Lots of (non-Priest players) complain about us stealing their cards. Mind Control is the ultimate, obviously, but people run into Cabal and Shadow Madness much more. I honestly didn't think Entomb would be that good (6 mana, and then you still have to cast the minion again), but boy was I wrong.
Entombing certain cards is such a huge tempo swing, and affects the psychology of the opponent, creating a sense of looming dread. I just started using it today, and lots of instant concedes after playing this card on a high-value target. I played a hybrid-dragon palladin. I emtombed his Ysera... he paused for a second... then game on. I then Entombed his Tirion and rage quit. Sooo satisfying! :)
Lots of (non-Priest players) complain about us stealing their cards. Mind Control is the ultimate, obviously, but people run into Cabal and Shadow Madness much more. I honestly didn't think Entomb would be that good (6 mana, and then you still have to cast the minion again), but boy was I wrong.
Entombing certain cards is such a huge tempo swing, and affects the psychology of the opponent, creating a sense of looming dread. I just started using it today, and lots of instant concedes after playing this card on a high-value target. I played a hybrid-dragon palladin. I emtombed his Ysera... he paused for a second... then game on. I then Entombed his Tirion and rage quit. Sooo satisfying! :)
Share your Entombed stories below.
I think it should be I played against a hybrid-dragon paladin.
Jeez, some salty grammarians here. Yes, that would be more specific, but what I said was plenty clear in context. Perfectly legitimate English: "Who did the Cavs play last night?" "They played the Heat."
I think the card is quite on the OP side of things, especially in a Tirion and deathrattle-heavy meta, and for priests ( Who already have tons of minion-handling solutions, Shadow Words first and foremost, but the stealing shenanigans along with them ). Destroying a minion usually comes at the price of 5 ( Without any condition that is ; Else, yeah, BGH and Shadow Words do it for cheaper ), but doing so while suppressing any deathrattle before getting the card yourself ( Which, usually, is very good ) is insane.
Compare to the 2 only ( AFAIR ) flat-out, condition-less destroy cards, Assassinate and Siphon Soul and you'll understand ; Sacrifice a 3-health gain or 1 mana to save yourself a 5/3 weapon for your opponent, one of your minions joining their side, or a random Legendary minion, or even just 2 2/2s ? Ermh. Yeah. I mean, I know cross-classes comparison are bad...But come on...
Blizzard is severely under-estimating the efficiency of silences, maybe because they see that they're only scarcely played amongst control decks ( Ironbeak Owl is the most played and even then isn't all that much played ), but it's mostly because they have an extremely low card-efficiency and that goes against control ; When they're put side-by-side with another ( More powerful ) effect or even just cheaper to mitigate that weakness, they usually become extremely good.
Polymorph isn't that much played - though it is still a one-off in a lot of mage decks - but mages do not play control.
Earth Shock, Hex, if you're leaving home without any combination of those as a Shaman, you've failed us all.
And now Entomb...While Rogue that always has had that "Send back to deck/hand" theme and is desesperately being pushed toward control by Blizzard is stuck with one of the worst removal in the game ( Maybe Druid's got it worse, but it's always been their very intended weakness ). I have trouble understanding why Blizzard denies Rogue cards that would fit in so well in it, but at least they finally got a new deck/a deck update since GvG that expansion, can't really complain.
Entomb is one of the cards I was most excited about from this expansion. Haven't had a chance to use it yet, but glad to hear it's doing well! What kind of deck are you running? And what did you replace?
Entomb is just like, "Goodbye, friend. :-D" As a Handlock who's been on the receiving end, I love it. You just gotta laugh about it, because if you don't, you're gonna cry.
I think the card is quite on the OP side of things, especially in a Tirion and deathrattle-heavy meta, and for priests ( Who already have tons of minion-handling solutions, Shadow Words first and foremost, but the stealing shenanigans along with them ). Destroying a minion usually comes at the price of 5 ( Without any condition that is ; Else, yeah, BGH and Shadow Words do it for cheaper ), but doing so while suppressing any deathrattle before getting the card yourself ( Which, usually, is very good ) is insane.
Compare to the 2 only ( AFAIR ) flat-out, condition-less destroy cards, Assassinate and Siphon Soul and you'll understand ; Sacrifice a 3-health gain or 1 mana to save yourself a 5/3 weapon for your opponent, one of your minions joining their side, or a random Legendary minion, or even just 2 2/2s ? Ermh. Yeah. I mean, I know cross-classes comparison are bad...But come on...
