Went from 9 to 5 with 1 loss atm with my deck. Only loss was against a Miracle Rogue, where I had the worst draw I've ever had with this deck. I played my first minion on turn 5 :D With a normal draw it would have been a win.
Some tools I have been liking a lot lately are Earthen Ring Farseer for its ability to heal yourself, other minions, and can still be a good body if you drop The Mistcaller. While we are mentioning him - The Mistcaller has actually been a card that I am really enjoying in that I am getting to see its use through and through. I have slowly been morphing away from the traditional Midrange Shaman lists that we are seeing morph into the "Totem Shaman" decks and it is becoming its own new brew of Midrange Shaman and I think it is really allowing the Class to breath a bit of new life into itself.
I have also moved away from Rockbiter Weapon, a card that is probably one of the better removal spells the Class has in its pretty weak arsenal of removal spells. Damage based removal is really not all that great unless you can extrapolate a bit of additional value from it, and taking damage against an aggro deck in order to remove a creature is kind of a losing battle. The problem with the midrange decks are that outside of Zombie Chow and Totem Golem, you are either running weak late game removal spells or there is nothing else really under 3 mana that is really effective. Even at 3 mana most spells are hard to get onto a board and make a favorable impact. I think Earthen Ring Farseer does a lot to help essentially buy back turn 1 or 2 against an aggro deck and provide some board presence.
With the removal of Rockbiter Weapon, you do not really help your removal dilemma and I have honestly been looking at Forked Lightning as a card. Midrange Shaman decks cannot really load up on Overload cards because the curve bells and you can easily bottleneck yourself in a game and lose because of it. Overload (1) and Overload (2) are pretty acceptable if you can get more than 1 for 1 value out of them, and it is a partly why cards like Feral Spirit and Lightning Storm are as playable as they are. A low cost and a splashy effect are not the entirety of why they are playable - just look at Elemental Destruction and you can see that Overload has a huge impact on how playable a X for 1 value card is if the Overload is too much. Forked Lightning is my concession that we need a stronger early game and Overload (1) is worth it on curve. The card can be pretty lackluster in the late game, but Midrange Shaman has a lot of unexplored value space in my opinion and that is in part because the previous Midrange Shaman decks have people sticking to what they know, which is Haunted Creeper and the like.
I believe looking away from cards that give you value in the sense of resiliency and more in the way of raw value to mana is probably the best way to start looking at fixing Midrange Shaman.
I cannot help but feel like the reason Shaman has been such a poor class - is that we are all stuck in this conventional way of thinking about value in HS.
Went from 9 to 5 with 1 loss atm with my deck. Only loss was against a Miracle Rogue, where I had the worst draw I've ever had with this deck. I played my first minion on turn 5 :D With a normal draw it would have been a win.
That's really so radically different to the experience most people are having with these decks, I don't understand it!
Didn't play ladder in last 2 days, but I have 90% winrate vs any non-paladin decks, and abysmal 20-30% vs paladins(had 2 days in a row where I had 100% winrate vs non-paladins, beating druids, warriors, tempo and 1 freeze mages, priests). However, I met paladins every 3rd game usually, so I was still climbing.
I think I haven't lost a single game to druids since Tgt (match-up that was good, but just got even better), control/dragon warriors are 90% match-up (patron is maybe 60%, but my winrate vs them is 4-1 I think) and vs dragon priest I am 8-1 I believe (I heard some people have problem with that match-up, but maybe it's the way I play vs them, you can outgrind them in the lategame, just don't overextend into lightbomb and win the game with valiant after). Hunters are a better match-up then before, but I feel it's still around 50%, but didn't meet enough of them to judge(only 5 matches, 3-2).
However, if meta goes 50% paladin, I think we shamans will be in a bad spot again.
Edit: Forgot to mention, I am 100% in shaman mirrors, but haven't seen many shamans after first 2 days of tgt.
and this is what i dont get, after reading your post, i assume you're playing some unique list. you are playing pretty much the bread and butter shaman list.
Had a really rough streak today falling 2 and a half ranks all the way to rank 5. Played vs more paladins then usual, and lost 2-3 games purely due to tilt from previous games(missed lethal vs patron) and few to ridiculous rng(like warrior getting ysera awakens+grom after I grinded out all his removal and threats, and desparate ysera play giving him the only card that matters).
However, after deciding to replace mana tide and argus with 2 ferals, i went very quickly back to rank 3, going 4-0 vs aggro and secret paladins along the way and 8-2 total.
I feel my deck was already winning by a lot when argus and mana tide could get appropriate value, so I should have replaced them long ago. They were pure, more win cards.
Didn't play ladder in last 2 days, but I have 90% winrate vs any non-paladin decks, and abysmal 20-30% vs paladins(had 2 days in a row where I had 100% winrate vs non-paladins, beating druids, warriors, tempo and 1 freeze mages, priests). However, I met paladins every 3rd game usually, so I was still climbing.
I think I haven't lost a single game to druids since Tgt (match-up that was good, but just got even better), control/dragon warriors are 90% match-up (patron is maybe 60%, but my winrate vs them is 4-1 I think) and vs dragon priest I am 8-1 I believe (I heard some people have problem with that match-up, but maybe it's the way I play vs them, you can outgrind them in the lategame, just don't overextend into lightbomb and win the game with valiant after). Hunters are a better match-up then before, but I feel it's still around 50%, but didn't meet enough of them to judge(only 5 matches, 3-2).
However, if meta goes 50% paladin, I think we shamans will be in a bad spot again.
Didn't play ladder in last 2 days, but I have 90% winrate vs any non-paladin decks, and abysmal 20-30% vs paladins(had 2 days in a row where I had 100% winrate vs non-paladins, beating druids, warriors, tempo and 1 freeze mages, priests). However, I met paladins every 3rd game usually, so I was still climbing.
I think I haven't lost a single game to druids since Tgt (match-up that was good, but just got even better), control/dragon warriors are 90% match-up (patron is maybe 60%, but my winrate vs them is 4-1 I think) and vs dragon priest I am 8-1 I believe (I heard some people have problem with that match-up, but maybe it's the way I play vs them, you can outgrind them in the lategame, just don't overextend into lightbomb and win the game with valiant after). Hunters are a better match-up then before, but I feel it's still around 50%, but didn't meet enough of them to judge(only 5 matches, 3-2).
However, if meta goes 50% paladin, I think we shamans will be in a bad spot again.
Edit: Forgot to mention, I am 100% in shaman mirrors, but haven't seen many shamans after first 2 days of tgt.
How the hell are u so good with this deck? im using the same and rank 14 must be playing it bad as
wondering the same thing, personally i think 1 of the biggest problems with shaman is its "top deck mode". running 2 copies each of earth shock and rockbiter weapon screws you over so much.
hell i've had almost no success with it. it loses to any paladin deck and is still a free win for face hunter (which is the meta for high ranks). justicar was the only legendary i got from my pack opening so i just took it as a sign to finally switch classes and haven't looked back since. i highly recommend playing pally if you're tired of shaman, you'll be surprised at how much better it feels to play.
After TGT was released I was having huge success with Totem Shaman, however quickly this has fallen and I am now unable to climb above Rank 7 (EU), constantly winning losing winning losing, never getting anywhere, probably slowly dropping.
I have to admit that I have also noticed that few people seem to be playing more than 1 or 2 TGT cards again and have gone back to playing pre-TGT decks, mostly aggro like Face Hunter and Eboladin, and of course Patron, plus Zoo.
I feel like I need about 3 board clears to keep on top of how quickly they flood the board andby turn 6-7 I seem to be at a huge card disadvantage because it has taken multiple cards like Rockbiter and Flametongue to keep on top of the game. The only games I win are ones in which I start with tempo and perfectly curve out to maintain tempo the entire game, so games feel determined by the first 2 turns.
Anyone else having this issue with Totem Shaman or am I just fucking up?
Shaman is very good atm, you have like 2 drop, 3 drop, 4 drop, 5 drop perfect mana curve and if dont get your 2 drop in starting hand you can drop a totem, next topdeck can be a 3 drop. Anyway 3 days ago I got for the first time Legend with Shaman, climbing from rank 4. I can say that is a top tier 1 deck man, sometimes my opp just concede in turn 4-5 because i have a lot of tempo and they can do nothing. I got 100% win rate vs freeze mages from rank 4 to legend(if you know when to drop Loatheb on the board you win the game, sometimes Bloodlust OTK's my opponent cuz he goes face and not trading). I can say that this deck is very very good atm, only weakness is Handlock, if you dont play perfect and you dont play around molten giant + shadow(or any board clear) you insta lose the game.
Yeah it's a good list but first I don't like Nerubian egg in Shaman anymore and I think Loatheb is a must in shaman right now because you can stop you board to be cleared next turn(flamestrike, shadow flame, any kind of spell). But anyway depends on what rank you are, maybe your list is good at a specific rank :D
Yeah it's a good list but first I don't like Nerubian egg in Shaman anymore and I think Loatheb is a must in shaman right now because you can stop you board to be cleared next turn(flamestrike, shadow flame, any kind of spell). But anyway depends on what rank you are, maybe your list is good at a specific rank :D
Yeah I agree with you 100% and Healing Wave makes Face hunters cry like no tomorrow. MOST times I heal for 14, and then they just quit after that. Nerubian Egg are not bad cards, but I rather use at least one Healing Wave, and Neptulon
Neptulon refills your hand, and the Murloc Knight tends to show up a lot too! He can really help win the game
After TGT was released I was having huge success with Totem Shaman, however quickly this has fallen and I am now unable to climb above Rank 7 (EU), constantly winning losing winning losing, never getting anywhere, probably slowly dropping.
I have to admit that I have also noticed that few people seem to be playing more than 1 or 2 TGT cards again and have gone back to playing pre-TGT decks, mostly aggro like Face Hunter and Eboladin, and of course Patron, plus Zoo.
I feel like I need about 3 board clears to keep on top of how quickly they flood the board andby turn 6-7 I seem to be at a huge card disadvantage because it has taken multiple cards like Rockbiter and Flametongue to keep on top of the game. The only games I win are ones in which I start with tempo and perfectly curve out to maintain tempo the entire game, so games feel determined by the first 2 turns.
Anyone else having this issue with Totem Shaman or am I just fucking up?
Shaman is very good atm, you have like 2 drop, 3 drop, 4 drop, 5 drop perfect mana curve and if dont get your 2 drop in starting hand you can drop a totem, next topdeck can be a 3 drop. Anyway 3 days ago I got for the first time Legend with Shaman, climbing from rank 4. I can say that is a top tier 1 deck man, sometimes my opp just concede in turn 4-5 because i have a lot of tempo and they can do nothing. I got 100% win rate vs freeze mages from rank 4 to legend(if you know when to drop Loatheb on the board you win the game, sometimes Bloodlust OTK's my opponent cuz he goes face and not trading). I can say that this deck is very very good atm, only weakness is Handlock, if you dont play perfect and you dont play around molten giant + shadow(or any board clear) you insta lose the game.
After TGT was released I was having huge success with Totem Shaman, however quickly this has fallen and I am now unable to climb above Rank 7 (EU), constantly winning losing winning losing, never getting anywhere, probably slowly dropping.
I have to admit that I have also noticed that few people seem to be playing more than 1 or 2 TGT cards again and have gone back to playing pre-TGT decks, mostly aggro like Face Hunter and Eboladin, and of course Patron, plus Zoo.
I feel like I need about 3 board clears to keep on top of how quickly they flood the board andby turn 6-7 I seem to be at a huge card disadvantage because it has taken multiple cards like Rockbiter and Flametongue to keep on top of the game. The only games I win are ones in which I start with tempo and perfectly curve out to maintain tempo the entire game, so games feel determined by the first 2 turns.
Anyone else having this issue with Totem Shaman or am I just fucking up?
Shaman is very good atm, you have like 2 drop, 3 drop, 4 drop, 5 drop perfect mana curve and if dont get your 2 drop in starting hand you can drop a totem, next topdeck can be a 3 drop. Anyway 3 days ago I got for the first time Legend with Shaman, climbing from rank 4. I can say that is a top tier 1 deck man, sometimes my opp just concede in turn 4-5 because i have a lot of tempo and they can do nothing. I got 100% win rate vs freeze mages from rank 4 to legend(if you know when to drop Loatheb on the board you win the game, sometimes Bloodlust OTK's my opponent cuz he goes face and not trading). I can say that this deck is very very good atm, only weakness is Handlock, if you dont play perfect and you dont play around molten giant + shadow(or any board clear) you insta lose the game.
once again, this is the list that EVERYBODY is trying to play. did you face no paladin on your way to legend?
