People hate priest because it is the new overpowered deck, having received year after year of subtle buffs, until it is now the new Whispers of the Old Gods Shaman. Not to mention the fact that many of those buffs come in the form of legendary cards most people can't afford to play. Additionally, priest's current mechanics are frustrating to play against as they can easily heal themselves for large amounts, stomping on most aggro decks, get a quick win with a turn four Barnes,
Expect priest to get nerfed in an unsatisfactory way for all in about a half a year from now.
Within half a year is the cycle rotation of MSG, Karazhan, and OldGods, Priest will be losing Dragonfire Potion, Barnes, Raza the Chained, Potion of Madness, and many more.... so don't expect to see any nerf on Priest unless Priest suddenly becomes 70-80% of the ladder and their winrate is above 55% like pre-nerf jade Druid..
Without big healing and free hero power, once Priest loses all the advantage, it will be in the dump class all over like 2016 and then people will laugh at the class again....
Everyone's favorite class needs their time to shine and people need to leave it alone... When your class is at peak, you can enjoy your moment, but you have to understand its bad days will be coming as well.
I do understand. I'm just stating fact. Hearthstone is a terribly balanced game with many unfun mechanics and the only way to get players to keep playing in the wake of frustrating deck after frustrating deck, all the while power creeping to the max, is to nerf certain classes. Arguments that the class will become a complete dump after getting nerfed are invalid, other players simply couldn't care less and have already garbage dumped several classes before.
Priest is in the spotlight now and there is nothing that can prevent it from getting the Mario Kart Blue-Shell that is nerfs that every other dominating deck gets. Enjoy the deck while you can, and start thinking of a use for your dust.
People hate the current state of Priest which is the same as Freeze Mage (only much more powerful), completely uninteractive experience based on mass removals and board stalling. You just drop stuff on board, he removes them until he starts machine gunning. He loses only when he doesn't have the answers at the right time. I won't even mention EZ Priest, that steaming pile of crap. Dragon Priest is great, Miracle Priest is great, Silence Priest is great, Aggro Priest is great, Quest Priest is also cool, these latest abominations are not.
I played a lot with Highlander Priest (even before KFT release) and I have to say the deck have serious problems.
Of course if you get turn 5 Raza, turn 6 Dragonfire Potion and turn 8 DK is almost impossible to lose, but is very hard to happen, or Raza or DK will come very late in the game then you have to choose, you try to recicle your entire deck trying to find the combo fast as possible or try to play a plan B with others win conditions.
In the first case if Raza or DK is in your last 5 cards you will lose don't matter what you do, if second case you risky too much to lose in early game with many high cost cards and don't have enough aswers in beggining.
And for who asking for a counter pick hunter, I can't win vs hunter with Highlander Priest don't matter how good my draws are.
Theirs is to stabilize and turn card advantage into board advantage
Doesn't apply. Razakus priest also really isn't a combo deck. They occasionally get the dream combo of velen mindblast smite, but it's not really built around that combo any more than Renolock was built around leeroy PO FM shenanigans. Most of the time it's just play whatever and machine gun down threats on the board, followed by the opponent's face. It's too versatile and I think the refresh mechanic should have some restriction built into it, like only triggering off spells.
Yes, it is. If it's not a combo deck then what is it? My point was that all decks win by playing against their opponent's win condition. This is not exclusive to Priest, exclusive to control, or exclusive to combo.
It's a control deck with a win condition that has no real counterplay besides beating it before specific cards are drawn. In that sense it has some similarities to a combo deck, but the way it plays out is a lot more like Anyfin Can Happen for priests. Another deck archetype that felt pretty terrible to play against...
In other words, a combo deck.
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No it isn't. The definition of a combo is that you play out a specific combination of cards together. Razakus and Anyfin have setup turns to reach their win condition, but their win condition isn't a combo.
Unless you call C'thun a combo, in which case I rest my case :p
The nature of Shadowreaper Anduin is more or less than it requires combo'ing to even work as intended. If its hero power didn't reset, then it would effectively just be Shadowform. WORSE Shadowform, actually, since it's a Legendary card that generates it and thus you can't have the 3-damage hero power. You play other cards to reset it, otherwise known as a combination or combo, and often do the Lyra+Voidform thing to win, correct?
There probably is a section of the community that means something more specific when they say "combo deck", and use it to refer mainly to decks entirely reliant on a big combo, which Razakus Priest definitely is not... but its central cards literally require combinations of cards or cards + hero power... so they are combos and you can easily use a looser definition of the term and call them, too, "combo decks", as in decks that contain combos.
Long story short: This is a semantics argument. English lesson concluded.
Yes, it is. If it's not a combo deck then what is it? My point was that all decks win by playing against their opponent's win condition. This is not exclusive to Priest, exclusive to control, or exclusive to combo.
It's a control deck with a win condition that has no real counterplay besides beating it before specific cards are drawn. In that sense it has some similarities to a combo deck, but the way it plays out is a lot more like Anyfin Can Happen for priests. Another deck archetype that felt pretty terrible to play against...
In other words, a combo deck.
No it isn't. The definition of a combo is that you play out a specific combination of cards together. Razakus and Anyfin have setup turns to reach their win condition, but their win condition isn't a combo.
Unless you call C'thun a combo, in which case I rest my case :p
C'thun decks are an archetype in themselves as they are multiple cards focused around a certain effect. You are however completely wrong on what you think a combo deck is. Razakus Priest relies on the combanation of two cards to win: Kazakus and Shadow Reaper Anduin. This is what the deck is trying to do and so it is a combo deck. A control deck is a deck that seeks to control the board until eventually using a large or gradual threat to win the game.
And no, the combo doesn't have to immediately win you the agem like Quest Mage.
Yes, it is. If it's not a combo deck then what is it? My point was that all decks win by playing against their opponent's win condition. This is not exclusive to Priest, exclusive to control, or exclusive to combo.
It's a control deck with a win condition that has no real counterplay besides beating it before specific cards are drawn. In that sense it has some similarities to a combo deck, but the way it plays out is a lot more like Anyfin Can Happen for priests. Another deck archetype that felt pretty terrible to play against...
In other words, a combo deck.
No it isn't. The definition of a combo is that you play out a specific combination of cards together. Razakus and Anyfin have setup turns to reach their win condition, but their win condition isn't a combo.
Unless you call C'thun a combo, in which case I rest my case :p
C'thun decks are an archetype in themselves as they are multiple cards focused around a certain effect. You are however completely wrong on what you think a combo deck is. Razakus Priest relies on the combanation of two cards to win: Kazakus and Shadow Reaper Anduin. This is what the deck is trying to do and so it is a combo deck. A control deck is a deck that seeks to control the board until eventually using a large or gradual threat to win the game.
As I said in my last post, you're both wrong and you're both right. This is semantics.
His definition of a "combo deck" is one that relies on a central, defining combo (like Quest Mage), and yours is any deck with a significant amount of card synergy in general.
However you want to classify it, the main thing I was pointing out is that aggressive decks (or, decks that take the aggressive role) are doing the same thing that control/combo decks are trying to do, which is play your own win condition against the opponent, so it's a bit hypocritical to say, "I hate Priest because it just tries to counter your win condition."
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However you want to classify it, the main thing I was pointing out is that aggressive decks (or, decks that take the aggressive role) are doing the same thing that control/combo decks are trying to do, which is play your own win condition against the opponent, so it's a bit hypocritical to say, "I hate Priest because it just tries to counter your win condition."
Super funny too considering how much of the community hates aggro and says it's toxic for the game and yet, equal hatred for this mostly control-centric class. =P
The only reason I can see priest being disliked is because the popular deck styles are strong and easy to play. They pretty much have an answer for everything, especially in wild. Obviously there are decks that use combos for priest but those are generally the inconsistent ones. The usual good ones are just easy draw, strong minions on curve, and lots of removal. Nothing wrong with this its just not the most fun hero to lose against.
In fact just had one of those 'play the game for 20 mins just to find out you've lost' games against a fucking greedy as hell Reno Quest N'Zoth control priests in wild. Literally nothing worse to play against as a non-aggro deck. As the priest player you literally can't get punished as the priest player when facing a control deck after cramming every greedy thing in your deck. Even as a singleton deck you just stall until you win.
And faced a wild Big Priest RIGHT after this game. This is all in wild casual mind you.
Boo-hoo, let me wipe your tears away. I met a priest in top 100 legend wild and I beat him. I was also a priest. Several days later I played casual and switched to the same priest deck just to punish a jade druid that crushed my attempts at control rogue. Got faced with the same guy with big priest in legend from before, he beat me that time. I hope you learned that your opponent's skill is tied to your own in casual also. Hidden MMR, what an obscure concept, I know. What exactly are you expecting in casual? You aren't getting any easy opponents unless you just started a new account and are still in the newbie pool.
Why do I get the feeling that people go to casual, because they expect easy wins, not because they want to play an innovative deck. Or because they want their opponents to play janky decks, but not them. This excuse with casual is just beyond stupid since it's difficulty is still tied to your own win rate.
Rawr, someone is triggered by my vent post apparently.
The thing is that priest's tools to counter other playstyles is quite wide. They have very good anti-control tools, yet can also at times oppose aggro and combo at times too. Those innovative decks you mentioned that people should be using casual for? Kind of hard at times when priests can shit on a good number of those, with a few exceptions. A class that can do almost everything doesn't encourage innovations in deck building when playing the other archtypes. Let's see how create a strong innovative control deck, for example, that competes with a class that can heal to full health twice, have 2 big board clears, steal at least one of your big threats, copy a number of your resources from deathrattles, possibly sheep your entire board, and spam the board with a N'Zoth summon.
Highlander Priest/Big Priest can turn into the only decks in standard with an identity, everything else are tempo decks with neutrals like prince and Bonemare, you play vs rogue/paladin/warlock/warrior and all are the same...
Hunter, shaman, druid and mage are almost gone, I don't see any of this classes today.
because is the most fun and interactive deck to play against!