Blizzard is severely under-estimating the efficiency of silences, maybe because they see that they're only scarcely played amongst control decks ( Ironbeak Owl is the most played and even then isn't all that much played ), but it's mostly because they have an extremely low card-efficiency and that goes against control ; When they're put side-by-side with another ( More powerful ) effect or even just cheaper to mitigate that weakness, they usually become extremely good.
Polymorph isn't that much played - though it is still a one-off in a lot of mage decks - but mages do not play control.
Earth Shock, Hex, if you're leaving home without any combination of those as a Shaman, you've failed us all.
And now Entomb...While Rogue that always has had that "Send back to deck/hand" theme and is desesperately being pushed toward control by Blizzard is stuck with one of the worst removal in the game ( Maybe Druid's got it worse, but it's always been their very intended weakness ). I have trouble understanding why Blizzard denies Rogue cards that would fit in so well in it, but at least they finally got a new deck/a deck update since GvG that expansion, can't really complain.
Different classes have different strengths by design, so removal options cannot be compared across classes. For example, Druid has weak removal because of ramp and huge minions with taunt. Rogue is tempo-based, so Sap is perfect. Priest needs strong removal because it is a control class. It needed strong new removal to keep up with improvements to other classes, and because it is already one of the weakest classes. Entomb seems like a fair addition to me, not "OP".
I think the card is quite on the OP side of things, especially in a Tirion and deathrattle-heavy meta, and for priests ( Who already have tons of minion-handling solutions, Shadow Words first and foremost, but the stealing shenanigans along with them ). Destroying a minion usually comes at the price of 5 ( Without any condition that is ; Else, yeah, BGH and Shadow Words do it for cheaper ), but doing so while suppressing any deathrattle before getting the card yourself ( Which, usually, is very good ) is insane.
Compare to the 2 only ( AFAIR ) flat-out, condition-less destroy cards, Assassinate and Siphon Soul and you'll understand ; Sacrifice a 3-health gain or 1 mana to save yourself a 5/3 weapon for your opponent, one of your minions joining their side, or a random Legendary minion, or even just 2 2/2s ? Ermh. Yeah. I mean, I know cross-classes comparison are bad...But come on...
Blizzard is severely under-estimating the efficiency of silences, maybe because they see that they're only scarcely played amongst control decks ( Ironbeak Owl is the most played and even then isn't all that much played ), but it's mostly because they have an extremely low card-efficiency and that goes against control ; When they're put side-by-side with another ( More powerful ) effect or even just cheaper to mitigate that weakness, they usually become extremely good.
Polymorph isn't that much played - though it is still a one-off in a lot of mage decks - but mages do not play control.
Earth Shock, Hex, if you're leaving home without any combination of those as a Shaman, you've failed us all.
And now Entomb...While Rogue that always has had that "Send back to deck/hand" theme and is desesperately being pushed toward control by Blizzard is stuck with one of the worst removal in the game ( Maybe Druid's got it worse, but it's always been their very intended weakness ). I have trouble understanding why Blizzard denies Rogue cards that would fit in so well in it, but at least they finally got a new deck/a deck update since GvG that expansion, can't really complain.
Different classes have different strengths by design, so removal options cannot be compared across classes. For example, Druid has weak removal because of ramp and huge minions with taunt. Rogue is tempo-based, so Sap is perfect. Priest needs strong removal because it is a control class. It needed strong new removal to keep up with improvements to other classes, and because it is already one of the weakest classes. Entomb seems like a fair addition to me, not "OP".
I'm having trouble considering Anub'arak or Beneath the Grounds to be tempo plays. Blizzard is severely pushing control rogue yet hasn't given one of the N°1 tool for it, removal, that's what I'm saying. Priest already had very decent removal.
Entomb is awesome, but unfortunately it still does not solve the Aggro problems. Against other Control decks, this card is Godlike as a solo card. I hope Blizzard will give Priest some legit 2-drop in future expansions. We really need it badly.
And now Entomb...While Rogue that always has had that "Send back to deck/hand" theme and is desesperately being pushed toward control by Blizzard is stuck with one of the worst removal in the game ( Maybe Druid's got it worse, but it's always been their very intended weakness ). I have trouble understanding why Blizzard denies Rogue cards that would fit in so well in it, but at least they finally got a new deck/a deck update since GvG that expansion, can't really complain.