Once again, this is 90% list that EVERYBODY is trying to play, and this is almost the best, you chose what tech cards you need for the meta and I think my list is the best for what you face on EU from rank 4 to legend. And to answer to you question i got like 65% win rate vs secret paladin or any other paladin in the rank 4-legend ranks and to be clear you will never find a shaman deck that is not running mandatory cards like fire elem, dr boom, golem, tuskar etc, if you change your deck you start from some specific mid-range cards and add your own tech cards that helps you win games. That's why a lot of ppl don't get legend, cuz everybody is netdecking and not change tech cards for the meta!!
I changed a lot my deck from rank 4 to legend, with - Thunder bluff + 1 Loatheb for freeze mages, -1 zombie chow +1 bloodlust for matches that leaves you behind and only bloodlust saves you and so on.
also im convinced that the only playable shaman are going to be using the the new lightning storm and the 2 mana overload clear card. paladin just swarm too easily for 2 lightning storms to be enough.
it's a good deck, went on a winstreak from rank 11 to 5 in US server, having a little more trouble in legend rank EU, it's a viable deck no doubt, there are better though , pally is kinda the same deck but better, that's the problem.
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Well Ive gone back to mech shaman and back on a winning streak. Such a shame.
Went from 9 to 5 with 1 loss atm with my deck. Only loss was against a Miracle Rogue, where I had the worst draw I've ever had with this deck. I played my first minion on turn 5 :D With a normal draw it would have been a win.
Some tools I have been liking a lot lately are Earthen Ring Farseer for its ability to heal yourself, other minions, and can still be a good body if you drop The Mistcaller. While we are mentioning him - The Mistcaller has actually been a card that I am really enjoying in that I am getting to see its use through and through. I have slowly been morphing away from the traditional Midrange Shaman lists that we are seeing morph into the "Totem Shaman" decks and it is becoming its own new brew of Midrange Shaman and I think it is really allowing the Class to breath a bit of new life into itself.
I have also moved away from Rockbiter Weapon, a card that is probably one of the better removal spells the Class has in its pretty weak arsenal of removal spells. Damage based removal is really not all that great unless you can extrapolate a bit of additional value from it, and taking damage against an aggro deck in order to remove a creature is kind of a losing battle. The problem with the midrange decks are that outside of Zombie Chow and Totem Golem, you are either running weak late game removal spells or there is nothing else really under 3 mana that is really effective. Even at 3 mana most spells are hard to get onto a board and make a favorable impact. I think Earthen Ring Farseer does a lot to help essentially buy back turn 1 or 2 against an aggro deck and provide some board presence.
With the removal of Rockbiter Weapon, you do not really help your removal dilemma and I have honestly been looking at Forked Lightning as a card. Midrange Shaman decks cannot really load up on Overload cards because the curve bells and you can easily bottleneck yourself in a game and lose because of it. Overload (1) and Overload (2) are pretty acceptable if you can get more than 1 for 1 value out of them, and it is a partly why cards like Feral Spirit and Lightning Storm are as playable as they are. A low cost and a splashy effect are not the entirety of why they are playable - just look at Elemental Destruction and you can see that Overload has a huge impact on how playable a X for 1 value card is if the Overload is too much. Forked Lightning is my concession that we need a stronger early game and Overload (1) is worth it on curve. The card can be pretty lackluster in the late game, but Midrange Shaman has a lot of unexplored value space in my opinion and that is in part because the previous Midrange Shaman decks have people sticking to what they know, which is Haunted Creeper and the like.
I believe looking away from cards that give you value in the sense of resiliency and more in the way of raw value to mana is probably the best way to start looking at fixing Midrange Shaman.
I cannot help but feel like the reason Shaman has been such a poor class - is that we are all stuck in this conventional way of thinking about value in HS.
That's really so radically different to the experience most people are having with these decks, I don't understand it!
and this is what i dont get, after reading your post, i assume you're playing some unique list. you are playing pretty much the bread and butter shaman list.