Eh, I've played against less fun decks. As for the 'non-interactivity' goes, the deck doesn't kill you in one turn, plus technically Raza can be Dirty Ratted, Death Gripped, or burned by mill so it does allow you to interact with the opponent's plays. Even the OTK version is still interactive (again Dirty Rat allows part of that interactivity as a counter play).
As pointed out many times before....all of priests gameplan is to mess up the opponents gameplan, which is un-interactive and frustrating.
That's how you win at Hearthstone, idk if you realize that or not. That isn't exclusive to Priest.
It is not "how you win a game in hs" - there is many other ways to do it actively and not only be the passive counter monster. Secondly, priest is (with very little exceptions) the only class that has the necessary tools. OP heal, steal and clear.
I figured as much. It seems you don't realize that when you're playing aggressively, you're often simply playing against your opponent's win condition. Theirs is to stabilize and turn card advantage into board advantage, and by playing aggressively, you're denying them the necessary time to do so.
"You are playing against your opponents win condition" - Wow, really? How enlightening, I had such a hard time to realize that.
Still you are missing out on the real problem, disabling your opponents play over and over again, is dull and frustrating to play against.
I'm all about Priest being good. I've played priest for about 2 years and some change...that first year was incredibly rough. I'm thrilled it's finally good.
Side note, can you recommend a good deck tracker? Thanks.
Im reading a lot of people saying "cause they steal cards". Bullshit. Thought steal is seeing less and less play, mind vision almost never saw at all, drakonid OP is not played in razakus (i do play it, but in wild,is a different thing) and that leave us with glimmeroot and benedictus. The first is ok, there are few cases where guessing is not that easy, and is not rare to get a completely useless card (wow, doomsayer vs exodia mage, just what i needed). I think people hates it just because is a reactive class and they feel that priest just played answers on answers until finally stabilize and gets Anduin, and from there on its almost impossibile for them to win. But they forget that is not that easy to survive vs all the aggro bullshit (specially in standard, without Reno, lightbomb, excavated evil)
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Because they always win games in some disgusting steal/copy sneaky way just like rogue. Awful class identity.
2 reasons: "Wow..." and "Greetings"
it's not priest, it's the players.
... and sorry for my english
simple why building a deck when someone is going to steal it
People hate the current state of Priest which is the same as Freeze Mage (only much more powerful), completely uninteractive experience based on mass removals and board stalling. You just drop stuff on board, he removes them until he starts machine gunning. He loses only when he doesn't have the answers at the right time. I won't even mention EZ Priest, that steaming pile of crap. Dragon Priest is great, Miracle Priest is great, Silence Priest is great, Aggro Priest is great, Quest Priest is also cool, these latest abominations are not.
I played a lot with Highlander Priest (even before KFT release) and I have to say the deck have serious problems.
Of course if you get turn 5 Raza, turn 6 Dragonfire Potion and turn 8 DK is almost impossible to lose, but is very hard to happen, or Raza or DK will come very late in the game then you have to choose, you try to recicle your entire deck trying to find the combo fast as possible or try to play a plan B with others win conditions.
In the first case if Raza or DK is in your last 5 cards you will lose don't matter what you do, if second case you risky too much to lose in early game with many high cost cards and don't have enough aswers in beggining.
And for who asking for a counter pick hunter, I can't win vs hunter with Highlander Priest don't matter how good my draws are.
Your comic is funny. Your substitution of gayness for dumb/stupid/bad is not. The 80’s are over. Catch up.
I am.
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However you want to classify it, the main thing I was pointing out is that aggressive decks (or, decks that take the aggressive role) are doing the same thing that control/combo decks are trying to do, which is play your own win condition against the opponent, so it's a bit hypocritical to say, "I hate Priest because it just tries to counter your win condition."
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The only reason I can see priest being disliked is because the popular deck styles are strong and easy to play. They pretty much have an answer for everything, especially in wild. Obviously there are decks that use combos for priest but those are generally the inconsistent ones. The usual good ones are just easy draw, strong minions on curve, and lots of removal. Nothing wrong with this its just not the most fun hero to lose against.
Highlander Priest/Big Priest can turn into the only decks in standard with an identity, everything else are tempo decks with neutrals like prince and Bonemare, you play vs rogue/paladin/warlock/warrior and all are the same...
Hunter, shaman, druid and mage are almost gone, I don't see any of this classes today.
I'm all about Priest being good. I've played priest for about 2 years and some change...that first year was incredibly rough. I'm thrilled it's finally good.
Side note, can you recommend a good deck tracker? Thanks.
Im reading a lot of people saying "cause they steal cards". Bullshit. Thought steal is seeing less and less play, mind vision almost never saw at all, drakonid OP is not played in razakus (i do play it, but in wild,is a different thing) and that leave us with glimmeroot and benedictus. The first is ok, there are few cases where guessing is not that easy, and is not rare to get a completely useless card (wow, doomsayer vs exodia mage, just what i needed). I think people hates it just because is a reactive class and they feel that priest just played answers on answers until finally stabilize and gets Anduin, and from there on its almost impossibile for them to win. But they forget that is not that easy to survive vs all the aggro bullshit (specially in standard, without Reno, lightbomb, excavated evil)