Hey guys! I wanted to get everyones opinion on this deck. It is a hybrid of aggro shaman fused with a N'zoth theme. It can be powerful in the early game while still carrying you through the late game.
It was intended to have you mulligan for early/midgame and draw into the late game cards that will carry you. I see now that it is too much of two different decks combined, but I was trying to take the most powerful cards of every stage of the game and putting them into one deck.
Seems like a fun deck. I personally would get rid of the two lightning bolts and Tuskarr's. Focus more on the late game. Maybe throw in a healing wave or two since you have some heavy late game. Dr.Boom is not as great as he seems in N'zoth decks so I would personally remove him. Id also replace feral spirits for jeweled scarab because Shaman has some of the best 3 drops available, seems not that great but they are very useful (you can even get feral spirit from one). I would also remove Ragnaros as he is out of place with all these deathrattles, instead add a Kel'thuzad because he is fkin broken with reincarnate or ancestral spirit (another card which you need). Two cards that work amazing in deathrattle shaman are Feugen and Stalagg, almost overpowered if you manage to get the Reincarnate combo on the second one (Can have either one of them full health and a Thaddius on turn 7). Then N'zoth brings them back for even more broken value. I find the healing waves are very important though. Also add a Barnes for the hell of it if there is room.
I took your advice and switched some things around. I did add the kel thuzad, but I've always felt he is more of a win more card. Also the feral spirits are great for stopping early game. Do you think this would still be able to survive an early aggro assault?
If your goal is to stop aggro then lightning storm is always the best way. Clears the board then they are hopefully low on cards, give you enough time to put sludge belcher down. You can always re-add the spirit wolves if you feel like lightning storm isnt doing the trick I just feel like two 2/3 still isnt super strong against this new aggro. Sludge Belcher is the life saver.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey guys! I wanted to get everyones opinion on this deck. It is a hybrid of aggro shaman fused with a N'zoth theme. It can be powerful in the early game while still carrying you through the late game.
You will get a lot of bad hands when your deck focuses one two things. I would suggest making it only aggro or only N'zoth
Taz'dingo! Ye-e-es!
Rank last season: Legend rank 5477
It was intended to have you mulligan for early/midgame and draw into the late game cards that will carry you. I see now that it is too much of two different decks combined, but I was trying to take the most powerful cards of every stage of the game and putting them into one deck.
Seems like a fun deck. I personally would get rid of the two lightning bolts and Tuskarr's. Focus more on the late game. Maybe throw in a healing wave or two since you have some heavy late game. Dr.Boom is not as great as he seems in N'zoth decks so I would personally remove him. Id also replace feral spirits for jeweled scarab because Shaman has some of the best 3 drops available, seems not that great but they are very useful (you can even get feral spirit from one). I would also remove Ragnaros as he is out of place with all these deathrattles, instead add a Kel'thuzad because he is fkin broken with reincarnate or ancestral spirit (another card which you need). Two cards that work amazing in deathrattle shaman are Feugen and Stalagg, almost overpowered if you manage to get the Reincarnate combo on the second one (Can have either one of them full health and a Thaddius on turn 7). Then N'zoth brings them back for even more broken value. I find the healing waves are very important though. Also add a Barnes for the hell of it if there is room.
I took your advice and switched some things around. I did add the kel thuzad, but I've always felt he is more of a win more card. Also the feral spirits are great for stopping early game. Do you think this would still be able to survive an early aggro assault?
If your goal is to stop aggro then lightning storm is always the best way. Clears the board then they are hopefully low on cards, give you enough time to put sludge belcher down. You can always re-add the spirit wolves if you feel like lightning storm isnt doing the trick I just feel like two 2/3 still isnt super strong against this new aggro. Sludge Belcher is the life saver.