And now Entomb...While Rogue that always has had that "Send back to deck/hand" theme and is desesperately being pushed toward control by Blizzard is stuck with one of the worst removal in the game ( Maybe Druid's got it worse, but it's always been their very intended weakness ). I have trouble understanding why Blizzard denies Rogue cards that would fit in so well in it, but at least they finally got a new deck/a deck update since GvG that expansion, can't really complain.
Lots of (non-Priest players) complain about us stealing their cards. Mind Control is the ultimate, obviously, but people run into Cabal and Shadow Madness much more. I honestly didn't think Entomb would be that good (6 mana, and then you still have to cast the minion again), but boy was I wrong.
Entombing certain cards is such a huge tempo swing, and affects the psychology of the opponent, creating a sense of looming dread. I just started using it today, and lots of instant concedes after playing this card on a high-value target. I played a hybrid-dragon palladin. I emtombed his Ysera... he paused for a second... then game on. I then Entombed his Tirion and rage quit. Sooo satisfying! :)
Share your Entombed stories below.
Yes, that's who I played. :P
Jeez, some salty grammarians here. Yes, that would be more specific, but what I said was plenty clear in context. Perfectly legitimate English: "Who did the Cavs play last night?" "They played the Heat."
So, this Entomb card...
Btw how is Entomb interact with Reno Jackson?
For example, you entomb a Sludge Belcher from the opponent. Is it count as duplicate with Sludge Belcher in your remaining deck?
I think the card is quite on the OP side of things, especially in a Tirion and deathrattle-heavy meta, and for priests ( Who already have tons of minion-handling solutions, Shadow Words first and foremost, but the stealing shenanigans along with them ). Destroying a minion usually comes at the price of 5 ( Without any condition that is ; Else, yeah, BGH and Shadow Words do it for cheaper ), but doing so while suppressing any deathrattle before getting the card yourself ( Which, usually, is very good ) is insane.
Compare to the 2 only ( AFAIR ) flat-out, condition-less destroy cards, Assassinate and Siphon Soul and you'll understand ; Sacrifice a 3-health gain or 1 mana to save yourself a 5/3 weapon for your opponent, one of your minions joining their side, or a random Legendary minion, or even just 2 2/2s ? Ermh. Yeah. I mean, I know cross-classes comparison are bad...But come on...
Blizzard is severely under-estimating the efficiency of silences, maybe because they see that they're only scarcely played amongst control decks ( Ironbeak Owl is the most played and even then isn't all that much played ), but it's mostly because they have an extremely low card-efficiency and that goes against control ; When they're put side-by-side with another ( More powerful ) effect or even just cheaper to mitigate that weakness, they usually become extremely good.
Polymorph isn't that much played - though it is still a one-off in a lot of mage decks - but mages do not play control.
Earth Shock, Hex, if you're leaving home without any combination of those as a Shaman, you've failed us all.
And now Entomb...While Rogue that always has had that "Send back to deck/hand" theme and is desesperately being pushed toward control by Blizzard is stuck with one of the worst removal in the game ( Maybe Druid's got it worse, but it's always been their very intended weakness ). I have trouble understanding why Blizzard denies Rogue cards that would fit in so well in it, but at least they finally got a new deck/a deck update since GvG that expansion, can't really complain.
Entomb is one of the cards I was most excited about from this expansion. Haven't had a chance to use it yet, but glad to hear it's doing well! What kind of deck are you running? And what did you replace?
not all who wander are lost
Entomb is just like, "Goodbye, friend. :-D" As a Handlock who's been on the receiving end, I love it. You just gotta laugh about it, because if you don't, you're gonna cry.
I'm running it in a Control Priest Deck. I tried a few listed on here, and am laddering with a variant of this deck:
Note no Circle combo.
anubarak...another good target for entomb
Entomb is awesome, but unfortunately it still does not solve the Aggro problems. Against other Control decks, this card is Godlike as a solo card. I hope Blizzard will give Priest some legit 2-drop in future expansions. We really need it badly.
A Priest Main since March 2014.
I'm not sure I agree entomb creates a tempo swing, but it might certainly shift the game in your favor over more time.
Entombing Tirion Fordring is the best! I wouldn't change that for anything else! Opponent concedes at full health :'D
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
awwww look at that salt from the last post
Warriors with 60 HP conceded to this card in my matches. It was glorious.