Hey can anyone give me any advise on how i can increase the odds for this match up, I win around 30% of my games vs them currently, if I do win it's because i'm lucky. Even with decent draws and board clears it's really really hard. It seams the turn MC comes out i struggle to get back on board, if i don't have an answer I lose right away and if i do I also need an answer for Dr. boom or another challenger the following turn and tirion the turn after. If he gets really unlucky and has no follow ups after i draw an answer those small portions of those games i tend to win. Even if i go mid range though I always lose the early game, even if i get ahead i lose a lot of tempo storming or my board to ele destro while his concecrate clears the board pretty well and he picks tempo back up. Saving the hex or earth shock for the MC seams difficult, if you let an early knife juggler or secret keeper snow ball when you could earth shock it early seams like too much of a loss and you have to hex tirion. Wasting aoe early on a full board will get kill you if you get quarter mastered with muster so you can't use storm too early either.
I tried going zombie chow and a lot of early game even teching in blood knight and BGH for the MC but there just too many little guys on the board and he can remove his divine shields pretty easily. Also BGH is a huge risk as if the avenge goes in a 1/1 or another minion it does nothing. not the mention they are pretty bad in most other match ups. I tried teching ghoul in since it trades evenly with mini bot and kills 1/1s but either owl or a swarm deal with it well. True silver, knife juggler and secret keeper tend to eat the ghoul anyways. Kezan mystic really didn't work well as stealing a single secret for 4 mana doesn't help much, I end up taking a lot of face damage for this with little return. Swamp ooze doesn't help much also, it's nice to kill a 4/1 truesilver but I'm usually so far behind in life I can't afford to drop a 3/2 off curve. This also mentions these can only be run in mid range efficiently, running them in control just makes Healing wave unplayable. Totem golem trades with mini bot evenly but you pay 3 and he pays 2 so it really isn't worth it.
Playing mid range so far seams like a better match up, playing control even with lots of heals you just fall to far behind, take way to much damage to heal though especially if you let competitive spirit go off if you play greedy with aoe and divine favor and loatheb just completely lock out control shaman. Although mid range just loses to hard early game you can't catch up. Dealing with hordes of 1/1s seams essential.
Perhaps mid range with 2x ghouls, an abom, an ooze, 2 blood knights, annoy o trons for the blood knight (and for other match ups). Definitely eggs and all in the same deck as like a mid range reincarnate deck. But idk how to include this kind of tech and still get good value for general match ups. Hearthpwn seams pretty light on the deck lists for shaman and Bloodlust seams really boring, the only TGT card is a single tuskar copy :/. Although pure mech aggro is even worse. I'm currently at a loss of what to do and i'd take any help I can get, this is getting quite frustrating as I've run into paladin about 50% of my total games played so far.
I'd also like some advise on this subject to as well.
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"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
Has burst like a midrange, but the potencial to have more late game than control warrior.
what would you use to replace the earth elementals in this deck? i realise there isn't much of a contest between them and any other 5 drop but what would the closest thing be?
I'm not sure it is possible. Shaman basically needs board control to win games but paladin will have better 1 2 3 drops than you so you will have to just get lucky or play a really weird deck. Malygos shaman might work (i have not tried recently pally could have gotten too strong) i think i remember being able to Control the board against secret pally pretty well. I also made a weird giant deck that can work against it but also loses to most other things it has also been a while since i played that because well it sucked against pretty much everything else.
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Hey can anyone give me any advise on how i can increase the odds for this match up, I win around 30% of my games vs them currently, if I do win it's because i'm lucky. Even with decent draws and board clears it's really really hard. It seams the turn MC comes out i struggle to get back on board, if i don't have an answer I lose right away and if i do I also need an answer for Dr. boom or another challenger the following turn and tirion the turn after. If he gets really unlucky and has no follow ups after i draw an answer those small portions of those games i tend to win. Even if i go mid range though I always lose the early game, even if i get ahead i lose a lot of tempo storming or my board to ele destro while his concecrate clears the board pretty well and he picks tempo back up. Saving the hex or earth shock for the MC seams difficult, if you let an early knife juggler or secret keeper snow ball when you could earth shock it early seams like too much of a loss and you have to hex tirion. Wasting aoe early on a full board will get kill you if you get quarter mastered with muster so you can't use storm too early either.
I tried going zombie chow and a lot of early game even teching in blood knight and BGH for the MC but there just too many little guys on the board and he can remove his divine shields pretty easily. Also BGH is a huge risk as if the avenge goes in a 1/1 or another minion it does nothing. not the mention they are pretty bad in most other match ups. I tried teching ghoul in since it trades evenly with mini bot and kills 1/1s but either owl or a swarm deal with it well. True silver, knife juggler and secret keeper tend to eat the ghoul anyways. Kezan mystic really didn't work well as stealing a single secret for 4 mana doesn't help much, I end up taking a lot of face damage for this with little return. Swamp ooze doesn't help much also, it's nice to kill a 4/1 truesilver but I'm usually so far behind in life I can't afford to drop a 3/2 off curve. This also mentions these can only be run in mid range efficiently, running them in control just makes Healing wave unplayable. Totem golem trades with mini bot evenly but you pay 3 and he pays 2 so it really isn't worth it.
Playing mid range so far seams like a better match up, playing control even with lots of heals you just fall to far behind, take way to much damage to heal though especially if you let competitive spirit go off if you play greedy with aoe and divine favor and loatheb just completely lock out control shaman. Although mid range just loses to hard early game you can't catch up. Dealing with hordes of 1/1s seams essential.
Perhaps mid range with 2x ghouls, an abom, an ooze, 2 blood knights, annoy o trons for the blood knight (and for other match ups). Definitely eggs and all in the same deck as like a mid range reincarnate deck. But idk how to include this kind of tech and still get good value for general match ups. Hearthpwn seams pretty light on the deck lists for shaman and Bloodlust seams really boring, the only TGT card is a single tuskar copy :/. Although pure mech aggro is even worse. I'm currently at a loss of what to do and i'd take any help I can get, this is getting quite frustrating as I've run into paladin about 50% of my total games played so far.
VS
I'd also like some advise on this subject to as well.
"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
what would you use to replace the earth elementals in this deck? i realise there isn't much of a contest between them and any other 5 drop but what would the closest thing be?
I'm not sure it is possible. Shaman basically needs board control to win games but paladin will have better 1 2 3 drops than you so you will have to just get lucky or play a really weird deck. Malygos shaman might work (i have not tried recently pally could have gotten too strong) i think i remember being able to Control the board against secret pally pretty well. I also made a weird giant deck that can work against it but also loses to most other things it has also been a while since i played that because well it sucked against pretty much everything else.