, and a really down to earth honest dude.  All the other people listed in the thread are great too, he's just my personal fave for this game.

    I sometimes watch Mogwai too, but his decks are very meme-y and he's never going for high ranks. If memes and homebrew is one's thing, one is better adviced to watch people like Mog. The guys i mentioned are better suited for if competitive play and meta decks are one's piece of cake. 

    Posted in: Other Games
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    posted a message on Legend of Runeterra is the the giganuts
    Quote from Zuparoeban >>

    I was considering leaving Hearthstone for a different game but felt like building a collection would be a huge chore, thanks for the insight!

    And when I say leaving I really mean leaving, at least until another expansion comes out. Blizzard just keeps making the same mistakes when it comes to balancing in standard and with the new core set the amount of deckbuilding possibilities has dried up substantially. It feels like sh*t when every time you try something new you just get beat down by tier 1 meta decks and the money/dust spent on your cards feels like a waste. Every expansion I think 'maybe this deck will work if I get that legendary' and spend some money on packs, only to realize that the best decks have already been made and everyone else is playing those. Leaves such a bad taste when you feel your money is wasted like that. 

    I already love League of Legends but seeing the champions in a card game seemed kind of weird to me. I'm definitely going to give it a try!

     I feel ya.. Anyway, try out LoR, you wont regret it. If you start on EU you can add me and i can give you tips on how to maximize your weekly experience gain, so you will be able to complete your collection in the  fastest time possible. Just add me under a3b2c1 #5685 on Europe.

    Posted in: Other Games
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    posted a message on Legend of Runeterra is the the giganuts
    Quote from TheSpunYarn >>

     

    Each card game has something different to offer imo.  LoR has a lot going for it.  It's crisp and clean, it feels satisfying to play and has fun, engaging mechanics.  Hearthstone feels classic, and has the best game feel of any CCG I've played.

    LoR however is waaaay more accessible, which a lot of people on here are framing as like, a bad thing?  Like "oh people just like free stuff" - well yeah free stuff is awesome, and it makes it easier to play fun games.  Hearthstone in contrast is severely inaccessible, its so damn expensive to pick up a full collection, dwarfed only by MTG Arena's awful economy.  The season pass thing that provides tons of gold is a step in the right direction, but we're miles from where we should be.

     I couldn't have put it better. Which LoR server you're on?

    Posted in: Other Games
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    posted a message on Legend of Runeterra is the the giganuts
    AQuote from Pr1ncipe4i20 >>
    Quote from Heidegger11 >>

    runeterra is better in several aspects, especially about deck balance. The mechanics are better and, currently, there are at least 20 high-ranking competitive decks. I'll mention the ones that come to mind: aggro noxus-targon, pirate aggro, fiora shen, endure, midrange frostbite, go hard, plaza scout, zoe lee, zoe fiora, fearsome, discard jinx, nox-pil burn, warmother, soraka tahm, teemo, scargrounds...

     Do you have any site to netdeck good runeterra decks? I'm always find horrible sites with horrible lists. I like the game but don't have the same patience to deckbuilding there like i have in years of HS and still has in HS.

     Sure thing! I use the following sites: 

    https://mobile.twitter.com/<wbr />runeterradex
    https://twitter.com/<wbr />runeterraccg
    https://www.swimstrim.com/
    https://teamleviathangaming.<wbr />com/category/lor-meta/
    https://twitter.com/<wbr />lortopdecks

    Also, check the following Youtube content creators, they are all very high Masters players (besides Swim, but if you play LoR you should watch Swim) and their vids are super instructional.

    Alanzq

    BruisedByGod

    Swim

    MajiinBae

     

    Personally i prefer Alanzq over everyone else in terms of skill and how much you can learn from his vids. 

     

    Also: Where are you playing? EU? NA? Gief tag plx :)

    Posted in: Other Games
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    posted a message on Legend of Runeterra is the the giganuts

    Just wanted to give a short feedback. It took me until now (so about 4 months) to complete (yes, every single card there is) my collection and all the progress roads the game offers. Note, that you wont need the whole collection, it is easily possible to have all relevant decks with about 65% collection completion. Yesterday i reached Masters for the first time, which is the highest league in the game. 

    The resources needed to craft cards continue accumulating, even after the collection is full, so, given one continues playing regularly, it is basically granted that one can craft every card of the new expansions right at release. The next expansion will hit in about 2 weeks, so if anyone is interested after reading this, now is a good time to start. I can even offer coaching of the basics until you get the gist of it, since the combat system is quite complex (including a lot of mindgames being possible, due to the interactivity between the two opponents in combat phase).

    Cheers, hope to see you in the game. Add me under a3b2c1 #5685 on the server EUW (EU West).

    Posted in: Other Games
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    posted a message on What is your favorite META ever played in Hearthstone?

    Ungoro meta as miracle rogue was by far my favorite. 

    Posted in: General Discussion
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    posted a message on How Many Packs Needed to Win Hearthstone?

    Not if you started recently. And in general: no. Expect to spend a lot of money on Hearthstone if you want to go beyond wood rank. Or just ditch the game completely from the get-go and switch to a better + f2p game, like LoR. Will save you lots of bucks and grey hair. Cheers 

    Posted in: General Discussion
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    posted a message on Legend of Runeterra is the the giganuts
    Quote from Clouded >>

    I am happy for you that you found a CCG that you genuinely enjoy. 

    My 2 cents, with a "Powerhouse" name as Riot games, I feel like they could have done SO MUCH more with their "animated" cards. It's honestly a joke, also LoR spell's card art and the card itself has an absolutely boring tone to it. It's hard to explain, but it just feels lazy to me.

    The Champion's card arts are definitely top notch though. This is coming from someone who plays HS and LoR religiously.

     I absolutely know what you mean.  I see it like this: In terms of aesthetics nothing beats HS golden cards. But also nothing is more expensive than they are. LoR "golden" cards are only a tiny visual upgrade, but they basically come for free and as i understand, having a specific card in "golden" makes all copies of it so. After some time you can have a fully golden collection in LoR. LoR non-golden cards are a lot more beautiful than HS non-golden cards tho, for me. 

    About the spell cards: You mean simply the card art or how it is animated when you cast/prepare a spell? Or how it looks when the spell is released? The latter looks nice to me. 

    Also: Are you playing on EU? Whats your tag?  

    Posted in: Other Games
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    posted a message on Legend of Runeterra is the the giganuts
    Quote from Pherosizm >>

    I like Hearthstone because I like Warcraft.

    No other card game is going to help me get my nostalgia fix for Warcraft while simultaneously giving me a fun and easy to play card game. It's not about card balance, the economy, the community or the company's business practices.

    If you play CCGs because you just like card games and nothing else specifically, then there are other products on the market you can try.

    I'm probably not alone on this.

     Yeah, you're absolutely spot on with that first paragraph. That was the reason i sticked with it for so long.

    Posted in: Other Games
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    posted a message on Legend of Runeterra is the the giganuts
    Quote from OverholtNA >>
    Quote from sanchogrande >>

    I think it's interesting that the one thing people seem to prefer with LoR is that they give away more stuff. Otherwise, it's basically the same game with a few slightly different mechanics/rules. It didn't take me long to port my HS strategies for aggro, combo, and control over to LoR. The ideas are very similar. So, yeah, I liked LoR just fine...just like I like HS. But why start from scratch in a new, similar card game when I already have a large collection in this one?

    I notice the same thing. It's a little more nuanced here on hearthpwn where people have genuine gripes with the meta, but read the comments sections of any general gaming website and it's pretty clear that people just want free stuff. And the fact that other CCGs offer it doesn't speak to their benevolence; it's just the realization that they have to offer something to attract players because they're not providing a superior product.

     Yeah, that's how i thought of HS for over a decade. That it's by far the superior product. Then, the first time i check a concurring product, i realized that i was wrong (or at least, that HS WAS the very best indeed, but has fallen off now).

    Posted in: Other Games
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    posted a message on Legend of Runeterra is the the giganuts

    @P4dgeNo, not at all important to me to convince people to leave HS. I write here, cause this site was the only platform i wrote on in the past when it came to gaming. I learned to like the community here and the majority of my HS friends list was from hearthpwn. I made this post to maybe find people who also read the signs Activision is giving us and look for an alternative (that is as good or even better than what HS used to be like). Also i posted in the section for other games, so should be fair game.

    I don't agree with your point about new game vs old game. I dont think there is an excuse for making a lackluster game or let a game become worse and worse. Doesn't matter, if it was good in the past. The only thing that counts is the here and now. And HS right now is a shadow of its old past. Basically all newly introduced features over the years were nails in the coffin. LoR reminded me, how good complexity can be in a game and how easily a well-built game can be balanced. But this is only possible in a game that is f2p. If a company gets all its money from the pack purchase, then it is obvious that this very company will balance the game and introduce new content solely around pack purchase. Of course they will give you cool explanations of why and how, but at the end of the day they plan every single one of their steps towards one objective: getting as much of your money as possible. In LoR this is not doable. Not because Riot are angels. No, but because their approach to how to get your money is different. Their approach is that they want to bind as many people as possible to their game, build a loyal followership. Then get their money via cosmetics. So their approach is just more future oriented and sustainable, while Activision wants your money now (or you simply wont be able to play the game) while condoning to anger their audience. So, Riot's approach is a lot wiser, while Activision's is the one of a robber baron. Cheers

    Posted in: Other Games
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    posted a message on Legend of Runeterra is the the giganuts

    Whats your riot id? Are you on EU? (Both of you guys)

     

     

    Posted in: Other Games
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    posted a message on Legend of Runeterra is the the giganuts

    Oh, right. My Riot tag under which you can add me in-game is 

    a3b2c1   #5685       I play on Europe. Cheers.

    If you're curious you can add me and i can explain you the basics and help you with your questions as good as i can (Admittedly there is quite a bit of stuff to learn in the beginning, before you can play a real game, which is a deterrence for many people, but if you like challenges and like learning new things, you will be rewarded greatly. As i said in terms of gameplay it blows HS out of the water easily, no competition at all)

     

    Posted in: Other Games
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