So this is my idea for a custom expansion based on the game Subnautica, which I love to bits. It goes without saying that if you are playing or intend to at some point ever play this game, there are spoilers here. Don't care? Good, then let's start off with the two new mechanics.
KEYWORDS
-Biome does exactly what it sounds like. You play a card with that effect, and it lasts until you hit fatigue. It's possible to have multiple biomes stacked at once.
-A lot of sea creatures in Subnautica are capable of devouring you whole, and Devour represents that. When a minion trades into something it can kill, it will take zero damage from trading. Note this only works when you attack with it: if your opponent throws their Silver Hand Recruit into your Devour minion on their turn, your minion will get hurt.
NEUTRALS
Unfortunately there aren't many named characters in Subnautica so there aren't half as many legends as I'd like. Oh well, it's not like we're ever gonna actually play with these cards.
COMMONS
- Clarification: This 1 more damage is dealt as a separate instance. Two Blue Palms will trigger off each other for a maximum of 14 times. That is, each Blue Palm will deal up to 14 damage to one minion at a time. A full board of Blue Palms, when any of them take damage, will deal 182 damage to them.
- Clarification: Gain the empty Mana Crystal before your Mana Crystals are refreshed.
RARES
- Clarification: Gain the +3 Attack before this actually completes the attack.
- Clarification: The Token:
- Clarification: Cuddle Fish will NOT trigger off other Cuddle Fish.
- Clarification: The tokens are added to your hand BEFORE you draw for the turn. The Token:
- Clarification: If there are multiple secrets, the one played earliest is destroyed.
EPICS
- Clarification: If something was handbuffed from 1/1 to 2/2, then the Ghost Weed will get the 1/1 stats instead.
- Clarification: Obviously, only affects minions in hand. Minions brought to 0 Health will, naturally, perform any battlecry they have and then instantly die.
- Clarification: Multiple Mesmers function similar to multiple Taunt minions. Everything means everything, though. Random effects like Ragnaros the Firelord, too. Mayor Noggenfogger overrides this if he was played first, but otherwise he's overridden too. Even things that normally couldn't target it: your own minions must friendly fire it, Shadow Word: Death even if it's below 5 Attack, Sacrificial Pact even though it's not a Demon. In cases like those two the spell will fire but NOT destroy the Mesmer.
LEGENDARIES
- Clarification: This can give you more Sunbeams.
- Clarification: Just the text. If Frothing Berserker is hit, for instance, it won't gain more Attack in the future but it keeps any Attack it already has.
DRUID
- Clarification: The Token:
- Clarification: The Token:
- Note, only this minion's own Devour will cause it to gain Stealth.
HUNTER
- Clarification: The extra Cave Crawler will be summoned BEFORE the original Cave Crawler actually finishes its attack.
- Clarification: This behaves similar to Avenge in that, if its criteria is met but you have NO minions at all, then it'll remain hidden. If it activates, it chooses randomly among your minions.
- Clarification: The rapid +1/+1 is dealt as one instance: instead of +1/+1 fifteen times, it's +15/+15 one time. Otherwise you'd get minions buffed to 2.1 billion Health with Divine Spirit, and then someone plays a Floater and its animation would take literal years.
- Clarification: The keywords it does not have are given higher priority.
MAGE
- Clarification: Flame Geyser. You'll get it even if Un'Goro is out of rotation.
- Clarification: The Tokens:
- Clarification: If you somehow cast this Biome spell twice, it will not stack its effects to 5 or 6 times. It also works with things like Flame Geyser: it'll give you the minion 3x. It also works with the Furnace of the Earth card; each spell will give you a random spell for each of the 3x it is cast.
PALADIN
- Clarification: Who am I?
PRIEST
- Clarification: So if you have 9 cards you get an Obsidian Statue, 1 card and you can get Inner Fire, etc.
- Clarification: If you cast this multiple times, it WILL stack.
ROGUE
- Clarification: The Token:
- Clarification: Only this minion's own Devour counts for its trigger.
- Clarification: Three of your minions have Stealth, so they each have +2/+2. One of them attacks, and loses Stealth. It'll still have the +2/+2 when it actually attacks. THEN it loses Stealth, bringing the other two minions down to +1/+1.
SHAMAN
- Clarification: Prioritizes minions without Poisonous.
WARLOCK
- Clarification: If you've turned into Jaraxxus, this counts for your hero too.
Lakers_9 Yes. If you buff it with Power Word: Shield then all other minions will ALSO gain +2 Health and draw you a card. If Deathwing smacks it, everything else will also take 12 damage. However, if you say, cast Fireball on one, and it copies the Fireball to 6 other minions, Yogg-Saron, Hope's End will only count the original Fireball. Because you're only casting one. The others are just receiving 'get hit by a Fireball'.
Lakers_9 Yes. If you buff it with Power Word: Shield then all other minions will ALSO gain +2 Health and draw you a card. If Deathwing smacks it, everything else will also take 12 damage. However, if you say, cast Fireball on one, and it copies the Fireball to 6 other minions, Yogg-Saron, Hope's End will only count the original Fireball. Because you're only casting one. The others are just receiving 'get hit by a Fireball'.
Maybe. I was picturing it as being high variance. Sure maybe you Fireball it and get a cheap boardclear, or give it Blessing of Kings and get a board full of +4/+4, but it also applies to the enemy minions, and the enemy can also trigger it for their own ends, and in my mind that canceled out. Could be wrong.
This card is a huge problem. Unwilling Sacrifice, Polymorph, anything like that, this card is way too strong. Hell, play this against a Priest, Priest uses Potion of Madness on it and instantly gains control of all your small minions. Playing Entomb or Madam Goya on something like this grabs every minion on the board. This card does a little too much for 1 mana. Sanguine Reveler is an example of a 2 mana board clear. Because it's a Cuddle Fish, it could be good to factor in only friendly minions. Raising the mana to 2 or 3 if you were to use the edit I suggested could be good.
So this is my idea for a custom expansion based on the game Subnautica, which I love to bits. It goes without saying that if you are playing or intend to at some point ever play this game, there are spoilers here. Don't care? Good, then let's start off with the two new mechanics.
KEYWORDS
-Biome does exactly what it sounds like. You play a card with that effect, and it lasts until you hit fatigue. It's possible to have multiple biomes stacked at once.
-A lot of sea creatures in Subnautica are capable of devouring you whole, and Devour represents that. When a minion trades into something it can kill, it will take zero damage from trading. Note this only works when you attack with it: if your opponent throws their Silver Hand Recruit into your Devour minion on their turn, your minion will get hurt.
NEUTRALS
Unfortunately there aren't many named characters in Subnautica so there aren't half as many legends as I'd like. Oh well, it's not like we're ever gonna actually play with these cards.
COMMONS
- Clarification: This 1 more damage is dealt as a separate instance. Two Blue Palms will trigger off each other for a maximum of 14 times. That is, each Blue Palm will deal up to 14 damage to one minion at a time. A full board of Blue Palms, when any of them take damage, will deal 182 damage to them.
- Clarification: Gain the empty Mana Crystal before your Mana Crystals are refreshed.
RARES
- Clarification: Gain the +3 Attack before this actually completes the attack.
- Clarification: The Token:
- Clarification: Cuddle Fish will NOT trigger off other Cuddle Fish.
- Clarification: The tokens are added to your hand BEFORE you draw for the turn. The Token:
- Clarification: If there are multiple secrets, the one played earliest is destroyed.
EPICS
- Clarification: If something was handbuffed from 1/1 to 2/2, then the Ghost Weed will get the 1/1 stats instead.
- Clarification: Obviously, only affects minions in hand. Minions brought to 0 Health will, naturally, perform any battlecry they have and then instantly die.
- Clarification: Multiple Mesmers function similar to multiple Taunt minions. Everything means everything, though. Random effects like Ragnaros the Firelord, too. Mayor Noggenfogger overrides this if he was played first, but otherwise he's overridden too. Even things that normally couldn't target it: your own minions must friendly fire it, Shadow Word: Death even if it's below 5 Attack, Sacrificial Pact even though it's not a Demon. In cases like those two the spell will fire but NOT destroy the Mesmer.
LEGENDARIES
- Clarification: This can give you more Sunbeams.
- Clarification: Just the text. If Frothing Berserker is hit, for instance, it won't gain more Attack in the future but it keeps any Attack it already has.
DRUID
- Clarification: The Token:
- Clarification: The Token:
- Note, only this minion's own Devour will cause it to gain Stealth.
HUNTER
- Clarification: The extra Cave Crawler will be summoned BEFORE the original Cave Crawler actually finishes its attack.
- Clarification: This behaves similar to Avenge in that, if its criteria is met but you have NO minions at all, then it'll remain hidden. If it activates, it chooses randomly among your minions.
- Clarification: The rapid +1/+1 is dealt as one instance: instead of +1/+1 fifteen times, it's +15/+15 one time. Otherwise you'd get minions buffed to 2.1 billion Health with Divine Spirit, and then someone plays a Floater and its animation would take literal years.
- Clarification: The keywords it does not have are given higher priority.
MAGE
- Clarification: Flame Geyser. You'll get it even if Un'Goro is out of rotation.
- Clarification: The Tokens:
- Clarification: If you somehow cast this Biome spell twice, it will not stack its effects to 5 or 6 times. It also works with things like Flame Geyser: it'll give you the minion 3x. It also works with the Furnace of the Earth card; each spell will give you a random spell for each of the 3x it is cast.
PALADIN
- Clarification: Who am I?
PRIEST
- Clarification: So if you have 9 cards you get an Obsidian Statue, 1 card and you can get Inner Fire, etc.
- Clarification: If you cast this multiple times, it WILL stack.
ROGUE
- Clarification: The Token:
- Clarification: Only this minion's own Devour counts for its trigger.
- Clarification: Three of your minions have Stealth, so they each have +2/+2. One of them attacks, and loses Stealth. It'll still have the +2/+2 when it actually attacks. THEN it loses Stealth, bringing the other two minions down to +1/+1.
SHAMAN
- Clarification: Prioritizes minions without Poisonous.
WARLOCK
- Clarification: If you've turned into Jaraxxus, this counts for your hero too.
- Clarification: Indiscriminate effects are things like Hellfire, Abyssal Enforcer, Twisting Nether, etc. Crabsquid specifically only buffs damage; it won't make Twisting Nether destroy everything twice.
- Clarification: If you've turned into Jaraxxus, this counts for your hero too.
WARRIOR
- Clarification: The Token:
And that's everything. Please do leave a comment if anything catches your eye, be it design or balance or what-have-you.
Have a great day.
This is awesome dude. I really like the permanent effect concept.
i like the theme
i dont quite get cuddle fish ( 1/2/1 rare, whenever something happens to this minion, it happens to all minions.)
so if i cast Frostbolt on him do all other minions take 3 damage and get frozen?
Lakers_9 Yes. If you buff it with Power Word: Shield then all other minions will ALSO gain +2 Health and draw you a card. If Deathwing smacks it, everything else will also take 12 damage. However, if you say, cast Fireball on one, and it copies the Fireball to 6 other minions, Yogg-Saron, Hope's End will only count the original Fireball. Because you're only casting one. The others are just receiving 'get hit by a Fireball'.
Maybe. I was picturing it as being high variance. Sure maybe you Fireball it and get a cheap boardclear, or give it Blessing of Kings and get a board full of +4/+4, but it also applies to the enemy minions, and the enemy can also trigger it for their own ends, and in my mind that canceled out. Could be wrong.
This card is a huge problem. Unwilling Sacrifice, Polymorph, anything like that, this card is way too strong. Hell, play this against a Priest, Priest uses Potion of Madness on it and instantly gains control of all your small minions. Playing Entomb or Madam Goya on something like this grabs every minion on the board. This card does a little too much for 1 mana. Sanguine Reveler is an example of a 2 mana board clear. Because it's a Cuddle Fish, it could be good to factor in only friendly minions. Raising the mana to 2 or 3 if you were to use the edit I suggested could be good.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Right, I hadn't considered stuff like Entomb or Goya, forget they existed for a second there.
Card has been changed, is now a little less ridiculous:
Happy to stumble across this set.
Love the theme, love the cards. And PLANT TRIBALLL!!!!
Great work!
@blackjack41 I'm glad you liked it!