Had a really rough streak today falling 2 and a half ranks all the way to rank 5. Played vs more paladins then usual, and lost 2-3 games purely due to tilt from previous games(missed lethal vs patron) and few to ridiculous rng(like warrior getting ysera awakens+grom after I grinded out all his removal and threats, and desparate ysera play giving him the only card that matters).
However, after deciding to replace mana tide and argus with 2 ferals, i went very quickly back to rank 3, going 4-0 vs aggro and secret paladins along the way and 8-2 total.
I feel my deck was already winning by a lot when argus and mana tide could get appropriate value, so I should have replaced them long ago. They were pure, more win cards.
Hey guys stuck around rank 14 please help??
How the hell are u so good with this deck? im using the same and rank 14 must be playing it bad as
wondering the same thing, personally i think 1 of the biggest problems with shaman is its "top deck mode". running 2 copies each of earth shock and rockbiter weapon screws you over so much.
hell i've had almost no success with it. it loses to any paladin deck and is still a free win for face hunter (which is the meta for high ranks). justicar was the only legendary i got from my pack opening so i just took it as a sign to finally switch classes and haven't looked back since. i highly recommend playing pally if you're tired of shaman, you'll be surprised at how much better it feels to play.
I just can't win often enough I mean is there a secret or something I dont know about?
Shaman is very good atm, you have like 2 drop, 3 drop, 4 drop, 5 drop perfect mana curve and if dont get your 2 drop in starting hand you can drop a totem, next topdeck can be a 3 drop. Anyway 3 days ago I got for the first time Legend with Shaman, climbing from rank 4. I can say that is a top tier 1 deck man, sometimes my opp just concede in turn 4-5 because i have a lot of tempo and they can do nothing. I got 100% win rate vs freeze mages from rank 4 to legend(if you know when to drop Loatheb on the board you win the game, sometimes Bloodlust OTK's my opponent cuz he goes face and not trading). I can say that this deck is very very good atm, only weakness is Handlock, if you dont play perfect and you dont play around molten giant + shadow(or any board clear) you insta lose the game.
This is the list that got me to Legend!
Guys use this it's killing it!!!!
Yeah it's a good list but first I don't like Nerubian egg in Shaman anymore and I think Loatheb is a must in shaman right now because you can stop you board to be cleared next turn(flamestrike, shadow flame, any kind of spell). But anyway depends on what rank you are, maybe your list is good at a specific rank :D
Yeah I agree with you 100% and Healing Wave makes Face hunters cry like no tomorrow. MOST times I heal for 14, and then they just quit after that. Nerubian Egg are not bad cards, but I rather use at least one Healing Wave, and Neptulon
Neptulon refills your hand, and the Murloc Knight tends to show up a lot too! He can really help win the game
for anyone running neptulon, how do you feel about it?
this is the decklist i m going to start playing with tomorrow and i m a bit iffy about neptulon still... verdict?
once again, this is the list that EVERYBODY is trying to play. did you face no paladin on your way to legend?
Once again, this is 90% list that EVERYBODY is trying to play, and this is almost the best, you chose what tech cards you need for the meta and I think my list is the best for what you face on EU from rank 4 to legend. And to answer to you question i got like 65% win rate vs secret paladin or any other paladin in the rank 4-legend ranks and to be clear you will never find a shaman deck that is not running mandatory cards like fire elem, dr boom, golem, tuskar etc, if you change your deck you start from some specific mid-range cards and add your own tech cards that helps you win games. That's why a lot of ppl don't get legend, cuz everybody is netdecking and not change tech cards for the meta!!
I changed a lot my deck from rank 4 to legend, with - Thunder bluff + 1 Loatheb for freeze mages, -1 zombie chow +1 bloodlust for matches that leaves you behind and only bloodlust saves you and so on.
also im convinced that the only playable shaman are going to be using the the new lightning storm and the 2 mana overload clear card. paladin just swarm too easily for 2 lightning storms to be enough.
it's a good deck, went on a winstreak from rank 11 to 5 in US server, having a little more trouble in legend rank EU, it's a viable deck no doubt, there are better though , pally is kinda the same deck but better, that's the problem.