The new kind of Freeze Mage(Glypth, Archologist) which is majority played on Asia servers right now has an extreme winrate vs Quest Rogue and any other aggro(think it'll become one of the top tier in the end). Otherwise go the "Flood" Hunter, Pirate Warrior, Taunt Warrior(it's a so~so vs Quest R, very much so if you run 2 Dirty Rat and get them early - Usually = freewin if you do) Aggro Druid and/or the Ctrl Priest(Yes, Priest is very good vs Quest Rogue... but not much else).
All those are ALL in favor, Freeze Mage the highest. I'll try to find it, or just re-upload it here.
You DON'T want to play - Almost any unrefined Midrange(e,g Elemental Shaman, Quest Druid etc).
Devolve dont work, hex also not.5/5 stay 5/5. Hitting before cant cause they pull them back in hand. I wish you good luck understanding the deck.
Are you able to read? i never talked about hex, and i explained that Devolve work on early turns especially when the player is not a genius, and is effective on a particular case, i'll tell you again: if the cave deck is the one that activate the quest with elementals (Fire Flytoken) you can use devolve and also hex, if you want, on the Igneous Elemental. So good luck to you on the ladder.
What do you think of the idea of changing the quest to say something like 'Play 4 minions with the same name that cost 3 or more'? It would slow down the deck and require the Rogue to play control while they're setting up the quest.
The problem with that is Rogue, as a class, is not cut out to play a control game. No class heals and the hero power becomes more and more useless as the game goes on. By the time they get their Core up, viable control classes(Warlock, Warrior, Priest, etc.) would outvalue them at the end game. If a nerf like that happens, Miracle Rogue will once again be the only viable archetype Rogue can play.
Playing and bouncing Earthen Ring Farseer would be a decent heal. Shadowstep can effectively heal one of your minions. There are a lot of 3 cost minions with very useful battlecries that could help control the board. Plus, once it's complete, a bunch of cheap overstated minions would also certainly help control the board if they need to.
You clearly don't play rogue, if you think that's a good way to play it.
@Bibikis Quest Rogue is NOT an aggro deck. It literally plays almost nothing for several turns that it isn't bouncing back into it's hand. That's not aggro.
I have beaten quest rogue with a variety of decks, I've also lost with some of the same decks. On the flip side, I've won and lost to various decks while playing quest rogue.
Conclusion: it's not even remotely unbeatable, and it can easily lose to decks other than aggro decks. Granted, they are weaker to aggro simply because their first several turns.
Like many other combo decks, if they get perfect draws, it is highly likely quest rogue will win, but if they don't the opposite is likely true.
If rogue gets all the Pieces it needs then yeah it'll probably beat you turn 4-5. Then again a Token Druid with Innervate Vicious Fledgling mark of Y'Shaarj will probably do the same on turn 4-5.
On the other hand rogue can be beaten with a lot of decks even if the quest is already completed. Just always clear the board when you'd expect the quest drop next turn. Often rogue simply lacks minons to finish you off after that
The quest should be changed so it doesn't work with Swashburglar anymore (in regards to the bouncing, once the quest is played it is fine if its a 5/5) since it completely breaks the flow of the game and even any potential counterplay would be thwarted by bad RNG.
Even if you're right about everything, do you think Blizzard would actually make a change like that? Take the Warsong Commander nerfs. It used to give charge to all friendly minions, but they changed it because of the Molten Giant combo. Then it had a nasty combo with Patrons, so they changed the card again. Has Blizzard ever nerfed a card by saying 'Now this card will work with every minion except one'? It would be confusing for new players and not like Blizzard. They don't exclude specific combos unless theres a bug involved, which there isn't in this case.
I've only played Mage since the new set released and every variant I've tried has done fine against the Quest Rogue decks.
That said, this card and the deck that enables it is the most offensive example of a solitaire deck I've seen in a TCG/CCG in many, many, many years. Great example of the people behind the scenes making these cards having no idea what they are doing because I guarantee they didn't intend for the deck to be this easy to go online. No TCG/CCG maker intentionally creates the potential for this sort of archetype because it goes against what every TCG/CCG is about and everyone complains endlessly. I'll be shocked if either the Quest itself or one of the two bounce 2 cost minions aren't in the first batch of cards to get nerfed after this expansion's release.
Wow, are quest rogues that bad that people auto-concede once they see a rogue? I'm playing a thief rogue that probably won't win the game and 3 people today have auto-concede against me.
The new kind of Freeze Mage(Glypth, Archologist) which is majority played on Asia servers right now has an extreme winrate vs Quest Rogue and any other aggro(think it'll become one of the top tier in the end).
Otherwise go the "Flood" Hunter, Pirate Warrior, Taunt Warrior(it's a so~so vs Quest R, very much so if you run 2 Dirty Rat and get them early - Usually = freewin if you do) Aggro Druid and/or the Ctrl Priest(Yes, Priest is very good vs Quest Rogue... but not much else).
All those are ALL in favor, Freeze Mage the highest. I'll try to find it, or just re-upload it here.
You DON'T want to play - Almost any unrefined Midrange(e,g Elemental Shaman, Quest Druid etc).
Edit, here you go:
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Just play face hunter / warrior .
Rogue has no heal and pretty bad early game .
I have beaten quest rogue with a variety of decks, I've also lost with some of the same decks. On the flip side, I've won and lost to various decks while playing quest rogue.
Conclusion: it's not even remotely unbeatable, and it can easily lose to decks other than aggro decks. Granted, they are weaker to aggro simply because their first several turns.
Like many other combo decks, if they get perfect draws, it is highly likely quest rogue will win, but if they don't the opposite is likely true.
If rogue gets all the Pieces it needs then yeah it'll probably beat you turn 4-5. Then again a Token Druid with Innervate Vicious Fledgling mark of Y'Shaarj will probably do the same on turn 4-5.
On the other hand rogue can be beaten with a lot of decks even if the quest is already completed. Just always clear the board when you'd expect the quest drop next turn. Often rogue simply lacks minons to finish you off after that
I've only played Mage since the new set released and every variant I've tried has done fine against the Quest Rogue decks.
That said, this card and the deck that enables it is the most offensive example of a solitaire deck I've seen in a TCG/CCG in many, many, many years. Great example of the people behind the scenes making these cards having no idea what they are doing because I guarantee they didn't intend for the deck to be this easy to go online. No TCG/CCG maker intentionally creates the potential for this sort of archetype because it goes against what every TCG/CCG is about and everyone complains endlessly. I'll be shocked if either the Quest itself or one of the two bounce 2 cost minions aren't in the first batch of cards to get nerfed after this expansion's release.
Wow, are quest rogues that bad that people auto-concede once they see a rogue? I'm playing a thief rogue that probably won't win the game and 3 people today have auto-concede against me.
I don't know you, but I have beaten cavern rogue every time I found it (but one). Even two times they got the reward by turn 4, and still fell.
And I'm not even playing top meta decks, but some I invented in order to start toying with the new cards despite not having a great set yet.
So far I have done it with 3 midrange-control decks and a midrange-aggro. Don't really know how is it that oppressive to everyone else.
Click to see my Hearthstone projects: