The purpose of this deck is to gain board control as early as possible, which should be much easier now with the TGT Shaman cards, and then outvalue the opponent. I added The Mistcaller for that purpose, since we have enough cheap minions who could profit from the buff.
Against aggressive decks, a Healing Wave and a Vitality Totem, should be able to heal you enough for your late game minions to kick in, or just survive against face decks. In the meantime Defender of Argus should have enough bodies to taunt up and give better trades.
Seems good and solid, with 2x Lightning Storm, Bloodmage Thalnos could give you shitloads of value. and since the deck could use another draw, i'd say he is a good card to include. Also you have no 1 drop, if you don't draw your Totem Golems, it would be really hard to survive. But this has really crazy mid game, if you can survive first 5 turns, your chances are pretty high.
I removed Tuskarr Totemic because I'm not quite sure how he will perform, and it is not as consistent. I hope Healing Wave will be enough, so that I don't need the Vitality Totem. Vitality Totem is also quite useless if I can't get board control. The 2 Zombie Chows should help a lot to consistently gain board control. Turn 1 Zombie Chow->Turn 2 Totem Golem is pretty scary. I like Haunted Creeper, but I kind find room for it when I have Totem Golem
Hi all,
I have tried to build a deck, which introduces no new or exciting gameplay
The purpose of this deck is to gain board control as early as possible, which should be much easier now with the TGT Shaman cards, and then outvalue the opponent. I added The Mistcaller for that purpose, since we have enough cheap minions who could profit from the buff.
Against aggressive decks, a Healing Wave and a Vitality Totem, should be able to heal you enough for your late game minions to kick in, or just survive against face decks. In the meantime Defender of Argus should have enough bodies to taunt up and give better trades.
Against control decks, we have enough value cards to win the game (Dr. Boom , Fire Elemental, Neptulon...).
I use Ancestral Knowledge and Neptulon for card draw. If we're lucky, Tuskarr Totemic may summon a Mana Tide Totem. This deck will definitely be tweaked, maybe The Mistcaller won't work, maybe it need more card draw. Perhaps more sticky minions vs board clears.
What do you think?
Seems good and solid, with 2x Lightning Storm, Bloodmage Thalnos could give you shitloads of value. and since the deck could use another draw, i'd say he is a good card to include. Also you have no 1 drop, if you don't draw your Totem Golems, it would be really hard to survive. But this has really crazy mid game, if you can survive first 5 turns, your chances are pretty high.
Easy N'zoth Quest Priest
Good points. I don't have any Crackle/Lightning Bolt, which would profit from Bloodmage Thalnos, so I'm not quite sure if I should include him. Perhaps I will remove a Vitality Totem for a Zombie Chow, what do you think?
Yea you really need a 1 drop or another 2 atleast. You cant just not play anything until turn 3 if dont draw the only 2 cards you can play that early.
Id suggest maybe 2 haunted creepers, They just work so well with flametounge.
Thanks for your reply. I did the following changes:
-1 Vitality Totem
-1 Tuskarr Totemic
+2 Zombie Chow
I removed Tuskarr Totemic because I'm not quite sure how he will perform, and it is not as consistent. I hope Healing Wave will be enough, so that I don't need the Vitality Totem. Vitality Totem is also quite useless if I can't get board control. The 2 Zombie Chows should help a lot to consistently gain board control. Turn 1 Zombie Chow->Turn 2 Totem Golem is pretty scary. I like Haunted Creeper, but I kind find room for it when I have Totem Golem
Thanks for your suggestion
-1 Sludge Belcher
+1 Azure Drake